Yeah, a sequel that's not in Planescape and that wasn't set up by some huge cliffhanger in Torment. Perhaps you should read through the thread again to get a better idea of what it's actually about.Planescape Torment has a sequel on the way. Original team very excited. So...yeah.
Ooh! Snarky! Perhaps not. And perhaps consider ameliorating your tone - it's a friendly discussion, not a debate. No one is being scored.Yeah, a sequel that's not in Planescape and that wasn't set up by some huge cliffhanger in Torment. Perhaps you should read through the thread again to get a better idea of what it's actually about.
Then I've no idea what point your post was trying to make. This is a thread about each game having its own individual, complete story. There being a sequel to Planescape has no bearing on anything unless you had misunderstood the purpose of the thread to be one against sequels altogether.Yes, I'm aware it is a spiritual or thematic sequel.
This we can agree on. It's not important for everything to be tied up in a nice little bow, and leaving some things up to interpretation can always be used to a game's benefit. This is why I feel that Planescape is an excellent example; despite not everything being fully wrapped up, it nonetheless stands as a complete, fulfilling game. Not to set up the future sequel, but because the game itself calls for this.There were many unanswered questions in PST - I'm sure the same will be true of CP2077, whether they make a sequel or not. Any good story raises questions of both background and future. It's the nature of good stories.
And then they crawl out of the dumpster and try to convince themselves that the whole thing was some kind of artsy way of setting up the "real ending." Don't know if you saw that thread on Bioware's forums, but watching a huge group of people simultaneously go through the seven stages of grief was just... magical. There are no words.Talk about fan service. Then there's fan un-service, when you fall somewhat asleep at the wheel and drive the storybus full of your followers right into an exploding trash dumpster of plot debris.
Mm. And that's the game I hope for as well. Well, with a certain amount of foreshadowing, to make a sequel alluring. Retconning is always so sloppy, let's hope they don't pull the whole, "writers of Lost with a flashlight under a blanket" storytelling technique.The way I mean "standalone" isn't that the story isn't continued, but that it doesn't require future contributions to the story to make sense. Future games may tie into the story and expand it in a way that the first game benefits from their contribution, becoming part of the whole, but I wouldn't say that makes the first game any less standalone. I think that may be a difference in how we're defining the word.
Hm, perhaps. Then again, we're here despite 2077 being the first game and there being no huge looming questions from a previous game in the series. Future games in the series could tease us in the same way, since the interest in the teaser (5.5 million views right now) is clearly not due to any of us needing to have the unresolved questions of a previous game answered.It's perhaps as tricky as doing three interconnected sequels. A continouos plot and characters are what draw people back into a universe. i mean who the hell does;t want to know more about blade girl from the teaser. They're already doing it...
Yeaaah...half those trailer views are mine. Sorry bout that.since the interest in the teaser (5.5 million views right now)
Besides, each game doesn't have to feature completely different characters, so stories being complete doesn't necessary preclude the story continuing from where the last game left off. One story can end and another begin. Max Payne (1 and 2, as I've yet to play 3) is a good example of this, with familiar characters and a continuing story that's tied together, and yet each game being complete on its own.
Yeah, but the reason taken Was so good was Liam Nieson throat punching people... and really, who wants anything more than that...If we're ever going to get sequels. I want a new protagonist for each story.
It feels far-fetched for Adam Jensen to continue fighting. A more recent example TAKEN 2 , It could have worked if it was a different guy.
I guess the flaw is that the developer always wants to make the Sequel/DLC/Expansion bigger and better than the original story with the same character which isn't always good.
I am far more curious to see how those arm blades are actually supposed to be an effective weapon... they actually look kinda silly an ineffective. I mean they are cool and all, but they make little sense....@227
It's perhaps as tricky as doing three interconnected sequels. A continouos plot and characters are what draw people back into a universe. I mean who the hell doesn't want to know more about blade girl from the teaser? They're already doing it...
This... Interconnected, but not necessarily continuing stories really would be the best way to go.... that way they don't feel the need to raise the stakes in terms of stories. This is important, because this is a world that is most likely going to be translated as canon to the tabletop game. And we don't want another Firestorm ending situation, or V3, where radical changes are made to the world.... No bringing down Arasaka or anything like that... no exploding a nuke in the city.... no V3 or Cybergen...Hm, perhaps. Then again, we're here despite 2077 being the first game and there being no huge looming questions from a previous game in the series. Future games in the series could tease us in the same way, since the interest in the teaser (5.5 million views right now) is clearly not due to any of us needing to have the unresolved questions of a previous game answered.
Besides, each game doesn't have to feature completely different characters, so stories being complete doesn't necessary preclude the story continuing from where the last game left off. One story can end and another begin. Max Payne (1 and 2, as I've yet to play 3) is a good example of this, with familiar characters and a continuing story that's tied together, and yet each game being complete on its own. It should be possible to draw people back with familiar places and characters without having to leave large unanswered questions between games.
Liam Nieson is the man.... loved that dude since he was in Excalibur alongside Patrick Stewart.Mmm. Same. Not that I've seen Taken 2 - think I've seen it when it was Taken - but Liam Neeson punches so beautifully. It's like he was a boxer or something.