Cyberpunk 2077 PC Crash Issues

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tomorrow I will upload a video to YouTube how to fix it by yourself with debug64 , so if you are afraid you can not download it.
Yes, to check your file, it seems to be safe
Will it fix only the first AVX related crash in the game, or it will work during the full game?
 
I have a Ryzen 5800x and it crashes. so it's not just an AVX problem i think
check in crush file what problem do you have
1607635434998.png

before fix i have this one , if it can help someone
1607635458368.png
 
Game crashing on old CPUs: possible fix



If you happen to have an old CPU you maybe having this crash:



Expression: EXCEPTION_ILLEGAL_INSTRUCTION (0xC000001D)



The game is trying to use a feature you don’t have: AVX.



At the beginning playing corpo when you sit it crashes. A possible temporal solution while they fix this issue is to remove this part of code:



Edit Cyberpunk2077.exe with a hexadecimal editor and search for

554881ECA00000000F2970E8

Change the first byte to C3 (return from the function):

C34881ECA00000000F2970E8



Please note this fix is extremely simplistic and naïve. Moreover, it could crash the game later. This change seems to fix this crash and you can continue playing the game. I have only tested a few minutes more.



FAQ: Why are they using AVX?

They are not doing it on purpose, it is probably the default configuration of the compiler.
THIS WORKS
 
I'm getting AVX calling related problems here, too. Ran CP2077 with Intel's AVX emulator and I could get through the trouble spot (Corpo prologue, sitting on Jenkins' chair), but obviously since it's emulating the game, it becomes borderline unplayable at 5 FPS.
Running on my "little CPU that could", the Pentium G4560. Performance otherwise was pretty much as expected; 40-50 FPS with a mix of Med-Low settings on my undervolted RX 580 8GB!
 
Anyone have an Idea?

