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Cyberpunk 2077 User Reviews & Impressions

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Cheylus

Cheylus

Senior user
#321
Dec 14, 2020
Shadowbane1213 said:
Now the bad. The city is beautiful, but once the wow factor begins to wear off a bit, you begin to realize that it is just window dressing. There is so much there, yet there is basically nothing to interest you between missions. Witcher 3 had three brothels between the base game and Blood and Wine, as well as sex scenes with the main romance choices, and random nudity here and there (like the succubi). For a city obsessed with sex, there is a shocking lack of options for casual fun. Only two joy toys. One male and one female. No actual strip clubs from what I can see where we can go in and watch some pole dancers, the doll house cannot be used, and for some reason we can find BD headsets throughout the world as well as buy BDs, but we can't use them making them utterly pointless, the holographic dancers we can see here and there are wearing a LOT of clothes etc. There are no mini games worth mentioning like Gwent. It's a big, beautiful world, but there's nothing to do in it.
Click to expand...
Well, for "the bad" being for instance the absence of brothels or the fact we can't use the dollhouse, I sure am sick of the oversexualization of the city, I sure won't ask for more. Countless sex ads, dildos, people walking almost naked, my uncircumsized penis size #2 glitching through my pants.
I don't play games without my pants and I need both hands to handle the mediocre driving and shooting of Cyberpunk 2077. There are countless issues to adress, the options for """"""casual fun"""""", as you call it, can wait a year or two... But I'm sure there are already talented people working on mods, you could play with a naked Ciri 2 days after TW3 release. In the near future I'm pretty sure you'll be able to romance even a burrito in Night City. Stay confident and patient.
 
Last edited: Dec 14, 2020
B

BiggusD1

Forum veteran
#322
Dec 14, 2020
i did enjoyed the game on my 4 years old P.C. Some annoying bugs sure but overall ok.
Police and faction/ gangs relations were immersion brakers.
You mowing down some bandits by dozens rest of them don't feel any different towards you.
All gangsters have prices on their heads except V after robbing Arosaka and killing head honcho zero repercussions there.
Word is not reacting towards protagonist is big bummer.
Its a disappointment after Witcher 3.
I only hope devs will improve the game to Enhanced edition state

P.S V not in any serious harm from enemy netrunners also a minus for me
 
psitarron

psitarron

Fresh user
#323
Dec 14, 2020
lpcrierie said:
I think you're being a little ridiculous. There's never been an rpg that hasn't released with bugs. In fact, most games have countless bugs at launch in general. Once again, the unrealistic expectations before launch has shown it's ugly head. Just be patient for a patch.
Click to expand...
It's anti-consumer to suggest a game must launch flawed to the point of being in an Alpha state.
There's a reason they have alpha, beta, and release. -

all games get patched, but if the game size is originally 60GB, and the patch is 45GB.. really? Really? that's 75% of the game.
And the current state of the game demonstrates that really this game is only 25% of the way done. - look there's some fun bits in there, but I have a standard I expect from a game at launch, and this isn't it. -

I blame greed, I blame a time table that was clearly off, and I blame the underlying decision makers that didn't put quality first.
- It's a management problem, not a developer problem.

see the attached pic from my game last night??? that is NOT OK.. its game breaking... and is evidence that the player experience was not a priority.
* I had to reload the game several times trying autosaves before this glitch went away. - almost had to do the entire mission again just to have a car not float in mid air while telling me to get in the drivers seat... C'mon... that's not acceptable.
 

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Bloodartist

Bloodartist

Senior user
#324
Dec 14, 2020
psitarron said:
I blame greed, I blame a time table that was clearly off, and I blame the underlying decision makers that didn't put quality first.
- It's a management problem, not a developer problem.
Click to expand...
I blame
1. Their promise to develop on oldgen consoles
2. That they held on to that promise
3. Them spending so much time on developing the game that technology marched past them.
4. Them refusing to do a staggered launch

Everything has happened pretty much exactly as I predicted years ago. (interestingly, same goes for CP plot too) I did warn in my posts about spending too much time. :rolleyes:
Its not like anyone pays attention or remember years after what I said.
 
