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Cyberpunk 2077 User Reviews & Impressions

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IskrasFemme

IskrasFemme

Senior user
#541
Dec 20, 2020
126 hours in the game. I have only one thing to say - different from what the developers think, in particular, quest management, game needs a quest generator (procedural). I know that this goes against what was idealized, but I will keep what I think.
 
Tomislav_Barak

Tomislav_Barak

Fresh user
#542
Dec 20, 2020
Thank you CD projekt red for best game ever. I'm playing a lot of games, but this is the best game i have ever played so far. Despite some bugs it's the best game.
 
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Sickotik

Sickotik

Fresh user
#543
Dec 20, 2020
[...] People blaming devs because they're trying to run this MASTERPIECE of a game on old hardware.
This game is a 10/10. It's the best game I've ever played and I've been hooked for 100+ hours so far.
Would LOVE the ability to change the color of my clothing and cars. Also, a place to change the look of your character mid game? A way to upgrade your apartment a little? And CDPR, for the love of god, stop being scared and remove the underwear from the game. Otherwise, I applaud all of you on the dev team. You've truly created a brilliant spectacle. Ignore all the haters, you should be extremely proud. You've outdone yourselves and every other Dev team on Earth. Congrats. This is a beautiful story, a gorgeous game, and awesome gameplay.
Thank you so much for this!
 
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herkles

Forum regular
#544
Dec 20, 2020
I am rather enjoying the game so far. I admit it hasn't lived up to what I fully wanted, which in effect was mainly the witcher 3 but in the cyberpunk setting. Its not quite there but I do think, that if they can improve the AI, fix the bugs, and improve the quests then it will achieve what I had imagined it would be.
 
Corem26

Corem26

Fresh user
#545
Dec 20, 2020
Hello
For the first time, I decided to share my opinion about the game publicly. I just feel inside myself that I should do it, but I am also curious if someone has similar feelings to me.I will tell you right away. I had very high expectations for this game. Why? Because CPRed itself was driving this machine, it was called "balloon inflation". I decided to plunge into this night city that will give you nothing but bad things.Then I invite you to read and comment on my thoughts.

1.World
After advertisements and posts about the game world, I wanted to lose myself in it forever. It was a dark world of dirt / gang / prostitutes / corporations and ordinary people who want to live peacefully. I tell myself. Well, this game can only be released by CDPR. After all, they do what they want. They don't care what the others say and if I'm going to get a brutal 18+ game, it's only from them.The truth is I was looking forward to this game for this world. I wanted a serious game for serious people. If he wanted to play something nice, I would play Minecraft or Fornite, but let's respect each other.

a) The appearance of the city
When it comes to the very appearance of cities, I was immediately in love. This is what I meant. These streets, neon lights. You could immediately feel that you are in an overcrowded metropolis where you can lose your life in most of the corners, and life itself is not easy. As for the appearance of the world, I have absolutely nothing to complain about. This is how I imagined it. However, it soon turned out that this wonderful world is empty and censored. Really? Why is the censorship on / off function in the settings, even if it is turned off? Do you call seeing a few guts from a cut body censorship? weak ... I don't mean that everyone should fly with their penises on top and have sex in the middle of the street. There are prostitutes, let them have sex if someone wants to. This is not a Disney princess world. Secondly, in the world of the game, not doing any side or main quests really has nothing to do. All you can do is go to one of the two prostitutes and that's it. There is no side fun

b) Bugs
At the outset, I would like to say that it connects in pain with console players. Fortunately, while playing on the PC, I didn't experience them so many. As for the bugs themselves. Yes they were. However, not so much that it was difficult to play. Sometimes, of course, because of them, I fell out of immersion like, for example, "A solemn moment. Your best friend dies with you in the car and wants to give you his last breath with what you have stolen.
Wait what? emm .. Jackie wasn't supposed to be your baby girl you pulled out of your head ... All of this tense situation dissolved into one bug.
What like what but after CDPR I expected something more. After all, they made a name for themselves over the years, and there's nothing to justify them about how the game looked at launch. Shame

c) Gangs
Various gangs. I read a lot about them and it was breathtaking just to think about finally seeing them and what interactions you would have with them. However, it turned out in my feelings that they are just themselves. So much. They are in the world and the only thing you can do with them is to murder them powerfully without any consequences. Will you kill 100 people of Voodo Boys? Ok, in a moment you will go talk to someone important from them and he won't blame you for killing their people. The gangs in this game are only for filling the world. The big disappointment for me was that it didn't contribute anything to the side game

2. Character Creator
As for the wizard itself, I have the impression that he is a bit poor. Maybe it's clinging, but I was counting on something more if it was, for example, about implants or tattoos. Why can't you choose weight and height? Why can't my character have cyber limbs? Why can't there be more tattoos? A bit of a profession, and everyone knows well. In RPG, it is your character that counts the most and you want to have her as mapped as possible to be drawn into the world. As for the choices of the past. My planned character was Nomad. It turned out that his family had split up and he was really alone. It suited me very well. Immediately in my head a scenario for a loner who must find himself in a new reality, i.e. being without family / without support / lonely. As the game progresses, however, I have noticed that it is really only used in dialogue sometimes. I'm not saying it's bad. I liked it very much that I was able to quote something from my past from time to time because I am a nomad. However, I don't see any other sense in this. I do not know how it is in the case of other choices because I have not tried.

