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Cyberpunk 2077 User Reviews & Impressions

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janiczek83

janiczek83

Fresh user
#381
Dec 15, 2020
PC version is 9/10. Minor glitches and bugs for me at the moment - not running any high-end gear but all is running on ultra in 1920 x 1200 screen res. I'm ~20h to the game, doing gigs and side missions, leaving the main story for a bit later. The city is amazing! The way you interact with the NPCs is very impressive, truly the best I've ever seen in cRPGs.
I don't like the plot shortcut cinematic after the life path quest to be honest... it breaks the starting feel of the game. The city could be more crowded with a bit denser traffic. For PC this game is absolutely amazing.
 
BluntPirate420

BluntPirate420

Rookie
#382
Dec 15, 2020
I have to agree, the hype does not match up to the game play, in 8.2 hours the Xbox one x crashed 3 times. Not impressed at all, nothing more I can say that has not been said already
 
Bloodartist

Bloodartist

Senior user
#383
Dec 15, 2020
It can still be a masterpiece. As long as they keep fixing and improving it and listening to fans.

But things wouldn't get much better unless we can tell what is wrong. I think they were in the right to release the game now (except ps4 and xb1).

They maybe shoulve delayed the oldgen console release, but I dont know if its even possible for the game to run well on the old consoles.
 
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Retro-_-

Retro-_-

Forum regular
#384
Dec 15, 2020
50+ hours in and reluctantly on a second play through. There are definitely elements of the game that have been removed, stripped back and cut short. AI/NPC is very basic at best yet get better cosmetic variety than V does. Side quests are a plenty but depending on when along the main story you take them they can feel disjointed from the main storyline.

Haven't run into many bugs or glitches, and the visuals are truly stunning. But I didn't opt in for eye candy alone. I opted in for the journey, the 'get ready for the emotion' that CDPR sold to us.

The acting is fantastic, the storyline is actually pretty impressive and the character depth great. Genuinely likable personalities that you can begin to miss when you aren't on their mission or you log off for the night. It's one of the most immersive games I've played and the chemistry between the characters, particularly in romances, is something that leaves the screen with you. But....

Let's be Frank, the endings are sub-par. Without a doubt they are cut short for whatever reason and in some areas almost make everything you have done in the lead up feel pointless. If anything constituting a DLC doesn't extend some of the endings it will be a monumental missed opportunity.

Romances are both a gift and a curse in this game. To CDPR's credit, the acting is fantastic. The characters are brilliantly crafted with viable personalities. The mannerisms and interactions in romances are spot on.
The chemistry and development between characters is honestly heart warming. The coy answers you get and the looks are gooey, make you warm inside kind that follow you around for the rest of the day. And this is possibly the crowning jewel of this game. But then you go through all the effort of nurturing your romance, get a 10 second sex scene which is sort of the least important bit at that point, and then bam...terminal mission. There is no more after the sex. No opportunity to enjoy your new romance, to do anything as a couple or even just spend time together and hang out. These romances need extra characters, shorter arcs, more dialogue and interaction options, either before the final mission or even after it as a bonus for completion.

It seems a trivial thing, but once you've banged the same joy toys over and over, run down tons of pedestrians and completed every side quest, you call up Panam or Judy and get the same generic dialogue you have had for hours of play. And it's quite saddening.. Strangely enough.

I love the game simply for what a masterpiece it could be if only some things were addressed/put back in. But as is, it feels a little like a futuristic, neon lit GTA.
 
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emrehan98

emrehan98

Fresh user
#385
Dec 15, 2020
I agree with you Retro.

First thing CD Projekt RED must do is letting us know about their roadmap. Will they only fix the bugs and improve the performance or they will add more content in the future? (Such as adding cutted content, more interactions like drinking alcohol on bars etc.)

I expect they will only fix bugs and won't add any content but it would be good to hear what they are planning about future of the Cyberpunk.
 