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psitarron

psitarron

Fresh user
#325
Dec 14, 2020
EmpireMan said:
Yeah, but it is not normal to sell an unfinished product. If it was released in early access then fine. But this is not acceptable. We can not accept this sort of release from any developer.
Click to expand...
THANK YOU!!! - And you are right. - It comes down to transparency. If they had sold it as "Early access Alpha" that would be one thing.. but it was sold as complete.
Post automatically merged: Dec 14, 2020

Animexlife said:
The city is gorgeous! I can't get over how beautiful and life like the city is. A masterpiece. However it's not interactive enough. Give us something to RPG with, and some way to customize our characters would be great even if it's just small things like hair/tatts/makeup. The AI for the cops is a bit odd too. Again tho, I just love the city, the city itself is the star of the game and makes the game worth the 60 USD to me.
Click to expand...
It's not a masterpiece, I think you need to take a more objective look at your standards and perhaps experience a true masterpiece. "breath of the wild" for one example. -

the city is not lifelike. you can try to talk to people but they don't say anything.. it's all smoke and mirrors.
 
Last edited: Dec 14, 2020
Metropolice

Metropolice

Senior user
#326
Dec 14, 2020
Briffault said:
I'm amazed that they received the ratings they did. Doesn't make sense. It's like buying a Ferrari that only has two tires and no breaks then claiming it's the best purchase of the year.
Click to expand...
Kinda tells you a lot about those reviews, eh?

Now to be fair, we sitting here on the forums, social media, twitter, reddit and seeing the negative feedback, it tends to sometimes (maybe) put you in some kind of "negative feedback loop" intensifying it, and you lose track of the good parts of the game.

The game definitely has great moment and good aspects, don't let ourselves be fooled. Those are there and you can tell the creative impact of the quest designers at many points. That deserves kudos.

Yet, one can't blatantly ignore the rough edges and missing aspects and I don't mean scrapped content they announced scrapped before release. Big review sites must mind this and factor it in, otherwise it's misleading as pompous marketing.

I exaggerate here on purpose now, but reminds me of media in certain dictatorships, soviet bloc, whatever:

"Everything is alright, Chernobyl didn't blow up, Sweden is wrong about their readings"
(akin to)
"Everything is alright, the game is flawless, social media / forums are wrong about their impressions"


Disclaimer: Obviously only referring to seemingly one-sided reviews who ignore the bad aspects of release and give dream scores. I wonder how that can be (or do they get paid?) because as "amateur" or simple consumer, if you notice blatant issues, then how come you cannot do so as someone doing it professionally?
 
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Guest 4406876

Guest
#327
Dec 14, 2020
I wouldn't want to be a mod after this game came out. Not just because of the failure CP77 has been for the most part, but because the sheer amount of posts I have to monitor would fry my brain. And they do their job very quickly, so they are actually even good at it.
 
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MrTortoise23

MrTortoise23

Rookie
#328
Dec 14, 2020
I have found it easy to ignore the bugs and graphical issues, due to the absorbing gameplay and awesome game environment. True the graphics are not as great as people were expecting on the ps4,, but im thourrougghly enjoying thiis great game and can see it being one of my all time favorite games.and ive been gaming over 35 years, so thats something.
 
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Metropolice

Metropolice

Senior user
#329
Dec 14, 2020
nikolaskelset said:
I wouldn't want to be a mod after this game came out. Not just because of the failure CP77 has been for the most part, but because the sheer amount of posts I have to monitor would fry my brain. And they do their job very quickly, so they are actually even good at it.
Click to expand...
I agree - and feel a bit with the mods but also devs who did their best but faced various types of issues down the road. I feel large portions of critical feedback are fully warranted, but while it's ultimately CDPRs internal problem to figure out where it went wrong, what to fix and how to improve for the future, I feel critical feedback has limits, a line not to cross (I mean toxic or purely destructive feedback including tone) and that even normal criticism shouldn't be had on the backs of all.