a) Dress system
I have only one word for it ... or I don't even feel sorry to use it
It is hopeless. In an RPG, I want to impersonate a character, clothing is one of the main points, and here what do we have? Dress up like a clown because that's both. Really? I didn't give a shit. I found clothes that matched the character I wanted to play and I didn't care what stats they had. Was it good? For me yes. I did not imagine that I would go to some serious interview in which I have a contract to look like a clown. Even without seeing myself in the game, I would feel very bad about it and I wouldn't be able to get caught up in the story.As for the appearance of clothes and variety. Am I the only one who thinks he is small? that most of the clothes we have available make us create funny Fornite characters rather than serious Night City gangsters who actually kill people?.

b) Shooting system
Here I have nothing to complain about. I like this system and I was satisfied with it. Unfortunately, I did not check the Neutraners' capabilities because the tree and the skills that were offered to us somehow did not encourage me to use it

c)Driving vehicles
Here I gave CDPR a big credit of trust. I realized that creating a model of driving vehicles was completely different from driving a horse and I assumed in advance that it would not be great. However, I had a strange impression that these vehicles are hmm ... too light? a slight twist and throws me sideways and it's hard to control them. You're driving an armored heavy car and it's light ...

3. Quest

a) Side quests

Aside from the typical quests for open worlds such as Eat Kill, as was the case here with the police assignments. These side quests weren't that bad. Everyone tried to have a story there and was enclosed with a description. But with time I got used to "Steal it / kill it / steal. Probably the best quest was the one in which you had to take a guy with a problem to the" doctor ". However, as far as the quests themselves are concerned, they still do not contribute anything to the story. fixers, but what does it bring? Everyone likes us from the beginning. They don't change their mind about us, you don't have other threads with them when you do a lot of jobs for them. Just like gangs are to be.

b)Romances
This is one of the brightest and most depressing things about this game. First: Why can't we romance everyone? What's the problem to do this. Everyone sees this game differently. I understand that there are other orientations, but it's not others who are playing your game. It was a profession for me. I say in advance that I am straight and the only option I had was Panam. Luckily, she was the perfect woman for my type. From start to finish, I had nothing negative about her. From cool relationships, slow walks to jokes and passionate romance where. We were a perfect match, and I felt that my nomad wanted to help her, her family, and to become part of it. It was magical for me that while doing a side quest I got a message from her which I could send back to. It was a very good flavor in which you could feel that it was going to something and it was not just an empty NPC. The whole thread of romance with Panama was for me the best thing that was about the game. I got into quests because I wanted them / her help. I lived with her problems and relations with other nomads. I felt a bit like watching a really well-told romance. However, it was short enough and ended hopelessly. After all, it was finally sealed as a close-up and ... the end? Really? What surprised me most was the conversation with the lady in the news after this was finished. I had the impression that it was supposed to be more developed, but for some reason the whole thread was cut off. It disappointed me a lot, because the body of this message / conversation / the whole outline was fantastically arranged and written, and then suddenly such a pile.

c) The main storyline
Hmm .. For me, it might not be .... Really. I apologize to all the people responsible for creating the main story but I don't need it. In order not to get lost, let's start from the beginning. A "new" boy in town with a buddy are trying to become known as "Premier League". Cool. A bomb for me. Typical "From zero to hero". If it is properly written, I will buy it. Unfortunately, it quickly turns out that we get an unpleasant guest. Let me put it straight. I didn't like Johnny Silverhand. I arranged it in advance. This is me, I want to live and you are just a virus to me. This is what I would do in real life. Okay, there were some fun inserts with Johnny when I was doing side missions, but for me, he was just a virus that I want to get rid of. Unfortunately, I had the impression that this is not a game about my character. That my character does not live as it would like in this world. But I still had the impression that this is a Johnny Silverhand game and he is the main attraction here, and I am supposed to literally play it. It pulled me out of this world ... really why was this character creator like this story about Johnny who tries to take over our body and we see his past? Even when performing side qyests or hitting on Panama, you might have had the impression that your mother (Johnny) was watching you while having sex with her.Overall, the story did not attract me ... there was nothing in it that I will remember very well or something I was wondering. The saddest thing was that it was short .. You won't start well, it's over.Just ... endings ... ehh ... After finishing this game, it was my saddest moment in this game. I had an impression that everything I did, I could actually stick it up my ass and shoot myself right away. You want to survive at all costs and get rid of the virus in your head, where suddenly it turns out that you can, but you only have 6 months to live ... really? **** really? Ok, I understand that someone will think "dark game and world" but *** really? I don't even know what to write ... I'm so upset that ...