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Gmad1983

Gmad1983

Rookie
#386
Dec 15, 2020
With all these hate replies we will find out that Cyberpunk 2077 is responsible for the world pandemic, and Cd Projeckt Red are the masterminds behind it.
The game has a lot of bugs a need a lot of improvement, but people here only see the flaws and upgrade them 10 times and refuse to see the virtues and they are many.
It's like talking bad of Cyberpunk 2077 is the new sport of the end of the year.
Take it easy that game is not perfect (I liked it and love the concept of the game, but hey that's just me) and has a room for a lot of improvement, i think and hope that the game will become a lot better than it is now and maybe in 1 year we will talk about the
masterpiece that the game has become (like Witcher 3 did maybe I'am wrong i hope not). Take it easy please and don't criticize and talk bad just for fun of it.
I know people have the right to their opinion but you are ruining the game experience for many people.
Instead of negative critics maybe you could make constructive ones I'm sure that would help the Cd projeckt red make the game better and acording to your expectations, but hey that's just my opinion like you have yours.
It's almost Cristmas were's the spirit ?
Cheers!
 
myflufy

myflufy

Fresh user
#387
Dec 15, 2020
So yesterday I finished the story mode playing as a street kid. Until I finished the game I didn't watch any videos about cyberpunk 2077 story or how to get money or what skills to train I didn't want someone else's opinions to influence my view of the game. All in all I loved the game and don't understand why there are so many people that are so disappointed with the game (Not counting console versions obliviously). I understand that everyone came in with different expectations for the game but you have to understand that just because there is something missing that you were expecting in the game that doesn't make the game bad. You have to view it as it is.
Missions and dialogue: Well in my opinion the story missions, side quests, and dialogues are 10/10. The dialogues feel natural and fluent and I found myself calling up other characters just to see if there is new dialogue options after some time. The Different endings of the game suit the story of the game perfectly and Don't feel pushed or forced just to reach a wanted result.
Characters: Well written characters with deep backstory's that you learn more about if you decide to do their side quests or help them out. I really enjoyed how they react and interact with V depending on the situation. Nothing seems out of place or rushed for the convenience of the story.
The bugs: In my whole playthrough I noticed more bugs that I would like to. But none of them were game braking. I noticed if I was playing for longer amount of time (3-5 hours) the game would start to run slower and I would notice more bugs appear and textures flicking or changing before my eyes. Also the fps would go down quite significantly. But a simple restart of the game would fix these problems.
The map and the visuals
: The game map is interesting and various a lot. I was afraid that the NC would be polished and full of things to explore and everything beyond that would be just and empty dessert with nothing to do and nothing to see but I though wrong. The map is interesting to explore and doesn't feel repetitive. The zones around the city feel fitting and carry a strong emotion.
The vehicles and driving: The cars look good and interesting but in my opinion the variation is quite small and I would loved to have more cars to try and own. The driving in the game feels quite bad and uninteresting and as you progress you will teleport more and more because AI drivers are brain dead and don't react what's happening on the road and will drive out in front of you when you are going twice the speed of their car. The handling of motorbikes is absolutely garbage and it made me not want to drive them at all. Also its 2077 and most cars have 300hp tops? not including few Super cars that have over 1500hp and even then it doesn't feel like they do. Where are the e-vehicles? where are floating/flying cars and bikes?
AI: All i can say the npc on the streets are fucking Dumb as shit and feel like they are barely functioning at all. I found myself sprinting threw the streets and slightly bumping into someone and everyone around starts acting like I pulled out a weapon and started firing at them. Also police is broken as fuck. Get cops on your tail? You better be driving because if you are inside a building GG. They teleport into rooms that they couldn't get inside other vise, teleport to a room that you just cleared and if you shoot one cop then 3 sec later there are 10 police officers next to you witch make no sense at all. So during my gameplay I ignored all cops because I knew I couldn't defeat them my only options are to get in a car and run away.
 