Differentiating never hurts, while "the company" made and released the game collectively, not everyone there should or can take the blame for some decisions made along the development process.

That is vital for me to highlight on occasion, even if many of my recent posts might be in line of critical or negative feedback, it is important to note that one can still differentiate and of course should on occasion also highlight the positive aspects - or it becomes a one-sided sort of "negative hype train" where one can only see bad things.
 
xxxTV

xxxTV

Fresh user
#330
Dec 14, 2020
CDPR told us not to compare it with gta, yet I still see people comparing the clunky driving, wandering npc's and city layout with gtaV and/or its predecessors.

It's not that it's a bad game, but this is what you get with games that get hyped up(even if not a single word was said about the game itself, an 8-year development game will increase expectations along the road). Truth said, there are plenty of mechanics that have been done better by other developers and in plenty of aspects, the game can look/feel a bit outdated(or at least not "nextgen rpg-standard setting".

Yet, I still enjoyed my first playthrough enough to do a second one later on, after a few patches have been released.
 
alvarofvr

alvarofvr

Fresh user
#331
Dec 14, 2020
Hello everyone, leaving aside the bugs and the graphic problems I wanted to analyze with you why cyberpunk is a badly done RPG. I've compiled a small list of the bad things about this game:

- No animation present in item loots (like in Skyrim, a 10 year old game).

- Lootable objects in the game world are not subject to ownership rules, you can take anything without anyone telling you or doing anything.

- Related to the first point: total lack of physical property boundaries where objects are contained, except for the areas where there are enemies, but that is due to enmity towards people and not from the place where they reside.

- The only "containers" where you can take items are the crates and lockers. In 2077 probably the sideboards, wardrobes etc. they were not used.

- Most of the buildings are not explorable. You can only visit two / three floors in buildings that are 100,000 miles tall. The elevators were probably poorly designed in 2077.

- Economy of Night city is close to non existing. Besides cyberware, implants and mods, there is not really a lot of reason to spend money on anything.

- No robbery system in the open world. Only in quests.

- Possibility to change the equipment in combat and crafting. It makes no sense that you can change clothes/weapons or crafting during a fight.

- Objects and equipment (cyberware, weapons, clothes etc.) do not wear out and do not need to be repaired.

- Eating too much or too little does not affect the physique (even a simple physical health system like that of red dead redemption 2 was enough).

- The police don't catch you. It kills you!

- The skill branch is poorly constructed because you can train skills by having the relative attribute low. For example it doesn't make sense that I can raise quickhacking skills if I have 3 in intelligence just by doing it.

- The skill branch is poorly constructed because to mount cyberware I need a certain level of attribute, but they are cyber enhancements for a reason right?

- Objects are placed totally randomly. For example it is possible to find ammunition next to a sandwich stand.

- No system of upgrading or customization or repair of machines and motorcycles. To repair the car, just leave the car in a street and turn the corner of the street and call it remotely.

- The levels are related only to our character. No other characters in the game have this characteristic, or at least it is not visible.

- Badly constructed reputation system. There is no specific reputation for every gang in Night City. The reputation system is just another limitation to installing cyberware and doing some stuff. For what reason?

- The choice to use specific skills in combat or to play in one way rather than another is not linked to a deep system of enemy characteristics but only to a personal choice, in fact with a simple gun, a lot of healing and a lot of ammunition you can face and kill anyone.

- There are few worldly activities.

- NPCs don't have a life of their own, the people of Night City are just hardcovers.

- Talks with random NPCs absent.

- Reactions of NPCs are strange.

- Moral alignment of the character absent.


I think an RPG in 2020 must have these characteristics. What do you think about it? Is there any other point you didn't like about this game?
 
