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Cyberpunk 2077 User Reviews & Impressions

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Trackah123

Trackah123

Rookie
#301
Dec 13, 2020
GRAPHICS FEEDBACK :
- Been playing it since it came out. I love the city, the amount of graphical details and complexity it has, a maze to explore and easily get lost into.
- Could use some optimization still in some complex city parts, with my SSD, i7700k, 16GB RAM and 2070RTX it runs fine on Ultra with DLSS and no RT (and ow Crowd Density setting). RT and Crowd Density are FPS Killers. But overall it runs 60fps

STORY FEEDBACK :
- Without spoilers, i found the main story a bit on the short side, i honestly expected it longer. that part was a bit dissapointing. besides that, there is plenty of side-mission and various random exploration to do.

MISSING FEATURES :
- I wish the character itself had 3rd person view, only the car-view has it as far as i know.
- Missing the ability for bikes to do wheelies or stoppies yourself, and what about nitro for vehicles in general?

BUGS :
- Quest-bugs, occasionaly had various quests being stuck somehow, scripting or AI errors and i had to reload a savegame.
Also the NPC (AI) drives very strange when you are a co-driver in a quest, like it's following a low-polygon AI line on the road often hitting various walls or junk on street.
- Object-bugs, sometimes with stairs and ladders, i would randomly fall or get stuck
- Distance spawning, when driving fast, sometimes in the distance objects or cars would explode or fly around for no reason (like they get spawned in a crazy way), also with trashbags i notice sometimes they would fly around for no reason.
- Various map and clipping errors, in a complex city like this, its easy to get somewhere you are not supposed to go, end up at a place suddenly with no floor or walls and fall under the map.
- Phone calling sound effects sometimes strange, during quests sometimes the phonecalls have a weird echo.
- Weapons in inventory, sometimes i couldn't unequip a weapon attachment (Action blocked), don't really know if i did something wrong or if it's a bug.
- Slow notifications popup on left side of screen when you pickup alot of stuff (takes ages for it to dissapear)

This is a game that i both like in many areas, and dislike in some other areas. But if they keep optimizing, adding features and fix more bugs, it holds big promise. I also saw a "multiplayer.ini" file in one of the game subfolders, if they add that part in the future, this could be "the" Futuristic GTA game.
 
Futalove

Futalove

Forum regular
#302
Dec 13, 2020
ya1 said:
Here is a point of view from a long time fan of the genre.

Apart from the PS4 release, which afaik is the main source of all the rants and wailing, and the more serious bugs, I think most of the rants and complaints go way too far. They warp the reception this product deserves. Moreover, they also show how shallow the consumer base is. IMO all the issues you might or might not have with gameplay, performance, etc. - all the things that can and will be fixed in patches or expansions - it all pales in comparison to CP77 sheer grandeur. I'm talking about THE WORLD. About not just Pondsmith but the whole of Williams, Gibson, Dick. This game succeeded in capturing a whole literary genre. And not just the robot arms and virtual reality. It's the society, the slang, the media, the architecture, the fashion, the entertainment, even the art, etc. The ever present cyberpunk. Honestly, even through the bugs and hiccups, I don't remember ever seeing such depth in video gaming.

Thing is most people don't even blink when they consume products like Assassin Creed where Greek phalanx do Shaolin kung-fu. I haven't noticed any of such "95% of our audience is dumb af so who cares about details" bullshit in CP. I'm not an expert on the genre but I did read the classics. In my opinion, CP77 could have been done any better. And quest design... I think CDPR outdone themselves, CP at least matches W3 in this aspect. Every quest feels like an episode in a good, well-written tv show.

Yeah, it's not as good a shooter as Bordelands. It doesn't sneak as fine as MGS. It was released too early, and there are issues with some platforms. But by mindlessly unloading on this game (instead of just keeping it cool and waiting for the patches) you're basically conveying to the world that game developers should not bother trying to bring literary depth into their work. Because you'd be happier with another batch of shallow crap as long as it's bug-free and runs 60fps with no lows.

Give it time. It's hella worth it.
Click to expand...
We complain, because we got much less than hat was promised.Bugs and crashes aside the game was much less than promised. The adult/mature actions and aspects of the city? Not a whole there, weird considering a lot of nightcity is built on exploiting sexuality and even drugs.
Where is the interactivity with the city? Where is the npc ai, where is the reactions to character appearance? Where are the barbers, tatton artists, plastic surgeon and other cosmetic options, where was the really in depth character creation? Fact is there is a lot missing from the game and I didn't even mention everything. If it was just crashes, bug and performance issues, I could be patient with patches, but no patches are gonna fix everything elsr.
Post automatically merged: Dec 13, 2020

star_cloud said:
My little feedback. Hope it gets noticed. Sorry for my bad england.

