Thank you for the summary. I learned a lot of it about the world of Cyberpunk. Very informative.Pete paints a bleak picture, and its not a lie... but it's not the whole truth either...
*snip*
Thank you for the summary. I learned a lot of it about the world of Cyberpunk. Very informative.Pete paints a bleak picture, and its not a lie... but it's not the whole truth either...
*snip*
Yeah, I forgot about that one... We didn't use that roll each time, maybe that's why my mind skipped on that. Fair enough. Should've read the books more thoroughly instead of going from memory.Highlander, two paragraphs down from the one on pg 59 you posted:
Very welcome mate...Thank you for the summary. I learned a lot of it about the world of Cyberpunk. Very informative.
It rang out pretty distinctly in my mind, but I think that's because of the snarky and almost taunting way it was written. Mike could cut pretty deep with the way he worded some things back thenYeah, I forgot about that one... We didn't use that roll each time, maybe that's why my mind skipped on that. Fair enough. Should've read the books more thoroughly instead of going from memory.
Still, being unemployed would be a 50% chance, not a certainty, and of course you could find a new exactly similar job, with a similar salary. But then again, that's what rache was saying; that a job wasn't guaranteed. I concede.![]()
wow you are thinking a lot about CyberpunkPete paints a bleak picture, and its not a lie... but it's not the whole truth either...
There is still freedom in America... it's lived on day at a time on the open road. It's the life of a nomad.... The popular nomad picture is that of the Snake and Aldecaldo nations. Truckers, bikers, smugglers, construction and resoration workers... living life hand to mouth, and in constant danger of the man, the corps, or raiders blasting them to hell for the scraps in their trunks. But there are also the Folk and Jodes, argicultural migrant workers, made up of farmers, illegals, and former street gang members. Then there are the thelas... fisherman, pirates, aquatic smugglers, and ferrymen. The bloods, traveling circus freaks and entertainers. And finally the Meta, more of a corporation than a noamd group, they act as liasons between corporates, governments, and the nomads. And that bit about the raiders... yeah those are the Raffen Shiv, outlaws on the fringe with no respect for anyone or anything, and will kill you for the leather on your shoes... or because they don't like the way you look. The Raffen are what most people think of when they think of nomads though... due to their raids on corporate trucks farm, and their frequent dust ups with Hi-Way, the law, or what passes for it on the open road. Regardless nomads only take what they can carry, what they need to survive. Their is no room for luxury on the open road, no room for mistakes, and nothing goes to waste. They survive by getting what work they can, and picking through the abandoned ruins that was once rural america. They can et real food, fresh vegetables, sometimes even beef... what they can barter from the corporations who pay them to haul their produce and beef, or steal from them. But there are no hospitals for them, no handouts, nothing... they don't even exist in the eyes of the law... they are S.I.N.less... zeroes...
There is also the zone... the most dangerous ghetto you can imagine.... cops don't go there, its completely taken over by the gangs and predators who thrive on the misery. But its streets and burnt out hovels are filled with the desperate, the homeless, the addicted, and the unstable. In the Zone you can actually get fresh meat, so long as you don't mind rat or dog... These people are S.I.N.less as well... meaning they have no state identification number. The government has no concern for them, as long as they stay in the nice little slum that has been turned over to them, and don;t try to escape through the tightly patrolled perimeters. Medicine here is a bottle of moonshine and wishful thinking. The children here watch the world around them, but there is no sparkle in their eyes, no sense of hope. The strong feed off the weak, and everyone is caught in the crossfire of the gangs. Everything has a price here, and the only thing that seems to hold no value whatsoever, is life.
Outside the Zone, life is the same as it has been in any city for as long as civilization has been around. You work all day, you come home, either to an empty hovel, or to your wife and whatever kids you were foolish enough to squeeze out. She works at the same dead end job you were, and you children are raised by the television. That's if you are still together. If your kids show potential, maybe they can get into a corporate training facility. You won't see them again for several years, but at least you won't have to try to pick which one of them gets to eat that day. In the meantime you fill your house with the same consumer crap the tv tells you to buy. You watch the screen, escaping into the fictional lives of people who live in a world you long for, but know you will never attain... it gives you just enough hope to go back to flipping monkey burgers, or assembling toys you will never be able to afford for your own children.
And then there is the corporate sector... here you have made it... here you look down upon the city, your city. From this height you cannot even see the people upon whose backs you have climbed to reach your glass and chrome accented tower. You eat fresh foods, you drive to work in your own company car, if you make vice president you may even get your own luxury AV-7. The wife is a trophy, but she gets boring... you spend your paychecks on power lunches, snorting synthcoke off the overdone plastic breasts of high end call girls while trying desperately to remember enough Japanese to impress the foreign investor next to you drinking a bottle of wine that costs more than your parents made in a year. You wear the finest suits, you dine at the best restaurants. You have a corporate funded Trauma Team account, and those boys will swoop down in their aerodyne gunship to pull you out of any jam. But you have seen the edge to dance across. One mistake, one missed deal, one failure to bring profit to the company, and it all gets stripped away, and you are left destitute, like those wretched people you wiped your 2000eb Italian loafers on this morning. you never think it could happen to you, but you keep a small pistol in your desk just in case... and one bullet.
