Here is the Dogtown Circuit.
This is another short and slow circuit, with the length of 4.68 km, much uneven ground and also the need to dodge people on the street.
Decision on how to handle so many pedestrians in the way was going to be controversial either way, so I've run close to 50 laps on this track to get the sense of what happens and what can be done. My decision in defining this track is that any civilian death disqualifies a run, regardless of whether they were on a sidewalk or the street.
The reasoning for this is that
1) It is possible to consistently avoid such incidents,
2) The area that has abundant amount of people on the paths where also vehicles run is a residential area, clearly separate from the rest of the city. People still may be on the street surrounding this area, which is the customary way for the residents to use the street.
3) Quality of the roads in the said area leaves it a gray area what is really road and what is a beaten path.
In any case, that area in Dogtown is special, and therefore this special rule that is more strict than the common rule that allows running over people on the roads. The in-game map itself also suggests what I mean here.
If there is the user.ini option to disable the crowds, that will make this track easier. Share if you know of such a setting.
Here is the demo video:
Map:
This is the start/finish line and the direction of the track. The line is the symmetry line at the base of the streetlight.
This is a different angle.
Now, to one tricky part. That 180 degrees turning at the 'Welcome' sign has a line past which both front car's wheels must pass (the rear ones don't have to). That line is determined by the streetlight. So, see the example below. It is how making a turn from right to left look on that part. Turn from left to right is just as fine.
Here is also an allowed run-off area, marked in green.
Also, this last turn can be confusing. So, let's say that it was all fine if you avoid touching that green fencing element. And you have to always enter the right (not the left) side of the street on this part.
Here it is from a different angle. Don't touch it, and you're good.
Now, a few points of caution. Corner cutting is standard for this league: one wheel on track is good enough to keep penalty consideration out of the way. Though, some corners may be hard to infer/notice, so here are a few images showing corner lines.
Be very careful about this corner line when entering and leaving this subterranean detour.
Be mindful of the two corners.
I think that is it. If we need to make amends, more posts will follow. This post and all its amends shall be linked from the first post in this thread, on its first page. Enjoy!