You are generalizing, again. Has nothing to do with 'playing games is playing games'... We were talking about actual gameplay and the fact you thought this wasn't some mindbending new experience ie: it was 'lacking'
What did you expect? Claiming every game is the same thing over and over again is a pretty general statement to make. Responding with another general statement feels appropriate. Do you seriously want me to recollect every single game I've played in the last 20 years and point out what was done differently across them?
In terms of thinking it wasn't some mindbending new experience.... When did I even imply this was an issue? A game need not be innovative or handle things radically different to be "good".
I am not fixating on marketing. You seem to have a recurring theme of pushing your narrative on others.
You could have fooled me. Since, you know, you said "people like me" hyped the game up.
In response to the last bit, sorry for ruffling your feathers by pushing my narrative on you. I'm sure you'll get over it.
All of those issues you have stated there I have not come across a single one. Being thrown from building to building? Nope. Vehicles clipping through the world? Nope. I can't agree with your dislike when I haven't had the same problems. I am amazed we have played the same game.
Many of the minor issues aren't obvious if you're not looking for them or lack the awareness to spot them. Others are only triggered via a certain specific sequence of events (and, they are reproducible). I'm a bit mystified how many of these issues would manage to get past testing, honestly. Granted, the modern game design philosophy is to release beta tests as full releases. So I suppose it shouldn't be completely unexpected.
In fairness, most of those aren't a deal breaker. They do exist though. All over the place.
Haven't installed the double jump. I have been using the charged jump and zero problems.
I haven't personally seen the Earth from space. It must be flat....
The purpose of pointing out that single flaw in the fist fights, among the many existing there, is to indicate the mechanics are janky as all get out. Useful feedback in the here and now? Probably not. Useful in later products? Possibly.
Complaining about loot placement? How the crafting works? Come on, man..
Yes, I will complain about loot systems as long as developers continue to think it makes sense to plaster lootable trash over their game worlds, incorporate "junk loot" categories and blindly throw time sinks around for... reasons. The concept of junk loot is bad, has always been bad and will always be bad. It adds nothing you're unable to achieve using much better methods.
The gearing and progression in this game faces similar issues, as noted. It concerns itself less with quality and more creating the illusion of quality.
Crafting gets a pseudo-pass because it's not a terrible system. Even so, it could be a hell of a lot better.
Ok, cool story. We are obviously not going to agree on the fact you think the game is sub par. Especially for the reasons you are now specifying.
I'm happy you think the game is perfect. Admittedly, some of the complaints mentioned earlier are relatively minor. They're still there. The purpose of listing such a long list was to point out the game has quite a number of flaws.
I see this a lot. People complaining about how bad the game is, or how they were lied to. Yet they have dropped hundreds of hours into it. You actually think you have a case for how bad the game is when you have spent close to 12.5 days play time??
I never said the game was garbage. I said I can find glaring faults everywhere throughout it.
The main reasons my play time is as long as it was is due to being a completionist, messing around for no particular reason, going through quests differently only to realize it's mainly an illusion of choice, and intentionally trying to trigger these neat little glitches because they're more entertaining compared to some of the functioning game mechanics. If all that stuff gets cut out my gameplay experience would have been much shorter.
You are making constructive criticism? Ok. CDPR is one of the rare devs who will look at all feedback. But if I see someone playing 12.5 days worth of my game, the last thing I'll think is that they dislike it. Sheesh.
Oh please. Yes, CDPR is a shining beacon of light in a sea of darkness. Now who is falling into the pit of smoke and mirrors?
And yes, if you're all the way up there at the top, looking at the numbers, and know fuck all about what the actual worker bees did to deliver this... masterpiece, you probably would say, "300 hours, we did everything right.".
Hardly. Again, there you are generalizing. I didn't drool over every drop of info or rumour and let my hype build to absolutely ludicrous levels to the point I thought the game was the next coming of Christ.
You got me. It's almost like generalizing someone got schooled by marketing because they think a game has numerous flaws.
Fun fact, I didn't let my hype build to these levels either. Nor did I expect the game to be a revolutionary wonder. At a certain point one becomes conditioned to take these sorts of claims with a salt shaker in hand. At this moment in time this part is less important compared to the quality in the product itself though.
I knew it was essentially an expanded Deus Ex, and that's it in a nutshell. An open world Deus Ex game. And it is great.
Good, I'm happy for you. You can have a second gold star.