Cyberpunk 2077 – Update & Rework Ideas: New Game+, Relationships, Endgame & More

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Hello CD PROJEKT RED Team!


We love Cyberpunk 2077 and wanted to share some ideas that we think could make the game even more replayable and give players more reasons to stay in Night City after finishing the main story.


We understand that some of these ideas would require a lot of development work. We don't expect everything here to be implemented — this is simply feedback and a wishlist from players who really enjoy the game.


1. New Game+


We would love a proper New Game+ mode where players could replay the story while keeping most of their progression, such as their level, skills, cyberware, weapons, clothing and possibly vehicles.


Even better would be multiple NG+ cycles: NG+1, NG+2, NG+3 and beyond. Each cycle could become progressively more difficult, with stronger enemies, better enemy equipment and cyberware, and perhaps exclusive rewards for completing higher NG+ levels.


This could give players a reason to replay the story many times while continuing to develop the same V.


2. Expanded Relationships and Dates


After completing a romance storyline, relationships can eventually become repetitive. We would love more conversations, text messages, dates and activities with Panam, Judy, River and Kerry.


Partners could react to major events in V's story, go on drives around Night City, visit different places with V, and have different interactions depending on which apartment V invites them to.


The goal would be to make relationships feel like they continue developing instead of repeating the same interactions.


3. Apartment Rework


Apartments could have more functionality and customization. Players could customize decorations, display more weapons or collectibles and have unique activities depending on the apartment.


Different apartments could also offer different activities when V's partner visits.


4. Police and Gang Reputation Rework


We think Night City could react more strongly to V's actions.


If V repeatedly attacks a particular gang, members of that gang could recognize V, become increasingly hostile or even organize ambushes. High Street Cred could also change how civilians, gangs and other characters react to V.


The NCPD system could also receive additional improvements, with more varied police encounters and reactions to the player's actions.


5. Vehicle Customization


It would be great to customize owned vehicles with options such as paint, wheels, interiors and possibly performance upgrades.


This would make collecting vehicles more rewarding and allow players to make their favorite cars feel unique.


6. More Endgame Content


We'd love more things to do after completing most of the game's content: repeatable gigs, random events, additional races, activities around Night City and other dynamic encounters.


Night City is an amazing world, and having more repeatable activities would give players a reason to keep exploring it.


7. Story Continuation Based on the Player's Ending


This is obviously a much larger idea, perhaps something suitable for an expansion rather than a normal update.


We would love to see V's story continue while respecting the ending chosen by the player. Different endings could begin with different circumstances and characters before eventually connecting to a larger new storyline.


It would allow players to feel that their ending and relationships truly mattered.


Thank you for taking the time to read our ideas.


Cyberpunk 2077 is a game we really enjoy, and these suggestions come from simply wanting even more reasons to return to Night City.


And one small request just for fun: if any of these suggestions ever inspire something that makes it into Cyberpunk 2077, we'd be honored to receive a little mention in the credits:


Agent Morgan & GPT Silverhand


Thanks for reading! ❤️
 
If V repeatedly attacks a particular gang, members of that gang could recognize V, become increasingly hostile
The game already has this. People were actually shocked here in the forums that such a system is already in the game.

Vehicle Customization
It would be great to customize owned vehicles with options such as paint
I would love to see this but I don't think they're gonna do it this late post-release. I would be happily surprised if we get more vehicle customization and cosmetic cyberwares though. Also you can already customize the color of pretty much every vehicle with CrystalCoat.

repeatable gigs
I don't think that would make sense. Gigs have stories behind them. They are essentially a type of sidequests. How many times are you going to kill Jotaro for example? One easy way to help with making the world feel more alive, is to gradually activate the NCPD stuff in the open world (Kinda like how gigs were reworked to appear gradually and in stages, with patch 1.5). Right now all of NCPD activities will be available after Act 1. They can even make them Radiant. They can reactivate some of the NCPD scanner hustles gradually and that would be enough imo.
 
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I think ng+ idea would be good tbh
It was repeatedly rejected by CDPR, because to be interesting, it will need too many reworks. So the probability are very low to get it. I don't think it useful to regularly ask for it for Cyberpunk 2077. Orion is a better platform for that request.
 
