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Cyberpunk 2077 — Our Commitment to Quality

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yota71

yota71

Forum regular
#921
Jan 16, 2021
SeabiscuitV said:
Would it be good for CDPR too? Very possible :sneaky:
Click to expand...
probably yes, just two worlds, infinite money, in that case they can truly deliver a cyberpunk game with ball, its just a shame for playstation owner
 
Tarias32

Tarias32

Forum regular
#922
Jan 16, 2021
SeabiscuitV said:
Would it be good for CDPR too? Very possible :sneaky:
Click to expand...
An a new Name too, CDPR - CD Project Rush
 
Tauson

Tauson

Rookie
#923
Jan 16, 2021
To be honest, I'm a little tired of the information noise associated with the game. Bloggers and gaming press have gone crazy trying to ride this wave. [...]

What did the SDPR do? Were they silent about the technical state of the game? Yes!
But they also made a game.

Fallout 76 and Anthem did not receive even a fraction of the hatred that the SDPR are receiving now!
Is this fair? Does the SDPR deserve such an attitude towards itself?
 
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C

Culaio

Senior user
#924
Jan 16, 2021
Willowhugger said:
They're not going to rewrite it.
Click to expand...
if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.

Whats more they said in 2019 that they want to move to dual franchise model moving forward, witcher being one of them and cyberpunk other, but who will want to play their future cyberpunk games if they leave their very first game in this franchise in such bad state. you can say many things about bethesada games but their first games in elder scrolls or fallout were pretty damn popular, which lead to their next games in the series having good sales, in case of CDPR the screwed up on very first game of their planed long franchise...thats a disaster for them. Whats it failed in aspects that it shared with your other popular franchise, like RPG elements, NPC AI and stuff, which means this disaster is highly likely to even affect sales of their future witcher games.
 
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Sillivanukas

Sillivanukas

Forum regular
#925
Jan 16, 2021
SeabiscuitV said:
Would it be good for CDPR too? Very possible :sneaky:
Click to expand...
Oh yeah, let’s consolidate everything to handful of big corporations and soon we don’t have to play Cyberpunk when we could live it!
 
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Rekkik

Rekkik

Fresh user
#926
Jan 16, 2021
Tauson said:
To be honest, I'm a little tired of the information noise associated with the game. Bloggers and gaming press have gone crazy trying to ride this wave. [...]

What did the SDPR do? Were they silent about the technical state of the game? Yes!
But they also made a game.

Fallout 76 and Anthem did not receive even a fraction of the hatred that the SDPR are receiving now!
Is this fair? Does the SDPR deserve such an attitude towards itself?
Click to expand...
Ok I'll bite on your "whataboutism" - Anthem and Fallout 76 got at least at much critique as CDPR. Were you living under a rock? Anthem effectively even died. But none of these instances are undeserved as they lied, manipulated information and released games in very bad, unfinished, broken states...and got critique because of that.

Again, nothing in any of the cases you mention was undeserved criticism. All of it warranted. Even CDPR.
 
Willowhugger

Willowhugger

Forum veteran
#927
Jan 16, 2021
Culaio said:
if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.
Click to expand...
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
 
SeabiscuitV

SeabiscuitV

Forum regular
#928
Jan 16, 2021
Sillivanukas said:
Oh yeah, let’s consolidate everything to handful of big corporations and soon we don’t have to play Cyberpunk when we could live it!
Click to expand...
Aren't we already? ;)
 
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Sillivanukas

Sillivanukas

Forum regular
#929
Jan 16, 2021
Willowhugger said:
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
Click to expand...
They might add something. It’s not unheard of. Mass Effect 3 expanded the ending little bit after the backlash.

But I agree that they will definitely not rewrite anything already existing.
 
Naanri

Naanri

Fresh user
#930
Jan 16, 2021
burgledikon said:
Would it be fitting for Sex Pistols to write a song like "Strawberry Fields Forever"? Context matters here and the context is not RPG genre. It's Cyberpunk and theme song is "God Save The Queen". "No Future". It's written all over Night City. In this world, you are not a beautiful and unique snowflake. The sooner you come to terms with this, the better.

So in this context, a "lived happily ever after" kind of ending would've been bland, generic, cheap and unoriginal. And I'm glad that CDPR didn't take that route here. So, what's the point? L'art pour l'art.

And it's only fitting that the only ending in which you get to "live" is the one where you have to sell your soul to a corporation. It's the price that you have to pay if you're so worried about a "happy ending".
Click to expand...
Think I can't really put what I'm onto into words better than that:

Vixraine said:
In all fictional dystopias, especially cyberpunk, the power structure is aligned against you at every level.

I would argue this even further necessitates creating a story to experience in such worlds/environments that ends up in a different place than, 'Too bad, it's all the same and your fucked. Maybe you can save one person if you kill yourself to do it, maybe not. Don't expect anything different if you come back to experience this world again.'
Click to expand...
I wouldn't say that genre is an excuse. (And personally, the game didn't make me feel this "big, bad world" that way and the endings just felt like a lack of consistency)
And having other outcome than "well, you die" doesn't equal an ideal, "beautiful and unique snowflake" ending.

And still... Don't want to have a more optimistic ending? Just don't go that route.
If at the beginning of the Warhammer rulebook it was stated that "no matter what you do, you die" I wouldn't play it at all. And (ofc depending on the GM but generally) it's hard to survive, because the game isn't about being high fantasy warrior, like, at all. Yeah, cruel world, but you can have an impact.

Back to CP77 endings... Well, I wrote about it some pages ago, but what rubs me the wrong way is how the romances connect to it, and then the overall feeling that if I were a straight guy and romanced Panam (or even Judy) I could feel much more satisfied. Both during the game, and in the end.

