So my impression of the game is as followed:
I play on PC on Ultra settings with some things deactivated such things like motion blur. Therefore it looks fantastic. The star of the game is at this point (still in Act II) Night City! The love to detail is amazing! Most of the time we speed through the city like maniacs, but we should stop from time to time, to look at the love to detail, the boys and girls put in to it is amazing! You think TW3 was good, look at CP2077 now! Of course the game has some bugs left, but which game doesn't *cough* (looking at you EA). I spent the whole weekend in NC and had a lot of fun! The game can be challenging at some point. For example when you battle with the cops. There is no way, you can win that fight. They spawn right behind you and *BANG* your dead! That is annoying. GTA5 set the groundwork, they should just copy paste it! If you want us to die, at least make it a little more realistic. With some flying cars swooping in. And by the way, it's total bull, because they are making fun about the police not responding in time when you load the game at some point...
Overall the game is great! I will complete it at least 2 times!
Cool was merged with another thread ... exactly what I didn't want
I am not interested in feedback just a whiny review and a message to CD Red
i hold no grudge against the devs i feel rly sorry for them working under such bad management
I am not mentioning any bugs, because bugs can be fixed the flawed Game can not or will not.
Spoiler-free I tried not to mention anything in particular
I have 150 h and did like everything to 100% on highest difficulty…. different endings, different choices, secrets and that is my impression of the game:
tl;dr:
Depends on what you want..
100h generic open world one shot adventure 7/10 = worth buyin
Next “game of the year” AAA master piece 4/10 = don’t touch it!
The Game starts Great! The Endings are not the best I have seen but also solid, but the real Game is just 50%ish of what it should be… an empty shell of a awesome Idea.
I know how the industry works, I work in it myself. The Devs definitely know their stuff and have the skill to make a masterpiece. The Project Management was just poorly. Your standard too less time, too expensive cut 50%.... that’s not lazer enough do that again… ditch that completely…. That’s normal in the industrie, but the user should never feel that especially not through the whole product.
Game itself
The first Missions are just a Tutorial and probably the most Immersive Cyberpunk i have ever seen.
Fighting between skyscraper, gory-high-tech everywhere, flying AVs with Badass high-tech MF, Dark rainy City can’t see the sky because of high Buildings and streets, only lights are bright Neon and High-tech holo screens and Street lanterns.
After the Very First mission you already see your first cut. A fast forward sequence with your new/old Buddy. I’m pretty sure that was a complete Quest chain that got ditched. Very sad, because that made all Character from the intro worthless with zero emotional Bindings.
You can rly feel when the commercial Demo Part ends, because after that the real Game begins and loses everything besides fun Gameplay and Graphics (at least if you don’t play on a Potato).
Now your generic open world/GTA mod begins… Music stays dope though
Play test is a BIG “?” (looking at you “Knife throw”). Some Skilltrees are pain to lvl without glitches or little “tricks” (Crafting/Engineering)
Animation after Intro Part feel unpolished. clipping into scripted Position, wired unnatural behavior in convos.
Menu is F..ed (no mass crafting ??) reloading for each change makes selling/crafting a nightmare with more than 10 items
Custom based world setting and almost no customizations possible (cars non, char some at the beginning, weapons few, Clothing non you wear the best stats und look like shit)
Maybe bug or more likely… no unique reward for long unique side Quests, just “here some exp”.
main quest is maybe 10 hours … rest is just do something I don’t care until main quest is rdy
Police not interesting, useless system, spawn right beside you and on higher difficulty one shot you.
Makes you turn down the population pretty fast, when driving or using tech weapons.
No Endgame, no restart with current gear, no challenges
World
too big… too less to do… not worth to explore/nothing to find…. just average “to do list” style generic events (go kill/go steal) no depth. Scripted world nothing lives nothing happens just a stylish shell.
night city is to bright most of the time not futuristic enough it feels like a gta mod
just a OpenWorld for the sake of being OpenWorld, because everything is OpenWorld today ….
Character
Absolut mess!
You know why “hot bd cyber girl” and “somewhat hot desert girl” are fav chars and no one else? Because u go through shit with them, got a story to tell, know their past and personality “hot bd cyber girl” even more than “hot desert girl”…
You introduce interesting character and do nothing with them “wired nose guy”…
Choices doesn’t matter you save a person and with luck u see them again or even hear from them. V always becomes the same person u can’t change his/her character. Very, very few choices change something in the world and even than play no role.