RTX 2080TI newest driver

GPU Crash Reason: Unknown

Dumping Breadcrumbs
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54524: 73] <<-merge Lighting': Finished [1]
Breadcrumbs: Command list '[ 54524: 74] Lighting': [1]
Breadcrumbs: Command list '[ 54524: 75] DecoupledParticleLighting': Not started [7]
Breadcrumbs: Command list '[ 54524: 76] Skin_Post_and_Forward_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54524: 77] HologramDepth_and_Distortion': Not started [1]
Breadcrumbs: Command list '[ 54524: 78] Transparents': Not started [1]
Breadcrumbs: Command list '[ 54524: 79] Transparents_WeaponAndScreen': Not started [1]
Breadcrumbs: Command list '[ 54524: 80] TXAA_Blurs': Not started [1]
Breadcrumbs: Command list '[ 54524: 81] Forward_NoTXAA': Not started [1]
Breadcrumbs: Command list '[ 54524: 82] PostFX': Not started [1]
Breadcrumbs: Command list '[ 54524: 83] RenderFinal2D': Not started [1]
Breadcrumbs: Command list '[ 54524: 84] EndRender': Not started [1]
Breadcrumbs: Command list '[ 54525: 5] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54525: 6] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54525: 7] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54525: 8] ProcessDrawBuffer': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 10] [000001A0381E43F0] Default': Not started [2]
Breadcrumbs: Command list '[ 54525: 11] StartRender': Not started [1]
Breadcrumbs: Command list '[ 54525: 12] WindUpdateAndRainMap': Not started [1]
Breadcrumbs: Command list '[ 54525: 13] RenderPrep': Not started [2]
Breadcrumbs: Command list '[ 54525: 14] PrepareGloballyAccessibleSystems': Not started [4]
Breadcrumbs: Command list '[ 54525: 15] DepthPrepass': Not started [1]
Breadcrumbs: Command list '[ 54525: 16] GBufferEarly_Velocity_Weapon': Not started [1]
Breadcrumbs: Command list '[ 54525: 17] GBuffer_Solid': Not started [1]
Breadcrumbs: Command list '[ 54525: 18] GBuffer_Discard': Not started [1]
Breadcrumbs: Command list '[ 54525: 19] GBufferVelocity_Solid': Not started [1]
Breadcrumbs: Command list '[ 54525: 20] GBufferVelocity_Discard': Not started [1]
Breadcrumbs: Command list '[ 54525: 21] DeferredDecals': Not started [1]
Breadcrumbs: Command list '[ 54525: 22] Hair_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54525: 23] PostGBufferOverrides': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 24] <<-merge RenderDistantShadows': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 25] RenderDistantShadows': Not started [1]
Breadcrumbs: Command list '[ 54525: 26] RenderCascade0': Not started [1]
Breadcrumbs: Command list '[ 54525: 27] RenderCascade1': Not started [1]
Breadcrumbs: Command list '[ 54525: 28] RenderCascade2': Not started [1]
Breadcrumbs: Command list '[ 54525: 29] RenderCascade3': Not started [1]
Breadcrumbs: Command list '[ 54525: 30] RenderLocalShadows0': Not started [1]
Breadcrumbs: Command list '[ 54525: 31] RenderLocalShadows1': Not started [1]
Breadcrumbs: Command list '[ 54525: 32] RenderLocalShadows2': Not started [1]
Breadcrumbs: Command list '[ 54525: 33] RenderLocalShadows3': Not started [1]
Breadcrumbs: Command list '[ 54525: 34] RenderLocalShadows4': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 35] AsyncComputeDuringShadowmaps': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 36] <<-merge Lighting': Not started [1]
Breadcrumbs: Command list '[ 54525: 37] Lighting': Not started [1]
Breadcrumbs: Command list '[ 54525: 38] DecoupledParticleLighting': Not started [7]
Breadcrumbs: Command list '[ 54525: 39] Skin_Post_and_Forward_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54525: 40] HologramDepth_and_Distortion': Not started [1]
Breadcrumbs: Command list '[ 54525: 41] Transparents': Not started [1]
Breadcrumbs: Command list '[ 54525: 42] Transparents_WeaponAndScreen': Not started [1]
Breadcrumbs: Command list '[ 54525: 43] TXAA_Blurs': Not started [1]
Breadcrumbs: Command list '[ 54525: 44] Forward_NoTXAA': Not started [1]
Breadcrumbs: Command list '[ 54525: 45] PostFX': Not started [1]
Breadcrumbs: Command list '[ 54525: 46] RenderFinal2D': Not started [1]
Breadcrumbs: Command list '[ 54525: 47] RenderPrep': Not started [2]
Breadcrumbs: Command list '[ 54525: 48] PrepareGloballyAccessibleSystems': Not started [5]
Breadcrumbs: Command list '[ 54525: 49] DepthPrepass': Not started [1]
Breadcrumbs: Command list '[ 54525: 50] GBufferEarly_Velocity_Weapon': Not started [1]
Breadcrumbs: Command list '[ 54525: 51] GBuffer_Solid': Not started [1]
Breadcrumbs: Command list '[ 54525: 52] GBuffer_Discard': Not started [1]
Breadcrumbs: Command list '[ 54525: 53] GBufferVelocity_Solid': Not started [1]
Breadcrumbs: Command list '[ 54525: 54] GBufferVelocity_Discard': Not started [1]
Breadcrumbs: Command list '[ 54525: 55] DeferredDecals': Not started [1]
Breadcrumbs: Command list '[ 54525: 56] Hair_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54525: 57] PostGBufferOverrides': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 58] <<-merge RenderDistantShadows': Not started [1]
Breadcrumbs: Command list '[ 54525: 60] RenderCascade0': Not started [1]
Breadcrumbs: Command list '[ 54525: 61] RenderCascade1': Not started [1]
Breadcrumbs: Command list '[ 54525: 62] RenderCascade2': Not started [1]
Breadcrumbs: Command list '[ 54525: 63] RenderCascade3': Not started [1]
Breadcrumbs: Command list '[ 54525: 64] RenderLocalShadows0': Not started [1]
Breadcrumbs: Command list '[ 54525: 65] RenderLocalShadows1': Not started [1]
Breadcrumbs: Command list '[ 54525: 66] RenderLocalShadows2': Not started [1]
Breadcrumbs: Command list '[ 54525: 67] RenderLocalShadows3': Not started [1]
Breadcrumbs: Command list '[ 54525: 68] RenderLocalShadows4': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 69] AccelerationStructureUpdateStatic': Not started [1]
Breadcrumbs: Command list '[ 54525: 70] AccelerationStructuresUpdateDynamic': Not started [1]
Breadcrumbs: Command list '[ 54525: 71] AccelerationStructuresUpdateEpilogue': Not started [1]
Breadcrumbs: Command list '[ 54525: 72] AsyncComputeDuringShadowmaps': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54525: 73] <<-merge Lighting': Not started [1]
Breadcrumbs: Command list '[ 54525: 74] Lighting': Not started [1]
Breadcrumbs: Command list '[ 54525: 75] DecoupledParticleLighting': Not started [7]
Breadcrumbs: Command list '[ 54525: 76] Skin_Post_and_Forward_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54525: 77] HologramDepth_and_Distortion': Not started [1]
Breadcrumbs: Command list '[ 54525: 78] Transparents': Not started [1]
