That's pretty easy to figure out. Are you one of those people that misinterpreted the handmade NPC statement too?
what is the handmade PC Statement?
That's pretty easy to figure out. Are you one of those people that misinterpreted the handmade NPC statement too?
Dear gamers,
We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.
We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.
Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.
Thank you
CD PROJEKT RED
This video was created in English so only the English version fully reflects our message. Subtitles in other languages were added solely for your convenience.
FAQ
Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?
A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.
Q: What was the main issue that made development for consoles that difficult?
A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.
Q: Didn’t you test old-gen consoles to keep tabs on the experience?
A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.
Q: Why was there a gap between PC and console reviews?
A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.
Q: What have you done since launch to make the game better?
A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.
Q: What are you going to do going forward to fix Cyberpunk 2077?
A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.
Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?
A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.
Q: When can we expect the next-gen update for Cyberpunk 2077?
A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.
Q: Are you making the team crunch to work on the patches?
A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.
Q: When is the game coming back to PlayStation Store?
A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.
Q: What is the status of the Help Me Refund initiative?
A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
To every one that wishes for the implementation of former, so called, cut content within the next DLCs. Please be advised CDPR already posted an official statement that basically says "all about cut content is simply not true". So how do you suppose them to add this content without admitting that was a lie? You can wish but do not expect too much.
And you have to be super naïve to think that they did not know about the state of the game on release.So... you realise that they could have been saying they are aware of all of them, at the time of writing that. Which would have been AFTER the game came out, because people REPORT BUGS. During development, they don't have customers playing the game do they? So their testing might not have encountered every single bug, genius.
That's pretty easy to figure out. Are you one of those people that misinterpreted the handmade NPC statement too?
they got a problem where the cars cant even turn
And you have to be super naïve to think that they did not know about the state of the game on release.
They have a TEAM of testers. Not just one or two ppl. A TEAM. And you are telling me that no one, not a single person from that team have had issues with running the game on PS4? This is total and utter BS.
They knew the game was broken and released it no matter that.
They knew about the non existent AI, and the lack of content.
The AI isn't malfunctioning, it's just not in the game, bugs are unintentional consequences when something isn't handled correctly.
Even the T-Posing isn't a "bug" it happens when the AI threads can't finish in time.
The AI is just poorly designed because CDPR either didn't know how to design it, or didn't had enough time to design it or likely a combination of both.
This is why pedestrians just walk the same 150m or so up and down their fixed paths, this is why the police teleports to your location from no where and why there are no real random events.
Heck even the "blue star" events aren't random, and oddly enough they don't even only include the police they can be rival gangs, corporation or police fighting gangs or each other these all have fixed spawning points it's not like you have a police patrol that encounters a group of gang members and then there's some X chance of a firefight no these will spawn when the world is created initially and they are so silly that they'll last for ages until the player gets close to them because the NPCs are immune until then this is why quite often you can come to the same spot and the same shit is still going on and why in rare cases the NPCs will appear to not be taking any damage from bullets - it's because they can't they are supposed to be "immortal" until you decide to interact with them
Every core system in the game is plagued with "lazy" design choices that amount to it being nothing more than a place holder that would've been acceptable in a game 2 years prior to it's launch but not on launch day.
Add to time will tell, this video message and the roadmap. Nothing mentiones missing content or the future addition of cut content. I am just realistic here.Well we will see how committed they are to restoring the game to what they assume they promised and of course recovering their reputation.
Every social media including this one is bringing up the issues beyond bugs and glitches.
And these are not isolated comments or downvoted.
These are the prime and popular opinion.
The ball is in CDPR's court now.
Will they resort to corpo behavior again and pretend there was nothing wrong besides a few glitches or there are more concerns to address.
Time will tell.
Okay...we can live with the idea that bugs are a thing on big projects...but we will receive the game advertised? All the cut contents? Choices that matters? Most believable crowd in games up to date? Those thing that make this game a hype...
they keep omitting facts :/
no mention of the the enormous amount of missing promised content
the crazy AI, How is it possible that they would not notice it with a tester dedicating 200 hours to it
the whole progression system is unbalanced
Add to time will tell, this video message and the roadmap. Nothing mentiones missing content or the future addition of cut content. I am just realistic here.