Bad stuff first.

1) Lack of optimization. Well, it's not a news. My PC that can run Witcher 3 (best game i ever played) with ultra settings on 60fps can't run Cyberpunk even on stable 30fps with lowest settings (especially in Night City center). That's sad.

2) Driving. Cars feels too heavy and reacts too slow on commands.

3) Map and minimap. Minimap is too close, i think you know that already. And the main map is just... Well, i'm get it with 3D maps, it's cool (nope, a stylized 2D map would do MUCH better) and all, but main map is TOO RED. My eyes feels so much pain every time i use it. Just make it gray or something.

4) Quests, side activities. Witcher 3 has a simple system. We have main quests, we have side quests and we have points of interest on the map. It's vervy simple and very cool. Well, why it just can't be the same in the Cyberpunk? I feill completely overvelmed with icons of all sorts on the map. And they are keep poping again and again. And with main map being so unreadeble... I just don't wanna do any side content because of that. And i like side content in games (beat all Skellige points of interest like... Three times?) Just make it more understandable and clear.
4.1) Fixers calls constantly. Really confusing.
4.2) "Buy a car" quests. I don't wanna see them in my journal. Really.

5) Loot. I don't understand what i'm picking up from the ground. I don't know how you achieved that, but this is most unclear and clunky loot system that i've ever seen. Witcher 3 do this just SO MUCH better.

6) Love, sex and Cyberpunk. For the game about decadence future with Milfguard porn-popup on the TV, this game has... Pretty vanilla sex scenes and options. Please, don't get me for some pervert (well, who am I kidding), but Cyberpunk has really lack of that content. Only two prostitutes? Really? We even don't have dommy mommy Meredith for full and proper romance, just one sex scene. You are breaking my heart, CDPR. Meredith-hotfix/DLC would be much appreciated.

Well, good things.


Everything else, actually. Story, atmosphere, dialogs, city, characters... It's masterpiece. This is truly nextgen game.

I'm really hope that my england was not so bad and this little feedback won't just lost in this wast forum. Maybe even some of things i wrote here would be used for statistic of some sort. Sweet dreams.
Click to expand...
Lack of sexy stuff got me to, normally not an issue but when you promise an actual adult and varied experience, and base a game in a city the exploits sexuality and almost no sex related stuff is an option? We have a problem. Large part of my pre order was predicated on having an actual adult rpg
 
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A

Animexlife

Fresh user
#303
Dec 13, 2020
The city is gorgeous! I can't get over how beautiful and life like the city is. A masterpiece. However it's not interactive enough. Give us something to RPG with, and some way to customize our characters would be great even if it's just small things like hair/tatts/makeup. The AI for the cops is a bit odd too. Again tho, I just love the city, the city itself is the star of the game and makes the game worth the 60 USD to me.
 
Operation40

Operation40

Fresh user
#304
Dec 13, 2020
This game is pretty good looking reskin of GTA that's been neutered, then filled back up with bugs.

prostitutes apparently don't exist in Night City.. or strip clubs.
but hey there's "Brain Dance", which sounds great, right? NO. For the player, it's the world's crappiest video editor. Enjoy looking at blurry footage as you listen to the same audio 10 times over, pixel hunting a 3d room. That sequence had me begging for the "exit" button long before it appeared.

but oh wait.. crafting! that's right.. destroy your EPIC quality guns so you can (eventually) craft a RARE quality gun.
 
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B

Briffault

Forum regular
#305
Dec 13, 2020
I'm amazed that they received the ratings they did. Doesn't make sense. It's like buying a Ferrari that only has two tires and no breaks then claiming it's the best purchase of the year.
 
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D

DuvyOG

Fresh user
#306
Dec 13, 2020
After spending 12 hours or so, and the flirting + interactions starting to get really interesting, good, and sweet. It ends abruptly after a sex scene? I expected a little more interaction or communication at least, not the sex scene to be the highlight. Felt a little empty after that, and just gaining another apartment. Even the dialogue right after that was rendered a little empty, having making a choice to be in a relationship, or not. What was the point really? There seems to be very little consequence in either choice, you already had sex and you can apparently only do it once anyway - It only adds to the ending but that doesn't matter so much. There needs to be more interaction after that point.