4.Overall assessment and reflection
After finishing the game, I feel sad ... but not sad because I just went through a great game that gave me a lot of impressions and now I have to wait for my hands. I feel sad that this game was bland .. I didn't get involved. The world was beautiful but empty. I had mixed feelings about the threads which I had the impression that they were incomplete and cut to make them look somehow. I'm not talking about the things that were supposed to be in it, but there aren't any, or things that are censored. It is simply deceiving customers. It was supposed to be a bun and the bread came out. Sadness because no matter if I did not try, my character will die anyway. Not only is the world today as it is, it is even impossible to get involved in a game that has been waiting for so long ... and from such a company that previously provided us with great games. Now my confidence in CDPR has dropped drastically .. Will it improve? I don't know ... Currently, I hope that she can deal with bugs quickly and start adding to the game what should be in it from the beginning. I do not hope that the endings or the main story will change. There is no hope for that. Overall, I summarize everything in a few words. I have the impression that I played the demo ... only such a poor premium demo of the game

Greetings
 
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vmrv

vmrv

Fresh user
#546
Dec 20, 2020
I only got the game 6 days ago. Amongst all the backlash I just want to say thank you to CDPR. I've not felt this way about a game in a long time. The things they get right in this game they get so, so right. I just hope this difficult period for them doesn't mean they stop supporting this game, or adding DLC. On my second playthrough at the moment and still in awe of the city and the emotional moments of the game. I really hope they CDPR can filter through the hate and realise that some of us absolutely adore the experience they have created in this game.
 
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Phil8887

Fresh user
#547
Dec 20, 2020
Hello CD-Team

I want to say thank you for Cyberpunk 2077

I like your game

At the moment everyone is complaining about what I can't understand.

I play it on the Playstation 4 Pro and think it's fantastic, when the Playstation 5 is finally available I'll buy your game again.

Don't let it get you down, keep it up.
you're doing a great job.

I wish you a Merry Christmas and a Happy New Year

regards
Phil
 
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Mainframe2325

Rookie
#548
Dec 21, 2020
The ball was dropped when it came to Cyberpunk 2077. The advertised and promised so many things; which all turned out to be false. Character creation could use more tweaking. Cyberpunk 2077 could use an enhancer. We should be able to click on the character to fine edit their body parts. I can also agree with it being more need for extra hairstyles. Body implants for cosmetics and changing the character's appearance will a be nice feature to add.

Cyberpunk promised that we could buy multiple apartments and homes. I was loving it until I realized that my character would be stuck in the same apartment. I really wanted to customize V's vehicle; which all leads to dropped balls. I even wish my character can have more recreational activities. Working out, shooting range, sparring and basketball all would be nice.

I'm just saying it has so much potential and needs more work. People never like dropped balls when it comes to anticipated games.
 
T

tavellone

Forum regular
#549
Dec 21, 2020
I feel there is so much to this game that has been ripped out at the last minute and we are left with the bare bones of something that could have been so much greater. Every aspect of the game has something that clearly used to be in the game that was stripped back to bare functionality. I feel like this game could have been a stand out action RPG, but they just didn't manage to get everything, it really anything to work together so we're just left with a shell and a story. Shame too because the story, as far as I have gotten into it is really good, including the side stories. Absolutely fantastic.

I hope this game has a serious overhaul and gets to live up to what it should have been originally.
 
kxmusashi

kxmusashi

Senior user
#550
Dec 21, 2020
The bugs need to be fixed, that is known and I am sure in due time they will be thankfully for me I haven't had any show stopping issues a "save | reload" or "save | restart game" hasn't fixed yet. I assume the damage is one bug and also the perks and legendary contagion passive not counting when the deck you have gives your quick hacks the ability to spread.

Outside of that I would love to see fixers given a system that can randomly generate jobs provided you call them and ask them for one, they shouldn't be calling you ever 5 mins with random jobs. The current story wouldn't really support it so I would have to see where the expansions take us though I do feel this is a point where this type of low story but near infinite playability could do well. Right now after you finish the game you are placed back before the end quest and if you have done everything else you get the occasional gang groups popping up but not much else.

I don't like that Cyberware has attribute requirements since one thing Cyberware should be able to do is help cover where your character is weaker, or enhancing their strengths. Right now it can only mostly enhance where your character is already strong. Also with the skills being tied to max at the associated attribute that is where each attribute gets its importance, I think I would like to see a more Shadowrun inspired system here where raising your skill over the attribute cost double the XP. This would probably mean the perk points need to be removed from the skill trees and have other things added in the gaps and we should either get more perk points from leveling or the perk shards should drop more regularly. This would mean each attribute needs to be improved but would also open the door for us not to have to play with limited builds where we max out three of the attributes and treat the other two as effective dump stats. Also we need some sort of Quality of life improvement for cyberware, either each ripperdoc needs to carry all cyberware or we should have a way to search what each doc has or search what docs have a particular part and add a marker to our maps. I don't know how many hours I spent missing the one person that had the legendary smart link. It is also near impossible to know what cyberware there is, at least in the Pen and Paper you have the cyberware section of the book to look it up.

I did enjoy my time in the game and look forward to seeing it cleaned up bug wise and see what the future holds for new content and what not.
 
Last edited: Dec 21, 2020
Aedus Amaterasu

Aedus Amaterasu

Forum regular
#551
Dec 21, 2020
In my top 5 greatest games I have ever played, despite what few bugs/glitches I have encountered.
One of the greatest stories I have ever experianced.
 
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Keegs93

Fresh user
#552
Dec 21, 2020
I've seen ant hills with less bugs
 
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Flyddon

Forum regular
#553
Dec 21, 2020
I have finished the game, playing on PC, went the Corpo life path. I had no real issues with game crashes, FPS was playable (not an issue), and graphics were good to Great. Finished with lvl 36 and street cred of 50, completed all but 2 side quest, (except the beat down line) I got stuck on the 3rd one in that series, and had 1 "gig" left.

