Made a Dragon on the Tower (Underwater tunnel) run with the new Herrera Riptide GT2, but missed my timer. The vehicle is vanilla, run is without traffic.
Yeah, noticed. Those of the Cali and the Kusanagi works, but not of the Javelina, for instance. I tried several times modding the cars myself, but am stuck. Wish there was a tutorial video, pretty sure I'm missing something.Also, not sure if you noticed, not all settings from Cyber Vehicle Overhaul were now not applied, which kills modding until fixed.
Hahahahahahaha... Same here, hahaha. Yeah, that was some good thinking, hahahaha.Though, that down in the video was indeed my first time to blow up my car. I figured out that the beeping and its increasing pitch can't be good, so I popped out lol.
To clear the Red Peaks Rally Race routes, I cleared this hustle. But while doing that, all of a sudden out of nowhere a Militech unit arrived and started scouting the place. Assuming they were reinforcements of the hustle, I popped them. That's when a lot more Militech units arrived and immediately took me under fire.Back top the police...
Not even. Cali won't react to suspension/chassis elevation settings.Yeah, noticed. Those of the Cali and the Kusanagi works, but not of the Javelina, for instance. I tried several times modding the cars myself, but am stuck. Wish there was a tutorial video, pretty sure I'm missing something.
Racers. Quick on reflexes and figuring out when the shit is about to blow up.Hahahahahahaha... Same here, hahaha. Yeah, that was some good thinking, hahahaha.
When I return to 2.0, I will have a surprise for them.To clear the Red Peaks Rally Race routes, I cleared this hustle. But while doing that, all of a sudden out of nowhere a Militech unit arrived and started scouting the place. Assuming they were reinforcements of the hustle, I popped them. That's when a lot more Militech units arrived and immediately took me under fire.
Thought initially that it was a new hustle until a Maxtac AV arrived. Only then I realized I'd triggered the police system. Armed with a fully modded infinite HMG, decided to put it to the test. But they just keep spawning, so the only way for you to get out of it, is to just get outta there.
Imo, it's PC stability. The game hasn't ever died on me, also with Adam Smasher getting stuck under Tinker Bell and rocketing himself to doom with me bailing out in the last millisecs!In my case, at the heat of the climax... the game exited to desktop.
Yeah. loved the engine sound of the Aerondight. Gonna miss that. On the one hand I like the new sounds, on the other prefer the previous sounds. Maybe the REDS aught to make both sounds selectable via a sound slider. Have seen other game devs doing that which was cool.Not even. Cali won't react to suspension/chassis elevation settings.
Plus, they changed the sound. I love the smooth and high-pitched engine in 1.63. In the 2.0 update, they turned it into low pitch and added exhaust explosion on every gear change.
Think the only way to recruit other people into what we are doing, is to play wholly vanilla, that is to say, with traffic and everything. Seems to me that most of those interested, are stuck on console. Also, the REDS themselves need to organize races with prizes to win. You need to be able to see other people's (ghost) vehicles during your race in the game, and there needs to be a world score board. Only then will people be interested.By the way, @Bartinga2077 , this what we have here is special.
I've been searching youtube for something similar. Like... modded organized racing in Cyberpunk 2077. As far as I could find, no one else does this kind of mods and sees the crazy stuff we do with our races and high speeds. I hope at some point that we can recruit more people. The modding offered by Cyberpunk 2077 is beyond what I've seen in other places, and the size of NC is decent for having fun. I think it's the niche of gaming where its benefits are worth anchoring to. I want to grow this to the third, fourth, fifth driver, and so on. Who knows what the future holds.
We are the Apex Drivers and Racers of Cyberpunk 2077.
Hmmhmm. While I respect the different opinion, my target are exactly people who aren't satisfied with the vanilla game.Think the only way to recruit other people into what we are doing, is to play wholly vanilla, that is to say, with traffic and everything. Seems to me that most of those interested, are stuck on console. Also, the REDS themselves need to organize races with prizes to win. You need to be able to see other people's (ghost) vehicles during your race in the game, and there needs to be a world score board. Only then will people be interested.
And there is that Cyberpunk, despite to my accounts having the best driving mechanic out there, remains an RPG 1st person shooter, not a racing game.
Well, that's just it. No one is actually joining us. Not even communicating in this thread. As to why people don't share their driving skills, one can only speculate. I have seen some that were exceptionally good and had fun doing it, so... Perhaps it is that you do need to go out of your way to do what we are doing, which is, forcing the game to do things it was never programmed for.My opinion is that people who would join us likely aren't enjoying their ride in CP2077 right now.
Or aren't sharing their vids.
Nice run. Very few hold ups. You don't like doing the Barricade? You invented it yourself.Hey, an update from me.
I've been driving, and am getting used to my new Cali. It gets better every day.
A sure thing, I've had my share of funny moments, check out this nesting:
Or even this one:
Self-pwned, right?
And, then, there were some crazy moments that I have to disqualify, even if I could reproduce them twice in life. Always keep me accountable if things slip (everyone).
Now, now, this looks like I hit 6:16 on the Dragon on the Tower (underwater tunnel) thing.
it's already in the game. I tried to do this with the Brennan on the rollercoaster, but it's mighty difficult. You can try it yourself with the Yaiba for instance.There are improvement points.
Tho, check this out. I want this in CP2077. With such a push-down force, Cali would never separate from the ground at as little as 200-300 km/h.
Nice runs.Heya, all!
I want to introduce a new path, named 'High Thumb Up' due to its looks from above. If it shows something, it's that our base map is not useful and has many smears and damaged parts. So, that will eventually have to be improved. For now, it's here as an attachment.
Meanwhile, there is of course the path markdown recording. The path has the same start and finish as the Razor path, but quite different the rest of it. One important note is that turn by Judy's house. The goal is to drive as long as the in-game map shows the road and exit it with the full length of the car, and then return straight through the narrow entrance of the road. How it's done, that's a free range. For example, the car could turn 180 degrees, and exit the road backwards, then rush with the full speed onwards back into it. An alternative (though harder) way to see where the road ends/starts is the yellow line under the dust.
This path has some turns but has plenty of long runways to floor it.
Another map I would like to make will be Easter-egg-named 'Canal Rat' (by 'Tunnel Rat' in Hitman 2), and the goal is to drive through canals of NC. As many as possible.
P.S.
Just done a first marginally mature run, ca. 11:12.5.