Quest Start Time : (at or about)
Early = 4-5 am
Morning = 6-11 am
Afternoon = 12-5 pm
Evening = 6-9 pm
Night = 10-11 pm
Late = 12-3 am
(Complete NCPD Hustles / Cyberpsychos / Fixer Gigs / Increased Criminal Activity / Marked Cars, along the path of the GPS route to the next quest, and in the area of the next quest, until the indicated time)
Prologue - The Corpo-Rat / The Nomad / The Streetkid
Act 1
The Rescue
The Gun
The Ripperdoc
The Ride
The Gift
Beat on the Brat : Kabuki
NCPD Hustles / Fixer Gigs
The Information - evening
The Pickup - night - meet with Meredith Stout
The Pickup - night
NCPD Hustles / Fixer Gigs
The Heist - the scripted time skip feels natural if you arrive at the hotel in the afternoon
Act 2
Joker Scavenger Hunt - begins with V receiving a text from Jim B. Complete as you're exploring Night City
Beat on the Brat - do the sub-quests as you're exploring Night City, not all at once
Human Nature
Playing For Time
The Prophet's Song - listen to Gary, donate a humble donation 5 times as you explore the city (use Vic as your main RipperDoc) finish when near quest marker at 12 midnight
Paid In Full - if you can't afford the payment now, do this tomorrow morning
Psycho Killer - do the sub-quests as you're exploring Night City, not all at once
Feed teh Cat - anytime you come to or leave apartment and provided you have cat food
Fool on the Hill - find all the Tarot Cards as you explore, not all at once
Happy Together
NCPD Hustles / Fixer Gigs / Cyberpsychos
Sex on Wheels - available after completing Gig: Life's Work and waiting 3 in-game days
Full Disclosure - triggers when Fixer Gig: Last Login is available. (Regina Jones Gigs 13/23)
Shape of a Pony - buy Porsche 911 Turbo Cabriolet from Autofixer
Killing in the Name - read the texts as you play, don't call Bes Isis until after 'A Like Supreme'
Call Mama Welles back when she texts to start the next quest
Bullets - stop by Jinguji on your way to 'Heroes'
Imagine
Machine Gun - find Skippy (finish quest whenever, visit Regina later on and you can take back the gun)
Heroes - evening
Only Pain
Tune Up
Epistrophy - start this quest now, do the sub-quests as you're exploring Night City, not all at once
Don't Lose Your Mind - complete 'Epistrophy', triggers after 48 in-game hours
Automatic Love - night - Call and visit Judy at Lizzie's
Shoot To Thrill
Bullets - stop by Jinguji to finish
Love Rollercoaster (a reason to go to Pacifica is chasing down a Delamain cab for 'Epistrophy')
The Ballad of Buck Ravers
The Gig - talk to Wakako
Brendan - to see interaction
NCPD Hustles / Fixer Gigs / Cyberpsychos
Automatic Love - evening
The Space In Between
Disasterpiece
Double Life - there is a bit of a timeskip here, but we can assume V spends the day helping Judy get Evelyn back to her place, clean up, see to her injuries, etc
Venus in Furs
NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town - afternoon - meet with Rogue, don't pay her yet
Big in Japan
Small Man Big Mouth - afternoon - Street Kid origin only - you'll also trigger 'Raymond Chandler Evening' by doing this, speak with Pepe, then Kirk upstairs, then do Pepe's quest before going to meet Kirk
Raymond Chandler evening - afternoon
(pick up Jackie's iconic guns)
M'ap Tann P'len - evening - call Mr Hands
I Can See Clearly Now - Brendan
Stairway to Heaven
Down On The Street - night
Talk to Brendan
Ezekiel Saw the Wheel
The Beast In Me - morning
NCPD Hustles / Fixer Gigs / Cyberpsychos
M'ap Tann P'len - afternoon
I Walk The Line - Do not let Brigitte examine the chip at the end of this quest, pick the 'rather check out other options first' dialogue. Stopping this quest now can seem a little jarring. But if you proceed with it you'll do all the Johnny flashbacks before V has started to cement a relationship with him, and it'll start Phantom Liberty way before you're ready. So think about it like this - V has known the Voodoo Boys for three hours and they've been lied to, manipulated, and had their system compromised, all with the intention of ultimately killing them. V has absolutely no guarantee that going with Brigitte now won't lead to another bullet to the brain. Ditching them to explore their other options makes sense at this point
Ghost Town - afternoon - meet with Rogue and pay her, but don't call Panam yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
The Beast In Me: City Center - night
