The shooting is so damn good, the recoil, the animations, the sounds, the punch, I especially love this bad boy in Johnny's sections. It's addictive once you get used to dodging and tossing grenades then shooting the grenade to blow it. The story quests are by far the best bits of the game, they really made good use of the first-person perspective there, so immersive. Now if only they can carry that to the rest of the activities in the city.
I am fortunate not to have had any major bugs just minor graphics glitches on my PC. I love the game. Side-quests are well designed and varied. World is engaging and thought provoking, combat is fun. Yes, there are some issues (driving comes to mind ) but I know they'll fix all that.
I have not watch any trailer or image of the game before playing it so I had zero expectation.
I started playing it and really liked the opening.
It felt like a refreshing game with new mechanics, and a very wide and living original world to explore.
Unfortunally after the story goes on I figured out this was a big lie from CDPROJECT RED who got our money and years of work from their devs to deliver us a cut game with empty world.
Shame on you who had so much talented and devoted dev to work on a true living world and finally cut it to release the game sooner.
I thought this game would finally bring freedom to the player to another level in video game industry and revolution it but it didn't.
If I see a cop shooting innocent people in the street I can't shoot the cop. I can't take screenshot of your game because no overlay and photo mode is not available you know when, also I can't take photo or shoot at childrens.
I take my time while playing games and it took me 200 hrs to finish TW3 main story without doing all subquest.
I expected Cyberpunk 2077 to have literally a main story quest 3 times more long but no so even if I did almost all subquest it only took me 59 hrs.
I still think it was worth my money don't get me wrong but I really think this game would have been the game of the century, a big revolution in video game vision and depth, if this game would have been completed.
The City is big, very big, and diversified. But empty. In the first area you can walk and do some stuff while walking without even taking a car, but as the story goes on and you go outside this first area the city get emptier. There is nothing to do, you can't drink a cocktail at a bar, you can't eat ramen, you can't talk to people, you can't hope for hidden stuff to find, etc... It is a beautiful empty city with no real PNJ, only walkers with no life. Perfect for a car game but not for the game it was meant to be.
I hope in the coming years CDPROJECT RED will wake up and see that they have the fundamentals of huge world that they wasted his potential. And release big expansion with:
- at least 2 other corporation story quest ( each one 50 HRS long )
- more secondary quests
- more gameplay mechanics (let us play like enemy boss)
- buy new appartements or get it with subquest (for example you could have told the Peralez they have ghosts in they appartement and they give it to you during their quest)
- custom car
- animation and life: dring, eat, discuss, play mini games, pachinko, more...
- more skills and less stupid bulletime
- you can shoot anyone you want and cancel any quest you want
- you can destroy more environnements
- more weapons not just "huh this weapon has better damage and this one has better fire rate, ok we have every weapons in the game"
- craft does not require old unique weapon
- you can select every item in your inventory you wanna sell/move before confirm operation
- night/day difference in the city
- different food dispenser
- more verticality and stuff to do on the roof of the city
- better interaction with pnj, explore the city and meet people and take them to your appartement ?
- more Braindance not just in quest
- let us read vinyles
- better reflections
- fix the most important bugs
- NEW GAME +
- more
This would have been the game I thought I would buy when CDPROJECT RED told me they will do good this with my money if I put my trust in them. I don't care the price or the wait, I would pay any price for a dream game and I thought CDPROJECT RED knew that how a game will be remembered is more important than how quickly it could sell.
I seen this posted elsewhere and I think they may be right:
Alex Smith to DovahFett • 15 minutes ago
Looks to me like they underestimated what it would take to smush the game onto last-gen consoles, and in their rush to make it happen for the Holiday Season (don't wanna miss that beautiful Xmas $$$) they were forced to amputate the systems that couldn't be completed in time, and tie-off a tourniquet; resulting in some of the systems we see now.
I would speculate the reasons behind their recent (official forum) puzzling claims that lack of in-game nudity is a feature (though nudity was advertised & genital-choice exists), are because if they were to side with the suggestion of it being an omission (popular forum consensus), they would be admitting that they crippled the promised game for a profit.
Perhaps it is the same reason they are only really vocally addressing the issues with last-gen consoles, and avoiding the fact that the game is missing so many features on the PC as well.
After more than 20 hours playing on a decent PC I'm totally engaged by the storytelling and much of the world-building but frequent quest glitches and graphical bugs (often requiring a restart to fix) have undermined my sense of immersion to the point where I don't trust the game to deliver a coherent experience. Sadly, for that reason, I'm now going to uninstall and come back when it's actually ready. I won't be asking for a refund as I trust CDPR to sort things out but I'm slightly annoyed with myself for giving them the benefit of the doubt and pre-ordering. It won't happen again. See you April 2021?
After more than 20 hours playing on a decent PC I'm totally engaged by the storytelling and much of the world-building but frequent quest glitches and graphical bugs (often requiring a restart to fix) have undermined my sense of immersion to the point where I don't trust the game to deliver a coherent experience. Sadly, for that reason, I'm now going to uninstall and come back when it's actually ready. I won't be asking for a refund as I trust CDPR to sort things out but I'm slightly annoyed with myself for giving them the benefit of the doubt and pre-ordering. It won't happen again. See you April 2021?
