You are right.
On the other hand, they had been stating things like working police system, lifepaths that matter and other things in the night city wires, which were posted much more recently.
Yep, I'd definitely like to see those things in.
There's lots of great constructive feature ideas throughout these forums, to be fair, and I've no doubt many of them were already on the backlogs that the teams were working from, because if we can think of them, you can sure as hell bet they did, too.
That video is actually an example the main thing that went wrong here. The 'when it's ready' message came at a time when the Devs had control of the delivery process: they knew they had a massive challenge and they wanted to do it right.
It would've been clear to anyone looking at the the early builds, though, that the hype train would rapidly fill up if anybody actually saw them, and I'll bet that's exactly when it got out of control for the devs. I seem to recall an interview with one of the team around the time that 48m video came out mentioning that they were really nervous about showing it - not because they were worried people wouldn't like it, but because they really couldn't be sure the final product would be the same.
From then on, the teams were under pressure to get it all done, and as the next-gen console launch approached they just got nailed to the wall to be in time for then - all the while having to work from home when normally you wouldn't do that on AAA game development (not least because your remote workers lose direct usage of the on-premises hardware used for quick builds, asset compilation etc).
The worst thing about all that is that CDPR didn't need to rush the release in time for the console launches: the world would quite happily have waited a bit longer. After an extra year, what's another few months!?