Both Sides, Now - depending on when exactly you called Mr Hands, Judy should call shortly before or after the race, finish the race if she calls before, and go straight to her afterwards
Ghost Town - call Panam, don't go meet with her yet
These Boots Are Made For Walkin' - Nomad Origin only
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town - afternoon - meet with Panam - after speaking at the Sunset Motel, agree to sleep at the motel, but instead of going to the room, go out and do Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos, before returning to the hotel in the evening
Kold Mirage
Dressed to Kill
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town / Lightning Breaks - evening - sleep at the hotel in the evening or use wait function
Murk Man Returns Again Once More Forever - midnight - 40 Street Cred
Lightning Breaks - midnight
Life During Wartime
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
The Beast In Me: Badlands - afternoon
Kold Mirage - talk to Nix
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Fought The Law - Early - Liz Peralez will call on the way back to NC, meet her and don't call the detective yet
Spray Paint - Brendan
Gimme Danger - morning - agree to do recon with Takemura, choose the 'you don't know this city' dialogue option when it appears, but don't go with him immediately, choose the 'not this time' dialogue to avoid a massive time skip
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Fought The Law - evening - call the detective and follow this quest to its conclusion, visit the suspect's boss first to avoid a time skip
I Fought The Law - morning - call Liz Peralez and finish this quest
Gimme Danger - morning
Space Oddity - gain access, finish later anytime you're near quest marker
Coin Operated Boy - talk to Theo Price, finish later anytime you're near quest marker
Ex-Factor - early
Sinnerman - morning
There Is A Light That Never Goes Out
NCPD Hustles / Fixer Gigs / Cyberpsychos
Stadium Love
The Highwayman
Sweet Dreams - on the way to James
Sweet Dreams - confront Stefan
Talk to James - finish 'The Highwayman'
Riders On The Storm - afternoon
NCPD Hustles / Fixer Gigs / Cyberpsychos
Gun Music
Poem of the Atoms
They Won't Go When I Go - afternoon
The Hunt - evening
The Beast In Me: Santo Domingo - early - 'The Hunt' leaves you at 5am, go directly to the race for the least intrusive timeskip
Meetings Along The Edge
NCPD Hustles / Fixer Gigs / Cyberpsychos
Talkin' 'Bout A Revolution - evening - accept Judy's offer to sleep on her couch
Night Moves
A Day in the Life
Losing My Religion (speak to quest giver after rescue)
The Gig - collect reward (complete nearby NCPD Hustles / Fixer Gigs / Cyberpsychos, until Flaming Crotch Man calls, then go back to the Ripperdoc)
NCPD Hustles / Fixer Gigs / Cyberpsychos
Play It Safe - night
Search And Destroy - (save Takemura)
Transmission - call Brigitte and go to meet her
Tapeworm
Completing all branches of the base game storyline before starting Phantom Liberty here means that the storyline of Phantom Liberty acts as an act 3, giving you the chance to finish side quests and romance storylines while still working towards a resolution to the story. In the base game, at this point if you wanted to do all the side content you'd be deliberately ignoring the fact that V is dying. By doing it this way, you get to do side content and V is still working towards a life saving cure so you aren't neglecting the story
Act 3
Dog Eat Dog - head to Dogtown entrance
Tomorrow Never Knows - find all the Tarot Cards as you explore Dogtown
Hole In The Sky
Spider And The Fly
Lucretia My Reflection - morning - visit the Caliente
1R-0NC-LAD - collect reward later anytime, while you're in Dogtown
Mr. Hands Fixer Gig - do one gig for Mr Hands in Dogtown, only one, for story reasons, also don't pick up any 'Marked Cars' yet as that quest takes you out of Dogtown
Lucretia My Reflection - afternoon - go to the basketball court. After completing this quest, the game suggests you look for work in Dogtown, ignore it, you can freely travel between Dogtown and Night City now
Push it to the Limit - grab one of the 'Marked Cars' to start El Capitan's car theft missions and take you back to NC
The Beast In Me: The Big Race - night
War Pigs - Corpo Origin only
Motorbreath
Where Eagles Dare
Send in the Clowns