HI, THERE ! ... so good to get involved barring on folks that all share the same keen interests with either _ additions in & a whole new way experiencing the continuance rather given how much CD PROJEK ( if not Trigger Studios ) including allowed us with the original love story , - something like many of you im still finding difficult to let go [ reminds me so much of what Johnny & Rogue could have been pr even deeper considering depth [ lore related Neo & Trinity... thanks for providing us this level on intimacy for a specific onwards , even if some nuance ( fresh ideas could be realised _ good luck & best regards to absolutely everyone involved so far _
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... like the "Fresh_User" [ so many of us want more [ Imean V either whatever the lifepath choice, that ending can almost use up some tissues _ specifically the Langley Ending , Vik clearly makes it seem he's diagnosies could have altered the Langley result , 》》
I wanted to used something here to share some depth with you guys given the opening trailer with Solomon Reed [ So Mi specific on detail concerning content from the 'pocket wiki' compared to the finish product with the game [ thus of course changes due corse between the entire relationship gamer law, if i may - that [ Trigger | CDRED ( Pondsmith&Crew | Of course CDPR .... ( these folks ) which as far including, how - there are technical material that really allow us, (extended types), still regarding change forwarding idea's enough to realise where most possibly necessary change could _ 》 before Orion turns up with where definition on how much change could then lay ahead even convincing enough as something to be considered...
The "openings" between story cannon original to collaborative means so far in finished explored common interests in part betweenn CP77 [ Phantom Liberty.... - goes where could this story possibly go next ?
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But for now guys given the same with the Fresh_User, thus where given opportunities made clear enough though the unimaginable previous to what CDPR allowed us with this story begun from Nightcity, dynamics in so many different directions [ our team also believe in something playing _ not only that can nudge away at the gaming aspect 》 but instead the , - story... if not ?
Have fun guys ! Peace out & for now we're hanging through here rather , as everything always takes time & process
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》》》》》》 extraction: Fresh_User [[[ After completing a romance storyline, relationships can eventually become repetitive. We would love more conversations, text messages, dates and activities with Panam, Judy, River and Kerry.


Partners could react to major events in V's story, go on drives around Night City, visit different places with V, and have different interactions depending on which apartment V invites them to.


The goal would be to make relationships feel like they continue developing instead of repeating the same interactions.


3. Apartment Rework


Apartments could have more functionality and customization. Players could customize decorations, display more weapons or collectibles and have unique activities depending on the apartment.》》》》》》 ● we completely comprehend interchangeable outcomes not as monotonous instead as for story , Development will see how this made possible _ the more we expand the story , the more we can expand the city [ geographical content there after includes create thinking observing enough as for knowing what needs change or could possibly lead , Fresh_User makes this clear as for gamer - story dynamics
 

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For apartments, getting more posable NPCs of side characters for Photo Mode would be great. New opportunities for the photo frames and just any other ideas for screenshots we have.
 
the problem with photo-mode is that everyone is always to hurried on dashing in a rush, to pause - because its just a immersive experience playing the game than completely slowing down & really making the most of what these new features allow us
 
As I was playing last night, I remembered something from Metroid Prime Series & John Wick that would be brilliant here, V finding humorous messages about how terrifying V Is. For example,

HOLO CHAT: SECURE JAPANTOWN INTERNAL NETWORK
Parties: Wakako Okada (Japantown Fixer) <—> Keiichi Okada (Eldest Son / Tyger Claws Executive)
Security Status: MAX ENCRYPTION | BROADCAST REVERSE-TRACED TO JAPANTOWN COY


