could be a stretched variation used for drag racing.I know i am nit picking but in the first two pics the bike looks a little short on the body or long on the wheels![]()
In my opinion they look exactly opposite, very heavy and unwieldy. When that Maimai went up the stairs and over people, it wasn't "bouncy" in any way you'd expect from a video game.[edit] I forgot to mention the car physics, the cars seem quite lightweight, aren't they ? (look at crashing motion and action-movie-like jumping over each other)
Haha maybe I should re-watch thisIn my opinion they look exactly opposite, very heavy and unwieldy. When that Maimai went up the stairs and over people, it wasn't "bouncy" in any way you'd expect from a video game.
I guess thats one way to solve the keyboard-driving problem.
Yes that`s the cute looking ( don`t know if this is only an Australian saying ) shit box that looks like a washing machine on wheels .Haha maybe I should re-watch this
You say "Maimai" ? Did I say it wrong ?
I want that Arch bike in candy apple pink <3I was happy to finally see some bikes , i wonder if there`s not many to pick from ? I know i want to ride them and to steal Bottleblonde`s idea about a pink one for my Female V .
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Well, what that literally what it is so...Well, that Wire turned out better than I expected, at least the parts about the vehicles. Still not a huge fan of the format (basically a long commercial of sorts)
Holly said there will be a 5th episodeWill there be a NCW 5 or any big event close to the launch date?
I don't think they've indicated this yet. It wouldn't be a gimmick though, even if they can't be sold. The reason is that by just allowing the player the freedom to steal cars, it increases the immersiveness of the open world by making everything feel more interactive. In general, anything that maximizes the player's degrees of freedom helps create a world that is more close to that of real life.Do one knows if stolen cars can be sold or if stealing car is just there for the gimmick?
Well, I only half agree with you, as without any depth it can break immersion as fast as it creates it.I don't think they've indicated this yet. It wouldn't be a gimmick though, even if they can't be sold. The reason is that by just allowing the player the freedom to steal cars, it increases the immersiveness of the open world by making everything feel more interactive. In general, anything that maximizes the player's degrees of freedom helps create a world that is more close to that of real life.
Stealing cars is there for you to drive them.Do one knows if stolen cars can be sold or if stealing car is just there for the gimmick?
I hope this won't prove true in the actual game, as there is no point in taking risks without profits.Stealing cars is there for you to drive them.
What if you're being gunned down and there are too many enemies or you're doing a pacifist playthrough, and there's conveniently someone driving a car past you?I hope this won't prove true in the actual game, as there is no point in taking risks without profits.
I mean, I cant point to a specific time they have said "no" but I think I can confidently say you can not sell stolen cars. It would also be a game breaking mechanic if you could just steal car after car to sell.Do one knows if stolen cars can be sold or if stealing car is just there for the gimmick?
I did a clip about the moment when Miles answers the question.I mean, I cant point to a specific time they have said "no" but I think I can confidently say you can not sell stolen cars. It would also be a game breaking mechanic if you could just steal car after car to sell.
Why would it be a game breaking mechanic, as long as it have real consequences?I mean, I cant point to a specific time they have said "no" but I think I can confidently say you can not sell stolen cars. It would also be a game breaking mechanic if you could just steal car after car to sell.
I had already seen that, but "keeping it" and "selling it" wasn't the same for me.
I laughed when I read "pacifist playthrough", considering the universe of C2020. Don't you meant: No kill playthrough?What if you're being gunned down and there are too many enemies or you're doing a pacifist playthrough, and there's conveniently someone driving a car past you?
Wouldn't you rather have the option to steal the car and get out of there, than to not even have that option?