Nitro (Youth Energy) - check the computer in your apartment for invitation email, order (pick up delivery anytime)
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
Dream On - afternoon - do the investigation, but don't meet with Jefferson after speaking with Elizabeth
Violence - evening - meet the client and do the investigation, got to do this now for the unique interaction later
Spellbound
Chippin' In
Dream On - morning - meet with Jefferson
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
Pisces - afternoon
With A Little Help From My Friends - evening
I'll Fly Away - morning
Chippin' In - afternoon
I'm in Love with My Car
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
No Easy Way Out - afternoon - meet Aaron, don't go to next location yet
The Damned - evening - meet at The Moth, then head straight to Slider's hideout, technically there is a timeskip but if you go straight there it isn't noticeable
Get It Together - call Mr Hands, don't do Fixer Gigs yet
No Easy Way Out - night - again, technically there will be a timeskip here but it won't be noticeable
Dogtown / Pacifica Marked Car - to take you back to NC
Violence
Mr Hands Fixer Gigs - do enough gigs for Mr Hands to trigger the next stage of 'Get It Together'
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Get It Together - evening - meet with Mr Hands, then call Reed, don't go to The Moth yet
Balls to the Wall
Freedom
Over the Edge - collect reward later.
Dazed And Confused - visit the BD store, go to Lina's home
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Dazed And Confused - morning - return to the BD store
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Get It Together - afternoon - go to The Moth
You Know My Name - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Blistering Love - morning - call Rogue,dont go meet her yet (you may not have this quest depending on your dialogue choices in 'Chippin' In')
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Queen Of The Highway - afternoon
Blistering Love - evening
Holdin' On - technically there's a timeskip, but it feels like it all happens in one night
Second Conflict - meet with Nancy
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Second Conflict - morning - call Kerry, go to Denny's
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Following The River / Pyramid Song - late Afternoon (4pm) - both quests start at the same time (late afternoon) and will finish the next morning, so choose which one to do first, if you have them both unlocked, do the other quest later
Fortunate Son - morning
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Do enough 'Marked Cars' ('Just Another Story' - 7 times) to trigger 'Baby Let Me Take You'
Over the Edge - collect reward at the dam next to El Capitan
Baby Let Me Take You - afternoon - if you have unlocked this mission by doing car thefts for El Capitan, meet him at the dam, complete
NCPD Hustles / Fixer Gigs / Cyberpsychos
A Like Supreme - evening
Fortunate Son - finish
Killing in the Name - read the texts as you play, call Bes Isis/Nancy Hartley
Shot By Both Sides - investigate the apartment, don't go to next quest location yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
Following The River / Pyramid Song - afternoon - whichever you didn't do earlier
NCPD Hustles / Fixer Gigs / Cyberpsychos
Birds With Broken Wings - afternoon - attend the briefing, hack the transceivers - evening - meet Alex
Shot By Both Sides - night - highly recommend doing this quest now and paying attention to it, especially if you're going to do the Reed side of the Phantom Liberty ending, as there's a lot of tie in
Birds With Broken Wings - meet Songbird, then call Reed
Rebel! Rebel! - late
NCPD Hustles / Fixer Gigs / Cyberpsychos
Birds With Broken Wings - afternoon - go to the ripper, don't call reed yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
I've Seen That Face Before - evening - call Reed, go to quest start, complete
Firestarter
Dirty Second Hands - this quest will unlock only if you exit the stadium without collecting your gear. only available if in 'Firestarter' you chose, 'Help Reed Capture Songbird' (Icebreaker: Armed)
Whichever ending you choose, there will be a break, there are no story missions that fit in here, so do Dogtown Mr Hands Fixer gigs / Increased Criminal Activity before the next mission of the Phantom Liberty ending starts for you.
