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Cyberpunk 2077 User Reviews & Impressions

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Futalove

Futalove

Forum regular
#21
Dec 10, 2020
One disappointment people may find weird, but the fact that my character can get fully naked but still have underwear on despite being fully naked on the inventory screen bothers me, whats the point of the customization?
This combined with performance and graphical issues has me regretting my preorder.
CD either over promised or lied.
 
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O

OKIGorgon

Senior user
#22
Dec 10, 2020
I was promised freedom to approach mission however I wanted and what sold me was prompt to grab the gun during Meredith interrogation, so I am disappointed, that this option is missing. I wouldn't mind a fight against hopelessly overleveled enemies, just let me kill her then and there, if I somehow manage to survive that.
 
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Metropolice

Metropolice

Senior user
#23
Dec 10, 2020
In the end, I cannot really complain. Before launch, I think I had very "grounded", basically "humble" expectations. No over-hype, no sour taste either. So far, I cannot complain. There's always things that could've seen even more time investment and refinement (not counting irregular bugs but gameplay mechanics). I'm honestly a bit surprised no walking mechanic was considered while the world shines with a lot of other attention to detail. Hoping they add it later on. Driving (with that one car I drove so far) is okay-ish, could see further improvements. With the more "nit-picky" things on the plate out of the way so far, let's move on to the good aspects I noticed so far.



The game itself runs for me without issues, so I get to actually enjoy it (vs those with technical issues). I like the world building and the cinematographic approach to plot and dialogues - coupled with first person focus, it drags you personally into the story. It's immersive, basically.

The added humor in-between depending on where you tread or who you interact with. The option to tackle different situations in different fashion. When being confronted what some could consider (mini) "boss fight", you could also just run away. Not all games with such encounters offer this and force you into fights. Couldn't beat a huge mech in a confined space - but didn't have to!

Another thing I always wondered about but never was able to find clear indicators or answers (e.g. by interviews) was if you could wear actual 'armor' pieces, as promotional material only seemed to highlight normal clothing of sorts. To my positive surprise, you can don armor of various sorts, not just normal looking clothing with armor weave and whatnot. For me, that's another plus. The photo mode and mirrors here and there plus first person body view make the looks actual meaningful compared to what some critics or naysayers assumed before launch.

The "branching out" and seeing effects of your decisions is also nice. I am very careful what I actually say to some people and ponder what effects the approach could have.

Curious to see how the story unfolds further, so far I am having fun.
 
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lmills.117

lmills.117

Fresh user
#24
Dec 10, 2020
Aside from the myriad bugs, glitches, and bizarre lack of basic quality-of-life features for PC (like remappable keys, toggle ADS, ability to adjust walk/drive speed on keyboard, and etc.), underwhelming open world/crowd AI, dumb enemy AI, etc.; I felt really confused by the exposition of the early game (minor spoilers below).

I chose nomad. I met Jackie, helped him smuggle cargo, and by the end of this mission (approximately 15-20 minutes after meeting Jackie), him and I are apparently best friends for life. After some corny dialogue which feels entirely forced and meant to insinuate the fact that Jackie and V are becoming fast friends I am treated to a montage video which shows Jackie and V participating in various hijinks like drinking, doing jobs, dancing, etc. This would seem to suggest that Jackie and V's friendship has continued to develop though we really have no idea what else has transpired or how much time has passed. Immediately after this montage video ends I find myself sitting in a car with Jackie getting ready to do some mission for which I have no prior information. I'm left wondering things like: "How much time has passed since I helped Jackie smuggle that Iguana?" and "Who the fuck is 'T-Bug'?" since I'm apparently taking orders from her now (??). "Who the fuck is this girl we're trying to rescue and why is she important?" "Am I part of Jackie's clan or something now??"

I feel like there was a huge gap of time that was completely skipped over, and that montage video was supposed to serve as exposition. I think that the idea was that the video was supposed to convey the following: some time has passed, you and Jackie are better friends, and you're part of Jackie's crew/clan. I have to arrive at these conclusions because they're the only logical conclusions I can reach, but the montage video did a really poor job of explaining all of these things. I thought that I'd actually ride into Night City with Jackie and that we were going to go through the process of finding my apartment and etc. Everything else that happened (meeting T-Bug, joining Jackie's clan) should've been handled via gameplay (imo). I think it would've been so much better.

