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Cyberpunk 2077 as a standalone game

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V

voitan

Rookie
#21
Jan 21, 2013
I don't know.

I like the complete package of a story that firmly concludes in one game.

But definitely make more games in the Cyberpunk universe.
 
227

227

Forum veteran
#22
Jan 21, 2013
Sardukhar said:
Planescape Torment has a sequel on the way. Original team very excited. So...yeah.
Click to expand...
Yeah, a sequel that's not in Planescape and that wasn't set up by some huge cliffhanger in Torment. Perhaps you should read through the thread again to get a better idea of what it's actually about.
 
Sardukhar

Sardukhar

Moderator
#23
Jan 21, 2013
227 said:
Yeah, a sequel that's not in Planescape and that wasn't set up by some huge cliffhanger in Torment. Perhaps you should read through the thread again to get a better idea of what it's actually about.
Click to expand...
Ooh! Snarky! Perhaps not. And perhaps consider ameliorating your tone - it's a friendly discussion, not a debate. No one is being scored.

On a related note, anyone wondering about the PST sequel is recommended to check out this article.

Pedantic interception: Yes, I'm aware it is a spiritual or thematic sequel. The presence of suspiciously skull-shaped NPCs notwithstanding.
 
227

227

Forum veteran
#24
Jan 21, 2013
Sardukhar said:
Yes, I'm aware it is a spiritual or thematic sequel.
Click to expand...
Then I've no idea what point your post was trying to make. This is a thread about each game having its own individual, complete story. There being a sequel to Planescape has no bearing on anything unless you had misunderstood the purpose of the thread to be one against sequels altogether.
 
Sardukhar

Sardukhar

Moderator
#25
Jan 21, 2013
The point was that there are very few, if any "standalone" stories. You may choose to believe that, but an author can disabuse you very easily, and in fact may never have had the same idea you did.

There were many unanswered questions in PST - I'm sure the same will be true of CP2077, whether they make a sequel or not. Any good story raises questions of both background and future. It's the nature of good stories.

CP 2077 will be different, if for no other reason than it already exists in a river of fictional continuity. There are already sequels in some people's minds, ( both people that liked V3, for example!) and the characters you meet in CP2077 you have met before and will meet again. If you're lucky, anyway.
 
C

Cryddon

Banned
#26
Jan 21, 2013
If this game kicks ass and sells, it's only natural to make another one.
 
R

rad_cow

Rookie
#27
Jan 21, 2013
I think I get what you're saying, though it seems like you said it a bit.. oddly. Personally, I don't want any cliffhangers or obvious hints to a sequel or anything like that. I want a sequel, even more than that, but I really would like to have the story entirely focused on the experience of this game. When another game rolls around, I'd prefer it to have nothing to do with my character's actions. Specifically, I don't want the sequel to make any choices possible from the first game to be considered canon. That irks me very much.
 
227

227

Forum veteran
#28
Jan 21, 2013
Sardukhar said:
There were many unanswered questions in PST - I'm sure the same will be true of CP2077, whether they make a sequel or not. Any good story raises questions of both background and future. It's the nature of good stories.
Click to expand...
This we can agree on. It's not important for everything to be tied up in a nice little bow, and leaving some things up to interpretation can always be used to a game's benefit. This is why I feel that Planescape is an excellent example; despite not everything being fully wrapped up, it nonetheless stands as a complete, fulfilling game. Not to set up the future sequel, but because the game itself calls for this.

That's all anyone's really asking for, here—for things to not be left unresolved as a way to tie the story into a future game. The games can connect just as KOTOR 1 and 2 and Baldur's Gate 1 and 2 did without the need for huge story threads being left unresolved between games, and there's a difference between "LOL you win but reapers are still coming" and the more subtle unanswered questions in Torment.
 
Sardukhar

Sardukhar

Moderator
#29
Jan 21, 2013
Ah, yes, the shadow of Mass Effect and it's...interesting...take on culmination. I'm sure CDPR and every other RPG developer in the world paid a certain amount of attention to that debacle.

Talk about fan service. Then there's fan un-service, when you fall somewhat asleep at the wheel and drive the storybus full of your followers right into an exploding trash dumpster of plot debris.

Whoops!
 
227

227

Forum veteran
#30
Jan 21, 2013
Sardukhar said:
Talk about fan service. Then there's fan un-service, when you fall somewhat asleep at the wheel and drive the storybus full of your followers right into an exploding trash dumpster of plot debris.
Click to expand...
And then they crawl out of the dumpster and try to convince themselves that the whole thing was some kind of artsy way of setting up the "real ending." Don't know if you saw that thread on Bioware's forums, but watching a huge group of people simultaneously go through the seven stages of grief was just... magical. There are no words.

Also, I forgot to mention: The way I mean "standalone" isn't that the story isn't continued, but that it doesn't require future contributions to the story to make sense. Future games may tie into the story and expand it in a way that the first game benefits from their contribution, becoming part of the whole, but I wouldn't say that makes the first game any less standalone. I think that may be a difference in how we're defining the word.
 
Garrison72

Garrison72

Mentor
#31
Jan 21, 2013
@227

It's perhaps as tricky as doing three interconnected sequels. A continouos plot and characters are what draw people back into a universe. I mean who the hell doesn't want to know more about blade girl from the teaser? They're already doing it...
 
Sardukhar

Sardukhar

Moderator
#32
Jan 21, 2013
227 said:
The way I mean "standalone" isn't that the story isn't continued, but that it doesn't require future contributions to the story to make sense. Future games may tie into the story and expand it in a way that the first game benefits from their contribution, becoming part of the whole, but I wouldn't say that makes the first game any less standalone. I think that may be a difference in how we're defining the word.
Click to expand...
Mm. And that's the game I hope for as well. Well, with a certain amount of foreshadowing, to make a sequel alluring. Retconning is always so sloppy, let's hope they don't pull the whole, "writers of Lost with a flashlight under a blanket" storytelling technique.

