Cyberpunk 2077 is too short!

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Do you believe CDPR should take the effort to make the main story of CP2077 longer (45h+)?

  • Yes, they should make it a core improvement part of the next free DLCs and patches.

    Votes: 41 26.5%
  • No, main story is long enough as it is.

    Votes: 27 17.4%
  • They should make both the main quest much longer and also make side quest chains much longer.

    Votes: 87 56.1%
  • I like short Call Of Duty single player, this game is too long, they should shorten it to 5~10h.

    Votes: 0 0.0%

  • Total voters
    155
When will developers understand that any RPG player loves actual long games?

100% the whole "We heard gamers complain about Witcher 3's length" is bullshit. They totally did this to explain why they cut massive amounts of content and rushed it out the door.

I totally believe there's at least two missing story arcs from the main game and they cut content related to Cyberpsycho Sightings as well as the Peralzes.
 
100% the whole "We heard gamers complain about Witcher 3's length" is bullshit. They totally did this to explain why they cut massive amounts of content and rushed it out the door.

I totally believe there's at least two missing story arcs from the main game and they cut content related to Cyberpsycho Sightings as well as the Peralzes.
Pealzes quest was really amazing, but again: seemed rushed and too easy and short. Wanted it to take longer, be more investigative and mysterious, like actually putting pieces together and uncovering the truth. And then I wanted it to continue much, much, longer until reaching the source of it all. If well worked it could even be the game's main plot.
 
Making the life paths actually matter and giving us the 6 month montage as actual gameplay easily adds another 20 hours to the game probably.
I have never in my life seen a montage used to cut the narrative forward in games.

And before anyone says you spend 500 hours doing menial grinds before finishing the main quest. Good job. It doesn't matter.
 
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Making the life paths actually matter and give us the 6 month montage as actual gameplay easily adds another 20 hours to the game probably.
I have never in my life seen a montage used to cut the narrative forward in games.

And before anyone says you spend 500 hours doing menial grinds before finishing the main quest. Good job. It doesn't matter.
Exactly . Never seen anything like it eaither. Just feels lazy when you're playing it.
 
Pealzes quest was really amazing, but again: seemed rushed and too easy and short. Wanted it to take longer, be more investigative and mysterious, like actually putting pieces together and uncovering the truth. And then I wanted it to continue much, much, longer until reaching the source of it all. If well worked it could even be the game's main plot.
I have a feeling this won't be the last we hear from the Peralez's
 
story is cool but cool for visual novel not RPG, its waaaayy to short and main quests picks up waaaay tooo soon, after the heist i am already being held by hand and pushed to finish story asap, i dont like that engram comes so early, i would love to have introduction to Night city have at least 5+ hours of starting missions

definitely feels like CDPR made game for journalists and reviewers so they finish in a day or two. If i want short game i will buy Call of Duty if i want long game i will buy RPG !!!
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100% the whole "We heard gamers complain about Witcher 3's length" is bullshit. They totally did this to explain why they cut massive amounts of content and rushed it out the door.

I totally believe there's at least two missing story arcs from the main game and they cut content related to Cyberpsycho Sightings as well as the Peralzes.

journalists complain about game length, even RPG fans said Witcher 3 was too short because game was super good it was not enough.
RPG supposed to be lengthy game thats one of the reasons Witcher 3 was successful , If Witcher 3 was 10 hours long game it would be like 7/10 or lower.
 
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And before anyone says you spend 500 hours doing menial grinds before finishing the main quest. Good job. It doesn't matter.

I don't know why we'd want the six month montage as that just keeps us from the actual game proper longer doesn't it?

Mind you, given so many people don't feel Jackie, maybe we do need 3-4 quests beforehand and a proper introduction to Wakako and Regina.
 
I don't know why we'd want the six month montage as that just keeps us from the actual game proper longer doesn't it?

When I picked Corpo V I expected to make my way through the corporate world to rise to the top from middle management or join another corp to screw over my old boss with all the hidden stuff I know about them presumably.
Instead I get 6 month montage about things I barely know about and suddenly my character wants to become a big shot in the city.

Ok why?
I feel as though the different life paths and the 6 month montage being playable would give me a lot more to care about Jackie, my character's drive to become somebody and give me a chance to see this city for what it is before thrusting me into the greatest heist of the century and then giving me a time urgency of gogogogo get that thing out of your head!!!!
 
When I picked Corpo V I expected to make my way through the corporate world to rise from the top or join another corp to screw over my old boss with all the hidden stuff I know about them presumably.
Instead I get 6 month montage about things I barely know about and suddenly my character wants to become a big shot in the city.