Last edited: Dec 14, 2020
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OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#332
Dec 14, 2020
So much focus was put on the graphics, maybe to appeal to new players. That's a very childish approach to game development, especially for an rpg. You don't need 8k graphics with RTX to be immersed if the world is WELL CONSTRUNCTED, hell even a very well curated pixel art + 3d effects can look fantastic.
Cyberpunk 2077 feels like a very beautiful empty shell, "style over substance". I see nothing revolutionary here, just many mechanics nitpicked from other games and all put together in this messy melting pot. I don't have completed the game yet, I hope that at least the story will hold up to the expectations but many reviews said that it is also lackluster and uninispired. We will see I guess. Right now my impression is not that good, I don't think that a bunch of fixes are going to completely change the game. Too much cut content and very little emphasis on the rpg aspect requires a completely "scrap this and remake" approach which no patch is going to fix in two months if ever.
 
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S

Shadowbane1213

Forum regular
#333
Dec 14, 2020
OuterSpaceDoggo said:
So much focus was put on the graphics, maybe to appeal to new players. That's a very childish approach to game development, especially for an rpg. You don't need 8k graphics with RTX to be immersed if the world is WELL CONSTRUNCTED, hell even a very well curated pixel art + 3d effects can look fantastic.
Cyberpunk 2077 feels like a very beautiful empty shell, "style over substance". I see nothing revolutionary here, just many mechanics nitpicked from other games and all put together in this messy melting pot. I don't have completed the game yet, I hope that at least the story will hold up to the expectations but many reviews said that it is also lackluster and uninispired. We will see I guess. Right now my impression is not that good, I don't think that a bunch of fixes are going to completely change the game. Too much cut content and very little emphasis on the rpg aspect requires a completely "scrap this and remake" approach which no patch is going to fix in two months if ever.
Click to expand...
When it comes to story I'm pretty easy to please. I'm sure I'll enjoy the story just fine. What I want from them right now is to add LIFE to the city. I want more Joy Toys, BDs, mini games, strip clubs with topless pole dancers etc. Beautiful shell indeed.
 
Niels1125

Niels1125

Fresh user
#334
Dec 14, 2020
Rawls said:
1. I love the character creator. One of my favorites.
2. The story and characters so far are great.
3. Haven't had too many bugs yet (couldn't pick up some cards in the Nomad prologue tower, but that's it).
4. I am terrible with mouse and keyboard in combat.

Also: Edited title for a bit more longevity.
Click to expand...
so someone on reddit made an entire list of Quality of Life things that feel like should've been in the game to begin with or would likely need to be added, it's a very extensive list and goes on in just as much detail as needed in my opinion, it's having a lot of traction on reddit so far so it seems a bunch of people really agree. to be honest after what they promised to be absolutely the best/newest of the new i can honestly see why this many people agree to that.

list is right here: https://www.reddit.com/r/cyberpunkgame/comments/kb22xs
 
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witblitz

witblitz

Forum regular
#335
Dec 14, 2020
No Walk binding/toggle!? Are you kidding me? It's a Role Playing Game (RPG), and you can't walk!?!? It's the most fundamental element in a RPG, to take in the sights and sounds of NC. What, you expect me to strafe jump around the place like it's Doom or Quake? J'Effin'C fix your game!
 
Last edited by a moderator: Dec 14, 2020
KromeSkulz

KromeSkulz

Fresh user
#336
Dec 14, 2020
Not able to map all keys anywhere ruins the game and as such never got past the tower before I asked Steam for a refund and thankfully got it or CP 2077 would've been a digital paperweight.

It did however have promise from being able to explore a lot of areas to all the possible builds one can do with their character. I hate games with meta builds and the companies funneling all players toward that build. I play for fun and to fit the playstyle/theme of my character. CP 2077 appeared to have a lot of possible builds and I love that. Just wished I was able to explore those possibilities. :(

Here's hoping they allow all keys to be mapped anywhere so I can come back and try out the game.
 