So anyways that's my experience with the game so far. I'm really underwhelmed by the first couple hours and hoping that this was a one-off liberty taken by the writers or something of the sort, but I don't really know what to expect. It's kind of irrelevant because I'm probably going to put the game on ice for a few months anyways in hopes that the technical issues are addressed (as well as issues with the loot system, character progression, etc.) It would be nice if the early game could be re-tooled as well to provide more exposition and better continuity. CDPR if you need some help hit me up.
 
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Cheylus

Cheylus

Senior user
#25
Dec 10, 2020
My first impressions are: I feel ashamed I bought a PS4 copie for a relative.

6 hours in:

tl;dr: Sadly, the game really excels at nothing.

- The city is great but what's done with the open world is superficial (once you put some chaos into it, the open world stops being believable), the writing is good but I can't say I'm impressed so far. On a personal matter, I'm not really found of the setting and what they did with it.
- First-person was a very, very good choice. The cinematography is great if not excellent on most of the dialogs/scene. Unfortunately, the fact that you see everything through V's eyes underlines every visual issues in the game and disrupts the immersion abruptly. And I really hope the next-gen patch on console provide a FOV slider.
- Most gameplay aspects of the game are mediocre. Driving, melee, gunfight, hacking, stealth: nothing so far is impressive nor indicative of an upcoming depth. I really hope it's getting better with time, because the issue was there with TW3 already.
- I've yet to understand why I should craft something.
- The IA is laughable.
- The UI is terrible. Menuing is a chore. The world map in particular is a disaster. On top of that, you need the minimap. You can't do anything without it. For a game with such visuals sometimes, that's a big flaw. You can be creative instead of using a minimap. Ghost of Tsushima did something excellent.
- A lot of visual bugs everywhere, often breaking immersion. Got a visual bug on my first (!) action on the Nomad path, it was not a pleasing start at all, considering I've already seen the scene flawlessly delivered multiple times in gameplay trailers before.
- Dildos, sex ads, the penis options in the character creation: I might be too old to play video games, but that's not funny. Showing titties everywhere is what you call "mature" when you're in your 10s or 20s. Past that it's childish.
- Sometimes this game feels as hysterical as a Netflix show. You know, they keep on dramatizing, overreacting and emphasizing everything to keep you artificially hooked. CP77 writing and world building often has poor effects like that, this is very Rockstar-like, unfortunately.

A disappointment. I spent the year playing almost bugfree elegant games with excellent visuals and art direction (Ghost of Tsushima, The Last of Us 2, Demon's Souls, P5R, Disco Elysium...).
CP77 feels bloated, full of things that don't connect very well causing the game to lack focus and depth. Many times I thought "quantity over quality". In fact, that's an unfortunate and tasteless rollercoaster between the two. This game would have survived being more focused on some core refined aspects, limiting Night City to a district wouldn't have hurt either. An abundance of patches won't make a masterpiece out of a game bloated with barely functional, uninteresting, mundane and sometimes meaningless features. That's depressing. The (sometimes very) good doesn't outweight the (sometimes very) bad.

The fact that they hide console footage on purpose for so long, that they provided only PC keys to journos using (of course...) the latest NVIDIA cards is direspectful. Because the "metacritic" score on consoles would tank the sales. That's a disappointment that goes beyond what CP77 finally is. I'm saying it again: in a year when there is confusion between console generations, not being cristal clear about what the player is getting by buying a PS4 or XBOX copy is dishonest and shady. I didn't expect that from CDPR. This is worst than the worst moves from Ubisoft. Sadly, it will be remembered.

I'm putting the game on hold until the next-gen patch on consoles. I surely don't recommend it in its current state, especially on PS4/PS5.

edit: kudos to the devs who had to suffer endless crunch time under such poor direction and management. You did your best, they did not.

