probably yes, just two worlds, infinite money, in that case they can truly deliver a cyberpunk game with ball, its just a shame for playstation ownerWould it be good for CDPR too? Very possible![]()
probably yes, just two worlds, infinite money, in that case they can truly deliver a cyberpunk game with ball, its just a shame for playstation ownerWould it be good for CDPR too? Very possible![]()
An a new Name too, CDPR - CD Project RushWould it be good for CDPR too? Very possible![]()
if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.They're not going to rewrite it.
Oh yeah, let’s consolidate everything to handful of big corporations and soon we don’t have to play Cyberpunk when we could live it!Would it be good for CDPR too? Very possible![]()
Ok I'll bite on your "whataboutism" - Anthem and Fallout 76 got at least at much critique as CDPR. Were you living under a rock? Anthem effectively even died. But none of these instances are undeserved as they lied, manipulated information and released games in very bad, unfinished, broken states...and got critique because of that.To be honest, I'm a little tired of the information noise associated with the game. Bloggers and gaming press have gone crazy trying to ride this wave. [...]
What did the SDPR do? Were they silent about the technical state of the game? Yes!
But they also made a game.
Fallout 76 and Anthem did not receive even a fraction of the hatred that the SDPR are receiving now!
Is this fair? Does the SDPR deserve such an attitude towards itself?
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.
Aren't we already?Oh yeah, let’s consolidate everything to handful of big corporations and soon we don’t have to play Cyberpunk when we could live it!
They might add something. It’s not unheard of. Mass Effect 3 expanded the ending little bit after the backlash.They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
Think I can't really put what I'm onto into words better than that:Would it be fitting for Sex Pistols to write a song like "Strawberry Fields Forever"? Context matters here and the context is not RPG genre. It's Cyberpunk and theme song is "God Save The Queen". "No Future". It's written all over Night City. In this world, you are not a beautiful and unique snowflake. The sooner you come to terms with this, the better.
So in this context, a "lived happily ever after" kind of ending would've been bland, generic, cheap and unoriginal. And I'm glad that CDPR didn't take that route here. So, what's the point? L'art pour l'art.
And it's only fitting that the only ending in which you get to "live" is the one where you have to sell your soul to a corporation. It's the price that you have to pay if you're so worried about a "happy ending".
I wouldn't say that genre is an excuse. (And personally, the game didn't make me feel this "big, bad world" that way and the endings just felt like a lack of consistency)In all fictional dystopias, especially cyberpunk, the power structure is aligned against you at every level.
I would argue this even further necessitates creating a story to experience in such worlds/environments that ends up in a different place than, 'Too bad, it's all the same and your fucked. Maybe you can save one person if you kill yourself to do it, maybe not. Don't expect anything different if you come back to experience this world again.'
They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
Are they?But don't forget mini games, they are essential to an open world game.
well can't tell from that short shot, but wheel might be 3D holographic when table is turned ONI have a important question about the quality.
WHERE IS THE WHEEL?
What are these people playing without the wheel? Have you CUT OUT the wheel? Cutting out half of the game didn't seem enough for you, and you even cut out the roulette wheel?
no minigames shit, just a lot of lovely exploration (from one who have over 1500 hours on skyrim)Are they?
Bethesda games are pretty profilic open world games and they don’t have any?
A holographic wheel that would be very cool and stylish. But no. There is no wheel at all. In a casino, NPCs just stand around the table and play... they don't play anything. They just stand like morons around the table.well can't tell from that short shot, but wheel might be 3D holographic when table is turned ON
It was only a matter of time before the rot beneath this apology was revealed. Enter Jason and... yeah. Another company that pisses on everyone - fans, customers, investors and definitely on its own employees. Cut the game down from rpg to action adventure, just so you can release a game with insane spec requirements for pc on an antique console and fail at that too. Fail to make the game you promised on pc too, because... the story with Frostbite and ME seems to have been repeated here. Because you can barely accommodate the size and scope of the game on next gen computers, but can definitely NOT do it on decade-old consoles. So CDPR's management decided to axe down everything, just so CP2077 can hit the shelves while PS4 was still relevant. Despicable? Who are these guys?! Do they have Andrew Wilson's poster in their bathroom?...
I admit, I've never played a single minigame in all the Yakuza, GTA, and Watch_Dogs I've played over the years unless it was mandated.They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.
great Erikson interview by the way, I remember reading having read it before once and can really recommend it. His Malazan series really is a prime example of delivering "gritty and realistic", deep stories, without drifting into cynical, empty, hopeless, Grimdark territory and he has more to say about good storytelling and wordbuilding than most other writers in any genre and media combined.This is the best piece I've ever read on the subject.
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Why Did You Bother Telling Me That?: Steven Erikson Talks with Peter Orullian
I’ll wager most Tor.com readers know of Steve Erikson, (from here, or perhaps here) although if you don’t I’ll wager that after this interview you’ll be compelled to pick up one his boo…www.tor.com