F

feckyer1ife

Forum regular
#337
Dec 14, 2020
so I got 45hrs in. Not going to mention bugs, but the crashing is ridiculous. Ever since the last patch released, the game is crashing about every 90mins-2hrs on Ps4 Pro, every time it crashes it is resetting all my settings (very frustrating). After Jackie dying (crashed 2 times during his death) and being found by Takemura and that situation playing out, the game crashed 5 times within that short span. I never even saw the title intro of "CyberPunk 2077". The game seems to crash in the middle of cutscenes which really ruins the game and any type of feelings you might get from that situation.

All that said one of the major issues for me is. The Story and The Game do not match one F'n bit. This story would be better suited for like a Mass Effect, Last of Us, Mafia 1 & 2 or even a GTA styled open world game where there is way less to do. The story is very very linear and really has no choice based on the outcomes of the ending. The game and all the things you have available to do don't make sense from an RPG stand point, Based on the game design, your character dies within a few weeks from when the world truly opens open after the Watson Lockdown is lifted. The game should've been more opened and allowed for all these Gigs, Side Mission, Cyber psychos etc things to be done in the time period of you and Jackie running around for 6 months, but to open the world when you got a few weeks left to live just kills the game. Who ever was the architect of this game did a terrible job. It feels like the main story is what we should've got as the final story expansion DLC. The way the story ends, I do not see how we are going to get "Witcher 3 styled DLC but more". Unless your creating a new character or playing as that annoying prick Johnny (which I will happily not pay for). Also with the way the story ends and your lack of choice, kills the replay ability for me. I have no desire to restart the game as corpo or nomad as they do nothing other than a different 10min intro and a couple dialogue choices and side quest which doesn't effect anything at all.

The Game itself, wtf happened? What happened to Character Creation? How is it worse than a game like Fallout 4? The way it is, I would rather have them give a generic Far Cry 5 character creation. Every NPC can look better, dress better, better tattoos or style than your character. Really only 5 bodies tattoo's but 11 face tattoos when your see your body and arms 100x more than you ever see your face? What is the point of the genital's? just to see them in your inventory menu bugging out? what purpose do they actually serve the game? What happened to all the animations? I thought the whole point of this game being FPP is for the immersion? You talked about how the cyber implants being installed is apart of the immersion and you completely took that out , what about the eating animations like the perogies in the one trailer or Smoking every trailer V is smoking then you find out he don't smoke. Outside a couple quests those animations are non existent. Then the game mechanics. Overall the Gunplay is excellent, but the Melee, hacking and stealth need some major work. Hacking is clunky at best and messy at worst, the melee is just generic very boring, same with stealth. Usually I would play the hacker stealthy type, ranged assassin as I do in most games. In this game I only do run and gun its the only fun way for me to play the game. Plus the AI is very bad in this game like from a game from 10 yrs ago. Nothing in the game feels "organic" cause its always surprise pop up bad guys or cops, at least have them look like they are running into the scene, instead of surprise pop up right next to you like this is some COD multiplayer. The driving in this game is horrendous I hate it, its just not fun every car and the bikes feel heavy, they all drive like you have a 80mm turbo on a stock 4cyclinder engine with low compression aka the cars just lags and putters until they build up enough boost then they get going, which is how the driving is in this game but by the time you get going you gotta turn. Plus how the heck did you guys design a world with no where to park your car, I mean holy crap is that just terrible. Then its next to impossible to switch camera view or radio stations, so I just tend to walk every where or fast travel. What happened to the extensive relationships that were promised? You get 1 for each sex and that's it. This is nothing like what we got with witcher 3 and triss & yen. That was far better and more meaningful and full of "feels". These relationships feel very hollow after they reached their climax. At least with Triss & Yen there was something there through out the whole game until the end, even after you made the choice of whom you wanted to be with in the middle of the game. Heck it was even advanced further with the Blood & Wine DLC. At this point I see no reason why this game was made as a FPP, the bugs destroy the immersion and all the animations and mechanics that would make it more immersive have been taking out of the game. Actually if this game was TPP it might not be getting the Flack it is since TPP isn't as immersive. Also what happened to Braindance? Has that been completely taking out of the game outside of the mainquest? kinda weird I can buy or find all these braindance but cant do anything with them.

