Cyberpunk 2077: Phantom Liberty arrives on September 26th!

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Because, frankly, the implication that someone "loses humanity" every time they replace/add to their flesh is such sophomoric philosophy.
The way I understood it, was that there's a threshold concerning how many cyberware you take on, and you can turn cyberpsycho once you breach it. Didn't pick up anything simply swapping out your cyberware giving any form of "loss of humanity".

Am actually very curious about this new mechanic. The REDS can go in any direction with this. (Depending on the difficulty setting).

Having to visit a ripperdoc on occasion to maintain cyberware, preventing them from acting up delivering nasty status ailments, or break up completely, forcing V hasting to a ripperdoc to prevent certain death like the Flaming Crotch Man.

Will be interesting to see what a cyberpsycho V will do, what the player can do, and has to do to get out of it in that instant.
 
@Lilayah
Hi, will be price localization like steam ? Iam from Turkey and bought cp77 from gog with price localization so i need to buy the dlc from gog again but price is too high.
 
The way I understood it, was that there's a threshold concerning how many cyberware you take on, and you can turn cyberpsycho once you breach it. Didn't pick up anything simply swapping out your cyberware giving any form of "loss of humanity".

Am actually very curious about this new mechanic. The REDS can go in any direction with this. (Depending on the difficulty setting).

Having to visit a ripperdoc on occasion to maintain cyberware, preventing them from acting up delivering nasty status ailments, or break up completely, forcing V hasting to a ripperdoc to prevent certain death like the Flaming Crotch Man.

Will be interesting to see what a cyberpsycho V will do, what the player can do, and has to do to get out of it in that instant.
Is it confirmed that it will reach cyberpsychosis? I think I've read that it's not going to be like the existing mod Wannabe Edgerunner - A simple Cyberpsychosis mod. Can you confirm this for me?

Do you know if the rumor that there will be cyberware implantation animations in the Riperdocs is true?
 
I hope the expansion is good, nice to see CDPR trying to fix up some of the game's systems before moving on.

Something-something don't pre-order - it's bad for every customer including the people pre-ordering, not to mention that every single pre-order makes me very sad and you wouldn't want that, would you now?

On a similar note, I remember when CDPR itself insisted that pre-order incentives are silly, confusing and anti-consumer (particularly store-exclusive ones), and that the quality of the games should be enough, but I guess things change :shrug:
 
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Is it confirmed that it will reach cyberpsychosis? I think I've read that it's not going to be like the existing mod Wannabe Edgerunner - A simple Cyberpsychosis mod. Can you confirm this for me?
This was said by creative director Pawel Sasko:

"But the sheer number of systemic changes almost demands a brand new playthrough. Cyberware has been completely redone, for example, with a new capacity system indicating how much Cyberware your character’s body can take before it sends them cyberpsycho."

Do you know if the rumor that there will be cyberware implantation animations in the Riperdocs is true?
No, haven't heard anything about that.
 
Not sure if other Dev interviews published, but on the Japanese side, we have an interview with Yuki Nishio, Japan Localization Manager at CDPR, about Phantom Liberty, which is a good read. So I’ll share it with you guys.
Source

Q: What is the estimated playing time on PL?

A: That depends on the player and his/her play style. It's difficult to give you an indicative play time because Phantom Liberty includes not only the main story, but also a wide range of systems, side quests, and random elements that affect the entirety of the base game.

Q: Due to the limited time available, we were unable to dig deeper, but the skill tree has been changed and new skill categories have been added. Will the game-feel change significantly?

A: I think the core of the gameplay won’t change. With this update, the number of perks has been reduced from the original version, which was too complex. So we reviewed and reorganized this structure (like skills and perks), which will allow gamers more intuitive characters build.
As for the game feel, yes, it will change in a rather positive way. I don't know if you have experienced this yet (since you were playing as a netrunner), but melee combat has actually been enhanced as well.
Blade weapons like katanas were not good at fighting at long range before, but in Phantom Liberty, you have perks such as repelling bullets to hit the opponent directly. There are also new elements that make the game more enjoyable, such as the ability to close the gap with a strong attack or to dash in the air. But don’t get me wrong. I don’t mean that the game feel will be drastically different. Hacking was too powerful before, so other fighting approaches became rather difficult, which become more interesting with this update. Personally, I find it quite enjoyable to play melee combat. The play styles are more defined and the combinations are more fun and easier to experiment with. I’ll recommend that you create a new character and have fun with it.

