Cyberpunk 2077 User Reviews & Impressions

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If you wanna give the game another chance, I'd recommend to focus on side quests from Regina Jones in order to get some street credit (mostly by beating Tyger Claws) and the main quest until "the heist".
Thank you for the suggestion! I will keep that in mind :)
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Ahh...you're the "water doesn't splash guy!" Ah, yes. Still on about that, huh?

Anyway, user review thread, usual issues. Merging.
What's with the condescending tone? You're not adding anything to the discussion.
 
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Same exact issue in the same exact area, I thought it was the mods first so had some fun times installing and uninstalling stuff, like drivers too just to be safe :D.

Nah, it was the game all along.
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I'm sure you do if you check out the same exact area.

I went to that exact spot and yeah, the ground in that spot isn't loading the normal texture, it's using the LOD texture. Only place in the game I've seen that. Must have been an oversight(one among many I know).
 
Just one sentence, as I already moved on: So much wasted potential.
Nice Avatar!
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My review would just be an iteration of what so many already has said.

The game is flawed beyond redemption. Maybe future DLC will fix this, but then it will no longer be the same game.

The biggest fault though, is the story-gameplay interaction. You are on a timer, but have to wait (or do repetitive quick jobs) to continue side quests? This is counter intuitive, and just plain stupid...

List of faults (In no specific order):
Bullet sponge enemies - This is due to game mechanics where perks are used instead of skills (a topic in itself).
Food/drink is the same - Different inventory items with the same effects.
Junk is not always junk - Which too is a topic in itself due to the broken crafting system.
One ending regardless of player choice - Nothing really matters and kills replayability, which is even more stupid than the story-gameplay fault above since you have to play the game over and over again to understand how to play it.

3/5 - And that is with two bonus pionts due to level of world details and the fantastic world Night City is.
I've noticed that the drinks can be broken down to uncommon and common building materials.
 
I'll put forward what I put on Steam earlier today (with about 300 hours on the game, starting at the end of January 2021);

Yes, it's quite far from perfect (still having quite a few bugs), yes it was overhyped and yes maybe I'm one of the lucky ones to not have experienced any of the game-breaking bugs/ glitches. I will admit from the outset that I wasn't really aboard the hype train pre-launch, so my expectations weren't that high and also admit that I've been fond of the Saints Row and GTA franchises for over a decade.

Negatives;

• The game does have have many glitches and bugs, which it doesn't take much effort to stumble upon, (dying from falling off wheelie bins come to mind 🤦🏻‍♂️). Upgrades/ mods for items system seems to have a very strange function as well, with mods not working in accordance with their statistics as far as I can see...
• The game's physics engine is quite iffy; (I loved GTA IV's handling the most of all open world games, though I do also play sim racers as well, so maybe I'm biased) the vehicles pretty much all have slippery handling (FWD included), with a high tendency to experience snap oversteer at high speeds, resulting in instant death at the hands of police and MaxTac if you just so happen to mow down a bunch of people by accident (the damage system is weird as well), which is a shame, because the vehicle design is stunning; very high quality exterior and interior design. There are a bunch of other things related to physics, but YT has extensively covered all of it, so I needn't beat a very dead horse.
• Police spawning is evidently broken; the humans and the drones spawn next to you whenever you get a wanted level, which is irritating.
• No way to change hair, jewellery and makeup options after creating character; this seems a bit strange, given that there are so many interiors and the clothing range is actually pretty good. That said, lipstick and eye makeup options could probably do with some expanding as well, but maybe this is to come...
• The character rigging; it's a mess. I get that it's not so important being a primarily first person perspective game, but it would be nice if photo mode could take directly from gameplay sometimes, which it evidently can't do because your character doesn't have full mo-capping for regular gameplay situations.
• Melee combat is incredibly clumsy as a system, though I've managed to complete all of the "Beat on The Brat" missions on normal difficulty without gorilla arms, melee weapon and fairly low body stat, it did take ages to come up with a strategy to do so, not helped at all by how difficult it is to aim strikes at targets, compared to them hitting you.
• Control scheme; it's a bit positive/ negative. I've been using PlayStation controllers for gaming for almost 20 years now for PS and PC games, so it took a while to get used to the controls of C2077, being quite different to what one would find in a similar, modern-setting open world action adventure game. It works alright, once you acclimatise, but will take a bit of getting used to.

