Caseless did not provide enough cool cinematic effects in the game, so, as "Style is everything", I totally ignored this fact in order to create piles of shells and dinging noises during combat settings I set up when I played the game in my youn age, this was before "Matrix" and the case shell porn it provided, needless to say that I was totally psyched when I saw the movie the first time.
Cyberpunk has always been a very cinematic, fun and very visual-oriented RPG for me, and I hope that now that I'm 15 yrs older than when I used to play it a lot, the game will be beautiful and cool, but also will got a thick plot and lot of mature oriented themes like M. Pondsmith seemed to tell in his blog posts.
Most of all, thank you CDProjekt for what you are doing, I'm still playing the PnP game, and I'm a huge fan of it, and I would have been terribly disapointed if another dev team had got the license to launch a Cyberpunk 2020 video game.
Also, I recently read again the Night City source book, and stumbled upon a fact that I totally omited for a long time : Night City is not so polluted, thanks to CHOOH2, it really changed the way I described it to my players, and I hope you'll try and see what a "not so polluted" californian future can look like, even in a dark setting ! It's hard to do it without rain and clouds, but it can be very rewarding to have a chance to differentiate from other cyberpunk themed games on this point.