Did you just suggest that taking the story out of a Story driven single player RPG would make it bland and boring? That's a revolutionary idea, I think people will see how bad Call Of Duty is once we take out the shooting mechanics! That will prove to everyone just how boring and shallow COD really is!
You didnt get the comment at all.
The point of an RPG is that you have an immersive and interactive world. Neither of them does exist in this game. Once you are done with the Story, all you can do is play screenshot simulator 2077.
Thats the RP factor.
You didnt get the comment at all.
The point of an RPG is that you have an immersive and interactive world. Neither of them does exist in this game. Once you are done with the Story, all you can do is play screenshot simulator 2077.
Thats the RP factor.
But don't forget the "it's not an RPG!!! It's an Action Adventure!!!!" part. Even though they were calling it RPG in media and interviews right up until launch.
Did you just suggest that taking the story out of a Story driven single player RPG would make it bland and boring? That's a revolutionary idea, I think people will see how bad Call Of Duty is once we take out the shooting mechanics! That will prove to everyone just how boring and shallow COD really is!
I guess you cant read... ahh to bad. I SAID ITS GONNA BE THE SAME GAME. I played 80 hrs without playing the story and it felt like there isnt a story there and it was fine because the city and the story... two completely different worlds.
A month ago Cyberpunk 2077 was released (+/- some hours depends on where you live).
State of CP month after release:
The game is still not available on Playstation Store. (But it runs "surprisingly well" on previous-gen of consoles).
The game is on version 1.06 on PC and consoles. (Stadia is still on 1.05 - 18 days after releasing 1.06).
Save files still get corrupted. It was never really fixed.
Many bugs in quests cause players to not be able to finish them.
Performance bugs, crashes, and glitches. (t-pose etc. )
What do you things about the game after the month? The honeymoon period is over? Can we now look at the game with a cold eye, and see it for what it is?
No offense but this realisation doesn't make any sense since we haven't even reached the point in time announced by CDPR for the fix to come out. Wait a couple months and then you'll be able to evaluate the situation...Like, based on what CDPR have done, not on what they're working on and hasn't updated yet.
It's like complaining in September that Christmas is still not there...
But don't forget the "it's not an RPG!!! It's an Action Adventure!!!!" part. Even though they were calling it RPG in media and interviews right up until launch.
Indeed they did. They promoted this game to be a RPG for atleast 80% of the development time.
It cant be more obvious, when various sites, including some being presented on the official page of Cyberpunk, promote this game to be a RPG and then CDPR says its an action adventure game.
Like:
This is the official Cyberpunk page.
I have to fundamentally disagree here. The point of a ROLE-playing game is that the possibilities within the game depend on the character's build more than they do on the skill of the player. An immersive and interactive world can help you achieve that, but those are not necessary components. The possibilities you have to resolve problems within the world should depend on who your character is and how you built him or her, and Cyberpunk does that to an okay degree, making it an RPG in my opinion.
Story choices don't make a game an RPG, neither do skill trees, necessarily. They definitely make RPG's better, but they are present in other kinds of games as well.
I have to fundamentally disagree here. The point of a ROLE-playing game is that the possibilities within the game depend on the character's build more than they do on the skill of the player. An immersive and interactive world can help you achieve that, but those are not necessary components. The possibilities you have to resolve problems within the world should depend on who your character is and how you built him or her, and Cyberpunk does that to an okay degree, making it an RPG in my opinion.
Story choices don't make a game an RPG, neither do skill trees, necessarily. They definitely make RPG's better, but they are present in other kinds of games as well.
I agree with you, but you cant ROLE-play if you cant INTERACT with the world. I mean character build is fine and all, but what do i do with it. I cant talk to people, i cant sit anywhere, i cant go on a date.
So WHAT actually am i ROLE-playing.
So i'd agree to say that a RPG needs both what you mentionend and what i mentioned.
The story. Just like in any other RPG, including the tabletop variety. That's no different from Shadowrun Returns, D&D 5E, or D:OS2 (including Gamemaster Mode).
And I'm not saying Cyberpunk is the best example of the RPG genre, but it does fall within it.
8 million of them were pre-ordered which were waiting on the game THEY PROMISED ... i got 3 copies cause of that.. so nooo it didnt sell good cause they lied... a lot..
