Cyberpunk 2077 — Our Commitment to Quality

+
This apology is not for us, not for the players.
This is for Sony. That Sony would return the game to the store and the CDPR became even more insanely rich than they are now.
In today's FAQ and in the video, nothing was said that was really important for the players.

I'm going to ask.... what are you talking about?

They're addressing the bugs, crashes, and other issues on console.

That is DIRECTLY to the players.
 
Im quite jealous of people who get to play this in two years, just as i have played w3 with both expansion and goty edition
 
With 60+ hours of PC gameplay I really like the game. It does look amazing on PC. I can live with the few bugs I have experienced so far, they do not break immersion for me.

As a programmer myself (and a gamer since the late 80's) I am really sorry for CDPR team that they had to bring this complex creation to the ~10 years old hardware of last-gen consoles. If not for that struggle, the PC version could have been made so much better. In that sense I keep up my unpopular opinion: console gaming holds back PC gaming a great deal.
 
Sure, If you are complaining about a product that didn't meet your standards then fine. Complain away. Because ultimately you didn't have to buy it. You chose to. And if you are a gamer and you buy any game, then you should fully expect it to have bugs. Don't beat yourself up about that fact that bugs break the immersion either. Incase you didn't notice. Its a game. Its code. It's also, not real. If you wanna be immersed, get off your ass and do something that doesn't involve a screen. This is coming from someone who plays video games often.

This part sums very well my thinking :) a thounsand of applause ;)
 
Well they lost a billion dollars in their value in stock due to the bugs. They got some people mildly disappointed that the Lifepaths were undercooked.

I do think they will improve the AI of the citizenry, cops, and gangbangers.

But will they substantially change the story?

No.

The story itself ain't bad at all. The way it's told however... well... V's inconsistent in how he tackles any and every aspect. Dialogues make absolutely no sense at time (due to, probably, cut content). Some missions have build-ups that then just... fizzle out (like it's the case with Panam's preparing you to be her gunner, only to shoot down 3 drones with 1 hp and a half). Did I say dialogues make no sense at times? (that both in actual convos and over the text messages). And that's from where you start your adventure all the way to V's last reactions. Also, there are HUUUGE parts of the game where your interaction is awfully useless and meaningless - say, from when you get out from the elevator with your buddy that you can't save no matter what (even if you are saved by Goro in the same cab from a much more dire situation minutes later) all the way to you waking up in the shower. Your dialogue choice and actions don't affect the game in any way shape or form there. Might as well have at least the option to skip that entire bit on subsequent playthroughs, if they couldn't be arsed to put meaningful stuff in that section. Same goes for many other sections. Scripted car chases (oh, this bit does remind me of a cutscene with V's actually driving and shooting... but not in the final product) that have the same outcome regardless of you using your weapon or not. Most dialogues being available to use any and all tones regardless of the previous step (making V a lot less believable as a character)... These kind of things are turning subsequent playthroughs into a snorefest - because no alternate paths, no alternate routes, no long term effect on whether you side with the VDBs or Netwatch... Etc.

You know how in Division 2 you can capture nodes for your allies? how your actions have at least a semblance of effect? Yeah, there's none to be seen here. Every npc that ain't part of the main quest you interact with is on rails. And the main quest npcs are ghosting you completely afterwards. Exterminate any and all Tygers and they'll just pop back up the moment you're 100 meters away, with no change in attitude, no bounty on your head, no threats from Wakako, nothing. Save a dozen cyberpsychos and you get a handshake... Have members of all possible gangs in the game (from street ones to corpos and MaxTac) hint at potential collaboration only to forget about it the moment the quest ends... Bugs and AI improvement will still make NC a sterile world.

Also, why can't I buy Silverhand Ribs? Why is there no Jackie Wells's on the Afterlife menu, or Silverhand's or any of the other? Why what the npcs say isn't reflect in what they offer, in what the game offers?

There aren't big changes there - not when compared to adding all the cab companies and the monorail - replacing the fast travel system. Not when compared to actually making lifepaths mean more than a rushed 10 minutes intro and a silly follow-up (no, the dialogue options from lifepaths don't count, as the dialogues themselves barely change anything - just look at the option to punch the media dude when going after Alt, for example).

The entire game, as it is, is just "Style over substance" - and even at that it fails, as there's no style in clothing, car tuning, apartment modding and so on- and the substance that is there, is more in the form of breadcrumbs. Fixing the bugs and changing the npcs from having Almost Intelligence to actually sporting an actual AI will not fix the deeper issues. Those free dlcs HAVE to actually inject a fuckton of substance into the game...

After doing all endings 'cept for Saka, I've started making new characters to play through, again. I'm dreaming of an actual follow-up after The Pickup that doesn't give you a dildo, of serious consequences that impact your experience when you're unleashed into the wide world after Act 1 and of a better integration of the main story (really, that loading back to a time before you finished the game is just insulting, when the button says "Ok, just one more gig", not "Let's do some time travel!"). Also hoping for a harder difficulty, as "Very Hard" feels... normal. And if this doesn't happen, well... I kinda hope I'll live long enough to play Cyberpunk 2 :D

With 60+ hours of PC gameplay I really like the game. It does look amazing on PC. I can live with the few bugs I have experienced so far, they do not break immersion for me.

As a programmer myself (and a gamer since the late 80's) I am really sorry for CDPR team that they had to bring this complex creation to the ~10 years old hardware of last-gen consoles. If not for that struggle, the PC version could have been made so much better. In that sense I keep up my unpopular opinion: console gaming holds back PC gaming a great deal.