NCPD Hustles / Fixer Gigs / Cyberpsychos
Phantom Liberty Ending
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Don't Wanna Hear It - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Mr. Hands Fixer Gigs / Increased Criminal Activity - complete all remaining in Dogtown
One Way or Another - becomes available if Nele Springer was saved from Biotechnica and left in amicable terms with V during Gig: Roads to Redemption
Run This Town - evening - meet with Mr Hands, then Jago, then Bennett
NCPD Hustles / Fixer Gigs / Cyberpsychos
Run This Town - evening - attend the funeral
Moving Heat - will receive a text message from Ashlay eventually
NCPD Hustles / Fixer Gigs / Cyberpsychos
Off The Leash - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Boat Drinks - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Every Breath You Take - evening
Phantom Liberty Ending (DLC Ending)
-and/or-
Nocturne Op55N1 (Base Game Ending) You may still have some outstanding business, or Phantom Liberty epilogue quests depending on your endings, but at this point you are done with major quests. Visit Hanako in the evening when you're ready, today, tomorrow, but soon. V has been clinging to life for a little over a month now, and the story clock is running out.
Early = 4-5 am
Morning = 6-11 am
Afternoon = 12-5 pm
Evening = 6-9 pm
Night = 10-11 pm
Late = 12-3 am
(Complete NCPD Hustles / Cyberpsychos / Fixer Gigs / Increased Criminal Activity / Marked Cars, along the path of the GPS route to the next quest, and in the area of the next quest, until the indicated time)
Prologue - The Corpo-Rat / The Nomad / The Streetkid
Act 1
The Rescue
The Gun
The Ripperdoc
The Ride
The Gift
Beat on the Brat : Kabuki
NCPD Hustles / Fixer Gigs
The Information - evening
The Pickup - night - meet with Meredith Stout
The Pickup - night
NCPD Hustles / Fixer Gigs
The Heist - the scripted time skip feels natural if you arrive at the hotel in the afternoon
Act 2
Joker Scavenger Hunt - begins with V receiving a text from Jim B. Complete as you're exploring Night City
Beat on the Brat - do the sub-quests as you're exploring Night City, not all at once
Human Nature
Playing For Time
The Prophet's Song - listen to Gary, donate a humble donation 5 times as you explore the city (use Vic as your main RipperDoc) finish when near quest marker at 12 midnight
Paid In Full - if you can't afford the payment now, do this tomorrow morning
Psycho Killer - do the sub-quests as you're exploring Night City, not all at once
Feed teh Cat - anytime you come to or leave apartment and provided you have cat food
Fool on the Hill - find all the Tarot Cards as you explore, not all at once
Happy Together
NCPD Hustles / Fixer Gigs / Cyberpsychos
Sex on Wheels - available after completing Gig: Life's Work and waiting 3 in-game days
Full Disclosure - triggers when Fixer Gig: Last Login is available. (Regina Jones Gigs 13/23)
Shape of a Pony - buy Porsche 911 Turbo Cabriolet from Autofixer
Killing in the Name - read the texts as you play, don't call Bes Isis until after 'A Like Supreme'
Call Mama Welles back when she texts to start the next quest
Bullets - stop by Jinguji on your way to 'Heroes'
Imagine
Machine Gun - find Skippy (finish quest whenever, visit Regina later on and you can take back the gun)
Heroes - evening
Only Pain
Tune Up
Epistrophy - start this quest now, do the sub-quests as you're exploring Night City, not all at once
Don't Lose Your Mind - complete 'Epistrophy', triggers after 48 in-game hours
Automatic Love - night - Call and visit Judy at Lizzie's
Shoot To Thrill
Bullets - stop by Jinguji to finish
Love Rollercoaster (a reason to go to Pacifica is chasing down a Delamain cab for 'Epistrophy')
The Ballad of Buck Ravers
The Gig - talk to Wakako
Brendan - to see interaction
NCPD Hustles / Fixer Gigs / Cyberpsychos
