Then i suppose you haven't played rainbow six vegas.
And? FPP/TPP hybrids are based on FPP core systems. VtmB TPP was meant for melee combat on its own. Besides, i'm not for military/spec ops crap
Then i suppose you haven't played rainbow six vegas.
I really don't see melee working very well from FPP, and it certainly wouldn't look at cool as from TPP.
Elder Scrolls Online added the first person view because of a huge outcry by the fan base, and now you can do first person combat in it, melee included. Here's a video:
Note that the video is obviously from a beta.
For an FPS junkie, it looks awesome. For someone who's used to third person, I'm sure it looks horrible. However, there's absolutely no contest as far as immersion goes, and while I do agree that third person view does offer the ability to look at your character from the outside as he's fighting, that's the exact opposite of immersion.
For me, I'd obviously take the hybrid, as I've stated before, but I wouldn't mind doing melee in first person. I'd just like there to be some added cutscenes during those fights, so when you do a move, or finish someone, there's a scripted cutscene that takes place. That's when you'd be able to see your character, and it wouldn't be just some uncontrolled kicking and punching at the general direction of an enemy, but a cool cutscene instead.
Still, I'm glad the game now allows us to truly immerse ourselves into it by jumping into first person view.
...Besides, i'm not for military/spec ops crap
When a core system like the locomotion one is toned down to dead turtle's speed and very few movements, it will work for FPP and look toned down from TPP like your average fpp/tpp hybrid.
Also, immersion is usually mistaken for realism. Instead, immersion concernes a spatial presence (along with other sensorial and fictional factors) you can get from both fpp and tpp. Looking for realism is something different.
If you're trying to say that first person games are "slower" than third person games, then boy aren't you way off. People have been zooming around FPS maps at light speed for decades now. Go check some Quake speedruns or some CS clan matches for example, and you'll see some pretty impressive performances.
In fact, I'd say it's the third person games where you have to slow down the action, because in a third person game you've got the player model in view, and it's meant to be seen. In first person games it doesn't matter how fast you move, since you don't see yourself.
Immersion, as in the game appearing as if you are the character; it's your eyes you're looking through, it's your hands you see on the screen, you're holding on to the gun, sounds are picked up by the character model's ears exactly as if you heard them yourself, especially if you're wearing headphones. Not you staring at the back of the head of some guy who's moving on the screen. Not you watching as some guy on the screen does some things while you're hovering above and behind him, as if you're some guardian angel or voyeur in a window.
You know, immersion? Has nothing to do with "realism".
Immersion, as in the game appearing as if you are the character; it's your eyes you're looking through, it's your hands you see on the screen, you're holding on to the gun, sounds are picked up by the character model's ears exactly as if you heard them yourself, especially if you're wearing headphones. Not you staring at the back of the head of some guy who's moving on the screen. Not you watching as some guy on the screen does some things while you're hovering above and behind him, as if you're some guardian angel or voyeur in a window.
You know, immersion? Has nothing to do with "realism".
I think the shooting will be in FPP. Other stuff like running, driving vehicles, cutscenes, melee combat etc. will be in TPP. When you choose a gun the camera will switch to FPP. For me It's the best solution.
When You have tons of customization options that let You create an unique character, Swag Jacket for example, cool toys hair styles etc. You want to see Your character only in cutscenes or in inventory window?? For me FPP in this case will be a bad choice
We are hoping there will be no cut-scenes, or at least very few.
Hm, I mean, I want there to be storytelling, and some times you need cutscenes to do that.
But I don't think there's any general consensus on this.
Hm, I mean, I want there to be storytelling, and some times you need cutscenes to do that.
But I don't think there's any general consensus on this.
Agreed. I don't like extended cut-scenes for storytelling, but am OK with some, and I don't have any problems with dialogue being done through cutscene.
other cut-scenes, ones that are usually used to hide loading screens and such.