Positives;

• The city; lots of explorable interiors that don't require additional loading. You can happily lose loads of hours to just exploring the various areas off the well-trodden path, to see what quirky, cool of highly useful item may be hidden there.
• The amount of choice; players have the ability to specialise, which allows them to enhance how they progress through the game, reflective of their play style. Although my first playthrough didn't vary much from how I'd play GTA Online, the stealth mechanics and upgrades that could be applied to both character and weapon, to create a stealth spec SMG operator took on a whole new dimension, which I've been loving. Also, there's a throwback to the original Watch Dogs game (which coincidentally, I loved) with the quickhacking system, which is pretty fun for taking down enemies before they even have a chance and can be used with pretty much any play style.
• Following on from this, the amount of clothing available is pretty good as well, though I could do with seeing some flat pumps for female characters, but otherwise, the amount of choice is really good, especially if you don't need or care much for having max armour. Just constantly freshening up with new outfits can happily take up quite a bit of time, if you're into that sort of thing.
• Sound design; while some things (the electric truck that makes a petrol engine sound when you exit it) are a bit weird, the music soundtrack is pretty good and the little sounds made characters during gameplay sequences or just when roaming really help with immersion. Having played GTA so much since March 2020, I've found it really nice that in C2077, the protagonist makes noises when doing things; it feels a lot more natural when playing.
• The missions; one of the biggest positives for me. If you stray from the main missions and spend a good while on side missions, the character development does really come to the fore. A player can experience effects of choices they make and how other characters react to them, giving them depth, but also increasing immersion and your connection to V in a way. The scripting is very good and can actually trigger emotion in a player, which is refreshing (though maybe rare, as I'm an INFJ). The mission arc with Judy and how it culminates is one of the very few gaming experiences I'll vividly remember for years to come, thanks to the scripting, ambient soundtrack, atmosphere and how it all comes together when played in first person perspective.

So yes, it's far from perfect, but it's not as bad as the overwhelming bad coverage it's gotten on YT and other internet sources would have you believe. Yes, it would have been better had they released it at a much later date, but we can only talk about what we have here and I for one have had many more positive and even some especially memorable experiences with the game, which largely outweigh the negatives, so I'd say on sale or not, definitely worth at least trying.

I'm not particularly trying to defend the practises of CDPR or absolve them of any of the negative press and feedback that they've been given, but I honestly think it's not all bad. Do I regret buying the game? Not at all.
 
Yeah loads of stuff would be good like better driving, better cop ai and that.

Even some of the missions need work like the driving follow missions with clearly scripted cars appearing out of finnair. And the terrible catch up system they have in the races is just comical.

However is did enjoy the story of the game and totally looking forward to paying this again when they fix everything. please I hope they do.

My wishes for the future updates apart from all the obvious stuff listed above. Loosely listed.

I wish they wouldn't just bombard you with all the quests. Like fixers. there is a damn phone in the game let me use it to call the fixer I want to work for. Then show the the quest icon. It just feels like wackamole when you have all the quests just available.

Like the police crime icons are good. you only see then when you are close. encouraging exploration.

Also, when can't we just go to a car deal to buy a car? I don't get this autotrader crap... :p

Anyways I hope someone from CD Red reads this.
 
Let's start (I'm french, I've done my best to write in a not so bad english ^^)

first : I'm a big fan of the cyberpunk 2020 RPG and play a lot of time with friends.
That's the main reason I bought the game.
I play on a good PC (ryzen 3600, RTX2070S, 16GO RAM and a good SSD)

WHAT IS COOL/GOOD In THIS GAME
- art direction is great, night city is a good place to play. Cars, easter-eggs, lore...
That's the best part of the game.
- voices (french version) are great, the V female voice is such perfect !
- Lore of classical cyberpunk RPG is respected and that's good !
- Music are so great, I'm a big long time fan of Refused...How can I resist ?

WHAT IS NOT SO BAD
- The main story arc. If you don't expect a RPG but a singleshot story, it's cool.
If you expect more...Don't expect more.
For me the main story and choices are finished when you accept to steal the chip.
No classic cyberpunk player will only expect to survive after cheating with arasaka.
Don't play with the guys in black.
- Some of the side arcs are pretty damn good. But the fact you're in hurry to just stay alive is not compatible.
Almost dying and loosing time to destroy a f****g van with stuff from a Kpop band ?
Really ?
- Weapons, nothing revolutionary there. Was expecting something more...Really it's just basic stuff.
I've done some weapon modding...And I'm far from being good but yeah, I'm sorry to say that it's just basic stuff.

WHAT IS BAD
- No customisation at all...Really ? In Cyberpunk ?
A world where the style is almost as important as your skill ?
Seriously no customisation in a 2020 game ?
- A lot of technical problem, perks, glitches, etc etc etc...
I will not go into deep here, so many people already say almost everything about all that.
This game is not even 30% technically finished and polished.(the act1 is ok...)
- AI is...Not. (cops pop cops pop ^^)
- Crafting is just...How can you do such a thing in 2020 ?
- Night City if beautiful is a dead city.
Let me say something about this one. After playing almost 100 hours I finally go back to another game just to have fun.
The division 2 (cover/looter/shooter) is also an open world in a big city (washington USA) after a disaster.
Almost everybody is dead.
And finaly, this dead city is more alive than night city...That could be strange but that's a fact.
- Cyber stuff without humanity/empathy...
You know, the basic attribute in cyberpunk RPG that decrease when you add chrome into your body.
This attribute can go low but you'll always flirt with cyberpycho...
So you have to do choices...And not add every piece of chrome you find :/
- No 3rd view...Fallout 4 let you choose the way you play...1st or 3rd view. It was a 2014 game damnit !!
This one is more personal, but having the choice was expected.
All open world I've played (RDR2, division 1 and 2, ghost recon wildlands, AC odyssee) are not perfect.
But they choose the third view option, there is may be a good reason...
- NO IMPACT ON THE WORLD...HOW CAN YOU DO THAT ?
Even fallout 4 has different ending, and your choices have impact on the world !!
You can destroy factions and see the impacts on the world.
Do a loop to go back to the endpoint, OMG...That's a shame in 2021. Really.
- GANGS AND NPCs...Are just meatbags...(was just meh...after the small voodoo boys interactions...)
- No environment interactions : you can not even sit on bench ^^
- Driving cars without modding the game and the minimap is just a nightmare. Yes a nightmare...