Only “Main plot guy” choices matter for the “not so secret ending”
Main story to short or got rewrote to often because “main plot guy” is like after talking to him 4 times in the main story “man, we went through some shit buddy” …. Uhm ok … I guess
Romances
Why even bother? Every F…ing Game F..s this up. Romance someone .. get 2-4 together scenes.. little sex aaaand done. After that one Dialogue option more, maybe 1-2 calls and 3 Different voice Mails in 9 Different Endings. Cool, you could have just put some more work into the actual story instead of this half beaked shit. A romance change nothing, Character don’t behave different.
X ending romanced Y …. You probably never see y agin, but y is like…. “ok bro, stay yourself!”
Just have a romance system because all games have this today right?
Story
You mix the critic above and to short story… big char development or at least they tried to simulate that in way to short steps. Again “main plot” talked like 4 times “heeey buddy”.
I remember just the awesome intro, “Cyber Girl” side Quest and the endings.
Gameplay
Very good, feels smooth shooting/slicing enemies is satisfying and (at least on very hard) challenging.
Skilltee is Interesting and offer different play styles, only down side Experimenting is very expensive.
Weapons feel different maybe wished for more variants in the big 3 types and more customization
But worth tryin all out
Cars are a mess could be fun to see the city, feel the streets while driving… if you manage to look away from the minimap because of overshooting turns, can look over the wheel(FP view) or if the controls don’t fuck you up. (maybe not objective and more a personal thing idk)
Population is just annoying with current police system and nonstop dodge-warpin oneshot guys
If you don’t know what I mean play tech weapons or drive a lot.
Cyber what? Seriously almost no point in investing in Cyberware it’s just min max option or for some very specific play styles and very expensive
Grafics / Music
awesome if you don’t be a potato and play on one… I know this was announced for ps4 and x one but that was like 5 years ago … just go with time
Music is dope could change more often, because radio = vexelstrom and battle music almost never change but we have dope Tracks like “the rebel path”
End of my roast
I do the same as my V…. ditch night city never look back
Sry CD red but buggy mess first strike but…. Okey-ish u can fix that, but also release an patchwork Demo of a Game second strike… one more and you land on a (at least my) long black list of game companies
I mentioned a Ciri game because of all the rumors, the point im trying to make is that they need to step away from cyberpunk and focus on something new, and then come back.
Just started play on PC (MSI GTX 1070Ti) and game is for me runing very good on automatically chosed settings (mix of high/ultra on 1080p resolution). Installation (was used offline installer, including patches to 1.04 and 1.05) was smooth going and there was not even one crash or serious technical issue during 17 hours of gameplay so far. I had no specific expectations and observed Cyberpunk final development only via released videos from Night City. I need to say that I enjoy play much. Story is catchy and characters behaves mostly like I do expected they should act ... really nice! Combat at hard difficulty is challenging and I slowly learn keys biddings (I use original setting, fits my needs). Here I want say "Thank you" to development team of this game, it offers me relax exactly like I expected/hoped. I of course have read numerous criticism and hope you guys will be able make this game even better (I hope so, this game imo deserves to be great.). I don't buy many games, I usually play only a few, and then I play them for years. I hope Cyberpunk also will be such game, looking forward for updates next year.
Merry Christmas and all the best to new Year CDProject devs! This year was really bad one, let's hope that things will soon return to normal and you will have better environment for making games!
I honestly love the game, yeah theres some bugs but CDPR have been quick to respond and willing to help. The one thing that I am bummed about is that I just got my series s and did not understand what smart delivery was. I purchased a physical copy, because I buy all their games in the physical format, but also I didnt expect to be able to find console so fast. i am bummed I cannot give my brother the xb1 x for christmas like I planned because I want to play through Cyberpunk throughly.
At least cdpr attempts to fix bugs, ubisoft gave me the digital middle finger with a bug in AC valhalla that wouldnt allow me to close door in asgard that was required for quest, they told me to go back to previous save... I had to completely restart because there were no saves. honestly you guys did a great job with the game and the demands of the undeserving masses and microsoft and sony. I appreciate that they are even trying to fix the game. Honestly, none of you deserve a refund. Do you know how many crap games people have bought and just dealt with it. I think CDPR shouldnt pander to the entitled garbage manchildren.
I'm curious how much profit was lost by rushing this thing out and removing so much content? They made their budget back and then some with preorders, which is great and all, but how much was lost to refunds (I'd love a statistic on number of refunds), how many projected holiday sales were lost on Playstation, stocks fell over 40% now, potential lawsuits and now I'm sure they've lost a lot of future sales with Witcher 4 or a Cyberpunk sequel.
Then sunk costs if they decide to finish the game after development ended. I just don't get how all of these companies are so shortsighted.
