Cyberpunk 2077 Quest Order Guide

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Quest Start Time : (at or about)

Early = 4-5 am

Morning = 6-11 am

Afternoon = 12-5 pm

Evening = 6-9 pm

Night = 10-11 pm

Late = 12-3 am



(Complete NCPD Hustles / Cyberpsychos / Fixer Gigs / Increased Criminal Activity / Marked Cars, along the path of the GPS route to the next quest, and in the area of the next quest, until the indicated time)



Prologue - The Corpo-Rat / The Nomad / The Streetkid



Act 1



The Rescue

The Gun

The Ripperdoc

The Ride

The Gift

Beat on the Brat : Kabuki

NCPD Hustles / Fixer Gigs

The Information - evening

The Pickup - night - meet with Meredith Stout

The Pickup - night

NCPD Hustles / Fixer Gigs

The Heist - the scripted time skip feels natural if you arrive at the hotel in the afternoon



Act 2



Joker Scavenger Hunt - begins with V receiving a text from Jim B. Complete as you're exploring Night City

Beat on the Brat - do the sub-quests as you're exploring Night City, not all at once

Human Nature

Playing For Time

The Prophet's Song - listen to Gary, donate a humble donation 5 times as you explore the city (use Vic as your main RipperDoc) finish when near quest marker at 12 midnight

Paid In Full - if you can't afford the payment now, do this tomorrow morning

Psycho Killer - do the sub-quests as you're exploring Night City, not all at once

Feed teh Cat - anytime you come to or leave apartment and provided you have cat food

Fool on the Hill - find all the Tarot Cards as you explore, not all at once

Happy Together

NCPD Hustles / Fixer Gigs / Cyberpsychos

Sex on Wheels - available after completing Gig: Life's Work and waiting 3 in-game days

Full Disclosure - triggers when Fixer Gig: Last Login is available. (Regina Jones Gigs 13/23)

Shape of a Pony - buy Porsche 911 Turbo Cabriolet from Autofixer

Killing in the Name - read the texts as you play, don't call Bes Isis until after 'A Like Supreme'

Call Mama Welles back when she texts to start the next quest

Bullets - stop by Jinguji on your way to 'Heroes'

Imagine

Machine Gun - find Skippy (finish quest whenever, visit Regina later on and you can take back the gun)

Heroes - evening

Only Pain

Tune Up

Epistrophy - start this quest now, do the sub-quests as you're exploring Night City, not all at once

Don't Lose Your Mind - complete 'Epistrophy', triggers after 48 in-game hours

Automatic Love - night - Call and visit Judy at Lizzie's

Shoot To Thrill

Bullets - stop by Jinguji to finish

Love Rollercoaster (a reason to go to Pacifica is chasing down a Delamain cab for 'Epistrophy')

The Ballad of Buck Ravers

The Gig - talk to Wakako

Brendan - to see interaction

NCPD Hustles / Fixer Gigs / Cyberpsychos

Automatic Love - evening

The Space In Between

Disasterpiece

Double Life - there is a bit of a timeskip here, but we can assume V spends the day helping Judy get Evelyn back to her place, clean up, see to her injuries, etc

Venus in Furs

NCPD Hustles / Fixer Gigs / Cyberpsychos

Ghost Town - afternoon - meet with Rogue, don't pay her yet

Big in Japan

Small Man Big Mouth - afternoon - Street Kid origin only - you'll also trigger 'Raymond Chandler Evening' by doing this, speak with Pepe, then Kirk upstairs, then do Pepe's quest before going to meet Kirk

Raymond Chandler evening - afternoon

(pick up Jackie's iconic guns)

M'ap Tann P'len - evening - call Mr Hands

I Can See Clearly Now - Brendan

Stairway to Heaven

Down On The Street - night

Talk to Brendan

Ezekiel Saw the Wheel

The Beast In Me - morning

NCPD Hustles / Fixer Gigs / Cyberpsychos

M'ap Tann P'len - afternoon

I Walk The Line - Do not let Brigitte examine the chip at the end of this quest, pick the 'rather check out other options first' dialogue. Stopping this quest now can seem a little jarring. But if you proceed with it you'll do all the Johnny flashbacks before V has started to cement a relationship with him, and it'll start Phantom Liberty way before you're ready. So think about it like this - V has known the Voodoo Boys for three hours and they've been lied to, manipulated, and had their system compromised, all with the intention of ultimately killing them. V has absolutely no guarantee that going with Brigitte now won't lead to another bullet to the brain. Ditching them to explore their other options makes sense at this point

