How do you make it...worse?! How?
Now I have to go put on my pants. Bah.
And pick another shirt, too.Now I have to go put on my pants.
You can make decisions that "the character" would make and not yourself. Like in TW3, I usually choose not to get involved in killing Radovid, because Geralt wouldn't IMO. However if it were me personally, I would totally want to go help assassinate Radovid.It's like saying people should be limited to play themselves as they are limited by their own skills.
I cannot say I agree with that design.
a shave wouldn't hurt, eitherAnd pick another shirt, too.
Really liked this interview -
Biggest issue with having generic persuasion skill is that it so often becomes mandatory to max out in order to unlock best endings or outcomes or even quest rewards. Worst case that I remember was Wisdom stat for Planescape: Torment.
Reds have said it many times - they are here, watching. Silently. Patiently. Waiting to strike..oh wait. No, no that's a bad thing.
You can make decisions that "the character" would make and not yourself. Like in TW3, I usually choose not to get involved in killing Radovid, because Geralt wouldn't IMO. However if it were me personally, I would totally want to go help assassinate Radovid.
I wouldn't be surprised if there are perks related to opening dialogue options. I would very much like that. We already know some stats and lifepath options open up dialogue. I just don't think there will be a "skill" that impacts how likely one is to succeed at a persuasion attempt. The point is, the dialogue choice itself IMO is a better tool to see if you succeed than a dice role. So if you have the option that works, and pick it, it works. If you don't have the right perk/background/stat level, you don't get the option.After all, isn't it what best socially skilled peoples, like pick up artist, good salesman, mentalist, are able to do?
I wouldn't be surprised if there are perks related to opening dialogue options. I would very much like that. We already know some stats and lifepath options open up dialogue.
I just don't think there will be a "skill" that impacts how likely one is to succeed at a persuasion attempt.
The point is, the dialogue choice itself IMO is a better tool to see if you succeed than a dice role. So if you have the option that works, and pick it, it works. If you don't have the right perk/background/stat level, you don't get the option.
I like that much better than a hidden dice role that reflects the unexplained mood swings of NPCs.
what if he gets chopped into pieces? or is this the resurrection system from Satellite Reign?If V has a chip implanted against his/her will, and the chip is part of the immortality implant story, I assume this is the game's way of you getting killed and revived so you don't get the game over screen when mortally wounded.
Reds have said it many times - they are here, watching. Silently. Patiently. Waiting to strike..
That's right -- you never know when a RED might pop up.There watching... us?!...
As long as it's real social perks, and not just side use of another perk (like using a "wrecking ball" melee perk to break something and intimidate), why not.
Oops...That's right -- you never know when a RED might pop up.