Disagree any people who preorder were taking a risk no knowing what the finished product would be or what features it would have . Nothing shown to the public including its "designated genre" ( rpg / action adnventure) was set in stone until released and everything was subject to change due to the open development choice they made .
The story. Just like in any other RPG, including the tabletop variety. That's no different from Shadowrun Returns, D&D 5E, or D:OS2 (including Gamemaster Mode).
And I'm not saying Cyberpunk is the best example of the RPG genre, but it does fall within it.
The story. Just like in any other RPG, including the tabletop variety. That's no different from Shadowrun Returns, D&D 5E, or D:OS2 (including Gamemaster Mode).
And I'm not saying Cyberpunk is the best example of the RPG genre, but it does fall within it.
Okay, so this game has no immersion and interactive world which means i cant role play outside of the story.
BUT then again, i cant roleplay in the story, because my choices do not matter 90% of the time.
Its basically almost always just 1 or 2 different or extra lines.
I guess you cant read... ahh to bad. I SAID ITS GONNA BE THE SAME GAME. I played 80 hrs without playing the story and it felt like there isnt a story there and it was fine because the city and the story... two completely different worlds.
Your comment was a reply to someone saying they had a flawless experience with the game. You said "No it's not... If they take away the story the world will be the same" He didn't mention the world at all in his comment, so why are you even suggesting taking the story out of the game?
Again, it's like saying "I had a flawless time playing COD" and you saying "No you didn't because if they took out the shooting the lag would still be there". Point is, the story is still in the game regardless and it's the main focus of the game. Guy said he had a flawless time with the game so idk what point you were trying to make in the first place.
Okay, so this game has no immersion and interactive world which means i cant role play outside of the story.
BUT then again, i cant roleplay in the story, because my choices do not matter 90% of the time.
Its basically almost always just 1 or 2 different or extra lines.
Your comment was a reply to someone saying they had a flawless experience with the game. You said "No it's not... If they take away the story the world will be the same" He didn't mention the world at all in his comment, so why are you even suggesting taking the story out of the game?
Again, it's like saying "I had a flawless time playing COD" and you saying "No you didn't because if they took out the shooting the lag would still be there". Point is, the story is still in the game regardless and it's the main focus of the game. Guy said he had a flawless time with the game so idk what point you were trying to make in the first place.
You didnt get the comment at all.
The point of an RPG is that you have an immersive and interactive world. Neither of them does exist in this game. Once you are done with the Story, all you can do is play screenshot simulator 2077.
Thats the RP factor.
Maybe that is the main point of an RPG for you, but I wouldn't even say Cyberpunk's world isn't immersive. Sure it's not very interactive as far as minigames or little miscellaneous things you can do, but that isn't necessarily what dictates whether something is immersive or not.
Once you are done with the story in a lot of Single Player games, Open world or not there's not much to do. For instance Dragon Age Origins one of my favourite games of all time and widely considered as one of the best RPG's in the past 10 or so years. Once you beat the game it's over, there's nothing to do.
But let's pick an open world example, Fallout New Vegas. Once you do all of the quests, go to all of the locations, there's not much left to do except go to the few (and I mean few) areas that respawn mobs and kill them over and over again. Also once you beat that game, that's it, it's over, you have to revert to your last save before the last mission.
I think too many people were expecting this game to just last forever and while I do feel that it is too short, I don't think anybody should've expected there to just be an endless amount of content and things to do. It's just like any other single player RPG in that sense and that is fine.
No man it wasn't, he didn't mention you in a reply and his is the second comment in the whole thread, you didn't even appear in the thread until after he said that.
Okay, so this game has no immersion and interactive world which means i cant role play outside of the story.
BUT then again, i cant roleplay in the story, because my choices do not matter 90% of the time.
Its basically almost always just 1 or 2 different or extra lines.
You play a Merc who can do jobs according to his or her skillset and those options are represented to an okay degree. You can in fact make choices. They're rather limited in the main story, but you can. And in any RPG your dialogue choices don't change anything but the dialogue 90% of the time, the story is still the story.
All of those complaints are just realistic limitations on any storytelling medium, even when you have a real dungeon master in a real RPG campaign. Any decent DM will put you back on track of the story when you start doing random nonsense to get on his nerves. The only difference is that he has a little more freedom on how to do it, and because it's live he can tailor it more to your characters.