CDPR CEO: "CP77 will run surprisingly well on PS4 and XBOX One consoles." 11/27/2020
 
Last edited: Dec 14, 2020
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Aiwory

Aiwory

Fresh user
#26
Dec 10, 2020
For 13 years I have been a fan of CD PROJEKT RED. In October 2007 I bought The Witcher and then the extended edition. Then there was The Witcher 2 on PC and the xbox360 Collector's Edition. The Witcher 3 on PC and PS4, boxed DLC editions with decks of cards.
And now I bought Cyberpunk 2077 on PS4. Graphics problems, missing textures, 20FPS on average ... A game that is impossible to play.
CD PROJEKT RED knew about the problems on PS4 fat / slim and XBOX One, but money is more important to them. Therefore, these versions were not shown in the presentations. That more people would buy their game. Bought but couldn't play.
I will not scold you - God is your judge. I will not demand a refund - you probably tried, but not everything worked out. Am I disappointed with Cyberpunk 2077? It's a great game, I just bought it on PS4 where it doesn't work. I am disappointed in CD PROJEKT RED who forgot to warn about this.
 
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_Straight_

_Straight_

Fresh user
#27
Dec 10, 2020
The bugs are annoying on PC.
When you are configuring your character and use A-D to change the options - the focus goes up to the first option (voice). Annoying as hell. Doubles the time to configure the character.
 
judikator.gg

judikator.gg

Fresh user
#28
Dec 10, 2020
Am I the only one who can't see the difference between mirrored reflections on glass objects and blurry low-qual sprites?
 
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F

feckyer1ife

Forum regular
#29
Dec 10, 2020
This game to me shows CDPR got Greedy. This game obviously needs another 6 months or year to of work. But they rushed to get the game out so they don't lose that Xmas money, pure greed. So far the way game plays is like its a Mature game for a 12 yr old. CDPR definitely in the same boat as Ubisoft or EA now.
 
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Futalove

Futalove

Forum regular
#30
Dec 10, 2020
feckyer1ife said:
This game to me shows CDPR got Greedy. This game obviously needs another 6 months or year to of work. But they rushed to get the game out so they don't lose that Xmas money, pure greed. So far the way game plays is like its a Mature game for a 12 yr old. CDPR definitely in the same boat as Ubisoft or EA now.
Click to expand...
Heard some speculation that perhaps part of it sucking right now on many fronts was a rush to make it compatible with ps5, and I don't know where the real adult maturity went, bowing to pressure?
 
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Madae

Madae

Forum veteran
#31
Dec 10, 2020
I like it. Not disappointed at all, but I checked my expectations a long time ago and just remained cautiously optimistic. But considering I liked W3, I wasn't expecting much different and got exactly what I wanted. I really dig the setting, that probably does a lot for me and makes the game much more enjoyable. It's rough around the edges for sure, but all these bugs don't appear to be gamebreaking, which is my only concern. I can handle bugs. It'll be fixed in due time.
 
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fenice19

fenice19

Fresh user
#32
Dec 10, 2020
for me bad impressions game wont start
 
Amongtheweak

Amongtheweak

Rookie
#33
Dec 10, 2020
Almost relieved I did not pre-order the game. Gonna wait to see how things look next year before buying. Plus I am still on the original XB1 and was planning on building a PC next year. I want to play on an optimized system and not something weak and outdate for what appears to be under optimized on the last gen consoles.
 
F

feckyer1ife

Forum regular
#34
Dec 10, 2020
Futalove said:
Heard some speculation that perhaps part of it sucking right now on many fronts was a rush to make it compatible with ps5, and I don't know where the real adult maturity went, bowing to pressure?
Click to expand...
Man idk. but I've never ever had, even a Ubi or BGS game crash on me like this one does. Its ridiculous and im on Ps4 pro not the base, i would hate to see what the base console players got. Why on this earth does there need to be a damn dildo everywhere, i thought this is Cyberpunk not saints row.
 