Ghost Town - afternoon - meet with Rogue and pay her, but don't call Panam yet

NCPD Hustles / Fixer Gigs / Cyberpsychos

The Beast In Me: City Center - night

Both Sides, Now - depending on when exactly you called Mr Hands, Judy should call shortly before or after the race, finish the race if she calls before, and go straight to her afterwards

Ghost Town - call Panam, don't go meet with her yet

These Boots Are Made For Walkin' - Nomad Origin only

Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos

Ghost Town - afternoon - meet with Panam - after speaking at the Sunset Motel, agree to sleep at the motel, but instead of going to the room, go out and do Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos, before returning to the hotel in the evening

Kold Mirage

Dressed to Kill

Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos

Ghost Town / Lightning Breaks - evening - sleep at the hotel in the evening or use wait function

Murk Man Returns Again Once More Forever - midnight - 40 Street Cred

Lightning Breaks - midnight

Life During Wartime

Badlands - NCPD Hustles / Fixer Gigs / Cyberpsychos

The Beast In Me: Badlands - afternoon

Kold Mirage - talk to Nix

NCPD Hustles / Fixer Gigs / Cyberpsychos

I Fought The Law - Early - Liz Peralez will call on the way back to NC, meet her and don't call the detective yet

Spray Paint - Brendan

Gimme Danger - morning - agree to do recon with Takemura, choose the 'you don't know this city' dialogue option when it appears, but don't go with him immediately, choose the 'not this time' dialogue to avoid a massive time skip

NCPD Hustles / Fixer Gigs / Cyberpsychos

I Fought The Law - evening - call the detective and follow this quest to its conclusion, visit the suspect's boss first to avoid a time skip

I Fought The Law - morning - call Liz Peralez and finish this quest

Gimme Danger - morning

Space Oddity - gain access, finish later anytime you're near quest marker

Coin Operated Boy - talk to Theo Price, finish later anytime you're near quest marker

Ex-Factor - early

Sinnerman - morning

There Is A Light That Never Goes Out

NCPD Hustles / Fixer Gigs / Cyberpsychos

Stadium Love

The Highwayman

Sweet Dreams - on the way to James

Sweet Dreams - confront Stefan

Talk to James - finish 'The Highwayman'

Riders On The Storm - afternoon

NCPD Hustles / Fixer Gigs / Cyberpsychos

Gun Music

Poem of the Atoms

They Won't Go When I Go - afternoon

The Hunt - evening

The Beast In Me: Santo Domingo - early - 'The Hunt' leaves you at 5am, go directly to the race for the least intrusive timeskip

Meetings Along The Edge

NCPD Hustles / Fixer Gigs / Cyberpsychos

Talkin' 'Bout A Revolution - evening - accept Judy's offer to sleep on her couch

Night Moves

A Day in the Life

Losing My Religion (speak to quest giver after rescue)

The Gig - collect reward (complete nearby NCPD Hustles / Fixer Gigs / Cyberpsychos, until Flaming Crotch Man calls, then go back to the Ripperdoc)

NCPD Hustles / Fixer Gigs / Cyberpsychos

Play It Safe - night

Search And Destroy - (save Takemura)

Transmission - call Brigitte and go to meet her

Tapeworm

Completing all branches of the base game storyline before starting Phantom Liberty here means that the storyline of Phantom Liberty acts as an act 3, giving you the chance to finish side quests and romance storylines while still working towards a resolution to the story. In the base game, at this point if you wanted to do all the side content you'd be deliberately ignoring the fact that V is dying. By doing it this way, you get to do side content and V is still working towards a life saving cure so you aren't neglecting the story



