Cyberpunk 2077 — Our Commitment to Quality

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Let's goo, I hope the "big patches" are "big changes" to PC aswell and not only for consoles. I know they have it worst but it feels like they are focusing a lot more on consoles.
 

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Have about 50 hours into the game now and really enjoy(ed) playing them. I hope you'll soon release New game+ like the witcher series!

Keep up the good work!
 
There are more issues than just bugs and cut content.
Especially with the currently offered fatalistic approach to the endings that are in desperate need of some kind of fix/addition to conclude Vs story.

I just hope anyone on CDPRs side is actually paying attention to the Forum posts that pop up almost daily and grow quite large.

Not to mention the out of whack lore that stands in contrast to the source material.
 
There are more issues than just bugs and cut content.
Especially with the currently offered fatalistic approach to the endings that are in desperate need of some kind of fix/addition to conclude Vs story.
Not all stories end with a happy ending. The fact that happy endings are pretty much all you ever see in gaming, not sure why you're complaining about divergence from the norm.
 
Not all stories end with a happy ending. The fact that happy endings are pretty much all you ever see in gaming, not sure why you're complaining about divergence from the norm.

Quite a few people seem to disagree on that one.

And besides, adding the option in a game that already claims to support multiple endings as well as choices, it would take nothing away from people who don't like it. They don't have to get that ending.
Being able to influence details of the already existing endings should've been the bare minimum. But even that was too much to ask. Even with the existing ones there is room for most shades of good and bad. It's just that they didn't bother to stray from the norm.

And you may want to also check how games usually end. They rarely have a happy ending. Most have open endings that are cut short because of the possibility to make a sequel or have a bitter sweet one or a tearjerker one. And the fatalistic or even nihilistic approach gets old quick. Quite frankly... it's overused.


But I get it. There are differing opinions and that's fine.
 
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There are more issues than just bugs and cut content.
Especially with the currently offered fatalistic approach to the endings that are in desperate need of some kind of fix/addition to conclude Vs story.

There's going to be at least one expansion. Two if they follow through on their statement to expect no less DLC than Witcher 3.

Blood and Wine took place after the ending of the vanilla game and served as the new ending to Geralts story. It's likely they'll do something similarly with V. Two of the main endings hint at this rather strongly.
 
There's going to be at least one expansion. Two if they follow through on their statement to expect no less DLC than Witcher 3.

Blood and Wine took place after the ending of the vanilla game and served as the new ending to Geralts story. It's likely they'll do something similarly with V. Two of the main endings hint at this rather strongly.

I also maintain a lot of gamers just flat out are ignoring what the endings say.
 
There's going to be at least one expansion. Two if they follow through on their statement to expect no less DLC than Witcher 3.

Blood and Wine took place after the ending of the vanilla game and served as the new ending to Geralts story. It's likely they'll do something similarly with V. Two of the main endings hint at this rather strongly.

And I'd be all for it. But the endings are all over the place in regards to location and circumstance. Despite actually only having 2 variations in regards how it turns out for V. So I don't quite see them putting in the effort to pull that of. Would be nice though.
 
Hi there. Thank you. That is why I believe in the company - your way of communication, and your products. I play luckily on PC, I've spend over 100 hours in the game, encountered few minor problems usually solved by loading save. I love the game. Of course you have to improve it even on PC-s, however this is wonderful game and interesting stories. Thank you guys. Just please add some gaming machines (like old style games), snooker - that would be wonderful addition to the city life.
 
Sorry CDPR you lost me with the statement title.....oh and then the lie that your last gen consoles worked fine.

[...]
 
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As a PC user (literally dropped 2k for a new PC (had to get a 3080) for this game specifically), I appreciate the time and effort put in the scope of this game. For me, outside of the several crashes, bugs, etc that you know about...I actually can tolerate that (to an extent, it can get frustrating..and quest busting bugs annoy me).
How about you toss a bone to the PC community, which is the community that keeps you afloat..
outside of cut content, how about releasing a (unofficial?) modding kit so we can fix your stuff, add in stuff, etc, and make your game legendary without you having to deal with complaints of terrible NPC depth, missing apartments to move into, etc...
Modding would rapidly turn this game from a buggy mess for PC into something epic every PC owner must have.
 
The problem for me is the bugs are only a small part of the issue. The game feels broken and unfinished even if you take out all the bugs.

