Cyberpunk 2077: Phantom Liberty reaches 10 million!

+
Text reads, Cyberpunk 2077: Phantom Liberty. 10 million copies sold as of May 28, 2025.


Espionage is a high-risk game that 10 MILLION of you have come to know stepping into Dogtown.

To all our Vs out there, thank you for joining us on the ride. Keep tearin' it up in the Big Leagues, chooms! 🌃🦾
 
View attachment 11416255

Espionage is a high-risk game that 10 MILLION of you have come to know stepping into Dogtown.

To all our Vs out there, thank you for joining us on the ride. Keep tearin' it up in the Big Leagues, chooms! 🌃🦾

Congratulations, chooms! Phantom Liberty also enjoys Steam's highest recommendation "Overwelmingly positive!" for over 10 months straight now.

A remarkable achievement!
 
I can't there is only car theft and races left. I have done everything Night City has to offer
You're still complaining about this? It's been like how many years? Just let it go man... The game has more than enough content. A single playthrough can easily take 100 hours if you want to complete everything

View attachment 11416255

Espionage is a high-risk game that 10 MILLION of you have come to know stepping into Dogtown.

To all our Vs out there, thank you for joining us on the ride. Keep tearin' it up in the Big Leagues, chooms! 🌃🦾
Congrats!!
 
So, that's like 300 mil earned, take off taxes, salaries, fees, perhaps 50-100 mil in net profit.
 
Congratulations to the entire team that made this great news possible. It's proof that players demand quality, and with the current state of Cyberpunk 2077 and Phantom Liberty, that quality is evident in every corner of Night City.

CDPR now has a stronger, more experienced, motivated, and excited team ready to impress us again... looking forward to the Cyberpunk 2080 tech demo.
 
The most important thing to take away from Phantom Liberty, for CDPR, is to keep the same writing team that made Phantom Liberty. The story is what sells any RPG, and firing them for a better appearance for stockholders in between game development might look better on paper, but you are also rolling the dice with having to hire a new inexperienced writing team, which risks making the stockholders angrier in the end if the game fails.

Also, when it comes to marketing, try to undersell instead of over-promise, because then the game will be seen as more of a success, even if it will not match the vision you had internally in the studio.

Regarding consultants for diversity and the like, if you want to make a dystopia, actually make one, not a world which is supposedly hell to live in but with perfect representation for all minorities, races, genders etc. In real life, these things end up skewed, whether talking about colonial rulers or autocracies (both of which fit the cyberpunk vibe), so reinforcing that divide would sell the world even better.
 
Well deserved for that kick-ass experience we got. Honestly I felt like I was in a spy-thriller James Bond type movie throughout the whole thing, in the best way possible.
 
Congrats! !! It's a very addictive game, I wish they would develop mini DLCs so we could continue enjoying the game. :facepalm:
 
Top Bottom