You too huh? We can be nomads together, weeeee
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In any case, maybe it's just me but the game looks freaking gorgeous.
It looks like melee combat animations have seen some work too. Although, it looks like they're making the screen shake mildly to indicate movement/power. I suppose this is acceptable. It definitely looked better.... Even the very brief clip of the boxer fight appeared to speed up the NPC... responsiveness. GJ CDPR.
Covering life-paths again doesn't hurt but it didn't seem like new info was provided. One of the curiosities I have there is if you can change your life-path mid playthrough. As in, if you're a street kid and make a lot of decisions geared toward a corpo path if you can shift your "life-path" in that direction. Similar to, I don't know, an alignment concept. Strictly speaking this wouldn't make sense for the way life-paths are advertised. It'd be kind of cool though.
I also wonder if NPC's won't make use of smart weapons too. I'd expect they would if those weapons exist. It'd be neat to have to adapt around that as the player. Instead of gearing up with smart weapons and trivializing combat encounters.