The Police AI is broken.
The NPC AI is broken.
Cars pop out of view and disappear when you turn them off the screen.
Content is clearly cut you can tell there are missing pieces of the story.
Many small weird inconsistencies like missing affects in the world (you've all seen the comparison vids of PS2 games that even have more effects built into the engine/world)
The physics are broken (you trick on something and char goes flying 100mph ahead for instance)
Life Paths seem cut and nearly non existent.
No Gwent style minigame.
So many more..

CDPR was like the last company I trusted and looked forward to their games (on PC anyway) and this one really let me down. I played a bit and just couldn't stomach it..and I am worried while the bugs may be fixed the game itself will still be mediocre aside from a few great moments.

This will be one I revisit much much much later and I hope that it becomes the game I paid for and expected.
 
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I also maintain a lot of gamers just flat out are ignoring what the endings say.
True. A lot of people also gloss over the tarot readings in them.

And I'd be all for it. But the endings are all over the place in regards to location and circumstance. Despite actually only having 2 variations in regards how it turns out for V. So I don't quite see them putting in the effort to pull that of. Would be nice though.

There are 2 main endings that can possibly tie into the same Crystal Palace expansion actually. Rather not get into the discussion here though as it warrants a topic of it's own due to the depth, but there are strong hints as to the direction the expansion could head into. All in all we won't really know much until the expansions are announced.
 
I thought Nomad was pretty happy.
It's not too bad, though one could argue it's still not happy. Just satisfying.

Quite a few people seem to disagree on that one.

And besides, adding the option in a game that already claims to support multiple endings as well as choices, it would take nothing away from people who don't like it. They don't have to get that ending.
Being able to influence details of the already existing endings should've been the bare minimum. But even that was too much to ask. Even with the existing ones there is room for most shades of good and bad. It's just that they didn't bother to stray from the norm.

And you may want to also check how games usually end. They rarely have a happy ending. Most have open endings that are cut short because of the possibility to make a sequel or have a bitter sweet one or a tearjerker one. And the fatalistic or even nihilistic approach gets old quick. Quite frankly... it's overused.


But I get it. There are differing opinions and that's fine.
People disagree that the majority of endings for games are mostly all good and happy endings? I mean, I've been gaming a long time, 40 years at this point. Out of all the mainstay cRPG's and aCRPG's, even stealth-cRPG's, you run a very short number where the endings are anything but good. BG/BGII, PS:T, NWN, FO/FO2/FO3/FO4. Skyrim, Morrowind, Oblivion, KoTOR/KoTOR2, Deus Ex, DX:HR/MD, Mass Effect, Halo, Gears, Doom, all of the FF games, the endings are all 'good' there is no real "you did everything right and still failed in saving yourself." The only game I can think of that has a "you did everything right, and still failed" is Dead Space.

I'd like to hear your opinions on that though, and if you want me to expand let me know. Differencing opinions and views on this stuff are always interesting as anything, and because I used to work in the industry myself though not western, JP rather and mostly in the indie-RPG arena. It kinda tickles my interest to hear what people think and say on this.
 


Dear gamers,

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.

We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.

Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.

Thank you

CD PROJEKT RED

This video was created in English so only the English version fully reflects our message. Subtitles in other languages were added solely for your convenience.





FAQ

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A
: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for consoles that difficult?

A
: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A:
We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A:
We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: What have you done since launch to make the game better?

A:
Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

Q: What are you going to do going forward to fix Cyberpunk 2077?

A:
We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A:
We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

Q: When can we expect the next-gen update for Cyberpunk 2077?

A:
For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Are you making the team crunch to work on the patches?

A:
The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

Q: When is the game coming back to PlayStation Store?

A:
We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund initiative?

A:
The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
I do not own a copy yet


Dear gamers,

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.

We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.

Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.

Thank you

CD PROJEKT RED

This video was created in English so only the English version fully reflects our message. Subtitles in other languages were added solely for your convenience.





FAQ

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A
: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for consoles that difficult?

A
: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A:
We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A:
We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: What have you done since launch to make the game better?

A:
Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

Q: What are you going to do going forward to fix Cyberpunk 2077?

A:
We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A:
We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

Q: When can we expect the next-gen update for Cyberpunk 2077?

A:
For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Are you making the team crunch to work on the patches?

A:
The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

Q: When is the game coming back to PlayStation Store?

A:
We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund initiative?

A:
The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
I do not own a copy yet...but I liked the problems with the last gen being addressed and u guys are certainly coming around those...fixing a clunky game and interacting with the great toxic community is a ballsy move...earning back ur way to the hearts of millions...Kudos!
 
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