Finished it after 180 hours and all I can say is I loved it to bits. Ultra @ 1080p, smooth sailing, hardly any critical bugs whatsoever. Sure there's always room for more in theory, but ultimately it delivered an engaging world which was fun to experience and with a story and characters that had a strong impact. You stuck true to Pondsmith's spirit, that much is obvious. It's a gritty and eerily satirical world with little hope, covered over by glitz and sprinkled with false hopes. Most of my favourite media is just like this.
I hadn't been as excited for a game for many years, and ultimately CDPR delivered to a level I expected them to. I hope it does well for them in the end. The only "problem" I have is that I want more, to jack in and stay even longer despite having done everything. But in the end, that's a good sign. It ended on a high point, and then there's sure to be in the future.
It reminds me of the first Witcher in that regard, it had a lot of detractors too but I loved it. You're heroes in my mind, CDPR, and you're fighting the good fight. It'll come through for you in the end, despite the whining from certain players.
(To place my context, I just did every ending possible. nb: for the bad point read last part)
And … I'm grabbed by the same gut feeling I have so rarely, be it in good films when they end, good books or good games. I wanted more history, and wanted to know if V fin’s a real solution for her … ongoing problem. I want to interact more with all these characters I grew fond of, even those I did not like in the beginning ! I desperately hope to see DLC in this living, immersive city ! And even MORE hope to see V again, for a completely made up character …. i fell in love with him really quickly ! And i have good hopes, because as is have seen
there is an open lead/ending in all those ( expect one off course) which could allow V to make her great return to night city to resolve once and for all her problems !
I was lucky enough to be able to run the game (on pc ) with a good quality and decent 50-60 fps 95% of the time ( even on a 5 years old pc and his 970 aided by his i5 !). For thoses who are not, i can just recommend, not get spoiled, avoid ANY critic which may teint your own expectations without even having tried !
I had few to no expectations, avoiding every topic, every journal critic be it pre or post launch, Why ? To not be influenced in my expectations. All i wanted was a good RPG ( and i heavily insist on that point, because so many seem to be seeking a GTA like … GTA not beeing that much of an RPG than an open world action adventure with some very sidegrade story ).
And HO BOY … I did get an RPG which will remain in my memories ! I dropped a tear on every single different ending. I was enchanted when I realised that I had made the initial run and got the ending I most liked and which corresponded the most to my personality !
And I cried when I
suicided myself … but not by that action in and of itself … even if the scene with Johnny was neat … i cried during the credits when receiving all the calls from all those loved and less loved characters leaving one heartbreaking message after another !
Sure, BUGS and bad points there !
-essentially allied NPC clipping during combat and sometimes infiltration, with a rare weapon glitch but nothing a quick save/load could not solve. But it did not shatter my immersion because in combat, it is not what matters !
-Cops arriving peekaboo style 2 meters behind you bad was … annoying because it prevents you from killing them off quickly while finishing what you were doing ( and accidentally killing a civilian) and you stand no chance because shooting a coop raises your research … = more cops spawning 2 meters behind your back ending in your death ^_^. But after i while i saw it as a challenge not to hit ANY civilian with my shotgun.
- Cars also could need some more work, but I did most of the gamer on the free motorcycle you receive, they are much more pleasant to drive, and their ability to accelerate for more quickly and reach better mac speeds.
-Had some very rare sound bugs during some dialogs where the voice turned out like it was speaking through the phone but the dude was just standing next to me but nothing too shocking.
-I'm a biologist in real life so i was really baffled by the “explanation” of why if V returns to her body she will be doomed. Reasoning from what I have heard and seen in the game, if the neurons ADN were altered to seem like jonnys … then both should be doomed anyway because that is how immunity works and at NO point that chip did modify the ADN of ALL cells in the body ( which would be required to even remotely making that possible … and not mentioning the transition phase …. getting carried away … details ).
Also the fact that this stupidly little chip was able to rewrite enough ADN to span our whole solar system in that brain ( because that is the length of every ADN strain put back to back when all your neurons are pooled). Also, reforming synapses make sense to contain the engram … but why the fuck you toutch the ADN ( not mentionning HOW ) when there is simply no need to ! ( except for weak writing, so sorry but i'm not forgiving that and so much more logical explanation could have been found … )
I believe anyone who looks at that explanation and , even with just basic college knowledge (or even less in biology ) and just a sharp mind would see the pile of bullshit and holes that leaves open with just simple logic.
I somehow managed to IGNORE that but it nearly threw me off my immersion!