Q: How about weaponized vehicles?

A: In the base game, vehicle combat used to be more of an event in quests, but now it is more casual and makes car chases more exciting. The “Barguest” forces in Dogtown and NCPD may attack while riding in a vehicle, or you can even utilize it more aggressively in battle, such as driving into strongholds with vehicles. Regarding the vehicles, there are also an unlimited number of delivery missions throughout NC, such as “Vehicle Delivery” and “Dropped Supplies”

Q: The main storyline of Phantom Liberty is fascinating. Although this was only the beginning of the story we played, the character descriptions and direction were outstanding.

A: The theme of Phantom Liberty is a spy thriller. After the flashy action at the beginning (you saw), the storyline goes quite complex and profound. There are political and power struggles; "who betrayed the NUSA president and put her in a difficult position” and "the intentions of Hansen, the ruler of Dogtown”. Those are just beginning and V is asked what (s)he should do?
Who do you trust? Whose side should you take? This is where the story of PL will take on a greater significance. Just as “choice and consequence" was a major theme in the main story of the base game, the outcome of PL will change depending on the choices made by the players. You will face a storyline filled with detailed and meaningful choices, which unfolds in a variety of ways depending on you. On top of that, we added the ending of the base game itself based on the choices you made in Phantom Liberty. I hope you will play PL over and over again and enjoy the variety of choices.

Q: All the new characters I saw are fascinating. Who is your favorite?

A: It’s hard to say, but I like President Myers. She is very dependable. Myers is a “politician who can fight.” I’m not talking about her political philosophy, just she's physically strong. A politician but a former military officer from the Marines; this kind of character rarely happens to be seen in any video game, right? Her strength can be seen in her lines, but at the same time, she also shows her unstable and weak side due to the predicaments she faced. This is also fascinating.
I won’t deny that Solomon Reed is my favorite too. He is an agent who has been hiding in Night City and is Myers' ace up her sleeve. Like Songbird, each character has a hidden past and their own agenda. The character descriptions are rich and everyone is fascinating.

Q: Tell me about Dogtown. Are there various places of interest?

A: Dogtown is an area isolated by walls. It gets its electricity from crashed airplanes and has a different lifestyle and standards than other areas. It’s a dangerous place where normal people cannot go near, but a unique society in there. It is currently controlled by Colonel Hansen and his military-colored force, the Burguest. We call Dogtown "another city within a city”.
The black market is located in the stadium and is one of the most iconic and prominent places, Shady business is rampant in the back alley. Of course, there are many other subdivisions in Dogtown, which can be said that it is a very different place compared to NC and a place where people flee to when they can no longer stay in NC for whatever reason. Currently, Hansen rules the roost, but it's also true that there's a certain kind of freedom that can only be found in Dogtown.
Compared to the Corp Plaza and other areas, it is a poor district and supplies are limited, but the residents have created their own society and ecosystem to survive. Look around Dogtown, and you will get a sense of the uniqueness of this area. A lot of lore about Dogtown is to be found in various readings and conversations, and I encourage you to play and experience why Dogtown is the way it is.
V will be running around all parts of Dogtown and will also confront its history of it, which will be explored not only in the main quest but also in the side quest. Hope you’ll enjoy Dogtown, it's a really special area.

Q: What kind of thoughts did the development team have that led to this expansion pack, which has one region and a dense drama at its core?

A: I think the main motivation was “We want to do a spy thriller!” We wanted to retain the "cyberpunk" theme of the base game and try something new, and "spy thriller" became the core of the process. Also, I can't say much at this point, but the main scenario of PL is a condensed version of the "choice and consequences" elements of the main story of the base game.
As we have already announced, Phantom Liberty is the only expansion pack for Cyberpunk 2077, and we do not plan to release such a huge addition in the future. We will of course continue to balance and update the game, but Phantom Liberty will be the first and last expansion pack of Cyberpunk2077, and we will focus on developing a new cyberpunk game codenamed "Orion" in the future.
So, I believe that Phantom Liberty is the culmination of Cyberpunk2077. The story, and the flow of conversation ……., those are the biggest factor for me as a JP localization manager, so I had the feeling that we have reached a certain level, like “We’ve come this far”.
Based on the theme of "what is cyberpunk" in the base game, Phantom Liberty is challenging something new. That’s why we are confident in the story this time again.
 
Yes, there has been. In at least one video I've seen, there's a comparison between the three platforms.