I'd recommend trying to get a refund - steam seem pretty generous with Cyberpunk because it's been such a well documented poor release. Game should be better in 6 months time and you won't have to pay full price.
Thanks for the suggestion but I still have faith in both the game and (more importantly) CDPR's commitment to complete the job. I really appreciated their revisions of all The Witcher editions and have no reason to doubt their intentions for CP77. That's not to understate my sense of disappointment, though. They knew full-well what was in store when they released this game in its current state and thoroughly deserve all the ensuing criticism. There are many who will take a cynical view but I honestly believe that the devs are cringing at their loss of kudos. Prior to this they had achieved a rare status but now they're exposed as all too human.
I'm really enjoying the game and love the potential for future content. Running on a amd 3200g and gtx 1060 3gb. Sure its on 1080 medium but it looks pretty nice and runs well for my potato. Haven't encountered many bugs yet so hoping that continues. I see a lot of potential in the game if they can keep improving and adding new content. Definately going to keep my hopes up that things get fixed and improved upon.
I enjoyed the story, only had 2 crashes, and minor bugs
game was good, but SHORT
45 hrs in and almost done all the side quests as well as finished the main story
Romance is lackluster
needs more items for outfits slot
needs more romance dialog after quest completion
game scenes feel polished, but game itself feels like its missing a lot
feels like so much was ... idk cut
anyways, figure ill be out of content at 50 hr mark, so thats my biggest gripe
Man...you guys are getting ripped apart and now stores are pulling the game. Your game is being treated like you treat your employees. Good luck fixing all of that. You have work to do.
I want to say Thank You! Thanks to the design and development folks at CD Projekt Red. The visuals, writing, sound and music, overall aesthetic are all awesome. I have already had some amazing experiences playing this game, and I'm trying not to finish it too quickly, because its so brilliant. I'm thinking of everyone talking so tough, riding Scorpion's bike out in the desert at night, going out with Panam past the badlands wind farm, the first ops with Jacky, the Kung Tao AV Run, the first Arasaka run with Takemura, The brain dance edits, YYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSSS!!!!!!! We played Shadowrun, watched Wild Palms, and read Neuromancer back in high school, loved Strange Days , and this living museum of Cyberpunk culture is so addictive is ruining my career. Thank you CDPR team
The game is fun don't get me wrong, just not the one they sold me on..
Just a few rants...
Why are the fixers even in the game? I mean you can go see them sure and get the same questions you ask when you call them. Its a little frustrating.. There's like one quest where you return something to one, but that's it, and it's nothing worth writing home about. Definitely not Writing I'm use to in a CDPR game.. "The Witcher 3 was a warm-up" suuure.... I miss impactful characters that make an impact on me and the world that isn't a part of a very short main story. Consequences remember when we had them in side quest too? How it changed the world or main story?
I can count on one hand how many side quest that actually impact the story and never the world in Cyberpunk 2077. I have played it for over 80 hours now and can tell you there is some great writing in the main story and some side quest that you get only from the main story. Like I said can count on one hand the times where I felt it mattered what I did in these side quests..
What happened to the Street stories?! the stories that would make us feel like we are in a different zone. An arch through the zone or ones where if you killed one gang member or sided with one gang or did a job for one, it made the other gangs in the zone mad and attack you on sight. Again choices that mattered. I knew we couldn't join a gang and that's fine but what happened to the jobs and stories around them. I couldn't tell you why 6 street was even attacking me in one zone while I was just walking well I mean running around there isn't walking.
I couldn't tell you why the gangs attack me on sight yet npcs can just walk right in front of them while walking down the street.. Why can't I sit and eat at a stall or diner. Why does a diner sell vending machine food... why can't I drink at a bar or go to a strip club or do anything that was shown really. Don't get me started on races...
The base is there I can see it. Hell I can see where they cut some stuff out cause its the only way that it makes sense in some areas. Night City does not feel alive to me. I feels like a LOT is missing. I just want the game that was advertised really.
Why did I even customized my junk if its just going to be censored... Remember when CDPR said that Cyberpunk would never be censored...yea.. guess that went out with the cut content. When I say I want the cut content. I'm not talking wall running, mech companion and that stuff, no the stuff they talked about the whole time they marketed the game. Everything they talked about in interviews and about how the side quest were on the bloody baron level. I just don't see it sorry and I want it.
I have been a CDPR fan since I first played The Witcher back in late 2000s, and I would have never thought this was possible. Especially after 800+ hours in The Witcher 3...I know you can do better CDPR I have seen it, played it. Let's go back to that please.
Sorry for the wall of text just had to get this out before it festered.....