Automatic Love - evening
The Space In Between
Disasterpiece
Double Life - there is a bit of a timeskip here, but we can assume V spends the day helping Judy get Evelyn back to her place, clean up, see to her injuries, etc
Venus in Furs
NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town - afternoon - meet with Rogue, don't pay her yet
Big in Japan
Small Man Big Mouth - afternoon - Street Kid origin only - you'll also trigger 'Raymond Chandler Evening' by doing this, speak with Pepe, then Kirk upstairs, then do Pepe's quest before going to meet Kirk
Raymond Chandler evening - afternoon
(pick up Jackie's iconic guns)
M'ap Tann P'len - evening - call Mr Hands
I Can See Clearly Now - Brendan
Stairway to Heaven
Down On The Street - night
Talk to Brendan
Ezekiel Saw the Wheel
The Beast In Me - morning
NCPD Hustles / Fixer Gigs / Cyberpsychos
M'ap Tann P'len - afternoon
I Walk The Line - Do not let Brigitte examine the chip at the end of this quest, pick the 'rather check out other options first' dialogue. Stopping this quest now can seem a little jarring. But if you proceed with it you'll do all the Johnny flashbacks before V has started to cement a relationship with him, and it'll start Phantom Liberty way before you're ready. So think about it like this - V has known the Voodoo Boys for three hours and they've been lied to, manipulated, and had their system compromised, all with the intention of ultimately killing them. V has absolutely no guarantee that going with Brigitte now won't lead to another bullet to the brain. Ditching them to explore their other options makes sense at this point
Ghost Town - afternoon - meet with Rogue and pay her, but don't call Panam yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
The Beast In Me: City Center - night
Both Sides, Now - depending on when exactly you called Mr Hands, Judy should call shortly before or after the race, finish the race if she calls before, and go straight to her afterwards
Ghost Town - call Panam, don't go meet with her yet
These Boots Are Made For Walkin' - Nomad Origin only
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town - afternoon - meet with Panam - after speaking at the Sunset Motel, agree to sleep at the motel, but instead of going to the room, go out and do Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos, before returning to the hotel in the evening
Kold Mirage
Dressed to Kill
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
Ghost Town / Lightning Breaks - evening - sleep at the hotel in the evening or use wait function
Murk Man Returns Again Once More Forever - midnight - 40 Street Cred
Lightning Breaks - midnight
Life During Wartime
Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos
The Beast In Me: Badlands - afternoon
Kold Mirage - talk to Nix
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Fought The Law - Early - Liz Peralez will call on the way back to NC, meet her and don't call the detective yet
Spray Paint - Brendan
Gimme Danger - morning - agree to do recon with Takemura, choose the 'you don't know this city' dialogue option when it appears, but don't go with him immediately, choose the 'not this time' dialogue to avoid a massive time skip
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Fought The Law - evening - call the detective and follow this quest to its conclusion, visit the suspect's boss first to avoid a time skip
I Fought The Law - morning - call Liz Peralez and finish this quest
Gimme Danger - morning
Space Oddity - gain access, finish later anytime you're near quest marker
Coin Operated Boy - talk to Theo Price, finish later anytime you're near quest marker
Ex-Factor - early
Sinnerman - morning
There Is A Light That Never Goes Out
NCPD Hustles / Fixer Gigs / Cyberpsychos
Stadium Love