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johnzotack

johnzotack

Fresh user
#388
Dec 15, 2020
I'm not dissapointed,but not super impressed either with the game so far.
I have seen and played better shooter game with more refined shooting mechanics,I played more refined RPG-s or driving games.
Melding FPS-RPG-Open World-Driving into one game is not a small task. I can list all the known issues this game have,but everyone knows them by now.
My experience is...the game looks incredible(taxing on my pc for sure),Night City is a place like no other,side missions/jobs are fun to do and can take my attention very well.Characters are interesting,weapons are looking good and I really like the snipers can be charged and shot trough walls :) Music is just epic! Every radio channel is full with super good tracks. Voice acting is also really good, I like the male V raspy voice.
There is way more than enough content in the game to keep me buisy for a long time and I can wait for the patches/fixes.
Over all it is a flawed,but enjoyable experience that it is worth playing and as time goes on the game will become even better and better.
 
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M

MrGuyton

Fresh user
#389
Dec 15, 2020
Probably an endangered species, but I'm a relatively satisfied PS4 player 😉
Don't get me wrong on launch day having sat patiently by my letterbox for my preorder to arrive, I was more than a little peeved when it crashed every 40 mins but after 1.04 it's not broken anymore. I'm playing on a base console, so what if it lags a bit when I go down the lift or drive into a new area. The environment is beautiful and so vast.
The story is great so far and I'm loving the gameplay, I'm only half way through act 1 because I've been exploring and doing a lot of gigs on the side. Was into act 2 on my first play but a non opening ripperdoc door forced me to restart.

Is it what I was expecting? I don't really know, I played a lot of the pen and paper rpg and whilst I wasn't expecting that level of versatility I think it would be nice if the unscripted world were a little more interactive. There are so many vendors and street gangsters just crying out for an inventory and a line of dialogue. Hopefully some of them will get it in a future patch.

As some of the other posts have said, there seem to be areas in the game where mechanics are missing or not finished. I should be able to sell that arm I just severed from that gangster to the nearest ripperdoc.

I don't know what pressure CDPR were under to make a release this year, but I do hope they continue to develop the title and realise the vision they clearly had and satisfy some of the criticism they're facing.

I'd love to see Mr Pondsmith's honest opinion on whether it meets his expectations. Also a clear list from the devs of what features they had to drop or are hoping to implement in future. At least we'd have an idea what to look forward to or legitimate gripes then!

As an aside, if there is content that was taken out so it would run on ps4 then please give it to the next gen and pc editions as it seems a shame that the vision isn't fully realised and hard work is scrapped so my fluff lagged old machine can run it. I think most gamers would understand that.
I'm loving it, my son who blasted through it on very hard in 23hrs without doing a side mission on PC is also loving it.

Thanks for the game, have a lovely holiday then code like madmen till its finished, also no pressure but I expect some excellent dlc ready for me when I can finally get hold of a ps5 :p
 
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Retro-_-

Retro-_-

Forum regular
#390
Dec 15, 2020
By no means is the game terrible and I enuinely enjoyed playing it, connecting with the characters on a real world level. But it cannot be denied that it is a slight let down. A look back at the 2018 gameplay video they released and the statement 'everything is possibly subject to change' is a bit of a kick in the teeth. And strangely the comments section of the video echoes what many are saying. Fingers crossed they pull out some epic updates and DLC, and we get the game we've been sold for 8 years.
 
WOLF666HIM

WOLF666HIM

Fresh user
#391
Dec 15, 2020
Cyberpunk this best game of ever. Thanks you all for this amazing experience. You are best of the best !!! I see how many a lot of work has been done. You are a very talented studio, always be true to yourself. everything will be fine with you. to be honest, no one knows how to make such games. Thank you again.
p. s. play on ps5
 
Rawls

Rawls

Moderator
#392
Dec 15, 2020
TigaShout said:
Was it the one on the top floor of the tower?
Click to expand...
Indeed it was!
 
jerp77

jerp77

Fresh user
#393
Dec 15, 2020
My impression is that this is currently a "good" game that failed to reach my expectations in a variety of ways. I'll list a few of the most crucial below:

1) fidelity - the world is big and there are a lot of little nooks and crannies. HOWEVER, I was expecting a "next-gen experience." So many (98% ???) doors are sealed shut and buildings, mostly, seem like set pieces that look great on the horizon, but have no guts. The game constantly fools you with all the neon lights and store fronts that have zero playability.