In addition, the media and influencers have been been playing the game on X-Box, Playstation, and PC (they're given a choice).

Cheers,
Merric
The only XB trailer I've seen clearly states at the bottom that it's on a PC with "reduced to XBX settings", meaning it's still on a PC, not an actual XBX. As for media and influencers... I wouldn't trust them with any opinion after last time - that's why I want to see regular gamers on Twitch or YT playing it, not people who got freebies etc.
 
It looks like they’ve heard the feedback of needing more activities and random occurrences in Night City loud and clear! That was always my biggest issue, so I’m excited to see what they’ve come up with.
 
Not sure if other Dev interviews published, but on the Japanese side, we have an interview with Yuki Nishio, Japan Localization Manager at CDPR, about Phantom Liberty, which is a good read. So I’ll share it with you guys.
Source

Q: What is the estimated playing time on PL?

A: That depends on the player and his/her play style. It's difficult to give you an indicative play time because Phantom Liberty includes not only the main story, but also a wide range of systems, side quests, and random elements that affect the entirety of the base game.

Q: Due to the limited time available, we were unable to dig deeper, but the skill tree has been changed and new skill categories have been added. Will the game-feel change significantly?

A: I think the core of the gameplay won’t change. With this update, the number of perks has been reduced from the original version, which was too complex. So we reviewed and reorganized this structure (like skills and perks), which will allow gamers more intuitive characters build.
As for the game feel, yes, it will change in a rather positive way. I don't know if you have experienced this yet (since you were playing as a netrunner), but melee combat has actually been enhanced as well.
Blade weapons like katanas were not good at fighting at long range before, but in Phantom Liberty, you have perks such as repelling bullets to hit the opponent directly. There are also new elements that make the game more enjoyable, such as the ability to close the gap with a strong attack or to dash in the air. But don’t get me wrong. I don’t mean that the game feel will be drastically different. Hacking was too powerful before, so other fighting approaches became rather difficult, which become more interesting with this update. Personally, I find it quite enjoyable to play melee combat. The play styles are more defined and the combinations are more fun and easier to experiment with. I’ll recommend that you create a new character and have fun with it.

Q: How about weaponized vehicles?

A: In the base game, vehicle combat used to be more of an event in quests, but now it is more casual and makes car chases more exciting. The “Barguest” forces in Dogtown and NCPD may attack while riding in a vehicle, or you can even utilize it more aggressively in battle, such as driving into strongholds with vehicles. Regarding the vehicles, there are also an unlimited number of delivery missions throughout NC, such as “Vehicle Delivery” and “Dropped Supplies”

Q: The main storyline of Phantom Liberty is fascinating. Although this was only the beginning of the story we played, the character descriptions and direction were outstanding.

A: The theme of Phantom Liberty is a spy thriller. After the flashy action at the beginning (you saw), the storyline goes quite complex and profound. There are political and power struggles; "who betrayed the NUSA president and put her in a difficult position” and "the intentions of Hansen, the ruler of Dogtown”. Those are just beginning and V is asked what (s)he should do?
Who do you trust? Whose side should you take? This is where the story of PL will take on a greater significance. Just as “choice and consequence" was a major theme in the main story of the base game, the outcome of PL will change depending on the choices made by the players. You will face a storyline filled with detailed and meaningful choices, which unfolds in a variety of ways depending on you. On top of that, we added the ending of the base game itself based on the choices you made in Phantom Liberty. I hope you will play PL over and over again and enjoy the variety of choices.

Q: All the new characters I saw are fascinating. Who is your favorite?

A: It’s hard to say, but I like President Myers. She is very dependable. Myers is a “politician who can fight.” I’m not talking about her political philosophy, just she's physically strong. A politician but a former military officer from the Marines; this kind of character rarely happens to be seen in any video game, right? Her strength can be seen in her lines, but at the same time, she also shows her unstable and weak side due to the predicaments she faced. This is also fascinating.
I won’t deny that Solomon Reed is my favorite too. He is an agent who has been hiding in Night City and is Myers' ace up her sleeve. Like Songbird, each character has a hidden past and their own agenda. The character descriptions are rich and everyone is fascinating.

Q: Tell me about Dogtown. Are there various places of interest?

