Cyberpunk 2077 — Our Commitment to Quality

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Yeah, which is why I'm thanking specifically the devs and avoiding the whole 'CDPR' thanking. I'll be making a video on Cyberpunk eventually, focusing on the developer's work, not the management. I've just mentally split the company between what I like and dislike in it.
Yes, yes! This is true. However, we say: management did bad. But from which perspective? On the contrary they did a great job! They managed to create a genius mystification which lead to an enormous profit! And I am pretty sure that they blame the devs inside the company because this is how it works nowadays.
My point is: they won't gey away because thay have already gotten. Cyberpunk is a huge financial success which provoked a great hype. And if the community has two opinions one of which is "let's be patient" then CDPR management has every right to be proud.
 
Thank you for this, game is easily a 9+ on a high-end pc with everything maxed out and will age well once the fiasco is behind us. Beyond fixing the game primarily for now and a lot of the otherwise gameplay/design criticisms are addressed and eventually improved upon. My only sincere hope is the expansion(s) move beyond the ending (state) of the main story while the free dlc has more quests (like the past AC Odyssey or even The Witcher 2) fleshing out more stories and characters over cosmetic stuff
 
For me, this apology is the worst thing you could've done... Over 6 years guys, after everything you did for the Witcher the head honchos think they honestly did it all right. The Exec's are shameful for this. As a Corpo slave myself, I can guarantee your dev teams gave every warning and were dismissed until there was nothing left worth saying.

Given how most CDPR have been (except maybe Witcher 2?) I think it's clear that they're not very tight with their planning. Witcher 1 released despite killer load times and other issues like identical NPCs getting reused over and over.
Looking at everything now, I seriously wonder if Witcher 3 actually resembles what their original plan for the game was. After all, the modding kit got cut and the graphics got downgraded. But considering they advertised it mainly as an open-world RPG, it's completely possible that all those monster nests and the rest of the busywork that's now become standard fare for Ubisoft games was implemented hastily to make up for all the content they couldn't get done in time. Because we already know the Witcher 3 launch was difficult and a lot of people from the Cyberpunk team were transferred over to get it ready in time.

EDIT: And that might also explain why they launched 2077 without many worries. They must've thought, "Well, Witcher 3 is considered one of the greatest games of all time, but we rushed that one out too just in time." It's possible that looking at it from the inside, they're not so different in how they happened, only in their reception.
 
Thank You for the announcement and for owning up to the faults.
Loved the PC version. Own it. Loved it. Love the game. You have made a lovely game, minus the bugs. Please do keep open communication. It helps you become a company that owns up to the problems (though they should be minimal, to begin with).
Lots of Love to CDPR, you have been a staple for gaming and have made one of the best games so far(The Witcher 2 and 3, along with Cyberpunk 2077).
Keep being awesome.
 
Next gen referred to graphics and graphics referred to ray tracing. So as long as you don't have it on consoles and actually managed to find a Ray tracing able graphics card in stock they delivered.
 
These devs and managers are not the same who did the W3 they are "leftovers" the "C" team. It's just a PR stunt doing this for the bottom line nothing else,so don't expect miracles......
 
Yes, yes! This is true. However, we say: management did bad. But from which perspective? On the contrary they did a great job! They managed to create a genius mystification which lead to an enormous profit! And I am pretty sure that they blame the devs inside the company because this is how it works nowadays.
My point is: they won't gey away because thay have already gotten. Cyberpunk is a huge financial success which provoked a great hype. And if the community has two opinions one of which is "let's be patient" then CDPR management has every right to be proud.
It would have made great profit still, but looking at the damage, it's not anything greater than what could have been past another delay and a proper release. I didn't follow the hype and barely opened a Cyberpunk video, because I knew if I'd hype, I'd become impatient and this whole flop is just why. Whilst I may not entirely agree that this was successful for themselves (because long-term trust issues, lawsuits and money-sinking, stock drop, player count dropping after finishing the story), I still think that they've got to dig themselves out of this.

I've still got so much to enjoy and as I will make my video, I will disillusion myself from what the game did poorly, but I will still focus on the actual work put in the game, because the city's every background has development in it and the side-stories are damn journey with so many flavors/perspectives from Cyberpunk that it has sort of made me step back and realize that a lot of the backlash noise is drowning out what's actually good, which I am kinda hoping to highlight on my own, so to bring a different perspective to add into the mix of perpectives of CP77
 
Everyone fucks up sometimes, but I still have faith in you guys, honestly I just wanted to give you more money. Couldn't have been easy with the whole global sitch. However, it's time to stop licking your wounds and get out hunting again or you're going to turn into a bunch of vegetables. If I were to say one thing that I hope the higher ups will take to hear is,

'Please do not force a game out for holiday season' or even 'Don't bother with the whole holiday fuckery and release your next game in the off season. (Like the witcher 3)

PS please make Witcher 4 :) (or something of that ilk)

Love ya cdpr <3
 
Honestly, the only good news I got is that after 2 big games they finally admit they don't care of consoles so we know what to expect from their next game: a rushed port from the pc version, unplayable for months after launch.

Gotta admit, though, that there is certain irony in that it’s usually the PC folk who get crappy ports.
 
so there isn't going to be any game play improvements coming? make a game polished is one thing but making the game play fun and enjoyable is another. This comment might strike a few nerves but this game art least atm isn't the immersive and alive rpg experience cdpr promised us
 
so there isn't going to be any game play improvements coming? make a game polished is one thing but making the game play fun and enjoyable is another. This comment might strike a few nerves but this game art least atm isn't the immersive and alive rpg experience cdpr promised us

It’s not an RPG at all.

I’m sure there’ll be some tweaks to the gameplay, but better not expect anything substantial.
 
You can sort of blackmail the dude at the counter to give you the eye.

hey i didint know that you can blackmail the dude on the counter, first time i did the quest i had storm in and killed them all (also the police on the way) the second time i killed the guy that near the door and sneakly taken the eye, its nice that there is a third option
 
so there isn't going to be any game play improvements coming? make a game polished is one thing but making the game play fun and enjoyable is another. This comment might strike a few nerves but this game art least atm isn't the immersive and alive rpg experience cdpr promised us
It says "multiple updates and improvements"
 
Who would've thought that you can get away with scamming millions of people as long as you apologize for it.
 
It would be fool not to realize how huge and ambitious this game is. You made a piece of art. Keep up the good work. Also, please fix the quest 'Talkin bout a revolution' because Tom is dead, so I can't progress in that quest.
 

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