From the very little the devs have said about the difficulty settings in Cyberpunk 2077, it appears they have focused on making the game as accessible as possible for players not accustomed to FPS games. My concern is in doing this, introducing things like Smart Weapons, will this make even "hard" difficulty feel like normal difficulty. The difficulty settings look to be very similar to that of the Witcher 3 which I also played on Blood and Broken Bones (hard) on the first play through and then Death March(Insane) on New Game+. I'm wondering given the efforts made by the devs (understandably) to make the game more accessible whether the highest difficulty would be the most satisfying on first play through.
As I understand it the enemies won't scale in difficulty (the same as in Witcher 3) so after a certain point where you become a living weapon I'm hoping it won't feel too easy. There is the option of changing difficulty in game but changing difficulty because a certain area is too hard, only to switch it back afterwards takes the fun out of it for me personally.
As I understand it the enemies won't scale in difficulty (the same as in Witcher 3) so after a certain point where you become a living weapon I'm hoping it won't feel too easy. There is the option of changing difficulty in game but changing difficulty because a certain area is too hard, only to switch it back afterwards takes the fun out of it for me personally.
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