IMO this game needs a giant No Mans Sky/Anthem/Fallout76 overhaul. From the bugs to the story the whole thing needs to be overhauled. This game is nothing what the trailers led you to believe it was going to be. Its a linear story trapped in a open world RPG. There is nothing in this game about making it to the major leagues. Maybe this is the tail of CDPR make it to the majors leagues (Witcher3) just to die right after (Cyberpunk). As of right now, I have no desire to keep playing the game and they will have to do a lot more than fix bugs and graphics to get me to return to playing it.

As of right now I would rate the game 5/10. if you separated the game from the story I would give each a 9-10 (well once they fix the game world I would rate it higher but its a strong 7 right now) but combined both bring each other down to a 5 as they just don't mesh at all.
 
Last edited: Dec 14, 2020
TitanOfRage

TitanOfRage

Fresh user
#338
Dec 14, 2020
So far during Combat I have noticed netrunners hacking me, different units using a mix of close range and long range combat. and if you happen to fight the police they eventually send a, what I would call a cyber ninja to kill you. lol it is a lot of fun. I do feel we could use a blend of different enemy types. there is all this amazing tech in the game right? I wanna see some really cool tough enemies in the future rocking this amazing tech. Not tough as in bullet sponge but tough as in they are definitely badass and you need to prep for the fight. hopefully we get something like that in the future.
 
Sickotik

Sickotik

Fresh user
#339
Dec 14, 2020
@CDPR DEV TEAM

Absolutely hands down the best game I've ever played in my life. The Animations, Story, Graphics like UV Textures and Meshes, the Depth and scope of the game, it's all a 10/10.
Sure there are some bugs, but they'll get worked out and there aren't enough of them, on my PC anyway, for me to even care. I'm playing on an RTX 2080 with an i9 9900k and the game is smooth as butter.

[...]

These Developers deserve our praise and adoration and instead you're complaining because you can't afford a better system. Utterly disgusting. You ALL saw the trailers and could CLEARLY see the graphical fidelity would be above what a normal Xbox One or PS4 could handle and yet you still complain and whine and moan. And for the record, the game plays REALLY well on my Xbox One X too. So it's only old gen.

I'd like to see ANY of you, make a game of this scope, this much attention to detail, this much craft, and release it without a million bugs. I'll wait. lol

CDPR you've out done yourselves. You've made the greatest game ever created. Kudos.
 
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Metropolice

Metropolice

Senior user
#340
Dec 14, 2020
Sickotik said:
I'd like to see ANY of you, make a game of this scope, this much attention to detail, this much craft, and release it without a million bugs. I'll wait. lol
Click to expand...
Respectfully, and referring to the rest of your post:

Do you have to be a master chef, perhaps known wide and far, to critizice aspects of a faulty meal that isn't completely shoddy (by no means) but has some funny taste in some areas, or one that seems off from what it was praised as before? Do you have to be a movie director to criticize a movie with bad aspects?

You are fooling yourself if you wash away all the criticism just because you overlook them or like the game more than others feel disappointed in aspects of it.

To highlight it again, I don't think it's bad, there are many strong aspects of the game. But I will not be one-sided or sugarcoat the questionable or faulty aspects either, such as relatively shallow-feeling world outside of certain main and side quests where scripting is happening that you won't (remotely) see in the normal sandbox world out there, the city itself. That's just one example.

Try to understand that some people have more criticism than them trying to run the game with underpowered PC rigs and you'll understand or realize where they come from. The game isn't bad. But it could've been better, at the same time.
 
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