But I am done with this game, going back to Modded Skyrim.

Here is my parting thoughts:
Change the name of Night City to dead city, the texture, look and layout of the city is GREAT, 9 out 10, the roads, the buildings... all great, it looks real'ish. However it's inhabited by mindless zombies. One (stupid) line response from 99% of all NPC. When you "talk", it's a waste of time. Look at any village in Skyrim everyone you meet has dialog, if not a quests. The City has no interaction. You have a Street market with 15 stalls and only 1 is usable, again a waste. You have restaurants all over NC, most closed and locked.
Romance- none, empty, so fake. ( I won't even talk about the Adult part of the game, because there isn't any)
Guns- over the top complicated. Way to much detail. Elec damage, Physical damage, chemical damage, smart weapon, tech weapon, power weapon, Epic, legendary, common , uncommon. You should have used most of that programing power to develop the NPC in the world. Your Epic, legendary, common , uncommon has no meaning.. I had a legendary sniper rifle that was under powered compared to my common sniper rifle, again no meaning , no sense.
The story - it was different, a different way of presenting it.... I did not like it. I didn't like him in my head and the loss of control of MY character at times. The ending... that sucked, big time! It reminded me of Red Dead Redemption 2.
The side quests - Wash , rinse, repeat. Go there , kill them , collect reward. Sometimes Go there, rescue them , collect reward.
V's apt - What? you could sleep, did not need to, the game does not require it, you could eat (same as sleep), you could open and close the blinds, and you could shower (with your clothes on). You had a room for your Stash, but you quickly realize brake down all items, that you don't use and you will be collecting so many guns so quickly, it becomes a mess. All other functions (crafting, upgrading, break down and such, you can do anywhere). And I never figured out how to customize the Apt in anyway??

So I did get 87 hours of play out of my $60. So there that... My suggestion, go ahead and get your patches done, to be fair to everyone, and then develop a SDK and actively court the modding community.
Of course all this is just my opinion, others I am sure love the game, still others Hate the game. I was willing to pay for the game and I did have fun... but this to me was just ok. No, I would not recommend this game to my friends.
 
harshalv11

harshalv11

Fresh user
#554
Dec 21, 2020
Hello CDPR,

My first post and probably my last. I've come here to share my experience with Cyberpunk 2077. Let me tell you about myself (a gamer) first. I am one of the biggest Witcher fans out there. I consider Witcher 3 to be arguably the best game every made, I'm 38 years old and have been playing games for well over 25 years. I own multiple copies of Witcher 1, 2 and 3 on steam and my GOG account (why? because I wanted to support the developer that made these best games).

Alright, now the introduction is out of the way. I want to talk about Cyberpunk 2077. It was the single most anticipated title for me as I saw it to be the game that tops Witcher 3. I'm sad to say this but it was a huge let down from the highs of Witcher 3.

I've played Cyberpunk 2077 on a PC. I've already sunk 87 hours and completed everything except few side missions and I'm done.

WARNING: MAJOR SPOILERS BELOW - DO NOT READ IF YOU HAVEN'T COMPLETED THE GAME


Cyberpunk 2077
Story - An amazing story albeit a lot shorter than Witcher 3. The writing was good, there were lots of twists and turns in the story which had me hooked to find out what happens next. All in all the story was top notch. Some side quests were great (which I was expecting) while 90% of them were just fetch/killing quests. I was expecting Witcher 3 quests in this game. Is this the same developer that made Bloody Baron quest in Witcher 3? That quest was arguably the best side quest I've seen in any game in past 25 years. Witcher 3 side quests were so very well done that I cannot talk about them enough. Where did it go all wrong? This game has so much more potential than what we have here right now.

Characters (NPC) - There are some excellent characters in game whom we share bond with. My personal favourite was Panam (I think her voice acting, animations, story was on point). I cared about her a lot so naturally perused her romance option being a male V. Judy, Vik, Takemura, Rouge, Johnny are all top characters and the voice acting is splendid and made them life like. Having said that as soon as you complete the supporting characters story/quest, you literally like kick them out of the story. There was nothing to do with them besides that. After completing the story, I felt Panam's ending was poor written. All she cared about was running away from NC.

Graphics/Technical Presentation - One of the best graphically believable world there is in video games. I have not seen a single game that can match Night City in technical presentation (when you can afford a pc that can run C2077 with RTX ON). While I was driving I had to absolutely stop and awe at the city and take pictures. Badlands is also very well made. Needless to say, I do not have any qualms over the graphic side of things of this game.

Gameplay - The gameplay was somewhat lacking. I played on hardest difficulty, the game was tough for a bit and then became the easiest once I got more skill points and abilities. The gunplay is great and really loved the different types of guns (smart, tech and power). I did try using melee a bit but then since this game was supposed to be futuristic, I didn't feel right at home trying to slay people with a katana/knife. My issue with gameplay was that it falls off in difficulty abruptly only to be back again for boss fights/cyberpsychos.

Sound/Music - Again just like graphics, I have no issues with sound and music composers. Top notch delivery and excellent work. This is the kind of stuff I expected after Witcher 3. If you're in one in this department, pat yourself on the back because that was a job well done.