The Highwayman
Sweet Dreams - on the way to James
Sweet Dreams - confront Stefan
Talk to James - finish 'The Highwayman'
Riders On The Storm - afternoon
NCPD Hustles / Fixer Gigs / Cyberpsychos
Gun Music
Poem of the Atoms
They Won't Go When I Go - afternoon
The Hunt - evening
The Beast In Me: Santo Domingo - early - 'The Hunt' leaves you at 5am, go directly to the race for the least intrusive timeskip
Meetings Along The Edge
NCPD Hustles / Fixer Gigs / Cyberpsychos
Talkin' 'Bout A Revolution - evening - accept Judy's offer to sleep on her couch
Night Moves
A Day in the Life
Losing My Religion (speak to quest giver after rescue)
The Gig - collect reward (complete nearby NCPD Hustles / Fixer Gigs / Cyberpsychos, until Flaming Crotch Man calls, then go back to the Ripperdoc)
NCPD Hustles / Fixer Gigs / Cyberpsychos
Play It Safe - night
Search And Destroy - (save Takemura)
Transmission - call Brigitte and go to meet her
Tapeworm
Completing all branches of the base game storyline before starting Phantom Liberty here means that the storyline of Phantom Liberty acts as an act 3, giving you the chance to finish side quests and romance storylines while still working towards a resolution to the story. In the base game, at this point if you wanted to do all the side content you'd be deliberately ignoring the fact that V is dying. By doing it this way, you get to do side content and V is still working towards a life saving cure so you aren't neglecting the story
Act 3
Dog Eat Dog - head to Dogtown entrance
Tomorrow Never Knows - find all the Tarot Cards as you explore Dogtown
Hole In The Sky
Spider And The Fly
Lucretia My Reflection - morning - visit the Caliente
1R-0NC-LAD - collect reward later anytime, while you're in Dogtown
Mr. Hands Fixer Gig - do one gig for Mr Hands in Dogtown, only one, for story reasons, also don't pick up any 'Marked Cars' yet as that quest takes you out of Dogtown
Lucretia My Reflection - afternoon - go to the basketball court. After completing this quest, the game suggests you look for work in Dogtown, ignore it, you can freely travel between Dogtown and Night City now
Push it to the Limit - grab one of the 'Marked Cars' to start El Capitan's car theft missions and take you back to NC
The Beast In Me: The Big Race - night
War Pigs - Corpo Origin only
Motorbreath
Where Eagles Dare
Send in the Clowns
Nitro (Youth Energy) - check the computer in your apartment for invitation email, order (pick up delivery anytime)
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
Dream On - afternoon - do the investigation, but don't meet with Jefferson after speaking with Elizabeth
Violence - evening - meet the client and do the investigation, got to do this now for the unique interaction later
Spellbound
Chippin' In
Dream On - morning - meet with Jefferson
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
Pisces - afternoon
With A Little Help From My Friends - evening
I'll Fly Away - morning
Chippin' In - afternoon
I'm in Love with My Car
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs
No Easy Way Out - afternoon - meet Aaron, don't go to next location yet
The Damned - evening - meet at The Moth, then head straight to Slider's hideout, technically there is a timeskip but if you go straight there it isn't noticeable
Get It Together - call Mr Hands, don't do Fixer Gigs yet
No Easy Way Out - night - again, technically there will be a timeskip here but it won't be noticeable
Dogtown / Pacifica Marked Car - to take you back to NC
Violence
Mr Hands Fixer Gigs - do enough gigs for Mr Hands to trigger the next stage of 'Get It Together'
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Get It Together - evening - meet with Mr Hands, then call Reed, don't go to The Moth yet
Balls to the Wall
Freedom
Over the Edge - collect reward later.