2) the complete lack of character individuation in the game - there are no hair-dressers, tattoo artists, piercing studios, plastic surgeons (hell, just add features to the ripperdocs for Christ's sake).

3) marketing gave the impression that this game was going to blow the doors off the notion of "what's appropriate in a video game." As is, this game is super tame. Ok, you put nudity and pubic hair in; not exactly what I expected in a game that was self -promoting as gritty and "adult" by industry standards. I was expecting a array of strip clubs (catering to hetero-normative and non-hetero-normative folks alike). Yes, I wanted more than a few edgy advertisements in the game. I guess I am a deviant in that way.

4) The NPC AI is not great. It's serviceable, but lacks complexity.

5) I am angry and appalled that a dildo (sex toys in general) is designated as "junk" and are completely non-functional in game. V has a bed, shower, and a couch where these items should be accessible and have some gameplay tied to them. Why not a masturbation buff (with obvious complementary fatigue debuffs of course)? Labelling sex toys as "junk" is anti-sex and fundamentally puritanical CDPR!!!!! I demand that this designation be changed in the next patch (the added gameplay can come later).

6) Please please please add functionality to the menu and map systems. 1) Allow me to preview clothing items, 2) show me pictures of the cars that are part of purchase missions beyond the initial phone call, 3) when I scroll over a store or bar in the map PLEASE tell me the name of that F'ing establishment (especially after I've already been there), 4) Im tired of typing. . .

Anyway, I "really like" the game. I am glad that I bought it. But I am also not going to pull punches. It has fallen short for me in some key ways. I certainly do not see this as a "next step" in open world experiences or a "next-gen" game even. It is, however, a very good game. I can appreciate the way it kind of mashes Borderlands, Deus Ex, and GTA into a singly experience. In fact, if I were to articulate what it adds to the industry at this point, that would be it; it combines those experiences together into a game with good lore and compelling characters and story. Maybe push the breaks on the hyperbolic marketing though. Go back to being the little guy that nobody sees coming (or maybe that boat has sailed).
 
Last edited: Dec 16, 2020
K

kanival

Senior user
#394
Dec 15, 2020
very good game, i like it. I hope they put more content and fix all the bugs.
 
M

Millionaires

Fresh user
#395
Dec 16, 2020
The game, on a baseline level, has potential. However, the sheer deceit, the stripped features without clarity, the marketing lies, the sheer predatory behaviour the company took when marketing the game, and releasing a product that is clearly not even thirty per cent finished soured many people and I really doubt the game will bounce back. The sheer EA level of deceit should break all trust people have with the company. A business is a business, understandable, but when you buy a pie from a store, you expect the pie to be more than just a shell of pastry.

Mods will fix the game, like they did with Skyrim. Rest in peace to all the console players.
 
marxduck

marxduck

Forum regular
#396
Dec 16, 2020
This is a semi-review, of sorts. I'm not going to describe the game here though - I will presume that readers have played it for themselves.

Firstly, I don't want to shit on the opinions that people might have of the game, but the reviews I've seen are just off.
I'm not talking about the lack of mention of bugs in the initial reviews. On the contrary, many of the reviews I have seen speak almost exclusively of the bugs with one hackneyed caveat that they all make sure to hammer home - that the issues are just for the console players and that by and large the PC version is outstanding. It's an interesting take but one that seems at odds with what I'm reading in forum posts, and somewhat denialist about the actual gameplay.

The gameplay is what makes this game mediocre at best.
In more general terms, the world feels for me - as others have expressed - lifeless. This is not the same thing as saying it isn't detailed, wonderfully rendered, and populated. The problem is that what it is populated with is a static, lifeless collection of generic NPCs. Most NPCs you see will be standing around doing literally nothing, or otherwise walking aimlessly at a synchronised pace with no hint of personality.

