This thread is about storytelling and not about the bugs ( I rarely encountered on my rtx2060 laptop) and AI.
I have just completed cyberpunk, clocking in about 60hrs. Unlike the popular internet trend, I have to admit that I enjoyed most parts. Being a huge fan of witcher saga, I came here for the cd project reds story telling and I am equal parts astonished and disappointed when the end credits rolled. It didn't leave me with the same impact of the witcher 3 or red dead redemption.
But compared to those two games I felt cyberpunk had very good individual quest- lines and some varied characters but some how they all did not glue together to give an unified experience to the main story.
The display of point of not reture was a deal-breaker in immersion. Once I stoped and did side jobs and retuned to the main quest it didn't have the same continuity. I have few questions for the developed and game directors.
I have just completed cyberpunk, clocking in about 60hrs. Unlike the popular internet trend, I have to admit that I enjoyed most parts. Being a huge fan of witcher saga, I came here for the cd project reds story telling and I am equal parts astonished and disappointed when the end credits rolled. It didn't leave me with the same impact of the witcher 3 or red dead redemption.
But compared to those two games I felt cyberpunk had very good individual quest- lines and some varied characters but some how they all did not glue together to give an unified experience to the main story.
The display of point of not reture was a deal-breaker in immersion. Once I stoped and did side jobs and retuned to the main quest it didn't have the same continuity. I have few questions for the developed and game directors.
- Do you really have to split it into main jobs, side jobs and gig? It would have been more organic if it had been just, Character jobs (insted of main and side jobs), gigs and vehicle jobs.
- Do you really need to have a time bomb ticking from the start of act 2? Felt red dead redemption 2 worked because for most part the goal of Arthur and the gang was to survive the day, so doing almost anything ment working for that goal,here it is not the case.
- Do you really need to show point of no return? It breaks the immersion. Missions could have been introduced more organically without separating as side and main jobs, and after completion of certain amount of missions the you could have started the timeline ticking and organically started the nocturne op55n2 mission.
- Why was relation ship with Jakie reduced to a 6 month montage?
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