-That’s it, I wanted a good story and a good RPG and i got it !
If you one day see this CD projekt red, you have here an even greater fan than before! I Have understood that the development was far from perfect and that the directors are idiots ( even far worse of what i got ) in their management with the crunching and that they are stupid to burn out and disgust, sometimes to a point a non return, so talented people ( devs, storywritters and all !!!! ) If my V could have met them, she would have given them helluva beating and trying to punch out that stupidity ( and maybe greed) !
For me this game was the last drop in the glass... For 5-6 years ( been gaming since Super Nintendo came out ) i been a part of this fiasco what we call gaming now... I watched how EA and Activision ruined nearly everything they touched with micro transactions and terrible quality. I watched how Ubisoft became one of the most useless empty shell of visually impressing games. I watched how Bethesda made an utter joke out of Fallout. And now this with Cyberpunk... Gaming became a monetized day 1 patch. There was no day 1 ready game published for years. On the other hand we have to pay full price on day 1. I had enough. I just sold my gaming Pc and i did hang up my gloves. I got tired of being lied to and i got tired of paying for unfinished products. Im hereby done with gaming after 25 years.
I'm enjoying my time in Night City and I'm looking forward to bug fixes and future content. That being said, Cyberpunk 2077 and CDPR exhibit many of the cautionary tales from the cyberpunk universe and unfortunately there isn't much transcendence to be had. One the one hand V has had conversations which get right at the beating heart of the genre and on the other V has to wade through the fetid waters of regressive stereotypes and world views for simply what seems to be the sake of it. I may get into the nitty gritty of it at some point, but for now the dumpster fire metaphor is apt (it is 2020 after all). There is some really good and hard won oak and maple in there that burns white hot and will keep you from freezing in the dark, but there is plenty of corpo consumerist trash to flood your lungs with poison at the same time. Rock on Samurai - the future is dark if you don't keep the fire burning.
P.S. Got some more time in. If it wasn't for the setting (Cyberpunk - if it wasn't for the setting its likely I wouldn't have considered it in the first place.), Night City and the music the game is solidly in the "hmmm...looks like it may be fun" category. It just is not consistent or excellent enough in its writing and the quest design and game mechanics are nothing revolutionary - often just your average fetch quest without any meaningful twist, turn or consequence. The ideas it explores are the tropes of cyberpunk, it doesn't interrogate or examine new ideas. Worse, it embraces xenophobic and sexist norms. Its a pity the substance of the game isn't near a match for the style it oozes. None of this is surprising in hindsight.
This game needed a solid QA process. Its like they never even tested it. How did it even get out of the door? Minimap icons are following me me around and the cross hairs are present while driving unless I reload , why? Terrible lousy scripting what an embarrassment, this game is beta/early access and should be labelled so
Im doing more net running to get the game to function than net running in the actual game, I know they aren't super frequent but still it's enough to not release the game over, do they not care about this product? Where is the due diligence and competence?
Learning this was based on a paper and pen game, I expected this to be Fallout but in a 'Cyberpunk' setting and it pretty much was. The devs making it clear there would be DLC, I was also not surprised by the lack of content found in a fully featured game. Overall, I am not underwhelmed or overwhelmed and got what I expected.
I used to be impressed by the quality of CD Project RED games, namely The Witcher 3. But now... this game... CyberBUG 2077 it's a total shit show. Apparently we paid for the privilege to have the right to BETA Test IT! Why Release IT like this... why do you not Release it as a Beta Test Game!? The Amount of bugs in this game are overwhelming: video bugs, sound bugs, quests bugs, keybind bugs / input bugs, exploits all over that people are doing, NPC AI fucked, gear falls in the ground and is unlootable, the start of the story is super rushed with no emotional connection of any kind, invincible NPCs that are surviving with ZERO Hp and are impossible to kill thus impossible to progress, the quick hacks that spread makes the game unplayable have huge impact on performance, phase bugs with NPC that appear out of the blue, and many, no thousand of bugs more.
You guys can be ashamed of the content you released. Compared to The Witcher 3 this game it is pure and simple trash.
And in case you are wondering, yes I did submitted a DxDiag file and a save game file that I have when I couldn't handle all this shit show anymore. But for what... we are at version .05 of this game and the bugs are still there. The whole community its submitting bug after bug. As we are not players in this game... we are unpaid, no, even exploited beta testers.
I personally hardly ever write a review or even join a forum to trash at people or even complain but this all shit show convinced me I had to do it.
You should be ashamed of yourselves. We did not bought a game. We bought and unfinished, unpolished trash of randomly written lines of code.
