Cyberpunk 2077: Ultimate Edition coming Launch Day to Nintendo Switch 2!

+
Hi, I'm new to the Cyberpunk community and excited about the new version on Switch 2. I have a few questions, especially about the motion controls.
1. Just to make sure, During Combat, are you able to swing the left and right joy cons to throw a punch?
2. When it come to the new Jon-con 2, does those controllers have "nine-axis" gyro control?
3. Do you have any video footage of someone using Gyro aiming to shoot and motion to fight? I would love to see how that work.

Can't wait to dive right into cyberpunk for the switch2!
 
Really great news, and a little expected one ;)

I was skimming through the Switch 2 event and there wasn't too many competing candidates for launch titles that would sell well (except the Souls FromSoftware game), which is very good for 3rd parties... and a little strange, coming from Nintendo, who released Switch 1 with Breath of the Wild (technically it also came to Wii U I think month prior) and Mario Odyssey.

Those who already haven't played through Zelda before would probably buy that as launch title... but besides that I didn't see anything to be too excited about. No new Smash Bros, no 3D Mario, no Zelda.

My guess is that they're waiting Christmas to sell the console again, this time with the bundle with newer Mario game.

I heard that Mario Kart is often the most sold out game of the console.

Looking at the Switch 1: 150.8 million consoles sold in end of 2024, while Mario Kart sold 67.4 million copies.


Considering that Zelda was one of their launch titles, it sold 32.6 million copies. Probably as usual those sales came from launch (+marketing) so 16.3 million.

Considering that most people buying the console would be those who either didn't have Switch 1 (skipping generation) or already had Switch 1, the likelyhood of people waiting to play Breath of the Wild in better graphics is probably not the contender of top sales.

So I think there's very high likelyhood, due to the increased performance of the system, and lack of decent games being released in past year, it's possible that Cyberpunk could be getting 10 million sales in launch alone.

Something notable is that The Witcher 3: Wild Hunt – Complete Edition sold Over 5 million copies in launch month. 5 million is probably good estimate for most popular 3rd party game sales for the console of lifetime. Cyberpunk sold 13 million copies in it's initial launch on all platforms while Witcher sold 6 million, though largely due to hype.

Looking at the 5 million sales for Switch vs 6 million sales in launch, we could somewhat estimate that 13 million copies sold on launch is quite close to where the sales are going to land with Switch 2 in it's lifetime.

Though there's an argument to be made that Cyberpunk would run much better and be far better looking than Witcher 3 in Switch's very dated hardware, which would probably boost the appeal a bit.


And considering again that launch games are... not that impressive... that Cyberpunk COULD sell somewhere in the range of 7-15 million in launch month, and 7-15 million in the lifetime of the system... unless something changes, like new expansion gets released (even though CDPR stated that THEY are not working on expansion, doesn't mean that Virtuos isn't, and they've had roughly 2 years to work on it, considering they started their Warsaw studio May 11, 2023

Considering Cyberpunk has sold already 30 million uniits (end of 2024), it's likely that Switch could boost the sales to 45 million to 50 million units... again this is without anything else happening.

Of course it all could change but seeing the poor launch titles made me feel like this would be good opportunity to capitalize on the performance of the Switch 2 version marketing.


-

One thing to note is that there's somewhat a downturn happening in trade globally, which will likely to have some impact on the sales of the system and thus less sales of the game.

While stocks in companies like 11Bit studios went down over 10%, CDPR stayed only 2% down (1,89%), which seems to indicate while others were panicking out, the promise of good sales of the game due to lack of good launch titles for Nintendo seemed to negate most of the fear.

-

I think this game CDPR (or Virtuos) to push the expansion idea further or at least some kind of marketable material to a potential 55-60 million copies sold (lifetime) before the sequel comes out.

Perhaps because the launch of Switch 2 is so close, that CDPR isn't currently focusing on marketing any expansion of other paid content.

Lets say best estimate is that Cyberpunk Switch 2 edition will sell 15 million copies, which is 3 792 987 000,00 zlotys if the product is fully priced (60e). Taking away the fee from marketplace is 30% cut and other sales taxes, which would put the estimate close to that 2 billion zlotys suggested in recent investors call as being possible to reach with "new content"...

I think Switch 2 Cyberpunk is far likely more appealing than what it was for other consoles because this is an action shooter, so having an actual Switch 2 controller working as mouse would probably boost the interest slightly...