Spending that amount of time with a character, who just started to open up, flirt and become your "gf" - You would want to actually act on that part of story/game. I actually want to know more about the character, and do missions with her.
 
stevevnomes

stevevnomes

Forum regular
#307
Dec 13, 2020
ive got maybe 15 hours in. probably crashed 10 times on me so far (PS4 pro). So far it seems pretty much fun when it works. i can see the gameplay hook that is there has some potential. its not all filler fetch quests (some are though). I will admit it was rough at first though as it took some time to understand the combat and systems. now i feel a bit more comfortable and can survive most encounters. the frustrating parts so far have mostly come from performance issues. there is a lot of choppiness in some areas especially when doing the hack to reveal all enemies and connected tech. i was terrible with the weapons at first but getting better. it feels kind of like a mix of Deus Ex - Mankind Divided / Watch Dogs / Far Cry 5 gameplay with witcher 3 side quests. there is also some problems with immersion as night city can feel lifeless at times depending on where and when you are there. the AI is pretty dumb which makes combat not that enthralling, but i didnt care that much for witcher 3 combat either. I was hoping there would be more memorable characters but so far only a few that i would say are good and many throw aways.

While ive not had as many issues, it's clear that there are tons of problems on original consoles and horrible and hilarious bugs and glitches. there is no excuse for it constantly to crash the system though.
 
Draaz3n

Draaz3n

Fresh user
#308
Dec 14, 2020
Howdy! So I am here on behalf of the "secret" message that CDPR had put in regarding them releasing the game to us and that they would be announcing the DLC's sometime after release.

They asked all of us players to get back to them and tell them who our V was/is. So, I will do my best to do so below. If there is a better place to post this where there would be even a miniscule chance that they would see it...let me know!

My V was one that, once he got to grips with where he was is Night City, did his best to help his friends out, sympathize with them, and most importantly grow the trust between them. My V followed his curiosities and interests, exploring all that the city has to offer.

When I finished the game, I felt...empty. All the friends I had made, the way I developed my V as a character, most of it did not seem to matter. Making friends in a lonely, sad city doesn't really impact the overall story and, by extension, the priorities related to it. I mean, even falling in love didn't even give my character what he (and I) wanted. The ending I got (in two different endings) made me sad, and it didn't reflect the V I had developed...a V who is invested in his friends and follows his curiosities. I see that identity is a huge theme, but on the flip side there is discordance between the V I played and the V I ended up with.

Overall, the story and characters were great but now the rest of my playthrough seems almost pointless. My characters friends are either gone or have nothing left to say. I know I could try an alternate lifepath but my V will still meet the same conclusion and be back at square one.
 
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lmills.117

lmills.117

Fresh user
#309
Dec 14, 2020
Briffault said:
I'm amazed that they received the ratings they did. Doesn't make sense. It's like buying a Ferrari that only has two tires and no breaks then claiming it's the best purchase of the year.
Click to expand...
High ratings from the "critics". Not users.
 
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Keive

Keive

Forum regular
#310
Dec 14, 2020
Playing street kid made things much better. Feels like everything was made to be street kid. If you play street kid the montage fits very very well, you may even think that the montage is different for nomad and corpo but it isn't. I don't like the ending of the game as is, so hope that changes. I think the game would have been better with no choices and they focused just on V completely without choice, then maybe a better ending would be given too.

I wouldn't mind if after any of the endings we wake up and it was all a dream from after the intro, then the actual game begins lol, the one time I wish it was all a dream...
 
SalvaLeone

SalvaLeone

Fresh user
#311
Dec 14, 2020
SwoleBenji said:
All the glitches I saw streamers have on the pre-release seem to be fixed. Maybe more powerful hardware = less glitches?
Click to expand...
Some yes but not all, there are code errors, where there is no brute force that is worth, that said ... giving time to time, it is cd project and the possibilities ONLY with mods on this engine and system are already incredible, not to mention what developers include over time
 
Aetrion

Aetrion

Fresh user
#312
Dec 14, 2020
I'm really enjoying the game, but I really want to leave some feedback about parts of the gameplay that bother me:

- LMGs and Shotguns are awful. Shotguns are so low range that they are basically melee weapons, but without any of the power of melee weapons. LMGs are just kind of crappy assault rifles. The thing I want out of an Annihilation build is really what an HMG provides, but you're not allowed to ever have one at the ready, you can only pick them up during missions, which is stupid. At least give me a perk that lets me pull one out of my trunk once every 10 minutes or so if I'm not allowed to just carry one permanently. Also it's stupid that there is only one LMG. At least give a second option that's slower firing but more damage per bullet.