Great game at a glance but say I dont feel like doing missions.....
Oh there is literally nothing to do apart from have sex with 2 people.
1. Add mini games on machines
2. Working Casino would be nice.
3. More races (unless there is after completing four from side mission)
4. Mini map while driving is awful if you travel over 100 you will always miss your turn.
5. Car customisation.
6. More vehicle types (flying stuff, boats etc)
7. Better ways to make money apart from exploits.
8. A reason to eat food atm seems pointless as buffs are negligible yet there is a million food places seems a waste of time.
It felt like this at first, but mix up exploring, levelling up with the main story, and so on, it really ends up being a massive journey and before you know it, you are in Night City choom.
9/10 would do again!
Witcher 3 was kinda... well there was skyrim.. sure, was ok, this is the sci-fi version. if you don't like sci-fi go back to fantasy. I love both , and deus-ex not the last one but the one before was pretty nice .. this with open world IS like witcher 3, kinda a bit grinding, but mix it up wiht the main story and it gives a wonderful immerisive mix. Just take your time, this game can and will ast months. Choose and design what you think you will need (apparently it's only 50 stat points, so it's gonna be rough to figure out a optimised build). Enjoy the first runs, then there is the "now I know how it all works, I'm gonna make this or that runner".. You could play this game for 3 years straight lol.
50 or so hours in, clearing more and more of the "side gigs" or whatever they're called. I disagree with the notion of generated quests personally, but these side gigs are usually so generic and bare-bones in terms of story-telling, that they might as well be procedurally generated.
Heh, you noticed that too? I hate to spew so much negativity but.... I've been taking my sweet damn time with this game doing 3-4 pieces of side content in between main narrative sections. I started to notice a lot of said side content is... bleh.
You pick up a side gig. The starting point consists of going to a magical X on a map and getting a phone call. Either intentionally or because it happens to be on the way to something else. The backstory of the quest is interesting. You might even find "lore" at the location. That's interesting too. The task itself is hand-holdy, go into this room and eliminate 5 individuals from "insert arbitrary gang of choice" then pick up an item. When you get this item you exit the building and take another phone call. "Quest complete, GJ V.".
Yeah, you might get some dialogue. If you're lucky.... That consists of a couple "blue" lines which change absolutely nothing and provide more backstory/lore/clarification. You might get a couple "yellow/gold" lines, sure. Both of those do the same thing in a subtly different manner.
It's effectively a linear fetch quest with lore/backstory thrown into the mix. Your only real choice is how you approach eliminating the 5 bad guys. Do I rush in guns blazing? Steathily and methodically run circles around them while dumping bodies left in my wake into garbage cans and freezers? Enter wallhax Techie snipe in the face through walls mode? Hack all the things? This is about as far as the RPG character progression takes you.
In a lot of cases the most enjoyable part about the experience was driving like a crazed lunatic on the way to the task, making half a dozen U-turns on the way there, some through those poor soulless pedestrians performing their daily routine, and dodging the police automagically appearing from the mystical ether behind you because Karen happened to walk in the path of your car, fell over, got back up, ran around a little bit then ducked for cover in the middle of the street with her hands over her head.... For the next 2 hours, of course. In between all of that you gotta make sure you collect the hundreds of ashtrays, bubblegum wrappers, card packs and dildos laying around. Stop for a second to take it all in and admire the floating cell phones and flying, upside down cars of the future.
It's not like this task wasn't finished when built either. It's more like some poor sap put it together in 16 hours, the game director walks over their shoulder and is like, "Good job Bob, you're all done, spend the other 16 hours of your 32 hour work day making an exact duplicate of that, change the lore up and shove it in another district at the bottom of the map.". "This game is gonna be so good. Our players will love it." "Oh, and don't bother getting any playtesting on that, our testing takes the form of our players who will pay us to figure out where this top notch content breaks since it makes good business sense.". "Now if you'll excuse me, I gotta get to a meeting with our marketing team to figure out how we can hype this up.".
Anywaysssss..... I'll stop there. I don't want to be too revealing in a single shitpost. Although, this probably satisfies the yearly shitpost quota. My impression of the side content/gigs has been suitably conveyed.
P.S. Sadly, the main narrative features some of this top notch design too. Good quest design = give the player three options consisting of "Yes.", "Yes, okay." and, "Sure, why not?". Choices and consequences right there.
P.P.S. Disclaimer: If any feelings of anyone working for or in association with the company providing the product were harmed from the creation of this post, too bad. Don't want the customer being overtly critical of your product, don't give them a reason to be. If any other customers of the product disagree with this assessment, good for you.