Breadcrumbs: Command list '[ 54525: 79] Transparents_WeaponAndScreen': Not started [1]
Breadcrumbs: Command list '[ 54525: 80] TXAA_Blurs': Not started [1]
Breadcrumbs: Command list '[ 54525: 81] Forward_NoTXAA': Not started [1]
Breadcrumbs: Command list '[ 54525: 82] PostFX': Not started [1]
Breadcrumbs: Command list '[ 54525: 83] RenderFinal2D': Not started [1]
Breadcrumbs: Command list '[ 54525: 84] EndRender': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 1] FrameTick': Not started [2]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 2] UpdateGlyphCacheTexture': Not started [1]
Breadcrumbs: Command list '[ 54526: 3] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54526: 6] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54526: 8] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54526: 10] [000001A0562FFA10] CopyAsync': Finished [1]
Breadcrumbs: Command list '[ 54526: 14] RenderPrep': Not started [2]
Breadcrumbs: Command list '[ 54526: 15] PrepareGloballyAccessibleSystems': Not started [4]
Breadcrumbs: Command list '[ 54526: 16] DepthPrepass': Not started [1]
Breadcrumbs: Command list '[ 54526: 17] GBufferEarly_Velocity_Weapon': Not started [1]
Breadcrumbs: Command list '[ 54526: 18] GBuffer_Solid': Not started [1]
Breadcrumbs: Command list '[ 54526: 19] GBuffer_Discard': Not started [1]
Breadcrumbs: Command list '[ 54526: 20] GBufferVelocity_Solid': Not started [1]
Breadcrumbs: Command list '[ 54526: 21] GBufferVelocity_Discard': Not started [1]
Breadcrumbs: Command list '[ 54526: 22] DeferredDecals': Not started [1]
Breadcrumbs: Command list '[ 54526: 23] Hair_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54526: 24] PostGBufferOverrides': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 25] <<-merge RenderDistantShadows': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 26] RenderDistantShadows': Not started [1]
Breadcrumbs: Command list '[ 54526: 27] RenderCascade0': Not started [1]
Breadcrumbs: Command list '[ 54526: 28] RenderCascade1': Not started [1]
Breadcrumbs: Command list '[ 54526: 29] RenderCascade2': Not started [1]
Breadcrumbs: Command list '[ 54526: 30] RenderCascade3': Not started [1]
Breadcrumbs: Command list '[ 54526: 31] RenderLocalShadows0': Not started [1]
Breadcrumbs: Command list '[ 54526: 32] RenderLocalShadows1': Not started [1]
Breadcrumbs: Command list '[ 54526: 33] RenderLocalShadows2': Not started [1]
Breadcrumbs: Command list '[ 54526: 34] RenderLocalShadows3': Not started [1]
Breadcrumbs: Command list '[ 54526: 35] RenderLocalShadows4': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 36] AsyncComputeDuringShadowmaps': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 37] <<-merge Lighting': Not started [1]
Breadcrumbs: Command list '[ 54526: 38] Lighting': Not started [1]
Breadcrumbs: Command list '[ 54526: 39] DecoupledParticleLighting': Not started [7]
Breadcrumbs: Command list '[ 54526: 40] Skin_Post_and_Forward_Opaque': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 70] AccelerationStructureUpdateStatic': Not started [1]
Breadcrumbs: Command list '[ 54526: 71] AccelerationStructuresUpdateDynamic': Not started [1]
Breadcrumbs: Command list '[ 54526: 72] AccelerationStructuresUpdateEpilogue': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54526: 74] <<-merge Lighting': Not started [1]
Breadcrumbs: Command list '[ 54526: 78] HologramDepth_and_Distortion': Not started [1]
Breadcrumbs: Command list '[ 54526: 79] Transparents': Not started [1]
Breadcrumbs: Command list '[ 54526: 80] Transparents_WeaponAndScreen': Not started [1]
Breadcrumbs: Command list '[ 54526: 81] TXAA_Blurs': Not started [1]
Breadcrumbs: Command list '[ 54526: 82] Forward_NoTXAA': Not started [1]
Breadcrumbs: Command list '[ 54526: 83] PostFX': Not started [1]
Breadcrumbs: Command list '[ 54526: 84] RenderFinal2D': Not started [1]
Breadcrumbs: Command list '[ 54526: 85] EndRender': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 1] FrameTick': Not started [2]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 2] UpdateGlyphCacheTexture': Not started [1]
Breadcrumbs: Command list '[ 54527: 3] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 4] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 5] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 6] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 7] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 8] ProcessDrawBuffer': Not started [1]
Breadcrumbs: Command list '[ 54527: 9] ProcessDrawBuffer': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 10] [000001A056958F10] Default': Not started [2]
Breadcrumbs: Command list '[ 54527: 11] StartRender': Not started [1]
Breadcrumbs: Command list '[ 54527: 12] WindUpdateAndRainMap': Not started [1]
Breadcrumbs: Command list '[ 54527: 14] PrepareGloballyAccessibleSystems': Not started [4]
Breadcrumbs: Command list '[ 54527: 15] DepthPrepass': Not started [1]
Breadcrumbs: Command list '[ 54527: 16] GBufferEarly_Velocity_Weapon': Not started [1]
Breadcrumbs: Command list '[ 54527: 17] GBuffer_Solid': Not started [1]
Breadcrumbs: Command list '[ 54527: 18] GBuffer_Discard': Not started [1]
Breadcrumbs: Command list '[ 54527: 19] GBufferVelocity_Solid': Not started [1]
Breadcrumbs: Command list '[ 54527: 20] GBufferVelocity_Discard': Not started [1]
Breadcrumbs: Command list '[ 54527: 21] DeferredDecals': Not started [1]
Breadcrumbs: Command list '[ 54527: 22] Hair_Opaque': Not started [1]
Breadcrumbs: Command list '[ 54527: 23] PostGBufferOverrides': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 24] <<-merge RenderDistantShadows': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 25] RenderDistantShadows': Not started [1]
Breadcrumbs: Command list '[ 54527: 26] RenderCascade0': Not started [1]
Breadcrumbs: Command list '[ 54527: 27] RenderCascade1': Not started [1]
Breadcrumbs: Command list '[ 54527: 28] RenderCascade2': Not started [1]
Breadcrumbs: Command list '[ 54527: 29] RenderCascade3': Not started [1]
Breadcrumbs: Command list '[ 54527: 30] RenderLocalShadows0': Not started [1]
Breadcrumbs: Command list '[ 54527: 31] RenderLocalShadows1': Not started [1]
Breadcrumbs: Command list '[ 54527: 32] RenderLocalShadows2': Not started [1]
Breadcrumbs: Command list '[ 54527: 33] RenderLocalShadows3': Not started [1]
Breadcrumbs: Command list '[ 54527: 34] RenderLocalShadows4': Not started [1]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 54527: 35] AsyncComputeDuringShadowmaps': Not started [1]
Dumping Breadcrumbs Complete
 