I guess the option of making the game shine before considering releasing or porting it to all other possible platforms doesn't cross anyone's mind these days. Better ship it broken and robbed of content for all platforms...
 
Last edited:
Gotta admit, though, that there is certain irony in that it’s usually the PC folk who get crappy ports.
The difference is on pc they have the excuse that you can have an infinite number of possible configurations so the game can be better on my pc and worse on yours just because we have different brands of RAM or motherboard, consoles are all the same and fixed in time, if it's not optimized properly it's just because the devs didn't put enough work on them.

Also, if it's a console port on pc it means it can run even on low end PCs, which is very good for .any people, on the other hand, a bad port on consoles leads to an unplayable game like CP77 for millions of people.
There's a huge difference between "I can't get to rock solid 60fps+ultra RT with my 3080" and "it looks like a PowerPoint slideshow when it doesn't crash back to home".
 
Last edited:
I'm going to ask.... what are you talking about?

They're addressing the bugs, crashes, and other issues on console.

That is DIRECTLY to the players.
No this is just there PR way to beg Sony for forgiveness.
"Oh we will fix everything just pls let us back in, we will be good."
 
I play the PC version of the game, and I didn't encounter any major bug, nothing that a simple reload couldn't solve. I am sure that they will fix the game in the coming months and hope that they will be able to add part of the missing features.

Given how most CDPR have been (except maybe Witcher 2?) I think it's clear that they're not very tight with their planning. Witcher 1 released despite killer load times and other issues like identical NPCs getting reused over and over.
Looking at everything now, I seriously wonder if Witcher 3 actually resembles what their original plan for the game was. After all, the modding kit got cut and the graphics got downgraded. But considering they advertised it mainly as an open-world RPG, it's completely possible that all those monster nests and the rest of the busywork that's now become standard fare for Ubisoft games was implemented hastily to make up for all the content they couldn't get done in time. Because we already know the Witcher 3 launch was difficult and a lot of people from the Cyberpunk team were transferred over to get it ready in time.

EDIT: And that might also explain why they launched 2077 without many worries. They must've thought, "Well, Witcher 3 is considered one of the greatest games of all time, but we rushed that one out too just in time." It's possible that looking at it from the inside, they're not so different in how they happened, only in their reception.

You are correct. The Witcher 3 has cut content and missing features.
If you watch the trailers, you can see that many cutscenes never reached the final version. The last quarter of the game suffers from it.
I don't know if you followed the witcher 3 development over the years. CDPR initially planned a living ecosystem, where predators attack and follow prey, small monsters lured to the scent of blood, and large monsters come to the area if Geralt kills small monsters.
Monsters attack villages and start dynamic quests (something like the mod "Random Encounters").

We received a different game than promised, a game that became a benchmark for future games.

I believe that CDPR will fix all the mechanics in Cyberpunk, and we will have more than an amazing game,
 
No this is just there PR way to beg Sony for forgiveness.
"Oh we will fix everything just pls let us back in, we will be good."

They have bigger issues than Sony now. The Polish government is pissed about this and so are their investors.

And the people they have to please to get all of them off their back are...gamers.
 
We received a different game than promised, a game that became a benchmark for future games.

I believe that CDPR will fix all the mechanics, and we will have more than an amazing game,

Hopefully CDPR learns from this to not promise stuff.

Witcher 3 was kind of their breakthrough, so development of that game flew largely under the radar.
They had lot of people paying attention to their promotions this time around and they build their expectations on what they tell them. If they don’t deliver, people will be upset even if the game is good regardless.

I don’t think this is a bad game and I believe that in the end it will be better. But I don’t blame people for feeling kind of betrayed.
 
If you didn't talk to those guys, you cant really talk about the game.

photomode_12012021_184027.png
 
Hopefully CDPR learns from this to not promise stuff.

Witcher 3 was kind of their breakthrough, so development of that game flew largely under the radar.
They had lot of people paying attention to their promotions this time around and they build their expectations on what they tell them. If they don’t deliver, people will be upset even if the game is good regardless.

I don’t think this is a bad game and I believe that in the end it will be better. But I don’t blame people for feeling kind of betrayed.

The other thing as well is the runaway media / youtuber culture we have that didn't exist in the lead up to The Witcher 3.

The staggering amount of clickbait titles and hyping up that went outside of the marketing was mad, and much of it outright speculation and even outright lies - "I have a source in CD Projekt..."

We don't have an environment where you can show ANYTHING anymore unless you are 100% prepared to stand behind it as a business / company, because you will be destroyed publicly by the same media / youtuber culture that doesn't get held up to the same accountability.

Please note - I'm not defending the things that CD Projekt said and didn't deliver - just the environment we now find ourselves in with the hype machine.
 
What were you watching this for?

Mine was: "Are they going to fix the goddamned bugs? When? How?"

I'm going to respond to this one too as well and say that I was expecting to hear that they recognize that the game delivered is subpar in many areas and this will be addressed in upcoming patches (apart from bugs, which I'd expect to be fixed anyway). Like, for example, stating directly that the wanted system is detrimental the overall experience and that they plan to address that at a certain point (like a patch in March or April). Seeing some features with an exact date on that timeline would have given me a lot of confidence going forward. As it stands, I'm not even sure they consider these issues. Do they recognize that the wanted system is screwed? Do they think it's reasonable that people should be able to change their appearance in game? Are they actively going to work on these things after the bugs are ironed out? Which is the priority, and when's the earliest/latest we can expect these fixes? That's what I wanted to hear.
 
Top Bottom