Overall Impressions - MEDIOCRE.
While the game has potential to be the best game every made, it squandered it away. Poor implementation of AI, abysmal physics system, absolutely horrendous cops, graphical glitches, forgettable game after you complete the main story, lifepaths (what lifepaths?).

Where did it go wrong - First thing that impacts the game the most and it's immediately looked at from gamers - AI and physics. If you want the game to do well, you MUST get these two components right because in the game the buildings and architecture is there just to look at but players interact with AI and physics the most. You cannot get this wrong and assume that nobody will notice.

Life paths - what happened here? It looks like it was just removed from game? I felt that this would have happened:
Developer: We haven't implemented life paths yet
Manager: wrap it up, we're going to package everything and publish it. Nothing can be added after this date.

Where are the life paths? You literally play the game for 20 mins and you're a street kid. I played nomad and corpo and it has no impact. As a nomad, you hear about your former clan, but it's not there in game. I was expecting that you have good 1 hour at the very least in the starting area to build up the story. Same with corpo, I felt that I would have an edge as a corpo than nomad/street kid, because I was inside the corporation. Where is all that?

AI - Overhaul of the AI to make it more believable. There are so many good examples of this - RDR2 which comes to my mind. If you point a gun at a civilian, he/she just stands there with hands up in air without any regard of his/her life. Only when you shoot the gun somewhere they start running. When I tried this and rode away from the scene, even the NPC 2 blocks away was crouching with his hands up (like what?). Next point - who thought about cops in this game? What was the thought process behind them? How in the hell is it ok with spawn cops behind you when you commit some crime? It doesn't matter if you are in badlands in middle of nowhere or on a top skyscraper, the cops will spawn next to you. I mean what was this? Why were police stations not implemented in game from where they could chase the guilty? It's such a huge missed opportunity to made cop chases in this game. I was thinking if you have 1 star, maybe 2 cop cars would chase you around the city. If you kill both of them then your bounty is increased to 2 stars. Then maybe 2 cop cars and a SUV with special forces. Maybe once you reach wanted level 5, you have a military chasing you with helicopters and all. It would have been fun!

Trauma team was again a let down and missed opportunity. I've only seen them once when I was just roaming around the city. Having said about these, why not set those cyberpsychos in the city where they start killing people like a real time event? Make their health pool bigger and have cops trying to kill him and you get an emergency warning that a cyperpsycho is causing havoc in the city and you're given a quest to stop him? If you kill him in time you get rewards but if cops kill it, you won't get the reward. Maybe a real time event like this after completing story would have more longevity of the game.

Physics - The game lacks physics and there's meme like system implemented. When CDPR PR team tweeted that this game was going to be meme - they weren't kidding. No ragdoll physics! You can jump out of a car running at 211 mph and stand up straight (same with bikes). Like WTF??? You call your vehicle and it spawns under a civilian car and it blows it up???

My final thoughts are that the game had potential of becoming something great but the managers squandered it away. I'm an engineer working in a multi-national engineering firm so I might know how things have gone. Managers set tight deadlines and then ask the stuff to be completed and when you say "It will take longer" they just don't listen. I have no question about the talent in CDPR but whoever pushed the game out because they would have lost money needs to look at them in mirror because they have thrown away a golden opportunity.

Final words to the artists and developers that worked on the game - Do not take the negativity from the world to yourself. You have not done anything wrong. I don't believe the devs wanted to cut things short and publish the game in half completed state.
 
Last edited: Dec 21, 2020
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drdetroit

Forum regular
#555
Dec 21, 2020
So far the more I play, the more I'm really enjoying it. Only put in about 16-18 hours since yesterday when I purchased it, but it's keeping me busy and entertained. Took about 12hours to get past the intro, which I was not expecting.

I watched a few really good 'top 5 tips' vids, which helped a ton without spoiling the narrative. Interesting how complicated the leveling, perks, and crafting is (and tips on making cash was extremely helpful!); although I'm not a serious RPG player, so the more hardcore RPG guys/gals may not feel this way.

Anyhow, PC player here, having zero issues with crashing or FPS, so that's always nice lol. Good job guys!

Good day!
DrDetroit
 
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Aedus Amaterasu

Aedus Amaterasu

Forum regular
#556
Dec 21, 2020
One of the Greatest Stories I have ever Experienced

My complete take on Cyberpunk 2077.

Disclaimer: This Review is 100% my own personal experience with Cyberpunk 2077. It is not intended to imply or infer that anyone else’s opinions or experiences about/with Cyberpunk 2077 are incorrect or not valid. This review is meant only to share my personal experience playing Cyberpunk 2077 and should not be taken as how you will/should experience the game yourself.

Just in case: !!!!SPOILER WARNING!!!! !!!!SPOILER WARNING!!!!
I will try not to spoil anything but it is hard to talk about some stuff without giving some of the context so just in case you have been warned.

My System Specs for Reference:

Processor:
AMD Ryzen 7 3700X 8-Core Processor 3.6 GHz
Installed Ram: 32.0 GB
Operating System: Windows 10 64-bit
Video Card: NVIDIA GeForce GTX 1660 SC ULTRA 6 GB
Hard Drive: 1 TB HDD

I play Cyberpunk 2077 in 1080p with graphics settings set to Ultra.