You will hear the odd conversation here and there, but this comes with no accompanying animations or scenes that draw your attention. Much of the time the dialogue isn't lip-synced, and so I have no idea where it is even coming from. You can 'talk' to any NPC, but it would be more accurate to describe this as pushing a button (the f key) to get a randomised one-liner response.

The apparently 'dynamic' scenes you will come across that are usually in the form of a 'crime in progress' mission, are more or less from the same two or three scenarios. Honestly, I can hardly tell the difference. In one scene it's cops arresting some gangsters (by standing around looking lifeless), in the other scene its some gangsters mugging some citizens (by standing around looking lifeless).

What about the story-NPCs? Well, they're better as you would expect. Animated well, voiced well, and good dialogue, but they occupy the same dead world that fixes them to the one spot you will find them in. There's never a sense that they move about the world, and rather, it's clear that they just wait for the protagonist to show up to progress their meaningless existence. They have that distinct impression of existing for your sake and nothing else.

Many of the buildings and areas, as beautiful as they are, suffer from this cut and paste system too.
The phone calls and texts you receive hardly make up for this social deficit, as the only function they really serve is to give you more generic missions.

The shops you can visit have this same dead feel as you predominantly interact with purchases through a menu. The store front might as well not exist, for all the personality and charm it adds to the transaction.

Your own character is another major let down. The origins stories have next to no bearing on the world and are shockingly short.
The character's voice and diction remain the same no matter what your origin is or what kind of character you're playing, the only difference being a masculine or feminine voice. This is really jarring when no matter whether I'm a ninja-styled Japanese corpo hitman, or a street kid cyber punk net runner, I sound like generic movie good guy Vinnie from Jersey.

The fact that I can't change my hair style or colour, that I can't adjust piercings, tattoos, or visual representation of cyberware, or even that the installed cyberware has no bearing on my appearance is just mind-boggling. This Cyberpunk - a hyper-consumeristic future where idiosyncratic expression is the name of the game; wtf were CDPR thinking?

This extends to the vehicles. Why can't I modify my vehicles? Forget visuals, you can't even modify the stats on your chosen ride. And this is to say nothing of how unenjoyable the actual driving us. Even on gamepad it's just no good.
Likewise, your residence, while looking soooo awesome, is static and cannot be customised.

Then there's the bizarre choice with reflections.
Do you all remember when CDPR announced it would be first person exclusive and they copped a bit of backlash? Their response was interesting and I was totally into it. They said that they had chosen to go first person because they wanted CP2077 to be an up close, visceral experience; that they wanted you to feel like you were looking through the eyes of your character. They insisted that there would still be all these ways that the character would see themselves, from the inventory to the reflections in mirrors and surfaces in the world. I love that idea because that's how real life works. I catch my reflection in RL all the time, and sometimes there's an existential feeling that comes with it as it does for all self-aware creatures gazing on their visage. But what did CDPR do? They gave us 'smart' mirrors that have to be activated.

Some have said this is a graphical limitations thing... Which is just a bit silly given how reflections have become pretty standard in games for the last decade, but even more damning is that you can see reflections clearly in car windows - but your character is conspicuously absent from the scene!

The story itself is really interesting and I'm enjoying the better-told aspects of it, but I can't see how it has any replayability. I haven't finished it yet but there's not even a semblance of choice here.

I feel like there was more that bothers me but this is all just my thoughts from about 30 hours in.

I'm really saddened to say this, but I think we've been had. The darling of the industry has gone the way of every other big dev. Sure, they're no duplicitous Bethesda or EA, they're no self-cannibalising Ubisoft or Blizzard, but nor do they seem to be the CDPR that brought us the Witcher.

This is about so much more than the bugs - of which I have made no discussion. Telling others that they are overreacting because CDPR 'will fix it' is just disingenuous and kind of a little delusional. I sure as shit hope that they do 'fix it', but they've a hell of a lot more to fix than bugs. I fear some of these issues are fundamental to the game, but I hope I'm wrong.

At this rate, I very much regret paying full price of this game. It was a hefty purchase for me (yes, some of us have pretty legitimate reasons for being poor), but I felt that I could justify this because it was our beloved CDPR. I really didn't expect this!