Dazed And Confused - visit the BD store, go to Lina's home
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Dazed And Confused - morning - return to the BD store
Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity
Get It Together - afternoon - go to The Moth
You Know My Name - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Blistering Love - morning - call Rogue,dont go meet her yet (you may not have this quest depending on your dialogue choices in 'Chippin' In')
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Queen Of The Highway - afternoon
Blistering Love - evening
Holdin' On - technically there's a timeskip, but it feels like it all happens in one night
Second Conflict - meet with Nancy
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Second Conflict - morning - call Kerry, go to Denny's
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Following The River / Pyramid Song - late Afternoon (4pm) - both quests start at the same time (late afternoon) and will finish the next morning, so choose which one to do first, if you have them both unlocked, do the other quest later
Fortunate Son - morning
NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars
Do enough 'Marked Cars' ('Just Another Story' - 7 times) to trigger 'Baby Let Me Take You'
Over the Edge - collect reward at the dam next to El Capitan
Baby Let Me Take You - afternoon - if you have unlocked this mission by doing car thefts for El Capitan, meet him at the dam, complete
NCPD Hustles / Fixer Gigs / Cyberpsychos
A Like Supreme - evening
Fortunate Son - finish
Killing in the Name - read the texts as you play, call Bes Isis/Nancy Hartley
Shot By Both Sides - investigate the apartment, don't go to next quest location yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
Following The River / Pyramid Song - afternoon - whichever you didn't do earlier
NCPD Hustles / Fixer Gigs / Cyberpsychos
Birds With Broken Wings - afternoon - attend the briefing, hack the transceivers - evening - meet Alex
Shot By Both Sides - night - highly recommend doing this quest now and paying attention to it, especially if you're going to do the Reed side of the Phantom Liberty ending, as there's a lot of tie in
Birds With Broken Wings - meet Songbird, then call Reed
Rebel! Rebel! - late
NCPD Hustles / Fixer Gigs / Cyberpsychos
Birds With Broken Wings - afternoon - go to the ripper, don't call reed yet
NCPD Hustles / Fixer Gigs / Cyberpsychos
I've Seen That Face Before - evening - call Reed, go to quest start, complete
Firestarter
Dirty Second Hands - this quest will unlock only if you exit the stadium without collecting your gear. only available if in 'Firestarter' you chose, 'Help Reed Capture Songbird' (Icebreaker: Armed)
Whichever ending you choose, there will be a break, there are no story missions that fit in here, so do Dogtown Mr Hands Fixer gigs / Increased Criminal Activity before the next mission of the Phantom Liberty ending starts for you.
NCPD Hustles / Fixer Gigs / Cyberpsychos
Phantom Liberty Ending
NCPD Hustles / Fixer Gigs / Cyberpsychos
I Don't Wanna Hear It - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Mr. Hands Fixer Gigs / Increased Criminal Activity - complete all remaining in Dogtown
One Way or Another - becomes available if Nele Springer was saved from Biotechnica and left in amicable terms with V during Gig: Roads to Redemption
Run This Town - evening - meet with Mr Hands, then Jago, then Bennett
NCPD Hustles / Fixer Gigs / Cyberpsychos
Run This Town - evening - attend the funeral
Moving Heat - will receive a text message from Ashlay eventually
NCPD Hustles / Fixer Gigs / Cyberpsychos
Off The Leash - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Boat Drinks - evening
NCPD Hustles / Fixer Gigs / Cyberpsychos
Every Breath You Take - evening
Phantom Liberty Ending (DLC Ending)
-and/or-
Nocturne Op55N1 (Base Game Ending) You may still have some outstanding business, or Phantom Liberty epilogue quests depending on your endings, but at this point you are done with major quests. Visit Hanako in the evening when you're ready, today, tomorrow, but soon. V has been clinging to life for a little over a month now, and the story clock is running out.
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