Act 3



Dog Eat Dog - head to Dogtown entrance

Tomorrow Never Knows - find all the Tarot Cards as you explore Dogtown

Hole In The Sky

Spider And The Fly

Lucretia My Reflection - morning - visit the Caliente

1R-0NC-LAD - collect reward later anytime, while you're in Dogtown

Mr. Hands Fixer Gig - do one gig for Mr Hands in Dogtown, only one, for story reasons, also don't pick up any 'Marked Cars' yet as that quest takes you out of Dogtown

Lucretia My Reflection - afternoon - go to the basketball court. After completing this quest, the game suggests you look for work in Dogtown, ignore it, you can freely travel between Dogtown and Night City now

Push it to the Limit - grab one of the 'Marked Cars' to start El Capitan's car theft missions and take you back to NC

The Beast In Me: The Big Race - night

War Pigs - Corpo Origin only

Motorbreath

Where Eagles Dare

Send in the Clowns

Nitro (Youth Energy) - check the computer in your apartment for invitation email, order (pick up delivery anytime)

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs

Dream On - afternoon - do the investigation, but don't meet with Jefferson after speaking with Elizabeth

Violence - evening - meet the client and do the investigation, got to do this now for the unique interaction later

Spellbound

Chippin' In

Dream On - morning - meet with Jefferson

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs

Pisces - afternoon

With A Little Help From My Friends - evening

I'll Fly Away - morning

Chippin' In - afternoon

I'm in Love with My Car

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars - avoid Mr Hands Gigs

No Easy Way Out - afternoon - meet Aaron, don't go to next location yet

The Damned - evening - meet at The Moth, then head straight to Slider's hideout, technically there is a timeskip but if you go straight there it isn't noticeable

Get It Together - call Mr Hands, don't do Fixer Gigs yet

No Easy Way Out - night - again, technically there will be a timeskip here but it won't be noticeable

Dogtown / Pacifica Marked Car - to take you back to NC

Violence

Mr Hands Fixer Gigs - do enough gigs for Mr Hands to trigger the next stage of 'Get It Together'

Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity

Get It Together - evening - meet with Mr Hands, then call Reed, don't go to The Moth yet

Balls to the Wall

Freedom

Over the Edge - collect reward later.

Dazed And Confused - visit the BD store, go to Lina's home

Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity

Dazed And Confused - morning - return to the BD store

Dogtown / Pacifica - NCPD Hustles / Fixer Gigs / Cyberpsychos / Increased Criminal Activity

Get It Together - afternoon - go to The Moth

You Know My Name - evening

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars

Blistering Love - morning - call Rogue,dont go meet her yet (you may not have this quest depending on your dialogue choices in 'Chippin' In')

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars

Queen Of The Highway - afternoon

Blistering Love - evening

Holdin' On - technically there's a timeskip, but it feels like it all happens in one night

Second Conflict - meet with Nancy

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars

Second Conflict - morning - call Kerry, go to Denny's

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars

Following The River / Pyramid Song - late Afternoon (4pm) - both quests start at the same time (late afternoon) and will finish the next morning, so choose which one to do first, if you have them both unlocked, do the other quest later

Fortunate Son - morning

NCPD Hustles / Fixer Gigs / Cyberpsychos / Marked Cars

Do enough 'Marked Cars' ('Just Another Story' - 7 times) to trigger 'Baby Let Me Take You'

Over the Edge - collect reward at the dam next to El Capitan

Baby Let Me Take You - afternoon - if you have unlocked this mission by doing car thefts for El Capitan, meet him at the dam, complete

NCPD Hustles / Fixer Gigs / Cyberpsychos

A Like Supreme - evening

Fortunate Son - finish

Killing in the Name - read the texts as you play, call Bes Isis/Nancy Hartley

Shot By Both Sides - investigate the apartment, don't go to next quest location yet

NCPD Hustles / Fixer Gigs / Cyberpsychos

Following The River / Pyramid Song - afternoon - whichever you didn't do earlier

NCPD Hustles / Fixer Gigs / Cyberpsychos

Birds With Broken Wings - afternoon - attend the briefing, hack the transceivers - evening - meet Alex