I want to say Thank You! Thanks to the design and development folks at CD Projekt Red. The visuals, writing, sound and music, the overall aesthetic are all awesome. I have already had some amazing experiences playing this game, and I'm trying not to finish it too quickly because it's so brilliant. I'm thinking of everyone talking so tough, riding Scorpion's bike out in the desert at night, going out with Panam past the badlands wind farm, the first ops with Jacky, the Kung Tao AV Run, the first Arasaka run with Takemura, The brain dance edits, YYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSSS!!!!!!! We played Shadowrun, watched Wild Palms, and read Neuromancer back in high school, loved Strange Days, and this living museum of Cyberpunk culture is so addictive is ruining my career. Thank you CDPR team
I give you that it is a museum. Beautiful Cyberpunk Museum, but definitely not a next-gen game, and definitely far from outstanding, exceptional, innovative or at least a good game. The only decent things are models and character animations but even they are not outstanding, it's not like they're sporting crapcom haIr physics.
CyberSpunk 2077 is a borken pice of brick.
It has so much next-gen that most of what you'll see was there in games as far back as 2008.
The only good part is the models and movement animations.
Game sports solutions that were considered innovative over a decade ago.
Suffer from bad management, bad implementation, outdated engine, lack of content, cut content, lack of decent city AIs, lack of modern destructible environment, lack of meaningful city life sim, lack of realistic driving physics, lack of dynamic smoke, fire, liquid and hairs PhysX, no mirror real-time mirror reflections, your shadow doesn't reflect your clothing half of the time, flames hang in thin air after you trip the barrels underneath them, no meaningful side activities, poor character customization, lack of hub management and progression, itemization is ripped off Witcher and is meaningless, as well weapon lack any at least previous-gen animations (Borderlands good example). Character progression is shallow and meaningless as AI is so simple you can kill most enemies with a basic gun with no problem. Most interesting abilities are underdeveloped. Computer systems/environment are simple and minimal and lack variety in objects you can manipulate and use to your advantage. There are no minigames. No drugs ?!?!?!
To me, the game is beyond repair. It needs to be re-released.
Before you even start, make the dev team play through all the series listed below:
System Shock
Bio Shock
Deus Ex
E.Y.E. Divine Cybermancy
Watch_Dogs
GTA
Saints Row
Middle-Earth
Battlefield
Titanfall
Control
Tomb Raider
Assassins Creed
Far Cry
Borderlands
Destiny
Red Dead Redemption
SIMS
Both GTA III and FarCry 2 were in development for 3 years by teams smaller than what CPR is sporting.
This after 8 years WOW just WOW, I stand in awe, speechless of what 1,1111 CPR employees achieved in 8 years compared to about 400 employees for FarCry 2 and a 60-70 at best for GTA III, both more innovative and complete games than this one will ever be.
Welcome to Princeland was a more complete game, in terms of "finish" than this crap.
Not to mention you got your country some bad advertisement, shame on you.
You might as well rerelease on Unity or Source or just do 2078 on one of them and give it away for free to everyone who bought 77.
Seriously Fallout 76 now CyberPunk 77
I have to appreciate overall aesthetics of the game, it warrants 10+ rating, sounds and music is spot on. Writing is great and story captivates (although I feel V's choices dialogue's and actions impact on it, is something far less than was led to believe).
Disclaimer didn't finish the main story, I have +60 hours on PC. Enjoyed playing despite the bugs for quite sometime before things got to me. I played mainly stealth, high technical nomad build using handguns and blades. First build was street kid I ditched after just couple hours to the game.
I noticed all the good animations, thrill etc. was there for the main story quest, while sand box world, side stuff seemed to lack it all in most basic forms. Even then as I chose to play stealth I found gameplay get repetitive (playing main quests), lack of alternative finisher animations did hinder my joy. I was dumb enough to allocate some perk points to knife throwing too, few before I even finally started using it (and quit using immediately).
AI was propably the most horrendous thing in general. I felt the illusion of choice was just that, illusion. What I mean by that is, I felt that my choices during some events or what dialogue option I chose, didn't usually matter even little. Said dialogue options failed to have variance and depth to portray the V I wanted to play (at times). The lack of impact from choices, lifepath and previous missions, side content, dialogue, play style, street cred and how I acted upon some gangs and not others, felt hit me the hardest. This game really needs more in depth system for factions, npc and player character relations combined with better AI.
Somehow there is just too big disconnect between things. Aside from character's past choices impact to world. The quality and amount of animations and depth of content going from main story line to doing anything else in the game feels so vastly disconnected in a way I can't wrap my head around it. I spent so much time trying to find a seat to sit on, around the clubs of Night City it's hilarious just to find out I can't. Having items and stuff for BD's etc. with so much lore and emphasis put on that in the surrounding world confused me, there was nothing to be experienced beside scroll-and-click on missions. I am not going to even go to full detail of content spesifics I feel are missing, since so many people have voiced, many of those things, multiple times before me.
I honestly love the aesthetic side of things, lore and the potential this theme and the world of Cyberpunk 2077 has to offer. I just hope this is fully realised, even by the most outraged players, fans, consumers alike as well as CDPR and investors. Work put in it, not just fixing bugs and improving AI and existing features, to unlock this universe to be an experience that can truly be enjoyed. Until some of these things mentioned above are addressed, world of cyberpunk can wait for me.