I have played Cyberpunk 2077 for over 125 hours, completed the main story and got one of the several different endings.

So with that all out of the way let us dive into my experience with Cyberpunk 2077.

Just in case: !!!!SPOILER WARNING!!!! !!!!SPOILER WARNING!!!!

THE BAD:
Let's start with that stuff first.

The Bugs and Glitches
Are there bugs and glitches? Yes, though I seem to have been one of the lucky ones because I experienced this very little during my play through of the game but here are some that I did experience.

  • Not being about to loot some items. This is by far the most common bug/glitch I encountered. Though the vast majority of the time this happened with junk items and never with quest items so it didn’t bother me too much.
  • NPCs T-Posing. I did see this a few times with regular civilian NPCs but never encountered it with enemies or main characters.
  • My Cars falling through the ground or spawning inside other cars when I called it. This happened a few times until I figured out how to prevent it by not calling for my car on sloped/angled streets or in heavy traffic.
  • The weapon I am holding being invisible. This happened a few times but switching to a different weapon and back always fixed it so it wasn’t really an issue for me.
  • Enemies being stuck in objects or frozen in a weird pose unable to fight. I only really experience this when fighting gang members and it wasn’t very common that it happened but it happened enough times for me to eventually notice it.
  • Game crashes or having to force close the game. I have only had 2 crashes and only have had to force close the game 1 time in my 125+ hours of playing.
  • Reloading a save cause a bug/glitches was preventing progression. This happened to me 1 time. While in one of my cars all the car controls stopped working and I was unable to get out of my car. I could still access the inventory menus and the escape menu but all controls for the car just stopped working.
  • When you go to sleep you lay in your bed the wrong direction. You lay across the bed from side to side instead of from end to end with your head on the pillows.

Those are the bugs/glitches I have encountered while playing Cyberpunk 2077.

Just in case: !!!!SPOILER WARNING!!!! !!!!SPOILER WARNING!!!!

The things I didn’t like or think could be better.
These are the things I personally didn’t like and/or thought can be improved upon to make the game experience even better. Most are just nitpicking and wishful thinking but some I feel are legitimate complaints.

  • The Romances. I feel the one I did was too short and had no real dates to speak of. I want to be able to go on dates with the person I am romancing. I also did not like that when my romance partner essentially asked me to move in with them all it really did was give me an extra stash I couldn’t even sleep there. I also feel that there should be more romance options. I don’t like how few people there are to romance considering the size and scope of the game.
  • Driving. Driving takes some getting used to with a keyboard. It could use some smoothing out so it is more enjoyable and less of a chore. I want driving to make me want to drive instead of using fast travel.
  • No New Game Plus. Doesn’t have it and I do not like that it doesn’t. But it’s not a deal break I just really wish the game had this option.
  • No Character Profiles. Doesn’t have it. So all your saves for all your characters are in the same folder. Needs to be added. This type of save management mechanic has been around for a really long time. This game really needs it.
  • No Real Casual Conversation with your contacts. I don’t like that you can’t just have normal random phone/text conversation with your contacts. Pretty much all phone/text conversations are quest related, a lead up to a quest or a result of completing a quest. Would be nice if you could just have some normal random conversations about random shit with your contacts even if it is just text message exchanges since phone conversation requires voice acting.
  • No companion to hangout with while you travel Night City. After Act I you are completely alone while you are out and about doing stuff. This isn't necessarily bad per say but it would be better, in my opinion, if you didn’t have to go everywhere and do everything alone the vast majority of the time.
  • Can’t buy new homes. You only have one home that is really yours and it is the same the whole game though you do unlock “other homes with stashes” but you can not sleep there so they are really only just extra stashes.
  • Can’t customize your home. It looks roughly 99% the same at the start of the game as at the end. Not a deal breaker but would have more immersion if you could change up your own home.
  • How you dress doesn’t matter and is purely cosmetic. When you almost never see yourself it would be cool if what you wear was more than just cosmetic and stats and affected how people in the world react to you. As you can stroll down the street butt ass naked into a crowd of people and no one bats an eye in anyway, why?

Those are all of my nitpicks and grips about the things I don’t like about Cyberpunk 2077. Now onto the good stuff.

Just in case: !!!!SPOILER WARNING!!!! !!!!SPOILER WARNING!!!!

THE GOOD:
These are all the things I loved about Cyberpunk 2077.

There is so much that I love about this game. I could talk for hours about all the things I think are truly amazing about this game and the many emotions this game made me feel while I was playing it so here are some of the things I think are good about Cyberpunk 2077.

