Well they lost a billion dollars in their value in stock due to the bugs. They got some people mildly disappointed that the Lifepaths were undercooked.
I do think they will improve the AI of the citizenry, cops, and gangbangers.
But will they substantially change the story?
No.
The story itself ain't bad at all. The way it's told however... well... V's inconsistent in how he tackles any and every aspect. Dialogues make absolutely no sense at time (due to, probably, cut content). Some missions have build-ups that then just... fizzle out (like it's the case with Panam's preparing you to be her gunner, only to shoot down 3 drones with 1 hp and a half). Did I say dialogues make no sense at times? (that both in actual convos and over the text messages). And that's from where you start your adventure all the way to V's last reactions. Also, there are HUUUGE parts of the game where your interaction is awfully useless and meaningless - say, from when you get out from the elevator with your buddy that you can't save no matter what (even if you are saved by Goro in the same cab from a much more dire situation minutes later) all the way to you waking up in the shower. Your dialogue choice and actions don't affect the game in any way shape or form there. Might as well have at least the option to skip that entire bit on subsequent playthroughs, if they couldn't be arsed to put meaningful stuff in that section. Same goes for many other sections. Scripted car chases (oh, this bit does remind me of a cutscene with V's actually driving and shooting... but not in the final product) that have the same outcome regardless of you using your weapon or not. Most dialogues being available to use any and all tones regardless of the previous step (making V a lot less believable as a character)... These kind of things are turning subsequent playthroughs into a snorefest - because no alternate paths, no alternate routes, no long term effect on whether you side with the VDBs or Netwatch... Etc.
You know how in Division 2 you can capture nodes for your allies? how your actions have at least a semblance of effect? Yeah, there's none to be seen here. Every npc that ain't part of the main quest you interact with is on rails. And the main quest npcs are ghosting you completely afterwards. Exterminate any and all Tygers and they'll just pop back up the moment you're 100 meters away, with no change in attitude, no bounty on your head, no threats from Wakako, nothing. Save a dozen cyberpsychos and you get a handshake... Have members of all possible gangs in the game (from street ones to corpos and MaxTac) hint at potential collaboration only to forget about it the moment the quest ends... Bugs and AI improvement will still make NC a sterile world.
Also, why can't I buy Silverhand Ribs? Why is there no Jackie Wells's on the Afterlife menu, or Silverhand's or any of the other? Why what the npcs say isn't reflect in what they offer, in what the game offers?
There aren't big changes there - not when compared to adding all the cab companies and the monorail - replacing the fast travel system. Not when compared to actually making lifepaths mean more than a rushed 10 minutes intro and a silly follow-up (no, the dialogue options from lifepaths don't count, as the dialogues themselves barely change anything - just look at the option to punch the media dude when going after Alt, for example).
The entire game, as it is, is just "Style over substance" - and even at that it fails, as there's no style in clothing, car tuning, apartment modding and so on- and the substance that is there, is more in the form of breadcrumbs. Fixing the bugs and changing the npcs from having Almost Intelligence to actually sporting an actual AI will not fix the deeper issues. Those free dlcs HAVE to actually inject a fuckton of substance into the game...
After doing all endings 'cept for Saka, I've started making new characters to play through, again. I'm dreaming of an actual follow-up after The Pickup that doesn't give you a dildo, of serious consequences that impact your experience when you're unleashed into the wide world after Act 1 and of a better integration of the main story (really, that loading back to a time before you finished the game is just insulting, when the button says "Ok, just one more gig", not "Let's do some time travel!"). Also hoping for a harder difficulty, as "Very Hard" feels... normal. And if this doesn't happen, well... I kinda hope I'll live long enough to play Cyberpunk 2
With 60+ hours of PC gameplay I really like the game. It does look amazing on PC. I can live with the few bugs I have experienced so far, they do not break immersion for me.
As a programmer myself (and a gamer since the late 80's) I am really sorry for CDPR team that they had to bring this complex creation to the ~10 years old hardware of last-gen consoles. If not for that struggle, the PC version could have been made so much better. In that sense I keep up my unpopular opinion: console gaming holds back PC gaming a great deal.
I guess the option of making the game shine before considering releasing or porting it to all other possible platforms doesn't cross anyone's mind these days. Better ship it broken and robbed of content for all platforms...