To be clear, this isn't the worst thing in the world. I've noticed the way gamers obsess over the next big release, acting as if 'this is it - everything is going to be different now. My meaningless pedestrian life will finally have purpose!'. I'm not this kind of person. It's just a game, the money was relatively minor, we'll all move on.

But it has to be said: Cyberpunk 2077 is mediocre at best.
 
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Silariell

Silariell

Forum regular
#397
Dec 16, 2020
marxduck said:
Animated well, voiced well, and good dialogue, but they occupy the same dead world that fixes them to the one spot you will find them in.
Click to expand...
Personally this was the biggest letdown for me. I expected a sandbox game with sandboxy activities such as territory control / joining gangs or corps / etc;, but what I got is a watered down ubisoft game with a side of Call of Duty: Cyberpunk.

It looks nice and it has all the parts it needs to be a good game. It just needs... A lot of work to put these parts together. As is, I'm inclined to agree. It's mediocre. Less than the sum of its parts, some of which are actually pretty great (graphics, etc.).
 
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Ðarkstar

Ðarkstar

Senior user
#398
Dec 16, 2020
I recommend people use this as their avatars for this forum.

Untitled-1.png
 
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virtualkill1432

virtualkill1432

Fresh user
#399
Dec 16, 2020
marxduck said:
This is a semi-review, of sorts. I'm not going to describe the game here though - I will presume that readers have played it for themselves.

Firstly, I don't want to shit on the opinions that people might have of the game, but the reviews I've seen are just off.
I'm not talking about the lack of mention of bugs in the initial reviews. On the contrary, many of the reviews I have seen speak almost exclusively of the bugs with one hackneyed caveat that they all make sure to hammer home - that the issues are just for the console players and that by and large the PC version is outstanding. It's an interesting take but one that seems at odds with what I'm reading in forum posts, and somewhat denialist about the actual gameplay.

The gameplay is what makes this game mediocre at best.
In more general terms, the world feels for me - as others have expressed - lifeless. This is not the same thing as saying it isn't detailed, wonderfully rendered, and populated. The problem is that what it is populated with is a static, lifeless collection of generic NPCs. Most NPCs you see will be standing around doing literally nothing, or otherwise walking aimlessly at a synchronised pace with no hint of personality.

You will hear the odd conversation here and there, but this comes with no accompanying animations or scenes that draw your attention. Much of the time the dialogue isn't lip-synced, and so I have no idea where it is even coming from. You can 'talk' to any NPC, but it would be more accurate to describe this as pushing a button (the f key) to get a randomised one-liner response.

The apparently 'dynamic' scenes you will come across that are usually in the form of a 'crime in progress' mission, are more or less from the same two or three scenarios. Honestly, I can hardly tell the difference. In one scene it's cops arresting some gangsters (by standing around looking lifeless), in the other scene its some gangsters mugging some citizens (by standing around looking lifeless).

What about the story-NPCs? Well, they're better as you would expect. Animated well, voiced well, and good dialogue, but they occupy the same dead world that fixes them to the one spot you will find them in. There's never a sense that they move about the world, and rather, it's clear that they just wait for the protagonist to show up to progress their meaningless existence. They have that distinct impression of existing for your sake and nothing else.

Many of the buildings and areas, as beautiful as they are, suffer from this cut and paste system too.
The phone calls and texts you receive hardly make up for this social deficit, as the only function they really serve is to give you more generic missions.

The shops you can visit have this same dead feel as you predominantly interact with purchases through a menu. The store front might as well not exist, for all the personality and charm it adds to the transaction.

Your own character is another major let down. The origins stories have next to no bearing on the world and are shockingly short.
The character's voice and diction remain the same no matter what your origin is or what kind of character you're playing, the only difference being a masculine or feminine voice. This is really jarring when no matter whether I'm a ninja-styled Japanese corpo hitman, or a street kid cyber punk net runner, I sound like generic movie good guy Vinnie from Jersey.

