I am seriously in love with this Stanisław Święcicki guy. His voice and demeanor... it's like the Polish Mike Pondsmith.
I am seriously in love with this Stanisław Święcicki guy. His voice and demeanor... it's like the Polish Mike Pondsmith.
The choices are not mandatory; street cred works like a secondary form of XP and is accumulated via side missions; it is not solely determined by clothing"For example, a specific jacket might raise it by 5%, allowing you access to new places "... mandatory fashion choices? Me sad...
At first it was a supposedly "leak" from the studio which could've been fake.
So it's confirmed (and most probably, due to orbital footage in the trailer, Moon level too and wall jumping aswell were actually true)
I noticed that myself.So, bit of news - they aren't discussing any sort of "empathy" system or the potential impact of going too far with augmentations right now. Essentially, the CDPR employee seemed surprised that somebody finally asked that question, and went on to say its too early to talk about it since they're still balancing and such.
They did say it'll absolutely be in game for NPCs, they just aren't sure if it will be something players need to worry about or not.
So, bit of news - they aren't discussing any sort of "empathy" system or the potential impact of going too far with augmentations right now. Essentially, the CDPR employee seemed surprised that somebody finally asked that question, and went on to say its too early to talk about it since they're still balancing and such.
They did say it'll absolutely be in game for NPCs, they just aren't sure if it will be something players need to worry about or not.
The trailer was an engine footage and was quite well made in my opinion. I am not saying it is the best trailer I've ever seen, but it's quite well made.mhm.....don't know what to say now.
Well that trailer dont got me.
The First teaser trailer was miles ahead in my opinion.
This looks too much like GTA.
and pop up dmg numbers ? Really ? C'mon.... that's not borderlands
Cyberpsychosis and its consequences was at the center of the teaser trailer, so I'd be really surprised if the PC couldn't go through several stages leading up to that. Stages during which you'll become less and less emotional/empathetic and more calculating/rational/cold, properly reflected in the amount and the type of dialogue choices you can choose from. Kind of like a way more sophisticated and intricate version of ELEX's system, for example.
This is one of the things that worry me so far. I'd say a mechanism for going too far with augs and losing your humanity should definitely be there. Maybe not in form of stats or anything, but the way the story develops, dialogue choices, how certain people ract to you etc.
Well, I'd be REALLY surprised then, if even something as integral as Cyberpsychosis should not be a thing in Cyberpunk 2077.If you think the announcement trailer from 2013 will tell you anything about the final game you are in for a bad time. it was announcement for their next game. not "this is what the game will be"Cyberpsychosis and its consequences was at the center of the teaser trailer, so I'd be really surprised if the PC couldn't go through several stages leading up to that. Stages during which you'll become less and less emotional/empathetic and more calculating/rational/cold, properly reflected in the amount and the type of dialogue choices you can choose from. Kind of like a way more sophisticated and intricate version of ELEX's system, for example.
I was wondering why we see only the Trauma Team in the trailer but not get a glimpse of a Max-Tac.