Don't be mistaken folks. All these guys on twitter or youtube screaming like naive and petty children about crunch time toward the end - that is obviously sometime required when you have a monstrous and ambitious project of millions of dollars with a deadline,- would be the first ones crying and being disappointed or mad over a game that is unfinished, buggy, with features missing or not working, or not totally optimised or anything else.
CD projeckt have already delayed their game twice, they can't afford to do it again as well. Obviously if they still need that crunch time while they said they wouldn't do it, it's not because they want to but because they finally need it to fix things and to make sure that their game is ready. Deadlines are imperfect, these are only predictions, not an exact science. No one has a crystal ball and can guess when it's perfect for setting a date of release for your customers and your financial investors.
Also pretty sure, that the hundreds of employees who worked on that project, being a part of that adventure for so many years would also like being certain, as much as their bosses that their game will be massively appreciated and a big success. Pretty sure it would be equally disheartening for a lot of them if finally the game released was a mess and massively criticized by the customers in spite of all the hard work everyone in the company did. I know temporary crunch time wouldn't bother me If I spent seven years working hard on a game where I put all my heart and sweat, close to finish a project.
What represents one month or two compared to all these years ? They are being paid for that extra time, that's the essential.
I'd also love all these people making content about that to go campaign about all these guys working in hospital, with endless extra time and who aren't being paid for that. But it's very likely that their outrage on that subject overall is just superficial, fake and temporary, just so that they can get their youtube or twitter likes.
CD projeckt have already delayed their game twice, they can't afford to do it again as well. Obviously if they still need that crunch time while they said they wouldn't do it, it's not because they want to but because they finally need it to fix things and to make sure that their game is ready. Deadlines are imperfect, these are only predictions, not an exact science. No one has a crystal ball and can guess when it's perfect for setting a date of release for your customers and your financial investors.
Also pretty sure, that the hundreds of employees who worked on that project, being a part of that adventure for so many years would also like being certain, as much as their bosses that their game will be massively appreciated and a big success. Pretty sure it would be equally disheartening for a lot of them if finally the game released was a mess and massively criticized by the customers in spite of all the hard work everyone in the company did. I know temporary crunch time wouldn't bother me If I spent seven years working hard on a game where I put all my heart and sweat, close to finish a project.
What represents one month or two compared to all these years ? They are being paid for that extra time, that's the essential.
I'd also love all these people making content about that to go campaign about all these guys working in hospital, with endless extra time and who aren't being paid for that. But it's very likely that their outrage on that subject overall is just superficial, fake and temporary, just so that they can get their youtube or twitter likes.
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