The fact that I can't change my hair style or colour, that I can't adjust piercings, tattoos, or visual representation of cyberware, or even that the installed cyberware has no bearing on my appearance is just mind-boggling. This Cyberpunk - a hyper-consumeristic future where idiosyncratic expression is the name of the game; wtf were CDPR thinking?

This extends to the vehicles. Why can't I modify my vehicles? Forget visuals, you can't even modify the stats on your chosen ride. And this is to say nothing of how unenjoyable the actual driving us. Even on gamepad it's just no good.
Likewise, your residence, while looking soooo awesome, is static and cannot be customised.

Then there's the bizarre choice with reflections.
Do you all remember when CDPR announced it would be first person exclusive and they copped a bit of backlash? Their response was interesting and I was totally into it. They said that they had chosen to go first person because they wanted CP2077 to be an up close, visceral experience; that they wanted you to feel like you were looking through the eyes of your character. They insisted that there would still be all these ways that the character would see themselves, from the inventory to the reflections in mirrors and surfaces in the world. I love that idea because that's how real life works. I catch my reflection in RL all the time, and sometimes there's an existential feeling that comes with it as it does for all self-aware creatures gazing on their visage. But what did CDPR do? They gave us 'smart' mirrors that have to be activated.

Some have said this is a graphical limitations thing... Which is just a bit silly given how reflections have become pretty standard in games for the last decade, but even more damning is that you can see reflections clearly in car windows - but your character is conspicuously absent from the scene!

The story itself is really interesting and I'm enjoying the better-told aspects of it, but I can't see how it has any replayability. I haven't finished it yet but there's not even a semblance of choice here.

I feel like there was more that bothers me but this is all just my thoughts from about 30 hours in.

I'm really saddened to say this, but I think we've been had. The darling of the industry has gone the way of every other big dev. Sure, they're no duplicitous Bethesda or EA, they're no self-cannibalising Ubisoft or Blizzard, but nor do they seem to be the CDPR that brought us the Witcher.

This is about so much more than the bugs - of which I have made no discussion. Telling others that they are overreacting because CDPR 'will fix it' is just disingenuous and kind of a little delusional. I sure as shit hope that they do 'fix it', but they've a hell of a lot more to fix than bugs. I fear some of these issues are fundamental to the game, but I hope I'm wrong.

At this rate, I very much regret paying full price of this game. It was a hefty purchase for me (yes, some of us have pretty legitimate reasons for being poor), but I felt that I could justify this because it was our beloved CDPR. I really didn't expect this!

To be clear, this isn't the worst thing in the world. I've noticed the way gamers obsess over the next big release, acting as if 'this is it - everything is going to be different now. My meaningless pedestrian life will finally have purpose!'. I'm not this kind of person. It's just a game, the money was relatively minor, we'll all move on.

But it has to be said: Cyberpunk 2077 is mediocre at best.
Click to expand...
its a good game, very good tho, but people expected Jesus to walk the earth again when cyberpunk2077 releases, its cdpr first game on this scope, their first FPP game too, so its a game and far better for me than rdr2 boring ass game with best graphics and detals i have seen, but again its boring,slow, same repetitive missions..etc. needed one year to make myself finish that damn thing..
 
Kikinho

Kikinho

Senior user
#400
Dec 16, 2020
Very well said and I agree with every word in it, and have beef with even more than that.

Funnily enough I was definitely one of those people who was dead certain that "this is it" This title will be a game changer for the industry. It will tick all the checkboxes and I probably won't be able to stop playing for weeks.

But here I am, after having a relative good time during the main story, I was left with a bitter taste in my mouth.
And the more I linger on these forums, and the more I look into things I realise that this game is a skeleton more than anything. A barebone game that has a good fundamental, but in order to earn back the same kind of enthusiasm and respect I had for it, it has to do a lot more than bug and performance issues.

We need all the cut features in the form of free updates to begin with, and they need to listen to the community feedback regarding to the story.

And once those are taken care of, then I will be interested in expansions and multiplayer.
 
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