I missed the Bioware ME3 forum craziness. I enjoyed ME3 but I stopped hoping for anything great ten minutes after I landed on the first planet in ME1 with that idiotic ATV. Ugh. Wotta design choice.

I've never really understood fandom, I think. If a product is good,it's good. If not, not. You do yourself and the creator a disservice to view their work with anything other than honesty.
 
227

227

Forum veteran
#33
Jan 21, 2013
slimgrin said:
It's perhaps as tricky as doing three interconnected sequels. A continouos plot and characters are what draw people back into a universe. i mean who the hell does;t want to know more about blade girl from the teaser. They're already doing it...
Click to expand...
Hm, perhaps. Then again, we're here despite 2077 being the first game and there being no huge looming questions from a previous game in the series. Future games in the series could tease us in the same way, since the interest in the teaser (5.5 million views right now) is clearly not due to any of us needing to have the unresolved questions of a previous game answered.

Besides, each game doesn't have to feature completely different characters, so stories being complete doesn't necessary preclude the story continuing from where the last game left off. One story can end and another begin. Max Payne (1 and 2, as I've yet to play 3) is a good example of this, with familiar characters and a continuing story that's tied together, and yet each game being complete on its own. It should be possible to draw people back with familiar places and characters without having to leave large unanswered questions between games.
 
G

goopit

Forum veteran
#34
Jan 21, 2013
If we're ever going to get sequels. I want a new protagonist for each story.

It feels far-fetched for Adam Jensen to continue fighting. A more recent example TAKEN 2 , It could have worked if it was a different guy.

I guess the flaw is that the developer always wants to make the Sequel/DLC/Expansion bigger and better than the original story with the same character which isn't always good.
 
Sardukhar

Sardukhar

Moderator
#35
Jan 21, 2013
227 said:
since the interest in the teaser (5.5 million views right now)

Besides, each game doesn't have to feature completely different characters, so stories being complete doesn't necessary preclude the story continuing from where the last game left off. One story can end and another begin. Max Payne (1 and 2, as I've yet to play 3) is a good example of this, with familiar characters and a continuing story that's tied together, and yet each game being complete on its own.
Click to expand...
Yeaaah...half those trailer views are mine. Sorry bout that.

I would prefer something akin to Max Payne, although without such a clearly defined character. A new protagonist every time doesn't interest me as much - I like my virtual me! I want endless hours of virtual me fun!

And although we may rag on it, Mass Effect and it's continued storyline sold a crazy amount of copies, so there's that for business sense.
 
wisdom000

wisdom000

Forum veteran
#36
Jan 21, 2013
guipit said:
If we're ever going to get sequels. I want a new protagonist for each story.

It feels far-fetched for Adam Jensen to continue fighting. A more recent example TAKEN 2 , It could have worked if it was a different guy.

I guess the flaw is that the developer always wants to make the Sequel/DLC/Expansion bigger and better than the original story with the same character which isn't always good.
Click to expand...
Yeah, but the reason taken Was so good was Liam Nieson throat punching people... and really, who wants anything more than that...

Eagerly awaiting Throat Punch 16
 
wisdom000

wisdom000

Forum veteran
#37
Jan 21, 2013
slimgrin said:
@227

It's perhaps as tricky as doing three interconnected sequels. A continouos plot and characters are what draw people back into a universe. I mean who the hell doesn't want to know more about blade girl from the teaser? They're already doing it...
Click to expand...
I am far more curious to see how those arm blades are actually supposed to be an effective weapon... they actually look kinda silly an ineffective. I mean they are cool and all, but they make little sense....
 
Sardukhar

Sardukhar

Moderator
#38
Jan 21, 2013
Mmm. Same. Not that I've seen Taken 2 - think I've seen it when it was Taken - but Liam Neeson punches so beautifully. It's like he was a boxer or something.
 
wisdom000

wisdom000

Forum veteran
#39
Jan 21, 2013
227 said:
Hm, perhaps. Then again, we're here despite 2077 being the first game and there being no huge looming questions from a previous game in the series. Future games in the series could tease us in the same way, since the interest in the teaser (5.5 million views right now) is clearly not due to any of us needing to have the unresolved questions of a previous game answered.

Besides, each game doesn't have to feature completely different characters, so stories being complete doesn't necessary preclude the story continuing from where the last game left off. One story can end and another begin. Max Payne (1 and 2, as I've yet to play 3) is a good example of this, with familiar characters and a continuing story that's tied together, and yet each game being complete on its own. It should be possible to draw people back with familiar places and characters without having to leave large unanswered questions between games.
Click to expand...
This... Interconnected, but not necessarily continuing stories really would be the best way to go.... that way they don't feel the need to raise the stakes in terms of stories. This is important, because this is a world that is most likely going to be translated as canon to the tabletop game. And we don't want another Firestorm ending situation, or V3, where radical changes are made to the world.... No bringing down Arasaka or anything like that... no exploding a nuke in the city.... no V3 or Cybergen...

At least I don't want that.
 
wisdom000

wisdom000

Forum veteran
#40
Jan 21, 2013
Sardukhar said:
Mmm. Same. Not that I've seen Taken 2 - think I've seen it when it was Taken - but Liam Neeson punches so beautifully. It's like he was a boxer or something.
Click to expand...
Liam Nieson is the man.... loved that dude since he was in Excalibur alongside Patrick Stewart.

And Rob Roy is ten times the movie Braveheart was.

Hmmm Liam needs to do a Cyberpunk flick... so he can cyber punch people in their cyber throats...
 
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