[04:12:05] Keiichi: Mother. The family has reached a consensus. The Tyger Claws cannot ignore what happened in Kabuki. V slaughtered Hiroshi Kimura and twenty of our best enforcers in broad daylight. The younger siblings are demanding blood. We are putting a three-million-eddy contract out on V's head.
[04:12:30] Wakako: Keiichi. I spent decades surviving this city while your fathers and brothers ended up in ash urns. Do you truly believe you are smarter than me?
[04:12:48] Keiichi: This is about honor, Mother! The Claws look weak. If a single mercenary can butcher a lieutenant and walk away with a two-finger salute to our security cameras, we lose control of the district. We have fifty loyal soldiers ready to hunt this merc down tonight.
[04:13:10] Wakako: Then you have fifty boys ready to become minced meat before sunrise.
[04:13:25] Wakako: You think three million eddies will tempt anyone? The solos who are fast enough to hit V are the exact same solos who are smart enough to run away. Rogue won't touch the contract. Padre won't touch it. Even the psychopathic gangers in Maelstrom turn off their optics and hide under desks when V walks into a room.
[04:13:50] Keiichi: We have Netrunners, Mother. Elite talent from the Chiba sub-nets. They can fry V's neural link from three kilometers away.
[04:14:12] Wakako: Your Netrunners are children playing with matches. I watched the security logs from the Black Sapphire. V did not just bypass Arasaka-grade ICE; V weaponized the network against the runners. The Barghest technicians had their brains cooked inside their skulls within three milliseconds. Do you want to see your youngest brothers twitching on the floor with smoke pouring out of their ears?
[04:14:40] Keiichi: So we just submit? We bow to a single thief?
[04:14:55] Wakako: We survive. V is not a person anymore, Keiichi. V is a terminal disease wearing a jacket. You do not declaration war on a cancer; you stay out of its way and hope it kills someone else first. V is currently tearing Arasaka and the NUSA to pieces. Let the corporations spend their billions trying to stop this monster.
[04:15:20] Wakako: Delete the contract. If I see a single eddy moved from the family accounts to a bounty board, I will lock you out of the Japantown grid myself. I did not bury nine husbands just to watch my own sons commit suicide out of pride.
[04:15:45] Keiichi: ...
[04:16:02] Keiichi: The bounty has been removed from the network.
[04:16:15] Wakako: Good. Now buy a bottle of high-end sake and send it to V's apartment with a note thanking them for "cleaning up the Kabuki district." It is time to learn how to smile while you bleed.
 
To the CD PROJEKT RED Team,
The only thing I care to see fixed with the game is the pivot points with the cars. When you turn in a car the pivot point is not in the center of the car, it's supposed to be the center of the rear axle and it'll shift from one side or the other when turning. Ex. When turning left the rear left tire becomes your pivot point. Fix this and I think driving in Cyberpunk will feel almost as good as GTA.
 
Please bring back the original 3D map

I really miss the old 3D map from the earlier versions of Cyberpunk 2077. Before Patch 1.5, you could zoom in and move around the map and actually see the buildings and city layout in 3D.

The current map works fine, but I honestly preferred the old one. It made Night City feel much more like an actual place, and it was also easier to understand the different elevations, roads, and buildings.

Would it be possible to bring the 3D map back as an optional feature or a toggle between the current 2D map and the old 3D version?

I know this is a small thing compared to bigger features, but I think it would be really cool to have it back, especially for players who enjoyed the original map. 🙏
1787034508586.png
 
Please bring back the original 3D map

I really miss the old 3D map from the earlier versions of Cyberpunk 2077. Before Patch 1.5, you could zoom in and move around the map and actually see the buildings and city layout in 3D.

The current map works fine, but I honestly preferred the old one. It made Night City feel much more like an actual place, and it was also easier to understand the different elevations, roads, and buildings.

Would it be possible to bring the 3D map back as an optional feature or a toggle between the current 2D map and the old 3D version?

I know this is a small thing compared to bigger features, but I think it would be really cool to have it back, especially for players who enjoyed the original map. 🙏View attachment 11434282
They changed the map?
I don't remember it was that different before 1.5... If you screenshot is an old version of the map, the new doesn't seem different to me. I can zoom in and out and see buildings in 3D.
Cyberpunk 2077-2026_08_18-07-27-37.jpg
 
Continuously Phantom liberty having performance problem, latest patches made it worse. There are something makes it slower in certain areas and while we play through the end it gets bad. My last play, in the end there was graphical assets roaming around while i saving somi from militech. They all makes game slower.
 
I’d personally love to see more meaningful endgame content and relationship interactions. Night City is too detailed to feel like there’s nothing left to do once the main story and gigs are finished. Even small dynamic events, random encounters, or additional activities with companions could make returning to the game feel worthwhile.
 
open worlds games need repeatable / procedural content like GIGS and so. Its always annoying to see the game world totaly dead once the quests are done.
Also effort with enenmy spawn and "ia" its always the same 3-4 same enenmy you can attack that practicaly are just sitting duck
 
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