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Futalove

Futalove

Forum regular
#35
Dec 10, 2020
feckyer1ife said:
Man idk. but I've never ever had, even a Ubi or BGS game crash on me like this one does. Its ridiculous and im on Ps4 pro not the base, i would hate to see what the base console players got. Why on this earth does there need to be a damn dildo everywhere, i thought this is Cyberpunk not saints row.
Click to expand...
My thoughts exactly, funny at first but got old, even found anal beads, those items are fine occasionally (but in appropriate places) but everywhere?
 
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Dr. LaBrat

Dr. LaBrat

Senior user
#36
Dec 10, 2020
honestly? 6/10 for me right now but could go up to a 8/10 if they fix the millions of bugs this game has
 

Guest 4406876

Guest
#37
Dec 10, 2020
lmills.117 said:
Aside from the myriad bugs, glitches, and bizarre lack of basic quality-of-life features for PC (like remappable keys, toggle ADS, ability to adjust walk/drive speed on keyboard, and etc.), underwhelming open world/crowd AI, dumb enemy AI, etc.; I felt really confused by the exposition of the early game (minor spoilers below).

I chose nomad. I met Jackie, helped him smuggle cargo, and by the end of this mission (approximately 15-20 minutes after meeting Jackie), him and I are apparently best friends for life. After some corny dialogue which feels entirely forced and meant to insinuate the fact that Jackie and V are becoming fast friends I am treated to a montage video which shows Jackie and V participating in various hijinks like drinking, doing jobs, dancing, etc. This would seem to suggest that Jackie and V's friendship has continued to develop though we really have no idea what else has transpired or how much time has passed. Immediately after this montage video ends I find myself sitting in a car with Jackie getting ready to do some mission for which I have no prior information. I'm left wondering things like: "How much time has passed since I helped Jackie smuggle that Iguana?" and "Who the fuck is 'T-Bug'?" since I'm apparently taking orders from her now (??). "Who the fuck is this girl we're trying to rescue and why is she important?" "Am I part of Jackie's clan or something now??"

I feel like there was a huge gap of time that was completely skipped over, and that montage video was supposed to serve as exposition. I think that the idea was that the video was supposed to convey the following: some time has passed, you and Jackie are better friends, and you're part of Jackie's crew/clan. I have to arrive at these conclusions because they're the only logical conclusions I can reach, but the montage video did a really poor job of explaining all of these things. I thought that I'd actually ride into Night City with Jackie and that we were going to go through the process of finding my apartment and etc. Everything else that happened (meeting T-Bug, joining Jackie's clan) should've been handled via gameplay (imo). I think it would've been so much better.

So anyways that's my experience with the game so far. I'm really underwhelmed by the first couple hours and hoping that this was a one-off liberty taken by the writers or something of the sort, but I don't really know what to expect. It's kind of irrelevant because I'm probably going to put the game on ice for a few months anyways in hopes that the technical issues are addressed (as well as issues with the loot system, character progression, etc.) It would be nice if the early game could be re-tooled as well to provide more exposition and better continuity. CDPR if you need some help hit me up.
Click to expand...
That part you described in the spoiler is the main reason I'm hating the 3 careers and the whole "fast forward time". Basically there's no real difference in the start of the careers and they all join in the same moment with reasons that don't stay togheter given the 3 opposite life paths, it's forced as hell, everything is just skipped, no slight variations (that could have been played unless there's flashbacks I'm unaware of down the line but I strongly doubt it) and yes, I wanted to get attached to Jackie, but I didn't because that fast forward kills the whole concept. I didn't even understood if it was a "preview ofwhat you gonna see" untill I read something like "half a year later". I was fucking disappointed to say the least. This was lazy. (along other things that don't really catch the idea of "different approaches yet) I been talking to 4 guys and they all had the same outcomes with different choices that are just written to be like that. Idk later on but for now? nothing different and I might not even be interested in playing it again witha nother career because It's just not worth it. I might be wrong but this looks to me like a quick action movie more than an rpg. I think CDPR got their ideas a little bit confused about what a game should work out or a movie should work out.
 