Ok why?
I feel as though the different life paths and the 6 month montage being playable would give me a lot more to character about Jackie, my character's drive to become somebody and give me a chance to see this city for what it is before thrusting me into the greatest heist of the century and then giving me a time urgency of gogogogo get that thing out of your head!!!!

if game was not focused on Engram and Silverhand, Game would do that, it would spread out through all night city. idk this game feels so on rails with that storyline, its good story but i feel like i am not in control of game.
I was hoping we would do quests for Militech, Corpos, Arasaka, Trauma Team all Gang clans, do various stuff in Night City.
 
if game was not focused on Engram and Silverhand, Game would do that, it would spread out through all night city. idk this game feels so on rails with that storyline, its good story but i feel like i am not in control of game.
the game could have kept the johny story.
Its fine.

But we get into it way to fast. Its too rushed. The whole game feels like it was made for he streetkid life path and for the Johny main questline.
My hope is one day CDPR makes the life paths they probably had planned and add some other "main" quests for some other new major storylines that involves other corps like Militech. Why is it all just about Arasaka?
Anyway way here is hoping they make it happen.
 
I'm at 119.7 hours. I still have a lot of small side quests to do an GIG's. I mainly just drive around looking for perps to pimp slap. I don't want the game to end. I heard you can still play after the final mission but I'm not 100% sure. Also I'm only level 40. And my highest damage gun only does 1135 damage. You probably need like 4000 to beat Smasher.

Yes and no. You'll be sent back to your last save.
I believe from before the final act.
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Everybody who's played the Xenoblade series once knows that even 200 hours is not enought to accomplish everything.
Now, not saying CDPR should go for that. But a main story that lasts for about 100 hours should be minimal imo
 
If a person is looking for a well fleshed out and rewarding story arc, then indeed CP2077 is disappointing on both fronts.

People looking for a futuristic hike simulation where it's possible to collect a lot of junk, explore a lot of alleys, then CP2077 is quite engaging. It took me around 60 hours to clear all the areas open to the player before even jumping on Dex's limo. (with the help of the official guide). I estimate there's around 200 more hours of freeform exploration and side gigs to do in the remaining part of the game. Some people play for the story, others keep these kind of games (like Skyrim, etc...) for that bit of spare time where you just want to look around, blow random stuff, relax after a long day of work, and to collect all the junk in hope of getting that piece of accessory you've never seen before.
 
I don't know why we'd want the six month montage as that just keeps us from the actual game proper longer doesn't it?

Mind you, given so many people don't feel Jackie, maybe we do need 3-4 quests beforehand and a proper introduction to Wakako and Regina.
Would spread out the vatious points at which you get certain types of info for the first time yes.
When Regina first contacts you you're also bombarded with lots of other stuff and that continues for some time with all kinds of popups scattered throughout the first few hours.
 
Main story is too short. That doesn't mean there is too little to do. But that the main story feels rushed. Also some side quests don't have a real conclusion. They just end at some point.
Peralez, for example. The quest line ends at its climax!
I think something was cut out there, and as "compensation" CDPR put him in the credit scene (in which he seems totally out of place, btw).
 
There aren't enough Witcher style sidequests either. Most sidequests are gigs and those are only interesting from a gameplay perspective (can I sneak into the building without anyone noticing, can I snipe people? Can I mow them all down with my Mantis Blades?). But they are not interesting from a storytelling perspective, because all we get is a job summary and a thank you call at the end.
I finished the game after about 110 hours, with all jobs, police scanner missions etc done (the ones you need for the trophies) and I'm on level 50. Skippy and the Vending machine didn't trigger for me. There is absolutely nothing left.
 
Main story is too short. That doesn't mean there is too little to do. But that the main story feels rushed. Also some side quests don't have a real conclusion. They just end at some point.
Peralez, for example. The quest line ends at its climax!
I think something was cut out there, and as "compensation" CDPR put him in the credit scene (in which he seems totally out of place, btw).
Peralez story should be continued in DLC.
 
Story is short. I can't see myself replaying it with another path life. Makes no sense to me.

yup i also finished once, and i tried 2nd playthrough but after Act 1 when i get Johnny i turned off the game. I thought I need a rest, it's so difficult to force myself to replay again with that engram stuff. Dunno why maybe it's just me having a bad taste. Maybe after huge break i will comeback.
 
Main story is too short. That doesn't mean there is too little to do. But that the main story feels rushed. Also some side quests don't have a real conclusion. They just end at some point.
Peralez, for example. The quest line ends at its climax!
I think something was cut out there, and as "compensation" CDPR put him in the credit scene (in which he seems totally out of place, btw).
Many quests ends in a whimper. I tracked and killed 17 cyberpsychos and for what.. a text message from Regina? LMFAO.
 
yeah, that whole Cyberpsycho thing was also hugely underwhelming. No story arc, not even some kind of legendary reward...just a trophy *facepalm* Did it even make a difference if you killed or subdued them?
 
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