Interesting...
The reason I voted for both was simple. I don't feel the need to exclude others with preferences from enjoying themselves.
However, there are a few salient points that (admittedly skimming) I've not seen raised here.
First, the one that has been mentioned, but bears repeating, if not engraving onto the point of a jackhammer and threatening the FPS infidels with: Melee and FPS together are the only combination of things I will rail against as being unnatural and against the will of (insert deity here).
Now, on to my (hopefully) original qualms with FPS focused gameplay.
1: We've all learned from that
other game that turn-based combat is, if not dead, then definitely in need of a revolution. Granted? Yet there's the whole skill aspect to the RPG with weapons, and furthermore, this is Cyberpunk, so how the hell does a smartgun work with guns in FPS? Just giving a slightly narrower cone of fire seems cheap when you consider the actual... I dunno... The way that they work in the first place? They don't compensate for recoil, they don't reduce spread, they don't make the gun more accurate, they make
you more accurate. I'm no coder, but I can only think of one (somewhat cheesy and pointless for any FPS player) way to implement this in FPS, but several for TP, and more if you bring perspectives into play (point-click style).
2: So many skills, so few easily represented in FPS. I'd find it a lot easier to accept someone sneaking up on me/past me in TP than FPS. In FPS having someone just "magically appear" in my field of vision feels, well, pretty ridiculous. In TP, it's at least a known convention, and translates well. Awareness/notice can be done a number of ways, but unless you get magical pings for when you, albeit briefly, were looking the wrong way while walking in FPS, you just never see stuff, whereas the FOV in TP is by far more manageable. Sure, I'm playing a trained observer (a cop for example) but
I'm not one. If my character can spot things I normally can't, can shoot straighter than I ever could (even with all those years of Counterstrike back in the day), then being fully immesed in the skull of that person, seeing things through their eyes is more than a little... What's the opposite of immersive?
3: Just a little personal touch. When I used to GM, I loved forcing players to adopt the body language of their character in social settings. They didn't have to do Batman voices or anything, but it added an element of realism and communication that you cannot even pretend to emulate in a gratifying way in FPS. An ability to add such depth to the game would make me weep tears of joy. The game being the way it is, I wouldn't even bother putting it forward as a suggestion, as so many would miss it completely. Just sayin'...
Finally, to wrap up and reiterate: I like playing characters that have skills I don't have, but also lack skills I possess. Maybe that's just me. Lots of things are. However, I can shoot just fine in FPS. I managed to give up on small guns skill in Fallout NV when I realised I could outshoot 100 small guns in VATS without putting a point in it. So I didn't. Finished with ease with guns as my only weapons. To my mind, that's a pretty massive hole right there, a game-breaker imnsho. I'd like to know how exactly the FPS fans would deal with this aspect, let alone cope with the results if they worked out.
Once again, I am more than happy for them to have the gaming experience they want, and am willing to cope with all the niggles that come with accommodating two very different styles of game. However, just as I am a rabid atheist, a rabid realist, a rabid science fan and a rabid nerd, I am also a rabid gamer. I tend to have to heavily moderate my statements in public. The flipside of this is that I am highly reactive to statements that are both lacking the small degree of tact I manage, and also have little validity. So, by all means state you like FPS, you are comfortable with it, and the few times you stepped out of your comfort zone things were less than comfortable. Please, for the good of sound reasoning, general rightness and overall not-making-me-lose-my-nut, don't make statements beyond those facts. Anything beyond that I have read so far has been less than clinical, less than factual, and lives in the world of opinion stated as fact. By all means, take that sort of talk off to the Fantasy RPG realms, where passionate arguments about appropriate elven breast size are the norm, and leave the hard scifi to those of us who understand science, and are hard to deal with. Oh, and if you could take your teen vampire novels out of the scifi section of the bookstore on your way out, that'd be great
/rant