Last edited by a moderator: Dec 10, 2020
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Futalove

Futalove

Forum regular
#38
Dec 10, 2020
nikolaskelset said:
That part you described in the spoiler is the main reason I'm hating the 3 careers and the whole "fast forward time". Basically there's no real difference in the start of the careers and they all join in the same moment with reasons that don't stay togheter given the 3 opposite life paths, it's forced as hell, everything is just skipped, no slight variations (that could have been played unless there's flashbacks I'm unaware of down the line but I strongly doubt it) and yes, I wanted to get attached to Jackie, but I didn't because that fast forward kills the whole concept. I didn't even understood if it was a "preview ofwhat you gonna see" untill I read something like "half a year later". I was fucking disappointed to say the least. This was lazy. (along other things that don't really catch the idea of "different approaches yet) I been talking to 4 guys and they all had the same outcomes with different choices that are just written to be like that. Idk later on but for now? nothing different and I might not even be interested in playing it again witha nother career because It's just not worth it.
Click to expand...
For sure, the impact, of origins (at least so far) seems to have less of an impact then stated. And the beginning should be more varied. And I chose corpo, almost 0 background as to how I got there, which would seem to be important.
 
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Guest 4406876

Guest
#39
Dec 10, 2020
Futalove said:
For sure, the impact, of origins (at least so far) seems to have less of an impact then stated. And the beginning should be more varied. And I chose corpo, almost 0 background as to how I got there, which would seem to be important.
Click to expand...
From al the three the street kid is the one with more Background lore. The rest? Is just "ok already been there already seen that move on you already know where you gonna end up anyways you're gonna have to swallow AGAIN the same 6 hours of tutorial" , maybe they just ran out of time. There's a HUGE difference in writing and effort.
 
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PyrateLV

PyrateLV

Fresh user
#40
Dec 10, 2020
Reposting because the other thread was closed

Im not disappointed as much as I am underwhelmed.
Dont get me wrong Im enjoying the game for the most part, but it seems a "slow cook" for me to really get in to and thats a surprise.
There are some things Im not too happy with.

1- Game needs to be better Optimized. I should be able to run fine on High/Med settings, but I have to run Med/Low and I still get graphical lag. Crowd size also has to be Low to have any hope of a decent framerate. Witcher 3 ran better and looked better too. This games seems like a step back somehow.

2- I wish the Music had separate controls between Broadcast and Ambient. Car (radio) is the only one that has its own independent control.
I dont like Ambient/Combat music when I play, but if a Bar/Club, Radio or TV or something is playing Im ok with that.

3- The 4 part Tutorial (jacked in Net simulation) is really bad. Just all around should be redone. Its not fun at all

4- Jackie as a Companion. Worst Ever. I wish we had the option of other Companions or just none at all. He totally ruins my Stealth Build.
(I rescind this complaint as it become moot by Act 2)

5- The game throws you into some heavy combat situations very early before you really have enough Perks to be any good

6- The "6 Months later" time jump. It seems like a beginning portion of the game was completely skipped. I now have an Apartment, a better Car, a bunch of Contacts who Ive apparently met, but dont really know. Ive done a bunch of things all over NC that I only remember from a montage.
Yet Im still Level 1 with no $ and no Perks/Skills?

7- Cant remap KB without altering a Game file. This should not have to be done

8- No independent Dodge Key (modifier). Double-Tap W/A/S/D is terrible. Ive either exposed myself (stealth) or killed myself because of this

9- Needs a better Walk button other than (Hold) Right Mouse as this also Zooms in your PoV

10- No Barber/Salon? cant change Appearance after Creation

**After playing 40+ hours I need to add some more

11- The AI is absolutely atrocious. Not only are they stupid and will stand and let you shoot them, their death poses often get them stuck in environments.

12- Common NPC's are not unique at all. I cant count the times I have seen the exact same person within feet of each other. And they just wander. No real purpose or meaning to be there.

13- NCPD (crime) system is a total joke. Just the worst I have ever seen

14- Life Paths that really dont mean much except some different dialog choices.
 
Last edited: Dec 14, 2020
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