The purpose of this post is so that maybe a Dev will see it. There are a lot of features that I feel Cyberpunk 2077 needs to be a better game.
Obviously bugs need fixed, so I won't be including any specific examples or mention bugs after this point. This is a list of FEATURE changes.
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LEGEND:
White = Could live without, but would be nice.
Yellow = How is this not already a feature?
Red = For the love of all that is good, HOW was this overlooked?!
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That's all for the list of features.
Now I'm moving on to just a few SUGGESTIONS, which I feel warrant separation from the Feature Wishlist. These suggestions are all themed around the "cops and robbers" concept. I fully understand the scope of these suggestions would require some kind of additional DLC. These suggestions are likely not something the Devs will implement via regular game patches.
Obviously bugs need fixed, so I won't be including any specific examples or mention bugs after this point. This is a list of FEATURE changes.
==============
LEGEND:
White = Could live without, but would be nice.
Yellow = How is this not already a feature?
Red = For the love of all that is good, HOW was this overlooked?!
==============
- For Gamepad, either reassign the "Skip Dialogue" button, or the Sneak button. It's VERY annoying when I am sneaking (or want to sneak) and I end-up skipping story dialogue instead.
- Include Objective distance directly within the Journal menu. It's very annoying when I can't see at glance which missions are closest to my current location. Example: The various Delamain missions spread across the city.
- Include a vehicle image directly within the Journal menu when viewing an available Ride for purchase.
- Figure out a way to retain the ability to Block while wielding a knife if the player has purchased the Knife Throw ability. Perhaps an additional/different button will need to be pressed in order to activate throwing.
- Thrown knives should be retrievable. If they miss their target, the knife disappears into the ether. It just feels so wrong. Alternatively, make thrown knives deal like 3x damage or something, or 5x from stealth. They way the player won't feel entirely cheated when the knife is lost. Suggestion: Maybe make an entirely new type of knife, classified as "Throwing knife" which can be crafted at a lower resource cost and can be assigned like grenades.
- Gamepad button reassignment options. This may solve the issue with item # 1.
- Different "Grab" animation for grabbing an NPC from behind a couch or other object they're sitting on. Currently, the NPC just clips through the object when grabbed. It feels so bad.
- "Kill and Carry" / "Takedown and Carry" feature when sneak grabbing an NPC. If the player HOLDS the Kill or Takedown button, then V will automatically carry the body after the first animation is complete.
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That's all for the list of features.
Now I'm moving on to just a few SUGGESTIONS, which I feel warrant separation from the Feature Wishlist. These suggestions are all themed around the "cops and robbers" concept. I fully understand the scope of these suggestions would require some kind of additional DLC. These suggestions are likely not something the Devs will implement via regular game patches.
SUGGESTION 1: After activating the "talk" button with any random NPC, it would be cool if the player were given the option to "rob" the NPC. This would encourage some more interaction with the game's police system. Once the player selects "Rob", V will say something telling the NPC that they're being robbed, and the player is required to draw a weapon to complete the robbery. The NPC will then either drop some Eddies and cower is fear, OR, the NPC will run if there are Police or gang members near by. Gang members in the most immediate vicinity (meaning within line of sight) will be alerted and attack V. It's like a "Nobody robs on MY street except for me!" kind of thing. Police from within a few blocks will be alerted as well.
SUGGESTION 2: Police bounty permanence. Once V reaches a certain "wanted" ranking, a bounty will be placed on V's head. The player can either pay the bounty themselves, or ignore it and occasionally encounter a random interaction with a bounty hunter. Additionally, if V stands directly in front of a group of "idle" police officers for too long, they will start to recognize V and eventually realize V is wanted and start to pursue.
SUGGESTION 3: More aggressive Police pursuit. Its WAY too easy to run away from the cops right now. They should pursue V in vehicles for longer distances before giving up.
SUGGESTION 4: Police do NOT kill V. Instead, all police NPC weapons are non-lethal. Once V's health reaches zero (caused by police), V will pass out and wake up in a jail cell. The player can choose to either pay their bail/bounty, or break out via various methods.