You have no idea...wow you are thinking a lot about Cyberpunk
Well he does have the datafort to maintain. And my bare bones description is due to lazyness, and having to type the whole damn thing on a tablet. Its not all doom and gloom. Some good folks trying to make it better. Don't think there is no rebellion there is. Its being waged by the people on the edge, and the supplement Cybergeneration is all about the revaluation, with its supplements Mediafront, Ecofront, and Virtual Front.You have no idea...![]()
CDPR has Mike on call... they need to get you next - because from the sound of it, you might know almost as much, if maybe not in fact more, than he does about the game.You have no idea...![]()
Been my dream to work for R.Tal since I first cracked open the Core Rules.... my hope has been invigorated by the activity brought on by the game...CDPR has Mike on call... they need to get you next - because from the sound of it, you might know almost as much, if maybe not in fact more, than he does about the game.
Seriously. There's this guy, Steve Sansweet, who has the second-largest collection of Star Wars memorabilia in the world, right behind the Official Lucasfilm Archives themselves. From what I can tell, you're like him, but for Cyberpunk. Only difference is, Steve eventually got to work for Lucasfilm. We need to fix that discrepancy, and get you on this project officially.
Max Mike hasn't hired you yet? The amount of content you push out for free puts quite a few gaming houses product lines to shame. Oh wait, its free,nvm keep up the good work ;-) heheBeen my dream to work for R.Tal since I first cracked open the Core Rules.... my hope has been invigorated by the activity brought on by the game...
Basically, this is the only game that will make you feel guilty for having a lot of money?Well, it sucks. I'm not just being facisious. The thing you have to remember is this, the nuclear family is dead, the enviroment is wrecked to hell. The economy well you either have money or you don't. The best most can hope for is to be a wage slave. That wage slave is not a euphemism, you sign a contract pretty much ending your life for a paying job, and maybe a place to keep your kids safe. Oh yeah forget workers rights, oh and if you get fired well your still under contract so no one will touch you. But what if you are really in demand well anouther Corp might send a extraction team after you. That means kidnapping, you might not get your wife and kids in the deal. Most of the time for researches prepare to disappear. Real food is a luxuary. The middle ground you have soy/algae based stuff that looks like real food, to kibbble at the botttum of the shelf. Kibble looks like its name sake, if you splurge you can get the kind that makes its own gravy.
Yeah, right.Basically, this is the only game that will make you feel guilty for having a lot of money?
In my games, any implanted weapon was illegal for civilian use.... There were some that were available to cops and military, some the Corporates pushed through, anything else had to be obtained via the black market, either stolen govt hardware, or ripperdoc specials...Well, that's the question.
How often do you meet an upgraded person ?
Is cybertech so cheap and available that pretty anybody may have some implant one way or the other ?
All depends of the view you have about the setting.
Is everyone armed one way or the other ?
Is black market tech cheap and readily available ?
Some implants are purely cosmetics (glowing hairs, tatoos), some are tools used by workers on a daily basis to improve their productivity, and some are weapons. How do you keep your game balanced ?
Do you think an hotel maid needs a cybercobra or a Slice 'n dice to do her job, or a neural plug and procesor is enough ?
The trick is to have "levels" of tech depending on who carry them. The average Joe / Jane would have some basic implant to improve their efficiency at work, plus some cosmetics or biosculpt, but really nothing really harmfull because they are not going to break the law every 25 minutes. That is the case for most people.
on the contrary, an edgerunner (the player character) and the protagonists of a cybeprunk "adventure" are likely to be heavy on ware, simply cause they need an edge in their work, and their work is really illegal and dangerous. And they have the money and connection to get really nasty stuff, what average Joe/Jane lacks.
I don't know if I'm clear enough...![]()
I was thinking that some kind of mechanic similar to how you describe the 2013 rules would be a given. The player, knowing that he could possibly run up against our hypothetical sneaky "armed bartender", would be compelled to acquire a detection solution. Such as thermographic cyberoptics.I think I understand what you mean.
Well, you never can be sure of how the person you're interacting with is cybered up unless the wares are made to be visible. Hell, it may even be a full conversion cyborg with Realskin option.
However, in the CP 2013 rules, there was something allowing a character with a thermographic cyberoptics to spot implants (superficial ones) because they should be cooler. But spotting the bartender's cybernetic limb does not reveal he's hiding a 12 gauge shotgun in it (or a braindance unit, or a coffe machine).
Exactly. But such 'wares would not always be visibly expressed. I mean, yeah - in today's world there are some gangsters who visibly carry weapons to intimidate, but for the most part it is concealed. If I were a criminal in any ordinary environment, I would be out of my mind to walk around carrying a loaded AK in the street throwing gang-signs. Even if circumstances have changed for the worse in a cyberpunk setting, I doubt this basic principle would change too much. Assassins don't "look" like assassins, etc - criminals have tools but tools are not uniforms.I repeat, this is MY conception of the background.
A mob henchman, a triad hitter or the average edgerunner are not average Joes/Janes. They are far less edgerunners than Joes/Janes.They do not live everybody's life, and do not do a mundane work. They do things dangerous, illegal, and they are deniable. Kind of mercs. And they need good stuff to be efficient at what they do. And what they do involve sometimes killing people. So the 'wares.