-

Still, I think Cyberpunk suffers a little console weakness due to not having keyboard and mouse to work with. Of course it could be that for Cyberpunk case, most people wanting to buy the game would get it for PC, so that 15 million sale figure could be vastly exaggerated and close to 5 million.

I think performance of the game could make some changes to it, and if lets say month before release there's a new patch with 3rd person mode and some other cool gimmicks being added, it could help up the reception slightly and keep people talking.

I have relative in my Steam who have Cyberpunk 2077 in Wishlist, I guess them hoping for a good deal / game to be "finished", or even upgrading their own hardware to play the game (similar how Witcher 3 was quite hard to run well upon launch), which is likely the reason why CDPR keeps promising the game is "finished" even while still were working in future patches, granting stuff like car color customization.


Looking at the chart for Witcher 3 sales overtime

View attachment 11414186

You can see that the game really took a big sales bump during the 5th year after release. 4 years after release of last expansion.

So what changed? Well the game was still widely hyped and probably the technology caught up and became affordable enough for most people to buy the game.

Also to take in mind that Witcher 3 sold in 2 separate years, even increasing the following year. So probably close to 40-45% of the sales came from 6 month window of the total sales from 2019-2020. Considering Cyberpunk is selling yearly ~ 4.25 million copies (copilot) this means that from 2 year sales (peaked) the potential for Switch 2 sales also seems to indicate that 5-10 million range, not the 15 million.

But once again, the game has been receiving a large praise. Perhaps a new Netflix show would be unveiled soon, but it's likely the release of said series would be next year, since it took Edgerunners over a year from teasing to release... however maybe this isn't a rule so it's hard to say... the show proved that the game can sell very well during the release of the anime series.


Could it be that Switch 2 could be bringing that peak sales for 2025? Seems plausible.

Going back to my personal estimate i'd say close to 10 million is something I'd assume, but it's really hard to guess what will ultimately happen. Even releasing a new patch could greatly impact the game's success. Many games like Fortnite and Mindcraft didn't really become mainstream popular until much later after release.

So again, I'd guess 10 million if nothing changes, if there's something significant (as CDPR seemed to tease some future content by the outsourcing studio) we could see the sales going close to 15 million... perhaps more if there's truly some big secrets that are yet to be unveiled... but if nothing changes 10 million, if the performance isn't crystal clear, or that Switch 2 users aren't motivated due to lack of mouse control, or aren't the right target audience etc, or generally just look to buy competing game like that 120 fps Metroid game, I'd say even worst case scenario would be close to 5 million sales, which would still be pretty good... but would look rather weak considering Witcher sales for Switch which was so inferior experience compared to rest of consoles... and if Cyberpunk gets to run well.... and there's some future content...

Ok I'm starting to ramble now.

Btw, has anyone found any hands on video about Switch 2 Cyberpunk yet?

Edit Found one:
very thorough mostly but I'm not sure what your point about hype leading to more sales is all about. That's literally what marketing is all about. It looks like you discounted half of the sales because people wanted to buy the game. What the heck is up with that?

There are enough launch titles, and many more heavy hitters coming within a month. There's a new Donkey Kong game coming a month after release. A more reasonable comparison would be to compare the launch titles to the launch titles the Switch had. It only had one heavy hitter on launch day, Zelda.

You mentioned no new 3d Mario games. The Switch had to wait six months for Odyssey.

I can't say i fully understood this part, but it seems you implied that cyberpunk would have ran better on the Switch 1 than Witcher 3 does. That's simply ludicrous. Additionally, Witcher 3 was actually written with code that allows the graphics to be improved. The settings are disabled in the menu but it's set to the equivalent of "low" and would be trivial for them to make a special Switch 2 build that simply modifies the config file.
 


For the first time ever, Nintendo players can step into the shoes of cyber-enhanced mercenary V and fight for glory and survival in the dark future. Players can explore Night City across both the base game and its spy-thriller expansion Phantom Liberty, available together in one ultimate package.

Cyberpunk 2077: Ultimate Edition is optimized for every mode of play, offering new and exciting ways for Nintendo players to up their fun in the city of the future. The game is designed to take advantage of the new features available with the Nintendo Switch 2 system, meaning players can tap, swipe, or pinch through menus or inventories, turn on Gyroscope Mode for pin-point precision, pick up their Joy-Con 2 controllers and try out motion controls during combat, or use the Joy-Con 2 (R) mouse control.