  • Johnny Fucking Silverhand!!!! Truly one of the most EPIC npcs of all time. The journey through the game with him was one of the greatest gaming experiences I have ever had playing a rpg game. I hated him so much in the beginning but by the end I loved him. So much raw emotion is evoked by your interactions with him. Truly amazing character and I don’t think they could have picked a better person to voice act and motion capture him.
  • The Main and Supporting Characters. The characters of Cyberpunk 2077 are amazing. The good guys and the bad guys. Their personalities are well done and quite the experience to interact with. I want more of this.
  • Romance. I have only done one romance that is available and that was with Judy and it was a true delight though shorter than I would have liked. But the raw emotion of it all felt so real and genuine and was truly a wonderful experience. I personally think the sex scene was perfect. I have heard people complain it was too short but I think it was perfect for what it was trying to convey. I do wish you could do more with Judy like go on dates and actually sleep at her home after she invites you to move in with her.
  • The Main Story. Was epic! No other word for it. I loved every second of it’s emotional roller coaster ride. There was so much depth to it, so much emotion and choices to be made and the ever present drive to survive was well done. The writers deserve a lot of praise for writing such an amazing story.
  • Character Storylines. These were just amazing. Judy’s story arc is prolly my favorite with Panam’s being a close second. There are a few of these character story arcs and they are all amazing and beautifully written. So much emotion and depth to these arcs that make them stick with you even hours or days after you have completed them. Major props to the writers.
  • Side Missions. I loved them all. I had only completed maybe a third of them when I unlocked the final mission but I was enjoying them so much I completed them all before moving on to the final mission.
  • Player Choices. I absolutely love games where player choices matter. It’s even better when you always feel, emotionally, as though they matter. Now I don't know if every player choice does or doesn't have effects later in the game but sure feels like it. Cyberpunk 2077 does a great job of making you always feel like every choice you make matters no matter how small the effect may be and I love this about it. It makes you feel as though your character matters.
  • Character Creator. Love that you can customize the physical look of your character so that you can make it unique. Though it would be nice if some of the options had more choices like tattoos and such.
  • Character Customization. I like the high level of customization your character has. There are so many different ways you can choose to build and equip your character to suit almost any play style you can think of from a pacifist who never kills anyone to a vengeful maniac who slaughters all who dare to slight you and everything in between.
  • Crafting and Item Upgrading. Crafting and upgrading items is a lot of fun and really feeds into the character customization and really expands the options you have for how you want to play your character.
  • Character Cosmetics. I really love having tons of options to customize the look and feel of my character and Cyberpunk 2077 delivers on that. There are so many different clothing and accessory items that you will be hard pressed to not find a look for your character that you love.
  • The Graphics. Just amazing. The level of detail and art was beyond what I was expecting. A truly beautiful world to have been able to journey through.
  • Ending. I have only experienced one of the endings. I won’t go into detail but the ending I got I absolutely loved. It was very emotional and far and above anything I had hoped for. I really felt that my journey through Night City had come to a conclusion and didn’t leave me wondering about a bunch of stuff. It was very satisfying. Much love and credit to the writers for this amazing experience.
  • The Epilogue. Was fucking amazing! Instead of like most games where you beat the final mission and just roll credits thanks for playing there is Cyberpunk 2077’s Epilogue. I won’t go into detail but it is fucking genius and I loved it so much. It was so emotional and fulfilling and wrapped up the story in a very satisfying way that left me feeling as though I had lived the life of V and this is something I will never forget.

Well I think that is enough to fully convey my experience playing Cyberpunk 2077. Overall I had a truly amazing experience playing Cyberpunk 2077. It was an experience I will not soon forget. Even with the bugs/glitches I experienced I would give Cyberpunk 2077 a solid 9.5/10 because everything else was far above anything I had ever expected or hoped for.

For those who have had a very negative experience with Cyberpunk 2077 so far it is my hope that you will wait for things to get fixed that are making your experience with Cyberpunk 2077 bad because the story is worth every minute of the wait for it. There is no denying that the CDPR corpo rats made a mistake releasing the game when they did but the writers wrote a truly amazing story in my option and it deserves to be experienced by as many people as possible and it is worth waiting to get to experience and their hard work shouldn’t go to waste because some corpo rats in a boardroom made a bad call. So I ask you, as a fellow gamer, not to punish the writers and all the other developers who worked really hard on Cyberpunk 2077, for the actions of the corpo rats in the boardroom.
 
Last edited: Dec 21, 2020
ReptilePZ

ReptilePZ

Wordrunner
#557
Dec 21, 2020
IskrasFemme said:
different from what the developers think, in particular, quest management, game needs a quest generator (procedural). I know that this goes against what was idealized, but I will keep what I think.
Click to expand...
50 or so hours in, clearing more and more of the "side gigs" or whatever they're called. I disagree with the notion of generated quests personally, but these side gigs are usually so generic and bare-bones in terms of story-telling, that they might as well be procedurally generated.

This has by far been the biggest disappointment for me in CP so far. I assume the devs aimed to make the question marks from TW3 more interesting by infusing them with an extra layer of storytelling and level design, but in doing so they seem to have sacrificed the overall quality of questing. In TW3, I simply ignored the question marks on the map (I had them turned off on the map, actually) and focused on the side quests and witcher contracts, which felt far more engaging than the current system CDPR have implemented. The biggest issue for me is that there are some entertaining quests (albeit rarely) to be found among the plethora of undiscovered quest markers, but the vast majority is fairly mundane stuff, which results in a very inconsistent quality, so I wish the quests with more identity weren't mixed in with all the filler (I note that there are a few bigger side quests which are done in this manner, I just wish there had been more of that). Or better yet, in my opinion, it would have been nice to have fewer of these side gigs, but have them be more meaningful. Quality over quantity, basically.

And an update on my combat impressions from before - thankfully, after investing heavily into the damage perks, I am able to negate most of the bullet-sponginess of enemies, and so the combat now feels a lot better than it did initially. Enemies still do a good amount of damage, however, so it doesn't feel like I'm invincible or anything (level 30).