Shot By Both Sides - night - highly recommend doing this quest now and paying attention to it, especially if you're going to do the Reed side of the Phantom Liberty ending, as there's a lot of tie in

Birds With Broken Wings - meet Songbird, then call Reed

Rebel! Rebel! - late

NCPD Hustles / Fixer Gigs / Cyberpsychos

Birds With Broken Wings - afternoon - go to the ripper, don't call reed yet

NCPD Hustles / Fixer Gigs / Cyberpsychos

I've Seen That Face Before - evening - call Reed, go to quest start, complete

Firestarter

Dirty Second Hands - this quest will unlock only if you exit the stadium without collecting your gear. only available if in 'Firestarter' you chose, 'Help Reed Capture Songbird' (Icebreaker: Armed)

Whichever ending you choose, there will be a break, there are no story missions that fit in here, so do Dogtown Mr Hands Fixer gigs / Increased Criminal Activity before the next mission of the Phantom Liberty ending starts for you.

NCPD Hustles / Fixer Gigs / Cyberpsychos

Phantom Liberty Ending

NCPD Hustles / Fixer Gigs / Cyberpsychos

I Don't Wanna Hear It - evening

NCPD Hustles / Fixer Gigs / Cyberpsychos

Mr. Hands Fixer Gigs / Increased Criminal Activity - complete all remaining in Dogtown

One Way or Another - becomes available if Nele Springer was saved from Biotechnica and left in amicable terms with V during Gig: Roads to Redemption

Run This Town - evening - meet with Mr Hands, then Jago, then Bennett

NCPD Hustles / Fixer Gigs / Cyberpsychos

Run This Town - evening - attend the funeral

Moving Heat - will receive a text message from Ashlay eventually

NCPD Hustles / Fixer Gigs / Cyberpsychos

Off The Leash - evening

NCPD Hustles / Fixer Gigs / Cyberpsychos

Boat Drinks - evening

NCPD Hustles / Fixer Gigs / Cyberpsychos

Every Breath You Take - evening

Phantom Liberty Ending (DLC Ending)

-and/or-

Nocturne Op55N1 (Base Game Ending) You may still have some outstanding business, or Phantom Liberty epilogue quests depending on your endings, but at this point you are done with major quests. Visit Hanako in the evening when you're ready, today, tomorrow, but soon. V has been clinging to life for a little over a month now, and the story clock is running out.
 

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  • Cyberpunk 2077 Quest Order Guide.txt
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Sometimes i wish i had a quick hack to reset my memory and play the main quest once again.
 
M - Nomad - Shotgun
F - Corpo - Katana
M - Corpo - Pistol
F - Corpo - Monowire + Hacks
M - Street - Fists
F - Street - Submachine Gun
F - Nomad - Tech Sniper Rifle
F - Nomad - Revolver
F - Corpo - Assault Rifle
M - Nomad - Precision Rifle
F - Street - Blunt (Baseball Bat)
M - Nomad - Chainsword
F - Street - Throwing Knives
F - Corpo - Mantis Blades

Favorites :
1309.jpg

F Corpo - start with Katana, at level 10 switch to Mantis Blades, Hacks, but can only use them through cameras, through a physical computer terminal connection. Recon Grenade for stealth distraction. Stealth playstyle, hack n' slash chaos when discovered.
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M Corpo - Unity pistol w/suppressor (no scope) + Johnny's pistol when going guns blazing loud. Any Grenade. Stealth playstyle, loud when discovered. No Hacks.
 
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Oh that is quite detailed play style. I think F corpo v is cannon in this game but somehow i always land with street kid v. I played netrunner one or twice never got my attention. Katana and knives are makes me happy especially with byakko.
 
Hacks can get boring, it's extremely overpowered, that's why I nerf myself to where I can only use them through a camera system connected to a computer terminal that I'm physically interacting with.
Katana /Mantis Blade is imo the most fun, with bullet deflecting and dashing around, but without any slow time, that also makes things too easy and boring after awhile. But I do like the slow time perks for pistols, because it's limited to a few seconds.
 
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