- The boxing missions are impossible on Very Hard difficulty. I don't have any problem playing the rest of the game, I can fight Cyberpsychos and shoot or slash my way through hordes of enemies on Very Hard, even when using weapons I'm not skilled with, but the second I step into the ring I get knocked out instantly while the enemies have health bars a mile long. It's basically an absurd minigame where you have to play perfectly without ever getting hit for several minutes in a row just to win the easiest boxing match.

- General game balance is all over the place. There are some things that give gigantic bonuses, to the point where you can one-shot enemies with certain weapons, while other builds give absolutely pathetic bonuses. For example when it comes to clothing mods, reduced fall damage is in absolutely no way equivalent to bonus crit chance. A legendary crit chance mod gives +15% crit chance, that's incredibly powerful. Meanwhile other mods give some minor armor bonuses or things like carry weight or fall damage reduction which don't affect combat at all. Another example: legendary subdermal armor gives you +200 armor which is a lot in the beginning of the game, but progressively becomes less and less useful. This should just do something like reduce all damage taken by a percentage so it remains useful. There really needs to be a general balance pass on this game.

- Raising Athletics is too difficult if you're not a melee build. You have to stand around punching the air pointlessly for hours if you're not expending tons of stamina using melee attacks on a regular basis. Can this skill maybe go up from jumping and running a bit even when you're not blowing through hundreds of bars of stamina?

- It's silly that the Ballistics Coprocessor doesn't actually show ricochets until you mod your cybereye. Especially given that the game makes you get the Ballistic Coprocessor like it's some kind of big deal, but it's a complete dud of an implant unless you get the mod that shows ricochets. This needs to do something useful right out the gate.

- The clothing system is annoying, because it's extremely difficult to gather up an outfit that both looks good and has good stats. I would really like to be able to combine two pieces of clothing together to get the stats of one with the looks of another. I also don't like it that you have to wear a hat and a face piece to get more armor.

- It would be nice if you could edit your appearance after character creation, and include some of the more extreme cybernetics options that NPCs have in the options you can get later in the game.

- It would be nice to be able to choose to destroy an item to retrieve the mod, or spend some resources to extract mods. It's kind of sucky that you have to have 16 tech to retrieve mods from items. I should be able to hire an NPC to do technical things for me. This isn't a survival game where I'm punching trees alone in the wilderness, I have access to an extensive underground network of specialists.

- On the topic of crafting, it's honestly broken that you can make infinite money by buying items, breaking them down and selling what you craft from the components. It creates a situation where any character build that doesn't include a high technical skill is not even remotely on a level playing field. We're no longer talking about a play style choice like "How do I get around that goon over there?", we're talking about making a choice between having to scrounge for every eddie or being able to just click a few buttons to make millions of them.

- It would be nice if you either had to work your way up to legendary Cyberware by installing the lower grades first (Your brain needs to build the right neural structures to handle the really hot tech maybe), or you could trade in lower grade cyberware when you upgrade to something better. The way the game is set up right now it's not really enticing to buy anything other than legendary pieces, because you wind up replacing them and just wasting a ton of money. That takes a lot of the fun out of the early game, because you're constantly just thinking "That thing is cool, but it's a green, I better save for when I finally find a legendary version".

- Can we have an option to make the car try to turn toward where your mouse is pointing when you step on the gas? This is how Borderlands does Keyboard and Mouse driving while also allowing free look, and it works really well once you're used to it. The driving with Mouse and Keyboard is awkward in Cyberpunk 2077 because you just don't have enough fine control over how hard you want to steer.

I might find more gameplay gripes. I just wanted to talk about some problems with this game that aren't necessarily bugs, but just things that could be improved. Especially since I'm looking forward to seeing a multiplayer version of this at some point we'll need good balance in that.
 
