Well, I'd have to say none of the third person games I've played have had character animations that were anything special compared to any of the FPS' I've played. The only difference being that instead of having to look at only the fricking stupid movement of the NPC's, in third person games you have to look at the fricking stupid movement of your own character all the time.Those games, as well as every fpp game with any kind of multiplayer. Character movements look fricking stupid. COD, Halo, Battlefield, Army Of Two, and pretty much every other FPS going all the way back to goldeneye.
Well, the third person games look just as ass with their equally automatonous character models, at least to me. Also, don't some third person games use the same engines as FPS'?I can't help, nor do I care, how other people play games. If they want to zig zag, jump around, push their thumb up their ass and say sooey... I don't care... I just don't want to see the characters looking like automotons... running straight but moving sideways, jumping without springing their legs... it just looks like ass.
The vast number of awesome blockbuster FPS games - even to the extent that they've made the leap to consoles, even though playing anything requiring the aiming of a crosshair on a console is pretty horrendous compared to a mouse - begs to differ.If the game was pure fps it would be shitty...
Not completely.it would invalidate the entire point of customization
That it might do.and it would make melee/hand to hand crappy
Well, it's not a fallacy. Not any more than for example a statement such as that "metal is the best type of music ever created." They're statements that are true for some people. However, if one has never gotten into first person games, played them with headphones, listening to every little noise, trying to pinpoint the exact direction it came from so they know exactly which way to turn the view, then I suppose having the camera three or four feet above the character's head or shoulder could seem like immersive.I realize some people buy into the fallacy that FPP is somehow more immersive...
That's cool. Anyway's, we've established that the majority want either 1st or 1st and 3rd, so we're definitely going in the right direction, and having said that, unfortunately there's still always going to be someone who's disappointed.but the plain simple truth is, I want to see my character doing cool shit, and I want him to look cool doing it.
We all have our "perfect" game, that's for sure.In the perfect game, TPP is default.
Based on you being such a hard core 3rd person view proponent and 1st person view hater, I don't think you're in any position to speak as to what the 1st person view crowd wants, how they'd notice the difference, what they would care about, and so on. Also, let me just be present you with one account of anecdotal evidence telling you that you are definitely wrong with your statement there; we would notice the difference. We do, I play 3rd person view games just as much as I do 1st person view games.The fpp fans won''t notice the difference, there is no downside for them to program in TPP default. If you are playing in fpp, you won't care if the animations for you character are smooth or not... but to the people who prefer tpp, it makes a world of difference.
Anyways, we can throw opinions one way and the other all day long, and neither side has really no good evidence to back their claims up. It's just a matter of taste, really. I guess all we can do is be thankful that the majority of people are happy, and hope that the end result won't disappoint too many people.
Hear, hear. I'm with you there, buddy. Thief, especially. I mean, sneaking around in the shadows, trying not to be seen... Splinter Cell was cool and all, but it has to be first person to be awesome.Looks like I'm one of those few ones who would take FPP over TPP any day. Can't even imagine playing Deus Ex or Thief in third person