Cyberpunk 2077: Ultimate Edition will be available for purchase in a physical 64 GB game card or through a download on the Nintendo eShop for Nintendo Switch 2. Additional language packs can be downloaded from the Nintendo eShop for Nintendo Switch 2, which may affect the final size of the game.

See you in Night City on June 5, 2025!
Appriecate the devs work on this port, been watching some off-screen footage of CP2077 running on Switch 2 and it looks really good imo. There is some confusion (mainly Digital Foundry) saying that they seem to think this port on Switch 2 is NOT actually using DLSS? I've seen other interviews from people who talked to CDPR reps at the Switch 2 Playtest event and they seem to indicate that CP2077 will be using "all the features" of Switch 2 to get the performance where the devs want it. Could you clarify if this will use DLSS on this port? Thanks again.
 
I'm so happy about this being a launch title. The info section states "Additional language packs can be downloaded from the Nintendo eShop for Nintendo Switch 2", I'm really hoping that Japanese will be a language option for the in-game text. My wife is interested in the game but her English isn't super strong to get all the nuances of playing in English, so Japanese download would be much appreciated.

Also, I know this has nothing to do with CP77, but I would definitely buy an upgrade pack for The Witcher 3 - Switch 2 version if you make it. I have the game on both Switch and PS5, but prefer playing on Switch in handheld mode. I would love faster load times and other improvements for a Switch 2 version.

Anyway, back to CP77, this'll be a day one purchase for me.
 
I wish there was a Switch 2 gimmick where I can swing the joycons and flail my arms when I’m swinging a katana. I also hope the HD rumble is taking advantage of the joycon’s features.
I’m mostly buying this game a second time so I can play while I’m on the toilet.
 
I hate to be that guy, but with the upcoming Nintendo Switch 2 version in the works, it got me thinking: why not take the opportunity to finally add a New Game Plus mode?

I’m not asking for a full overhaul. Honestly, I’d be happy just being able to start a fresh run with a few select weapons (like Pride and Prejudice), maybe change V’s appearance, and go from there. I wouldn’t even need to keep stat boosts—just a way to replay the game with some continuity and a little more freedom.

Extra options like double EXP going to skill progression, more attribute points, or unlimited resets would give returning players the freedom to try new builds without the grind.

And honestly, I think Switch 2 players would want this just as much. If you’re already doing some optimizations and updates for that platform, adding New Game Plus could really boost interest. It’s the kind of feature that generates buzz and could be a marketing win—not just for the Switch 2 launch, but for all platforms. A “New Game Plus” update is something that would re-engage the entire player base and bring in fresh players too.
 
Honestly, I think this is fantastic news. The game has had a huge comeback since its rocky debut, and the fact that it's coming complete, with Phantom Liberty included, shows how much CD Projekt RED believes in their game—even on a portable platform.

 
Last edited:
I wish there was a Switch 2 gimmick where I can swing the joycons and flail my arms when I’m swinging a katana. I also hope the HD rumble is taking advantage of the joycon’s features.
I’m mostly buying this game a second time so I can play while I’m on the toilet.
They did mention using motion controls during combat, so you might be able to Punch with the left and right joy-con and swing a sword using motion.
 
CD Projekt Red has earned a huge amount of goodwill from me (and a preorder) for putting Cyberpunk 2077 on the Switch 2 cart instead of using a key card. Most other devs are passing memory costs to consumers. Switch 2’s internal memory and expensive microSD express cards will fill up quickly for people who play many games. My Switch 2 collection will likely be far smaller than my Switch 1 collection for this reason. Kudos, CD Projekt Red. You made my favourite game and you’re doing things right, respecting the people who love your games.
 
Ok, I'm all for buying another copy for the sake of travel (assuming I don't get a Steamdeck instead), but the big money question is: will the port cost $70+ in accordance with the industry's new greedy standard?
 
In my opinion (I'm a ps5 player) if CDPR released a official MOD support for all devices this would definitely attract more player's and keep loyal player's, this would be significant for the games longevity.
If this was a paid option (add-on) I would definitely buy it, and i'm pretty sure that I wouldn't be the only one.
Cyberpunk is the best game ever, good to see this masterpiece being available on Nintendo and later on Mac.
 
Last edited:
Top Bottom