On Street Cred - I think the balance is right. I think I'm getting close to beating the main story now, and I've already hit 50 street cred with most of the question marks still unexplored, meaning that there's no need to grind for street creed - something I was worried about. This should encourage repeat playthroughs without the dread of having to repeat a grind.

Anyway, still haven't beaten the game, but I am very much enjoying it so far, even if it hasn't blown me away or anything. Will give my full impressions once I'm done.
 
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IskrasFemme

IskrasFemme

Senior user
#558
Dec 21, 2020
ReptilePZ said:
50 or so hours in, clearing more and more of the "side gigs" or whatever they're called. I disagree with the notion of generated quests personally, but these side gigs are usually so generic and bare-bones in terms of story-telling, that they might as well be procedurally generated.

This has by far been the biggest disappointment for me in CP so far. I assume the devs aimed to make the question marks from TW3 more interesting by infusing them with an extra layer of storytelling and level design, but in doing so they seem to have sacrificed the overall quality of questing. In TW3, I simply ignored the question marks on the map (I had them turned off, actually) and focused on the side quests and witcher contracts, which felt far more engaging than the current system CDPR have implemented. The biggest issue for me is that there are some entertaining quests (albeit rarely) to be found among the plethora of undiscovered quest markers, but the vast majority is fairly mundane stuff, which results in a very inconsistent quality, so I wish the quests with more identity weren't mixed in with all the filler. Or better yet, in my opinion, it would have been nice to have fewer of these side gigs, but have them be more meaningful. Quality over quantity, basically.

And an update on my combat impressions from before - thankfully, after investing heavily into the damage perks, I am able to negate most of the bullet-sponginess of enemies, and so the combat now feels a lot better than it did initially. Enemies still do a good amount of damage, however, so it doesn't feel like I'm invincible or anything (level 30).

On Street Cred - I think the balance is right. I think I'm getting close to beating the main story now, and I've already hit 50 street cred with most of the question marks still unexplored, meaning that there's no need to grind for street creed - something I was worried about. This should encourage repeat playthroughs without the dread of having to repeat a grind.

Anyway, still haven't beaten the game, but I am very much enjoying it so far, even if it hasn't blown me away or anything. Will give my full impressions once I'm done.
Click to expand...
Understand, i have now 142 hours in game,

Of course, at first glance, any idea of something random tells us about 'simplicity', something that is neither, nor simple, in the very composition of the algorithm that generates quests. That, even in old games.

Night City calls content and that is, in my view, for me, according to my criteria, undeniable. It is a living megalopolis - that is the concept.

If I, from each idea of a game, start from some point or idea of 'failures', then it is better not even to make games, they will, inevitably, always fail, here and there. So, I start from another principle, from success, from the probability that, if well planned, it will fail less, work more.

Manufactured quests, made by hand, do not guarantee successes, today, we have, in fact, several with several bugs in the game, which required immense effort, resources (such as voice, narrative, for example). Of course, I praise that. But I think, on the other hand, we can have something 'balanced' so as not to 'kill the game'. So that we don't fall into an immense city in absolutely nothing to do - something that, for me, completely avoids any idea of 'megalopolis'.

This was a decision made by Quest Managment - alias / plus, who before becoming a member of the CD, was a 'modder' - that is, who produced extra game content.

But as I think things change, ideas can change, become better, too. This is not demerit ... on the contrary, it is called 'knowing how to listen'.
 
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Frankenleigen

Frankenleigen

Fresh user
#559
Dec 21, 2020
I'm falling in love with Night City and having a great experience. But I play this game slower than it wants me to. I want more to do in the marketplace, and to spend more time doing civilian activities in Night City including spending downtime with V's companions.

Pros:
  • Characters, art, story
  • Night City, districts, weather, environments
  • The quantity and quality of side missions
  • Combat and RPG mechanics
  • Dialogue choices
  • Immersion
  • Heaps of worldbuilding and extra content to read
Cons:
  • The story moves at a heart attack pace. I want to slow down, chill out at Tom's diner, hang with Lucy for a bit, go to the hairdresser, decorate my apartment. Let me experience more of V's civilian life in this city.
  • Characters suffer "story death" when they run out of stuff to say. It's actually heartbreaking. Give them some repeatable activity (Eg. Misty's Tarot) or a short looping list of missions (chores) to show they're still alive in there.
  • Romances are quality but WAY too few and too short. It's heartbreaking when the content is exhausted so quickly.
  • This is supposed to be an adult Dystopia. The story gets it, the ads get it. Stop censoring V's body, let me walk into Gomorrah, let me watch BDs, let dancers show nudity when appropriate. This stuff adds to the fabric of the world.
  • Many quality of life issues (Inventory, Cosmetic clothes, Crafting, buying cards, no garages etc.)
Overall: I love the direction of this game, but right now it's not quite done. In the new year CD Projekt need to just keep on building. Clear out the bugs, flesh out these ideas, open up the city.
 
Last edited: Dec 21, 2020
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w_tiger32

w_tiger32

Fresh user
#560
Dec 21, 2020
In term of stories and detail, everything was so good, and the story are touching, and sometime I can't help that this game is make fun of reality in our everyday lives, however, I'm a bit disappoint with some gameplay system. and a lot of crash
 
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