A: Dogtown is an area isolated by walls. It gets its electricity from crashed airplanes and has a different lifestyle and standards than other areas. It’s a dangerous place where normal people cannot go near, but a unique society in there. It is currently controlled by Colonel Hansen and his military-colored force, the Burguest. We call Dogtown "another city within a city”.
The black market is located in the stadium and is one of the most iconic and prominent places, Shady business is rampant in the back alley. Of course, there are many other subdivisions in Dogtown, which can be said that it is a very different place compared to NC and a place where people flee to when they can no longer stay in NC for whatever reason. Currently, Hansen rules the roost, but it's also true that there's a certain kind of freedom that can only be found in Dogtown.
Compared to the Corp Plaza and other areas, it is a poor district and supplies are limited, but the residents have created their own society and ecosystem to survive. Look around Dogtown, and you will get a sense of the uniqueness of this area. A lot of lore about Dogtown is to be found in various readings and conversations, and I encourage you to play and experience why Dogtown is the way it is.
V will be running around all parts of Dogtown and will also confront its history of it, which will be explored not only in the main quest but also in the side quest. Hope you’ll enjoy Dogtown, it's a really special area.

Q: What kind of thoughts did the development team have that led to this expansion pack, which has one region and a dense drama at its core?

A: I think the main motivation was “We want to do a spy thriller!” We wanted to retain the "cyberpunk" theme of the base game and try something new, and "spy thriller" became the core of the process. Also, I can't say much at this point, but the main scenario of PL is a condensed version of the "choice and consequences" elements of the main story of the base game.
As we have already announced, Phantom Liberty is the only expansion pack for Cyberpunk 2077, and we do not plan to release such a huge addition in the future. We will of course continue to balance and update the game, but Phantom Liberty will be the first and last expansion pack of Cyberpunk2077, and we will focus on developing a new cyberpunk game codenamed "Orion" in the future.
So, I believe that Phantom Liberty is the culmination of Cyberpunk2077. The story, and the flow of conversation ……., those are the biggest factor for me as a JP localization manager, so I had the feeling that we have reached a certain level, like “We’ve come this far”.
Based on the theme of "what is cyberpunk" in the base game, Phantom Liberty is challenging something new. That’s why we are confident in the story this time again.
A very good read on what to expect. They do mention that your actions in PL will effect the main story ending.
 
Not sure if other Dev interviews published, but on the Japanese side, we have an interview with Yuki Nishio, Japan Localization Manager at CDPR, about Phantom Liberty, which is a good read. So I’ll share it with you guys.
Source

Q: What is the estimated playing time on PL?

A: That depends on the player and his/her play style. It's difficult to give you an indicative play time because Phantom Liberty includes not only the main story, but also a wide range of systems, side quests, and random elements that affect the entirety of the base game.

Q: Due to the limited time available, we were unable to dig deeper, but the skill tree has been changed and new skill categories have been added. Will the game-feel change significantly?

A: I think the core of the gameplay won’t change. With this update, the number of perks has been reduced from the original version, which was too complex. So we reviewed and reorganized this structure (like skills and perks), which will allow gamers more intuitive characters build.
As for the game feel, yes, it will change in a rather positive way. I don't know if you have experienced this yet (since you were playing as a netrunner), but melee combat has actually been enhanced as well.
Blade weapons like katanas were not good at fighting at long range before, but in Phantom Liberty, you have perks such as repelling bullets to hit the opponent directly. There are also new elements that make the game more enjoyable, such as the ability to close the gap with a strong attack or to dash in the air. But don’t get me wrong. I don’t mean that the game feel will be drastically different. Hacking was too powerful before, so other fighting approaches became rather difficult, which become more interesting with this update. Personally, I find it quite enjoyable to play melee combat. The play styles are more defined and the combinations are more fun and easier to experiment with. I’ll recommend that you create a new character and have fun with it.

Q: How about weaponized vehicles?

A: In the base game, vehicle combat used to be more of an event in quests, but now it is more casual and makes car chases more exciting. The “Barguest” forces in Dogtown and NCPD may attack while riding in a vehicle, or you can even utilize it more aggressively in battle, such as driving into strongholds with vehicles. Regarding the vehicles, there are also an unlimited number of delivery missions throughout NC, such as “Vehicle Delivery” and “Dropped Supplies”

Q: The main storyline of Phantom Liberty is fascinating. Although this was only the beginning of the story we played, the character descriptions and direction were outstanding.