Game crashing on old CPUs: possible fix



If you happen to have an old CPU you maybe having this crash:



Expression: EXCEPTION_ILLEGAL_INSTRUCTION (0xC000001D)



The game is trying to use a feature you don’t have: AVX.



At the beginning playing corpo when you sit it crashes. A possible temporal solution while they fix this issue is to remove this part of code:



Edit Cyberpunk2077.exe with a hexadecimal editor and search for

554881ECA00000000F2970E8

Change the first byte to C3 (return from the function):

C34881ECA00000000F2970E8



Please note this fix is extremely simplistic and naïve. Moreover, it could crash the game later. This change seems to fix this crash and you can continue playing the game. I have only tested a few minutes more.



FAQ: Why are they using AVX?

They are not doing it on purpose, it is probably the default configuration of the compiler.

Worked for Nomad sequence, i'll report on further issues.
 
did some digging in the mini dump file looks to me like its a debugging issue idk its been a loooonng time since I used visual studio.
1607635826908.png
 
I have already posted a solution which is ugly but at least working.
The game crashes whenever your character need to sit down in a vehicle or chair while there are a lot of surround dynamic changing objects around him and it triggers scripted dialog - my guess is during this process AVX instruction is called - so for now and to skip this crash point you can start Intel emulator .
 
Same issue:

Installed via steam
Signed-up to the Red Launcher (this GOG account)
Spent 30 minutes in character creation.
Finished and launched the game.

Crashed to desktop: "WHOA! CYBERPUNK 2077 HAS FLATLINED"
Crash report: (stacktrace.txt)
Error reason: Unhandled exception
Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005)
Message: The thread attempted to read inaccessible data at 0x0.
File: <Unknown>(0)

Specs:
Ryzen 3090X
32GB RAM (GSkill 16GB x 2 @ 3600MHz)
EVGA Nvidia RTX 2080S
Windows 10 x64 (Version 2004)

All subsequent launches from steam crash immediately after CDPR logo and now I can't get back into the game.

For what it's worth; I know this doesn't work for everyone but; my issues were resolved when I updated to today's nVidia Game Ready Driver drop.
 
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