Weird opinion to have, i don't want to call it wrong because thats like your opinion. but my god how could you possibly believe this is....i can't even bother.
What's so weird about it? Night City is an unprecedented achievement in gaming and the game itself is visually the most beautiful game ever made.
You can make all kinds of claims of missing features and bugged AI, but you can't show me a better looking game than Cyberpunk 2077 and you most definitely can't show me another Night City. CP2077 is beyond anything currently on the market and yes I play on PC. I certainly feel bad about people struggling on PS4, but at the same time I can't erase my incredible experience on PC.
This game is not going to be surpassed any time soon.
This actually happens to be one of the most criticized aspects of the game. Decades ago, GTA had more open world activities. W3 had Gwent, for example. CP has nothing really, outside quests, gigs and crimes. Quests are great, especially the design and writing. But gigs and crimes are mostly all the same.
You bring a very good point about Gwent, and thinking about other games I loved it that had minigames, it really adds a whole new fun to it, a minigame is seriously missed in this game. a lot and I can't believe it was not added. How can you achieve such a success in a game and then take those elements out in the next game? honestly I feel the directing in TW3 was waaaaaay more solid. CP reminds me of the mess of a direction Dragon Age Inquisition was. And years later devs (not directors and higher ups, but the actual devs) told that game was such development nightmare they wished it would fail.
& To all of you naysayers who are on this forum (because why? If you hate the game why are you stalking the forums lol?), Go look at the steam reviews graph. It's 80% positive.
It's baffling how many people are stalking these forums just to complain. Go do something else...
Putting the mirror in front of u.
This is how u sound:
"& To all of you yessayers who are on this forum (because why? If you love the game why are you stalking the forums lol?), Go look at ray traced scenes and play the game.
It's baffling how many people are stalking these forums just to complain about people complaining. Go do something else..."
Enjoy!
Sir it's called freedom of speech. People can both criticize and praise the game in equal measure.
You bring a very good point about Gwent, and thinking about other games I loved it that had minigames, it really adds a whole new fun to it, a minigame is seriously missed in this game. a lot and I can't believe it was not added. How can you achieve such a success in a game and then take those elements out in the next game? honestly I feel the directing in TW3 was waaaaaay more solid. CP reminds me of the mess of a direction Dragon Age Inquisition was. And years later devs (not directors and higher ups, but the actual devs) told that game was such development nightmare they wished it would fail.
I think one of the biggest flaws (and as always I'm saying this as someone who loves Cyberpunk 2077 a shit tonne) is that it seems to suffer somewhat from an identity crisis - and those usually come from a lack of clear focus and direction from management.
Sometimes the game opens up and you feel like anything is possible, other times its claustrophobic and falls into linear story telling mode. Almost afraid to give the player the reigns to their own story.
I don't know where it's going from here and how it will look in the next couple of years - but I'm very interested in the inevitable expose on the development of Cyberpunk 2077.
So, wait. Is it purely about visual fidelity? Is that why the game's "revolutionary"?
Don't get me wrong - the art direction in CP is very solid. Likewise, the in-game "ads" are equally great and the city is dripping with atmosphere. No doubt creating this took effort. BUT it's NOT "revolutionary". GTA3 was revolutionary when it moved from a flat 2D to a fully rendered 3D open-world city. This is just a new coat of paint (very pretty paint, mind you) on the "open world" genre that's been around for a while now.
Perhaps had CDPR actually stuck the landing and delivered the game they promised from the 2018 demo it would be more revolutionary because of the effort required to create it, but even then it wouldn't really deserve such an adjective.
For a moment I wanted to comment that the idea of seeing yourself being modified (scene with Vic) is something new, but then I remember Quake 4 already did that too... and then CP skimped out and did it JUST ONCE when the expectation was we'd get to see it for every major cybernetic install...
I mean people are suddenly very selective about what's considered "revolutionary".
The look and atmosphere is half the story telling in an RPG, this is why Infinity Engine games are incredible experiences to this day. The handcrafted look of every scene, the sounds, everything is timeless. Cyberpunk 2077 is like that except in a 3D environment, almost every single frame is incredible and the sound design is the best I've ever experienced.
I'm gaming since the mid 90s and Night City has given me feelings I haven't experienced in a long time. My first MMO, my first CRPG, the first time I played Doom. It gives me these feelings because Night City is something that has never been done in gaming. All other cities and hubs in games still feel gamey. GTA 5? It's still a cartoony city. Watch Dogs Legion tried to recreate London and it still feels like a cartoony gamey city.
Night City feels like a real city. It feels like something that exists, the views, the sounds, the attention to detail, no effort has been spared. No other game is comparable, so when people are saying that CP2077 doesn't do anything new, I'm gonna do a hard disagree on that. CDPR has achieved something incredible that will serve as the groundwork for their future work. The most beautiful game, the most amazing city in the most beautiful game.
I mean people are suddenly very selective about what's considered "revolutionary".
The look and atmosphere is half the story telling in an RPG, this is why Infinity Engine games are incredible experiences to this day. The handcrafted look of every scene, the sounds, everything is timeless. Cyberpunk 2077 is like that except in a 3D environment, almost every single frame is incredible and the sound design is the best I've ever experienced.
I'm gaming since the mid 90s and Night City has given me feelings I haven't experienced in a long time. My first MMO, my first CRPG, the first time I played Doom. It gives me these feelings because Night City is something that has never been done in gaming. All other cities and hubs in games still feel gamey. GTA 5? It's still a cartoony city. Watch Dogs Legion tried to recreate London and it still feels like a cartoony gamey city.
Night City feels like a real city. It feels like something that exists, the views, the sounds, the attention to detail, no effort has been spared. No other game is comparable, so when people are saying that CP2077 doesn't do anything new, I'm gonna do a hard disagree on that. CDPR has achieved something incredible that will serve as the groundwork for their future work. The most beautiful game, the most amazing city in the most beautiful game.
Not everyone has this experience. To me it looks hazy, blurry, grainy, textures not loading, far from beautiful.
Visually its does not looks such a wonder to me.
Not everyone has this experience. To me it looks hazy, blurry, grainy, textures not loading, far from beautiful.
Visually its does not looks such a wonder to me.
Wow I have never seen that in over 100h of gameplay. That's not how it's supposed to look like and I hope they will soon address these issues so you can enjoy the game as well.
Only on the surface. As soon as you do almost anything in game this feeling vanishes like smoke. And I mean "anything" - even turning around can cause this effect to go "poof" (say hello to standing NPCs suddenly changing appearance / vanishing / etc).
So, as I said - perhaps if CDPR had stuck the landing, then maybe? Otherwise this is just such a stretch...
I mean people are suddenly very selective about what's considered "revolutionary".
The look and atmosphere is half the story telling in an RPG, this is why Infinity Engine games are incredible experiences to this day. The handcrafted look of every scene, the sounds, everything is timeless. Cyberpunk 2077 is like that except in a 3D environment, almost every single frame is incredible and the sound design is the best I've ever experienced.
I'm gaming since the mid 90s and Night City has given me feelings I haven't experienced in a long time. My first MMO, my first CRPG, the first time I played Doom. It gives me these feelings because Night City is something that has never been done in gaming. All other cities and hubs in games still feel gamey. GTA 5? It's still a cartoony city. Watch Dogs Legion tried to recreate London and it still feels like a cartoony gamey city.
Night City feels like a real city. It feels like something that exists, the views, the sounds, the attention to detail, no effort has been spared. No other game is comparable, so when people are saying that CP2077 doesn't do anything new, I'm gonna do a hard disagree on that. CDPR has achieved something incredible that will serve as the groundwork for their future work. The most beautiful game, the most amazing city in the most beautiful game.
Not everyone has this experience. To me it looks hazy, blurry, grainy, textures not loading, far from beautiful.
Visually its does not looks such a wonder to me. View attachment 11132114
I would say cyberpunk 2077 in enjoyable game, interesting narrative, interesting characters and immersive world, BUT fuck how much missed opportunities are in this game is mind BLOWING.
Overall i would they did not deliver single promise, its lesser game then witcher3.
Snowball in hell, like chance for this reaching developers of this game. And snowball in hell that this reaches people who don't necessarily even like story driven games, because why would they be reading this forum and going through all these posts here and reading this. Also, too long.
Screw me, I take even those chances, because this game, it really was that good.
A lot has been discussed about tech side of things but I finished the game just fine. There are multiple endings and game left me curious enough to try two other endings too. I didn't encounter any issues with those either. I played on Xbox One X
Platform: Xbox One X
Game version: Two Blu-Ray disc edition, day 0 to 1.06
Character: Male, straight, Nomad
Game difficulty: Normal
Other: 55" Smart TV, dedicated sound amp, game pad. I don't know if game supports keyboard and/or mouse on Xbox
Performance: With 1.06 patch very good. There were only two very noticeable framerate drops that were repeatable. Always driving a car (in car perspective, don't know if issue remains in 3rd. person view). Always mid wide turn, one area at City Center, don't remember exact location. Watson fps drop was perhaps somewhere close Misty's place and ripped doc, not sure.
Expectations. Cyberpunk 2077 exceeded them easily.
I read Gibson's Neuromancer, during early '90s. Technically lot of stuff were hopelessly outdated, but there were other things in that book, things that I thought intersected with reality, that launched me to do other things. Good education, read a lot of non fiction not related directly to my profession and other mundane things.
I expected that CP 2077 would take some aspect of genre, but it does far more than that. It can be played like action adventure, but it's RPG with many possibilities for different kind of build that can solve problems differently, there are consequences for player decisions.
But most importantly, It's very multilayered game in ways that it can be played and completed while enjoying the genre tropes, but that's not the only way we can play it.
It's also game that transcends way beyond those tropes, things that matter for player like me. We can't explore transhumanism if we don't understand what is human, and game does that way beyond I have ever seen in games.
Same can be said about an AI. We wont have any hopes ever, to make any informed decisions regarding it, something very different to us, if we don't understand even our own consciousness.
I'm at loss of words and can only echo what some other people have wrote. Stick with your vision.
The game is very lacking in quality of life features...
The menus are not from a game from 2020...
The city is grrat but is just a faced...so much talk about verticalaty and man...theres nothing to do in the city aside from the gigs and side missions...there is no sense or some reason to explore...every building is closed,stores have signs sayimg open 24hours,but are closed...there are no side activities...in gameplay wise,the story is goog...it shines,and when that happens im like...what?i think this is going to be a game of whys,and i hope that they fix the game,but after fixing the bugs(someones i like them makes the game more funny)the real problems will start to reveal the lack of things the game has...
His statement is absolutely true. Not all quests, but most non-GIG side quests have multiple ways they can play out and multiple endings depending on what you did and what you said. It's just that they are told so well it seems there's no way something else would happen, but it does.
I think CP77 would only win if were NOT open-world adventure, but rather like Deus Ex: Mankind Divided or the original Mafia.
Story missions, and in-between — limited, pre-written activities, side-jobs included.
For example, after the Heist V must go undercover, because Arasaka ninjas are searching him to take back the Relic etc. So V must hide in one small area at time, where local fixer hide V in return for some jobs completion. Main plot is developing, and V moves to new areas to hide, because, for example, previous area is compromised and local fixer can'r protect him anymore.
Each and every gig and job have reason — work for local fixer in return for his protection. Each location has a major NPC like Panam, River, Judy or Kerry, whom V can help or not. I would probably add some game mechanic of V's cover — hitting the citizens with your car, open firefights and other noize would decrease your Cover meter, and if it's zero, game over. And some jobs and gigs could also decrease or increase V's Cover meter.
That approach would allow devs to reroute their time and effort from open-worldness (which they failed) towards plot, characters and sidequests.
That said, the Night CIty (from the point of game design) is a stunning masterpiece, pinnacle of style, to be adored for years to come...with absollutely nothing to do here when you've done all the jobs, gigs and NCPD markers. The world, crowd, police and gangs are just inanimated scenery, bereft of true life like in GTA or Red Dead Redemption 2.
Lazy, half-baked endings, without proper closure and at least resemblance of logic or respect to world's lore, kill any replayability.