A: The theme of Phantom Liberty is a spy thriller. After the flashy action at the beginning (you saw), the storyline goes quite complex and profound. There are political and power struggles; "who betrayed the NUSA president and put her in a difficult position” and "the intentions of Hansen, the ruler of Dogtown”. Those are just beginning and V is asked what (s)he should do?
Who do you trust? Whose side should you take? This is where the story of PL will take on a greater significance. Just as “choice and consequence" was a major theme in the main story of the base game, the outcome of PL will change depending on the choices made by the players. You will face a storyline filled with detailed and meaningful choices, which unfolds in a variety of ways depending on you. On top of that, we added the ending of the base game itself based on the choices you made in Phantom Liberty. I hope you will play PL over and over again and enjoy the variety of choices.

Q: All the new characters I saw are fascinating. Who is your favorite?

A: It’s hard to say, but I like President Myers. She is very dependable. Myers is a “politician who can fight.” I’m not talking about her political philosophy, just she's physically strong. A politician but a former military officer from the Marines; this kind of character rarely happens to be seen in any video game, right? Her strength can be seen in her lines, but at the same time, she also shows her unstable and weak side due to the predicaments she faced. This is also fascinating.
I won’t deny that Solomon Reed is my favorite too. He is an agent who has been hiding in Night City and is Myers' ace up her sleeve. Like Songbird, each character has a hidden past and their own agenda. The character descriptions are rich and everyone is fascinating.

Q: Tell me about Dogtown. Are there various places of interest?

A: Dogtown is an area isolated by walls. It gets its electricity from crashed airplanes and has a different lifestyle and standards than other areas. It’s a dangerous place where normal people cannot go near, but a unique society in there. It is currently controlled by Colonel Hansen and his military-colored force, the Burguest. We call Dogtown "another city within a city”.
The black market is located in the stadium and is one of the most iconic and prominent places, Shady business is rampant in the back alley. Of course, there are many other subdivisions in Dogtown, which can be said that it is a very different place compared to NC and a place where people flee to when they can no longer stay in NC for whatever reason. Currently, Hansen rules the roost, but it's also true that there's a certain kind of freedom that can only be found in Dogtown.
Compared to the Corp Plaza and other areas, it is a poor district and supplies are limited, but the residents have created their own society and ecosystem to survive. Look around Dogtown, and you will get a sense of the uniqueness of this area. A lot of lore about Dogtown is to be found in various readings and conversations, and I encourage you to play and experience why Dogtown is the way it is.
V will be running around all parts of Dogtown and will also confront its history of it, which will be explored not only in the main quest but also in the side quest. Hope you’ll enjoy Dogtown, it's a really special area.

Q: What kind of thoughts did the development team have that led to this expansion pack, which has one region and a dense drama at its core?

A: I think the main motivation was “We want to do a spy thriller!” We wanted to retain the "cyberpunk" theme of the base game and try something new, and "spy thriller" became the core of the process. Also, I can't say much at this point, but the main scenario of PL is a condensed version of the "choice and consequences" elements of the main story of the base game.
As we have already announced, Phantom Liberty is the only expansion pack for Cyberpunk 2077, and we do not plan to release such a huge addition in the future. We will of course continue to balance and update the game, but Phantom Liberty will be the first and last expansion pack of Cyberpunk2077, and we will focus on developing a new cyberpunk game codenamed "Orion" in the future.
So, I believe that Phantom Liberty is the culmination of Cyberpunk2077. The story, and the flow of conversation ……., those are the biggest factor for me as a JP localization manager, so I had the feeling that we have reached a certain level, like “We’ve come this far”.
Based on the theme of "what is cyberpunk" in the base game, Phantom Liberty is challenging something new. That’s why we are confident in the story this time again.

There are just so many outlets coming out with different type of details. Thank you for sharing this one, I would most likely not have found it.

I genuinely can't wait for the expansion to drop at this point. Hell, the next patch has me excited. I didn't need half of this to pre-order PL. This all just icing on top. Lots of icing.
 
This is really amazing! I can't wait to buy this at pre-order on PC Steam!

Long Live the Great Cyberpunk 2077 Empire!
 
Looks like a new playthrough might be required with the skill trees changing so dramatically

Wonder how this effects those who play one character and already have their stats complete
 
Looks like a new playthrough might be required with the skill trees changing so dramatically

Wonder how this effects those who play one character and already have their stats complete
Well, the last time they made a major change, all your perk points reset.
 
Given the amount of preorders I just hope there won’t be much reason for drama.

Does preordering actually offer any advantages? Or is it purely based on hype and hope?
 
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