We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.
We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.
Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.
CD PROJEKT RED
This video was created in English so only the English version fully reflects our message. Subtitles in other languages were added solely for your convenience.
Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?
A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.
Q: What was the main issue that made development for consoles that difficult?
A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.
Q: Didn’t you test old-gen consoles to keep tabs on the experience?
A: We did. As it turned out, our testing did not show many of the crashes you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.
Q: Why was there a gap between PC and console reviews?
A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.
Q: What have you done since launch to make the game better?
A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.
Q: What are you going to do going forward to fix Cyberpunk 2077?
A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.
Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?
A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.
Q: When can we expect the next-gen update for Cyberpunk 2077?
A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.
Q: Are you making the team crunch to work on the patches?
A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.
Q: When is the game coming back to PlayStation Store?
A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.
Q: What is the status of the Help Me Refund initiative?
A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
Under-delivery and the performance of last gen consoles, go hand in hand.
The behavior of NPCs, trains, moving objects in general, everything is linked to mechanics and interactivity, and that is exactly what was the problem on old gen consoles. Pretty sure they would be able to deliver more.
Well you can't fix the plot. You can only tweak the gameplay.
The only thing holding this game to it's "Adult mature story" is the fact you can customise your junk, and for what? so you can see it in an inventory screen? V has a shower in a scene in the game, with their UNDERWEAR on. There was no point to genital customisation at all, because it was cut
I honestly don't understand the obsession with "happy" endings.
Keep on keeping on.
Please listen to his feedback CD Projekt Red. It's exactly how a lot of people feel about this game.
Don't just patch things up and call it a day. We want the game that was shown to us in the trailer/demo about a year ago.
All correct, but why costomization in an 1st view single player game? They should add endgame content, the bugfixes and AI fixes should be mandatory anyway. But, at leatst in my opinion the better costomization and caracter creator should be low priority or left for the multiplayer.I got around 140hrs in this game, on medium spec PC, so ... here are few things I'd like to say:
1) - Bugs! I have seen very few of them .... most made me laugh out loud, none of them broke the quest or something "serious". Some T posing citizens, some cars sank in asphalt, one bush in middle of the road in Badlands, so yeah, nothing tragical. And yeah, I did not got the bug with randomly airborne vehicles, made me sad. So whoever gives you hardtimes about bugs, [...] ... but, keep fixing them, ok?
2) - The game is actually ... boring. Like, seriously, you got a char, that is walking corpse, cure is none, so you nuke bad corporation - in several ways. Great, fine, awesome, thumbs up, back pats, handshake, fireworks. But then WHAT? Nothing. There is huge city to explore, stores everywhere, gangs everywhere and nothing is actually alive. No "random encounters". What the hell?
3) - This game desperately needs:
3a - gang affiliation program - because screw the bois of Auntie Poulet and let's take over Pacifica, right?
3b - player owned businesses - wh*re houses, opium dens, bd shacks, extortion, organ harvesting, car thefts, weapons smuggling ... something economically viable in 2077, you get the idea, right?
3c - custom cars & car sales - Dakota owns perfect garage, you made such awesome looking cars, why not use it to the limit, right?
3d - player owned property - like, why not, right?
3e - secondary character that is not already dead by next Monday, right?
4) Character "customization" - look, guys, it is all fine that we can spend literally hour trying to recreate a cute face, that we can choose from three length & tip options and then 3 sizes of bust ... but, no butt? All the same height? All the same fitness? What if I want to create chonk that can outrun olympic sprinter on steroids? Or hill of muscles that will make Sasquatch run scared? Bad luck I guess. Also, regarding to chest options .... that is VERY NICE OF YOU to give us plank, standard or proper .... but the clothes look the same no matter which you choose, eh.
BTW I see some people are upset about the endings. I honestly don't understand the obsession with "happy" endings. For me, all the endings are fitting to the setting and overall tone of the story and are all very well done.
BTW I see some people are upset about the endings. I honestly don't understand the obsession with "happy" endings. For me, all the endings are fitting to the setting and overall tone of the story and are all very well done. And from my point of view, at least a couple of them are happy endings anyway. There's nothing that needs fixing in that department.
Keep on keeping on.
SteveErikson said:Authors will subvert that, and many do, and we are left (usually) with unease, with dissatisfaction: we are also left wondering, what was the author’s point here? That we’re all fucked: that life is shit; that the bad guys win; that we exist in a nihilistic nightmare? At which point, isn’t it fair to ask: ”why did you bother telling me that? I mean, what’s the fucking point, asshole?“ And you know what, you’d have a point (I often ask that after a particularly miserable film—Surveillance comes to mind).
So, I do hold to John Gardiner’s views on this: there is a moral imperative in fiction (perhaps in all art), and more to the point, an author/artist should be prepared to defend their position (as it was presented in their public creation, be it book, film or whatever), and if in the end they can only articulate abject nihilism, well, don’t expect me to just smile and nod, or even hang out in their company.
in a cyberpunk settings the bad guy (corpo) are all time winner, its normalThis is the best piece I've ever read on the subject.
I’ll wager most Tor.com readers know of Steve Erikson, (from here, or perhaps here) although if you don’t I’ll wager that after this interview you’ll be compelled to pick up one his boo…www.tor.com
Here's the moneyshot: