Cyberpunk 2077 User Reviews & Impressions

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Yes, something is definitely wrong here. I was also very disappointed with the way CP2077 introduces the player to all the mechanics and the position in the world of fixers. It seems like there were some additional missions (planned) in this part of the game and for some reason (the lack of time?) all of it was just cut out. It's a pity.


-Hello Nomad/Corpo/Street Kid
-Hey this is Jackie, your new friend
* 6 months later*
-Hey we need you for the greatest heist in history: sorry it turned bad Jackie's dead and you got a chip in your head and you'll die.
-You die (more or less), no new game +

Okay then...
 
The first biggest lie about this game is the AI and the second biggest is the character creation both are massive letdowns. The city is empty with nothing to do. That being said it looks pretty Or rather good Nothing pretty about night City. The plot though just a little short Is entertaining and I love the characters. frankly the characters are pretty much the only reason I hold out hope for this game. But the broken promises On content Such as drones, invisibility, character creation, A.I. and so on make it vary hard to love this game. My customer review and impression is that I hope the rest of this game shows up.
 
I would like to create a new post to push on the ideas below, but I'm new here and @Keylhan really made strong points to which I can relate.

I played for the story, the universe.
To the Cd Projekt Red team, bugs let aside, it's an amazing job !
I loved how the world is alive. When fully finished it will be close to a masterpiece I will probably replay several times.

The NPC friendship and love progression is amazing.
Jackie's death was painful. I felt about Judy and River as I would with close friends. Their side quests are deep.
I initially thought Panam was just another guy's magnet, an easy character to fall in love with and I was ready to play a girl just because Judy would be more interesting in my view... But in the end I really fell for her personality.
This game succeeded in passing a lot of emotions and touched me as it touched @Keylhan .

But as him, I found that the final quest for each NPC comes too fast. After that, characters turn into empty shells. It's very hard to see this world stop and reveal how finite it is. I just rushed to the end to stop this bitter feeling, but it's just here.

I actually have a few suggestions...

"Make no mistake, relationships are the single most important thing to you in your life. It’s the source of all of your best memories, it’s the source of all of your worst memories. " - Gary Lewandowski

  • You should expand quests and dialogs around NPCs, add a way to bring them with the PC in quests or have activities with them : going in a bar / restaurant. It would be so great to have more variety in interactions and discussions after their final quest. Maybe an easy way would be to have for each interaction a mix of random topics selected. Or random missions in the city to do with them ?

  • Add repeatable scenes to spend time with friends and lover NPCS. Time spent with Judy on her appartment's rooftop, drinking and city watching with River or star watching with Panam convey a great deal of emotions to players.
    Wouldn't it be great to call each character to just go spend sometime in 2 or 3 locations ? It doesn't even need long dialog lines. I remember a scene of "Life is Strange" where two friends hang out on a bed with the morning light through the window. You can stay there as long as you want. And this single sequence with no dialog and just time spent between people that like or love each other is really strong.
    By the way, repeatable sex scene should not be limited only to joy toys when you have such great characters.

  • I cannot tell for other characters yet, but I suggest adding density to Panam. We only know a few things about this key character when we learn a lot on characters such as Goro Takemura's childhood... But Goro is less important in terms of emotions and ending.
    Add another sex scene.
    Sex in a tank with a shared mind is a fun idea, but it is a bit cheesy :) Another uninterrupted and more romantic sex scene would bring a feeling of closure and would allow to reveal more of her hidden fragile nature, which is what makes her really lovable.

  • I would definitely suggest a DLC or sequel in Arizona to find a closure.

Please don't try to add more "new superficial content" everywhere, first make your first content more emotionally dense. Keeping NPCs alive as long as players want to play. I think it is critical to achieve the masterpiece status. This game will stay indefinitely in our mind if you succeed in this.

People will be willing to pay to experience deeper emotions. You don't have to rebuild a totally new game. Everything is here, just use it. Please :)
 
I have mixed opinions on this game. Not happy and angry, but happy and sad. As I read about all the features that were cut, I just started wondering about what went wrong in the building of this game. I think that CDPR should keep on updating this game, and releasing new content. You guys could still add the "very influential lifepath", houses, better driving and stuff like that, even through DLC's

But,

If, in an alternate timeline, these promises were never made, I think, that everyone would be very happy with this game. And please, don't announce a release date for your next game, until you are 100% sure, that you can keep it. (I guess that there was also pressure from investors, but you could make a lot of money by just making the perfect RPG)

Overall, I think that this game still has the potential to be as good as The Witcher 3, or many other huge RPG's
Just keep on working, keep on reading reviews, and Cyberpunk 2077 will be back to its hype.
 
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I played it 80h, first run was 66h (highest difficulty from beginning) now I'm in my second run but I have no fun anymore.
Please don't understand me wrong. I have had so much fun in my first run but now it's really different and that has one big reason.
It's the world and how cyberpunk works. You have to play the story. If you don't play the story you don't get anything. The world is empty. Yes everywhere are enemies but all raids are the same there are 4-5 enemies raiding a storage, shop or or or, yes there are cyberpsychos too but nothing else and you have to killt hem for the Street Credit. The world is really beautiful designed but it lacks on content. There are so many areas empty or have only a story part if you play the main story. You can't run trough the world and discover a really cool sidequest which has nothing to do with the main plot, yes there are some but compared with the man story hmmmm.

What I miss is some cool stuff or Open World design like a Bethesda game. I have 700+ hours in Skyrim and 400 in Fallout 4 and I guess I will not reach 100 in Cyberpunk because the Open World is lifeless. The main story is really awesome and good (with it's sidequest) but everything else is only a big scenery for the main story and that's my problem with this game. There is not much to discover. There are not many cool stories beside the main story and I really don't know why I should play the game much more than once because the end is different. Ok in my first run I thought maybe, but now in my second pfffff it's not worth it, because the world has not enough content like a Skyrim or fallout to attract me.

So I really had my fun with Cyberpunk 2077 but I expected something different.
 
After spending around 150 hours in Night City, I think I can give a subjective opinion on Cyberpunk 2077. I haven't been in the hype that this game has spawned in years, so I'm definitely less disappointed that people who expected too much from this game. Overall, it's a very good game, with a very interesting and very well written story. The characters are fabulous as a whole, the gameplay mechanics can allow us to approach situations the way we want and that is very appreciable. The music as well as the radio is qualitative. The designs of the cars are truly amazing although the handling needs to be improved. The secondary content is absolutely to be done.
In short, I do not wish to dwell on the subject. I recommend the game to those who have not been bothered by possible bugs, who have the required configuration to run it correctly.
I have personally played on a next gen PC so I had no major issues, only visual bugs that make you laugh more than anything else.
Thank you CDPR for a great game, and I'm pretty sure the future of Cyberpunk 2077 is very bright.
 
Finally finished it on PS5. Let me start by saying I was never really hyped by CP, firstly because I'm really not found of the setting. I preordered the game only one week before release, eventhough I was following the game's progress since 2013, because of CDPR and the found memories I have of TW3 (played 800 hours of that). So: no, my disappointment doesn't have much to do with being overhyped. I kept saying that I didn't like the setting and what I've seen in the trailers but I was sure CDPR would pull a quality game...

"We never did a futuristic game in a modern city with verticality, stealth, first-person shooting, bikes and cars and guns, and hacking. We're pros at lengthy RPG with branching storylines. Let's make a huge but short adventure game with a limited amount of choices, shall we?!"

- 70 hours
- 80%~ of quests done, wanted to go back to the game after the end, but couldn't. I don't think I will replay it in the near future, and will wait for every updates and DLC, maybe. The more I think about CP2077 the less I like it; the illusion wears off very fast, once it stops shining in your eyes.

Excellent
- Night City, visually, "organically" - the virtual tour is great. A great variety of assets, places, items, etc.
- characters, and especially weapons and vehicles models: very impressive
- Sound design
- First-person is a really good choice. I don't lack third person at all, the cinematography of some scenes are excellent

Good
- animations
- Music, not my cup of tea at all but fit the setting
- 1/10 of quests
- Well, I didn't expect it, but I thought the game was visually good on the PS5, even before the new-gen patch, and it performs pretty well 90% of the time with decent framerate

Average
- I usually play in english, this time I played in french. V male voice was not really my cup of tea
- Hacking
- Shooting
- 5/10 of quests
- Characters and story
- Night City as a playground. Night City works when you're stuck in awe and when you don't think about it. When you're thinking in "what do they eat" mode (some might recognize what I'm refering to), the city is just an empty shell with no substance. The city as a city doesn't work. Police doesn't work, transportation doesn't exist, services are minimal. You can see a bus in one of the ending, but never once in the game. A train in one of the quest, never again. You're the only one who has a bike permit. NPCs activities are more believable in TW3 and a Ubisoft game than here.
- The writing (and the humor). This game about "the soul" didn't make me laugh or feel something like TW2 or 3 did.

Bad
- 4/10 of quests
- Driving
- Stealth. With this AI it's not really an option
- the game rhythm is all over the place
- way less detail-oriented than TW3. Or full of details I don't care about...
- the game is contemplative when it decides it. If you want to take your time: phone call or blinking shit. Didn't you realize you're destroying the best aspect of your game by making me feel like a mouse on steroids in paradise?
- the game feels very generic sometimes, and repetitive
- crafting
- leveling isn't really satisfying. That was already the case in TW1, TW2, and TW3. Isn't it time to finally do something? Most of the perks (when they work) result in "+%" here and there (and many times it doesn't even work). That's lazy.
- the economy, once again, is all over the place. Already the case in W3. Money is not a problem, but it should be as important as XP when you're playing a merc who needs high-end gears. You need to negociate your contract for instance. You could do it in TW3, why don't you do it even once in CP2077, where it makes a ton of sense?
- open world activities
- too much useless loot... every loot I destroy is a new reason to feel bored and CP is full of "wooden bowls" I didn't want to pick but somehow did.
- Most armor pieces are garbage design wise
- CP2077 could have been very immersive, but there are tons of very lazy design choices breaking it (the minimap for instance)
- boss fights and encounters are generally anti-climatic
- character creation
- I tried to play a character who does not kill if he can. So I incapacited people with the right weapon mods or hacks. Halfway through the game I realized it meant nothing, added nothing to the game at all. So I incapacited people and killed them right after that to get double XP and street cred. Instead of being a RPG it became kind of a chore, a mechanical action.

Atrocious
- three origin stories for... almost nothing
- AI. What a disaster: I choose my build not because I liked it, but because I was sick of having enemies seeing me when they shouldn't and not properly behaving
- UI. Everytime I hack or go into combat, the screen is bloated with colors, informations... Ugly and not very well-thought. You have a beautiful game, don't put filters like that in it...
- menuing. 0 improvement over TW3, the same issues, even worse
- the shadow of V. this feels so, so amateurish. I still can't believe it.
- the game isn't balanced at all. On Normal with a netrunner build, I ended up exterminating entire places with 4 quickhacks. On the other hand I'm glad this works, since I got bored with the gameplay (and the AI) very fast
- the city map. This is the worst city map I've seen in a game, and I've played every Assassin's Creed
- Bugs, of course... I have lost maybe 5 hours because something didn't work, activate or disappear properly
- 30 crashes (logged in my PS5) during a 70 hours playthrough
- where are the branching storylines? where are the choices to make this adventure really my own? How can I roleplay anything in there?
- I don't want to make the breach protocol minigame anymore. Please. Never again. What a silly idea in a 50+ hours long game. That was barely acceptable 10 years ago... What were you thinking... Even Mass Effect 1 acknowledges how bad a hacking minigame is on the long run by having 3 kind of hacking and an option to insta-hack if your tech level is high enough and if you got enough hack material. When you have a beautiful game like that, don't pollute it with such ugly garbage. And I thought the space sudoku in Andromeda was bad. I don't know, even Deus Ex:HR or MD did something better, years ago! How did we went from Gwent to this?

I could add in "Atrocious":
- the 7 years long marketing campaign culminating to "this". At least we have to suffer Bethesda lies only 6 months.
- devs on a deathmarch because CDPR management and direction were delusional

And I'm sure I'm forgetting many little reasons why I didn't like my overall experience. Like: why would I use ricochet bullets? It's not very useful, it doesn't work very well... etc., etc., etc.

Two days after finishing it, and now I'm thinking how good BioWare was, when they went from DnD to Mass Effect (and how good they were with the origins in DA:O...). 15~ years ago, coming from mainly isometric and "turn-based" rpgs, they created their own fascinating lore and setting, they managed to make a functional TPS with mechanics that were new to them, with exactly 1% of the budget CDPR had with CP2077. And I had more good memories exploring empty worlds with a mako 14 years ago than I had exploring the empty beautiful shell that is Night City with my 50 shiny cars that were hell to drive.
I think Fallout 4 and even Andromeda (!) were better games and RPG overall. Exploration in CP2077 sucks. You know what I miss the most? Dungeons-like places, where you don't know what to expect. It works like a charm in TES. I want to explore places, and THEN discover there is a quest (or not) tied to it. I don't want a phone call saying: "Ok, find/kill this dude in this carefully crafted first person shooter map" everytime I approach a map marker...
Cyberpunk completely lacks a sense of depth, surprise and mystery. You always know what you're doing wherever you are, or even before actually getting there (which is: killing or finding someone or something). It's boring, boring, boring. No amount of katanas or ass can save that.
On top of that, I keep thinking that Watch Dogs Legion, a game I couldn't finish, had way better hacking (and driving) (and you can use the spiderbot through the whole game). NPC behaviour and actions were better and more believable in WDL, police reacts better too, AI is vastly superior. Thematically, Watch Dogs Legion, while having terrible writing, explore technology better than Cyberpunk. And WDL is a mediocre game... what does it say about CP77?
You also have a game that is beautiful to look at, and you make us rely on a minimap? It's not 2005 anymore, why not try something like Ghost of Tsushima did? There are tons of design choices in this game that pollutes how good looking this game is sometimes. Once again, the game direction completely lost track of what was the game and the studio's main talents.
I couldn't imagine what they could do with a smaller scope. Look at what Yakuza do with a district only...
So yeah, out of Cyberpunk I got more respect for... Ubisoft, Bethesda and BioWare, despite their recent failures. I even think Mankind Divided wasn't that bad after all... CP77 lacks focus and direction and feels amateurish on so many aspects (the UI, first of all, why couldn't I use a power wheel for hacking for instance? it could have been vastly better).

They managed to make both the best game (TW3) and the biggest disappointment of the past decade. Most of the game issues can't be fixed with patches and updates. It's a 15 years old game with cutting edge visuals. It's like going back to square 1 (Witcher 1) without the magic or the humility and the success. CP77 doesn't improve on TW3 at all. CDPR trademarks is nowhere to be seen; the writing is lazy, the RPG aspect is lacking, the immersion is destroyed. If they couldn't make a game with meaningful choices and branching storyline, they managed to make a beautiful game, and they can't stop having ideas ruining this visual experience... It's like there wasn't anyone who knows what are CDPR talents and what CP77 should be.
In one word: it's a mess.
 
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Imma going to make shortest review ever. Here goes:

CP2077 is a diamond in the rough.

P.S. I wonder who're Jafars out there, and what they'll do now. IRL, it's way less "happy ending" than in
 
I feel like i sound like a negative ass who just sits and moans, but that's because I can truly find little to praise the game about. This is in my opinion is the biggest gaming failure I've seen, made worse by the attempts to assure us beforehand that it wouldn't be the case. "it'll be released when it's ready", the fall from grace for CDPR is just sad honestly, I wish them all the best in delivering the game we expected
 
work of art, can't wait for further developments of this beautiful sandbox
please enrich adds and everything that hurts the brain after 1000 occurences
great characters, placide may be the best i met there, very surprising
 
The story is great but the bugs overwhelm the positives of the game.
Currently, both I and the enemies are immortal -__- This bug also extended to all my saves and I've played for about 147 hours. Needless to say it killed my experience
 
I'll make a thread about this in General/Suggestion.
I am very surprised despite the imperfection of the title. It's one of the few games I could make and redo without getting bored. Like some films or series that I could see again and again. Despite the excellent the Witcher 3, I wouldn't be able to do it again.
 
I was going to share my opinions in a separate, big thread but honestly, I feel like it's not that important and a lot of that which should have been said has been said by others.

Lesson learned - CDPR is a studio from which I should never pre-order anything, such a let down. The only other game I ever pre-ordered was Skyrim 10 years ago and now here I am, playing Cyberpunk 2077.

Maybe by CP3 we will get something that actually resembles the promises and glimpses of the world and activities we got to see in the trailers and the promotional material.

Until then, keep on working hard, modders. Hats off to you!

To CDPR management, better luck next time and just go away, please. You are making yourselves and CDPR look absolutely ridiculous.

To all the workers, programmers, testers and people who came up with all the concepts and the look and feel of the game - I'm sorry. Good job and I would absolutely HATE to be in your shoes, I can only imagine how you guys must feel after such a letdown. Damn. My heart goes out to you, it's always hard to see something you love go to waste and be tarnished like it did.
Again, sorry about the higher ups! :(

Have a great day, hope you guys are allowed to fix the game and add a bunch of much needed improvements so that this game doesn't go down in history as one, massive, colossal let down.

What a damn shame, fu**.
This one f****** hurt.

Naprawde, macie moje wspolczucie i mam nadzieje, ze dodacie bardzo duzo do tej gry & naprawicie to co jest popsute.
Milego dnia <3
 
Pre-order and played game broken beyond belief was like playing a test beta, waited for some patches and retried game is a huge disappoinment, have no idea how cdpr went from witcher 3 to this dumpster fire of unfulfilled promises
 
COMPLIMENT FOR CYBERPUNK 2077: Cyberpunk is a great game!

Dear CD Projekt Red,

My name is Jo and I am a hardcore gamer from Malaysia. I am both a PC and console gamer. I know you guys are facing a hard time with Cyberpunk 2077 because of the backlash people are giving you regarding the game's glitches, and humiliating your game all over the net, especially the PS4 version of the game.

I am here to tell you that after finishing your game on PC yesterday, I realize that despite not liking games with custom characters, your game is GREAT and totally AMAZING and it changed my perspective of the game after playing through it fully. I was mostly shocked at how entertaining and advanced it was (Usually I would turn down games with custom characters.). It is one of the most innovative, exciting and interesting sci-fi game I have ever played in my life. It's just groundbreaking! The PC version somehow only have very few glitches that can usually be resolved by reloading or rebooting the game (Happens to other games as well). But of course, I also use an NVMe SSD which helps reduce any glitches greatly to the minimum.

I know that the reason why you guys made this mistake because of covid-19 lockdown and I hear you. But I also wanna tell you that this is one of most enjoyable games I have played so far this year. It reigns in the ranks of Metal Gear Solid to me, because the story is somewhat groundbreaking in my eyes. We all make mistakes, so I hope you guys learn from this one and treat your customers right.

I am looking forward for a Cyberpunk Part 2 or Cyberpunk 3077, your next installment of the game. Hope you guys can make it better and do an even more groundbreaking storyline. My favorite boss in the game is Adam Smasher, he is fun to fight with and so advanced for a boss, one of the most enjoyable boss fight I've had in my life.

Here's a few tips to make your next game better.

No.1, make the main character fixed instead of a custom character, like Solid Snake for example.
No.2, the story has to revolve around saving the world, rather than a story about just an individual.
No.3, the game would need more action, such as the police getting involved, police swat team storming the place and etc.

Thank you for the game!

Note: I think I'm starting to sound like V now haha!
 
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I played for the story, the universe.
To the Cd Projekt Red team, bugs let aside, it's an amazing job !
I loved how the world is alive (???)
. When fully finished it will be close to a masterpiece I will probably replay several times.
Pardon my edit on your quote, but I just can't understand how anybody could say this. The biggest issue I can find with the game (and there are a lot of issues) is the fact that outside of the storyline missions, the city/world is absolutely devoid of life.

You are more than welcome to entertain your own perspective, but would you please tell me how you can see things in such a way?
If, in an alternate timeline, these promises were never made, I think, that everyone would be very happy with this game. And please, don't announce a release date for your next game, until you are 100% sure, that you can keep it. (I guess that there was also pressure from investors, but you could make a lot of money by just making the perfect RPG)
I understand what you are saying, but I can't help but disagree. IMO the game is broken in so many core ways that would be disappointing regardless of expectation.
The hype definitely didn't help, but I honestly think that without it, they wouldn't have sold many copies....

COMPLIMENT FOR CYBERPUNK 2077: Cyberpunk is a great game!

It is one of the most innovative, exciting and interesting sci-fi game I have ever played in my life. It's just groundbreaking! The PC version somehow only have very few glitches that can usually be resolved by reloading or rebooting the game (Happens to other games as well). But of course, I also use an NVMe SSD which helps reduce any glitches greatly to the minimum.

Jo, I'm very happy to hear you are having a positive experience; but I too am running on a good (very good) PC with an NVMe SSD, and even after the latest patch I get so many bugs the game is virtually unplayable for me.
Unfortunately there is so much I see wrong with not only the game, but the kind of deceptive marketing CDPR appears to have engaged in, that I just can't enjoy myself playing it.

Not only do I see nothing groundbreaking about it, but it seems a serious step backwards for the studio in almost all regards, aside from graphics... :/
 
I don't know if I am allowed to show my videos on this forum, but I have seen other reviews and playthroughs linked around here, so I thought I should post my "Fair but Critical" review of Cyberpunk 2077, which was actually uploaded a couple of weeks ago:

If I unknowingly broke any forum rules by posting this, I trust the moderators to quickly delete this thread.
 
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Hi.

Just wanted to share some of my thoughts about the game after playing it for a bunch of hours.

This game is one of the most frustrating video games I have ever experienced in my entire life.

Most if not all of the systems are broken in some way in this game.

Perks? Outright not working or useless.
Mods? Outright not working or useless.
Clothing system? No transmog, no modifying of number of slots, totally rng based.
Loot system? Overabundant amount of items with pointless 0.1% changes to stats.
In game economy? Broken and umbalanced. Guns can cost thousands of eddies while their sell price tanks down through the roof, certain things have set prices while others are algoritm based.
The minimap? Unusable in a vehicle, have always had it turned off for hundreds of hours.
Combat? Broken with bad AI. Either one shot everything or get one shotted most of the time. Doesn't matter the build or playstyle, played a techie netrunner and now I'm playing a body reflexes cold blood solo and it's the same except now I run and gun instead of killing people with contagion through walls. Enemies sometimes try to flush you out but most of the time they give up on life and just stay frozen in place, wtf is this?
Police? Broken.
Random open world encounters? Almost non existant.

And there is more I cannot be bothered to list because why should I? You couldn't be bothered to develop a coherent game after supposed years of development. So much talent and hard work just wasted.

"But you're not a game developer, how do you know what's better"

I've been playing games ever since I was 5, I'm 26 now. I know a bad and unfinished game when I see one. I don't have to be a game designer to be able to give god damn feedback about something I care about.

I could write a few thousand word essay with mockups and examples of every single thing in this game that could be improved tremendously, from UI to AI to lore and smaller things like making the shards be read out but there are already hour long videos on the net talking about this.

1.2 better be substantial. If it doesn't show any kind of new additions and a bunch of fixes, I won't spend another dime on this franchise or any other of CDPR games and I will actively recommend against spending any of the money on anything made hy this company.

It's one thing being inexperienced, small with no budget and new to the industry. It's a completely another thing being an incompetent, profit hungry company with hundred of employees.

You're not stuck im early 2000s anymore. Can't hide behind "Hey, we are a small TW1 studio, please buy our game".

We will see what happens, there are plenty of actual good games out there and studios to support :)
 
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