Overall, I just don't feel like "It's cyberpunk genre so it's gonna end like that" is enough.
 
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NotCreatex

NotCreatex

Fresh user
#931
Jan 16, 2021
Willowhugger said:
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
Click to expand...
They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.
 
Mifa0_0

Mifa0_0

Forum regular
#932
Jan 16, 2021
I have a important question about the quality.
WHERE IS THE WHEEL?
What are these people playing without the wheel? Have you CUT OUT the wheel? Cutting out half of the game didn't seem enough for you, and you even cut out the roulette wheel?
 

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Sillivanukas

Sillivanukas

Forum regular
#933
Jan 16, 2021
NotCreatex said:
But don't forget mini games, they are essential to an open world game.
Click to expand...
Are they?
Bethesda games are pretty profilic open world games and they don’t have any?
 
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MojoBreaker

MojoBreaker

Senior user
#934
Jan 16, 2021
Mifa0_0 said:
I have a important question about the quality.
WHERE IS THE WHEEL?
What are these people playing without the wheel? Have you CUT OUT the wheel? Cutting out half of the game didn't seem enough for you, and you even cut out the roulette wheel?
Click to expand...
well can't tell from that short shot, but wheel might be 3D holographic when table is turned ON
 
Yllana_Ardais

Yllana_Ardais

Forum regular
#935
Jan 16, 2021
If they don't either expand the endings to make them less terrible or give us some insight in possible post ending DLC, this is all pointless. I'm not going to hang around waiting for bugfixes if you don't give me some hope there will also be contet fixes, easy as that.

And it's not just about "happy endings". The Don't Fear The Reaper ending doesn't even make sense ffs. The video messages sometimes contradict what has been said two minuets earlier in the epilogue. Dialogue and character behaviour WITHIN the same epilogue is sometimes contradictory. This doesn't have anything to do with "rewriting the story". It would be about editing the endings so they actually make sense and feel coherent. Even Bioware decided to expand the ME3 endings so players would not be completely flabbergasted.
 
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yota71

yota71

Forum regular
#936
Jan 16, 2021
Sillivanukas said:
Are they?
Bethesda games are pretty profilic open world games and they don’t have any?
Click to expand...
no minigames shit, just a lot of lovely exploration (from one who have over 1500 hours on skyrim)
 
Mifa0_0

Mifa0_0

Forum regular
#937
Jan 16, 2021
MojoBreaker said:
well can't tell from that short shot, but wheel might be 3D holographic when table is turned ON
Click to expand...
A holographic wheel that would be very cool and stylish. But no. There is no wheel at all. In a casino, NPCs just stand around the table and play... they don't play anything. They just stand like morons around the table.
 
Himenoinu

Himenoinu

Fresh user
#938
Jan 16, 2021
Lilayah said:
Click to expand...
It was only a matter of time before the rot beneath this apology was revealed. Enter Jason and... yeah. Another company that pisses on everyone - fans, customers, investors and definitely on its own employees. Cut the game down from rpg to action adventure, just so you can release a game with insane spec requirements for pc on an antique console and fail at that too. Fail to make the game you promised on pc too, because... the story with Frostbite and ME seems to have been repeated here. Because you can barely accommodate the size and scope of the game on next gen computers, but can definitely NOT do it on decade-old consoles. So CDPR's management decided to axe down everything, just so CP2077 can hit the shelves while PS4 was still relevant. Despicable? Who are these guys?! Do they have Andrew Wilson's poster in their bathroom?...

Do you, guys from CDPR, look back at the 2 gameplay trailers you released and then back to the shit you launched and think "Uhm... nope... no big difference... Players' actions and choices still matter for at least 5 seconds (until the dialogue time expires, that is, and the illusion breaks), there's still a lifepath, a character creator (as pointless as it is, with no cutscenes to see the fruit of that creation ever), still some gangs around, some police, a monorail visible somewhere, crowds (that randomly disappear, but hey! they're there)..."? Shoehorned way of hacking enemies in the final game, chopped down means of taking enemies out, no destructible walls outside that one apartment, Jackie's quest arc condensed into a 2 minutes collage, his - and anyone else's - presence removed from anything but the mandatory quest step...

The city itself is well made. Missing a lot of collision elements, some textures, the underground, the monorail and a few other tiny elements. Grats for that! Everything else? Placeholders at best... So yeah, that last bit from one of your trailers, "It's still coming: when it's ready"? A fuckin' shame it didn't...
 
Last edited: Jan 16, 2021
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Willowhugger

Willowhugger

Forum veteran
#939
Jan 16, 2021
NotCreatex said:
They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.
Click to expand...
I admit, I've never played a single minigame in all the Yakuza, GTA, and Watch_Dogs I've played over the years unless it was mandated.
 
Yllana_Ardais

Yllana_Ardais

Forum regular
#940
Jan 16, 2021
Vixraine said:
This is the best piece I've ever read on the subject.
www.tor.com

Why Did You Bother Telling Me That?: Steven Erikson Talks with Peter Orullian

I’ll wager most Tor.com readers know of Steve Erikson, (from here, or perhaps here) although if you don’t I’ll wager that after this interview you’ll be compelled to pick up one his boo…
www.tor.com www.tor.com
Click to expand...
great Erikson interview by the way, I remember reading having read it before once and can really recommend it. His Malazan series really is a prime example of delivering "gritty and realistic", deep stories, without drifting into cynical, empty, hopeless, Grimdark territory and he has more to say about good storytelling and wordbuilding than most other writers in any genre and media combined.
More people should read his books.
 
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