I don't understand why some people consider table-top experience is an REAL RPG and so obsessed some kind of rules and numbers.
RPG is about being other person. RPG is about immersion. That's it. Rules and numbers are just tools for preventing the game to be mess in real life. Computer RPG itself already has so many rules and restrictions, and that TRPG-ish rules are no need to be an RPG I think.
Personally I felt more immersion playing witcher 3 than any other rpg. Because all dialogues are open and it felt more like the game asks to me 'How would you act if you are in this situation?' than 'Let's see how did you build your character.' And consequences of my choices were real.
I remember the article interviewing Chris Avellone. Because his philosophy about rpg was very similar to mine
Here, his saying
“What’s important about
Witcher 3 is that it allows significant choices,” Avellone says. “And what’s even better about it is that the questions it asks of you are ones where there isn’t a clear answer — so it’s less about what the game can tell you, and more about asking yourself what you would do in that situation, as a player."
"What I mean is this: suppose you are presented with a decision, but exploring the game world has told you that choice X is Chaotic Evil and choice Y is Lawful Good. That’s less of a role-playing decision to me, versus when it’s not so clear-cut, because you have to do more searching of what values you have as a player, and what risks you might be taking in making a decision — even with how much you trust what you’re being told by the person you’re talking to.
The Witcher 3 presented that world. It had a lot of complexity and made you give a lot of thought to your decisions – for that, I thought it was a great RPG.”
http://www.kotaku.co.uk/2018/05/30/does-role-playing-game-mean-what-it-did-a-decade-ago