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SalvaLeone

SalvaLeone

Fresh user
#313
Dec 14, 2020
lmills.117 said:
Pretty fucked that this comparison is being made.
Click to expand...
screwed yes and no? No man's sky is an example of redemption, I am hoping that the failures are covered and the missing depth is added, it is a shame but for a game like this.... we are still limited by the technology of this time, now it is the beginning of what comes (again limited to the years between generation and generation of consoles)
for all those with advanced use of the pc, where mods, updates and much more power capacity are going to see all the splendor of this game ... over time, more npc, s doing everything and in an impressive amount, establishments with interaction animations for V, we are facing a skyrim in terms of community and objective, go to nexus and you have mods without the steam workshop being still operational, I think there is illusion and that it can be very good within a year, maximum two, where the reality is that, this needs the help of thousands of people to reach fullness
 
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prayingforthefix

prayingforthefix

Fresh user
#314
Dec 14, 2020
first i got it for free as a gift and dint like witcher games so wasn't emotionally invested here
still enjoying game but very disapointed , this wasnt what i was promised by them not me or others hyping......

pros
good story .
fun combat system
lots of loot and gear to chose from.
amazing looking city .
hacking is done well
tons of side quests
great graphics on some pcs

cons
tons of systems having trubble even running . took me 8 hours to get it running on freinds pc .
graffics card issues . i have a overclocked 1070 it runs ray tracing in read dead yet wont even give option to set for me here.
pop ins are insane running at 60fps and items ,shadows and stuff loading in 5-30 feet away when walking let alone driving
combat is great but enemys cant follow you far and it brakes comabt if your not charging in
most npc are lifeless are cars are lifeless as well .
cops are a joke super op and easy to get away from 4 stars 5-15 second drive to lose them no ablitly to follow you .....
much of world you should be able to interact with you cant
few rpg game choses its completely liner
the dialoged options are a joke compared to most rpgs in last 10 years
features we were promised that were cut

In sort games fun to play and i hope they fix will even buy dlc if they do ..... however atm its a shell outside of story
 
S

Streccyb

Rookie
#315
Dec 14, 2020
My impression is that the launcher is nice. Can't say more because the "play" button don't launch anything.

8 more posts before to be able to open a thread for get some help on my problem...
 
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Draconifors

Draconifors

Moderator
#316
Dec 14, 2020
Streccyb said:
8 more posts before to be able to open a thread for get some help on my problem...
Click to expand...
Don't need 10 to open a thread in Technical.
This sounds like the same issue.
 
S

Shadowbane1213

Forum regular
#317
Dec 14, 2020
Let me talk bout the positives first. The city is beautiful. I have never found a game world to be so immersive. I like the characters, and the main story from what I have played so far seems interesting. There also seems to be nice variety for how you choose to approach different situations. Lots of different weapons, different perks based on how you want to approach things, cyberware options etc.

Now the bad. The city is beautiful, but once the wow factor begins to wear off a bit, you begin to realize that it is just window dressing. There is so much there, yet there is basically nothing to interest you between missions. Witcher 3 had three brothels between the base game and Blood and Wine, as well as sex scenes with the main romance choices, and random nudity here and there (like the succubi). For a city obsessed with sex, there is a shocking lack of options for casual fun. Only two joy toys. One male and one female. No actual strip clubs from what I can see where we can go in and watch some pole dancers, the doll house cannot be used, and for some reason we can find BD headsets throughout the world as well as buy BDs, but we can't use them making them utterly pointless, the holographic dancers we can see here and there are wearing a LOT of clothes etc. There are no mini games worth mentioning like Gwent. It's a big, beautiful world, but there's nothing to do in it.

Now the missions. Although the main quest has my interest, the side missions are SO disappointing! Although I have done a few that I thought were good, most of them so far have been mindless fetch quests! Really? Every side quest in Witcher 3 felt like it was lovingly crafted to be engaging and interesting. That game had at its core great character stories. Cyberpunk? Steal this van and drive it to the drop off point. Go kill this person. Go fetch this thing. What the hell happened to the quality writing and quest design that CDPR has always been known for?

Conclusion: I will finish my current playthrough, and then I am not touching this game again until they are done patching it and have released their DLCs and expansions. I feel that they could add so much to this game. If they ultimately give me a product I am satisfied with, I will give them the benefit of the doubt again. If not, I will think twice before buying another CDPR game. Right now they have to earn my trust back.
 
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MojoBreaker

MojoBreaker

Senior user
#318
Dec 14, 2020
moderators here on forums are like netrunners they are invisible but they see everything lol
 
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S

Shadowbane1213

Forum regular
#319
Dec 14, 2020
Dammit. Instead of having my own thread I just get merged into this big super thread where it all gets buried!
 
gregski

gregski

Moderator
#320
Dec 14, 2020
MojoBreaker said:
moderators here on forums are like netrunners they are invisible but they see everything lol
Click to expand...

:D
 
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