FINALLY : I didn't recommend this game to my friends and cyberpunk co-players.
Yes it's not the baddest game ever done.
But no, it don't deserve 60 bucks, changing your rig, or even attention.
It's not a new gen game, there is no innovation, it does a lot of things but worst than other game do.(except art, voices and music direction !)
May be in two or three years, in gold edition.
But really I don't believe it, too much things have to be done, a lot of other better games will come.

I hope CDPR will do something for fans, they deserve it.

Note for CDPR : Saying that this game is "satifying on pc", is bad.
If satisfying means you can finish it without almost too much breaking bugs, it's almost ok (got two of them in my playthrough).
But no it's not "satisfying" in anyway.
 
Took the time to write a thought out overview of how I see the game, and merged. So, I will just say, the game runs fine for me and I enjoyed it. That is my general impression. My overall review is the value is 10/10, but nitpicking maybe a 9/10. Game on.
 
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Yes, breathtaking game.
photomode_16122020_223557.png
 
@OldManGamerOMG


Very similar to yours actually, I was following the hype build up to the game including rewatching all the marketing material leading up to the midnight launch and I was completely blown away all through my first playthrough on version 1.1 of the game.

My first run through the game was almost completely bug free, my second run on 1.06 was not as fortunate though but now with 1.12 it's back to being relatively normal with minor inconveniences like the facial animations not triggering in rare circumstances.

I believe the actors, animators and modelers, and the sound design team have done an absolute stellar job with the characters, so much so that I find it hard to enjoy other narrative driven games at the moment, they all seem cartoonish in comparison.

I'm very excited for future updates and expansions, I'm curious to see what they're planning and the future of the amazing cast behind the game (Cherami Leigh :love: ).
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This is the exact response I was expecting, well done :D.
 
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Finally done it all. I'ts been a pleasantly good run and even with all the current bugs, the game have a lot of potential with future development.

Screenshot_20210302-160331_Steam.jpg


For the moment, I'll wrap my 422h and call it a day.

Screenshot_20210302-161402_Steam.jpg

Will happilly come back to see the evolution that the DLCs will bring on and really hope for character three expansion with more advanced quick-hacks and unlocking max level/street-creds that currently limits it at 50...

Anyhow, thanks for the pleasant ride and see you in a bit...
 
My impressions.
I feel like I am leaving a testimony to posterity... ;)

For the context I did two “Runs” and I'm playing with Stadia, so I don't have any performance issues.

I experienced the first one as the real discovery, personal and unspoiled choices about what might and might not happen.
So I have to say it was the purest experience.

I'll start with the things that bothered me, that will be done.

The feeling that everything was not exploited to the end, this feeling that the game had to come out at all costs in 2020 for the gesture but that it had to pay too high a price for it.
It shows in the lives of the NPCs and the city, in the aspects that you feel started but not finished and put aside.

The driving is really not that great, but I had the same feeling with GTA and in the end you have to fall back on the bike that offers a quite good experience.
Then the positioning bugs and sudden appearances, well it wasn't that horrible either, but disturbing and killing a moment, especially during scenes in the main storyline.

Some choices are too limited in some quests, frustrations when we would like to say things but can't.
But this is a video game, not a tabletop game. Freedom is not total and it must be accepted.
And it's also a sign that you get involved if you want more.

I wish you had more time and I'm not sure if the DLC will be able to fix these things.
We see it when we finish “Chapter 1” but when we end there are not really any others ...

The stupidity of the NPCs.
My first run I was in stealth / hacking and I have to say that the challenge was not the most complicated when the enemies stared at the wall for 5 minutes. Which I regret in front of Smasher, alone and in hard mode, and with little damages... It was long.
My second I was hand to hand and there it is rather that sometimes they do nothing for some or wait behind their hiding place for me to come and pick them up.

Balance on Max level and NPCs.
When we reach level 45 we feel that the challenges set up are no longer in line with our power, especially if we maximize.
So once you get to the max level, walking around NC no longer makes you want to fight crime. Except to take 2 minutes to One-shot the local criminals.

The personalization of V after the creation of the character.
How…
Ok you didn't have time ... But... Frustration.

So what matters in the game?
The message, the adventure we are taken through, the path we are taken and the emotions we are conveyed.

Now we come to what I liked.

I'm not going to start with the most important, so I'll talk about the music, the vibe and the vocals.
I really liked the soundtrack, the radios give a rhythm and there are several good atmospheres.

The music for the important moments is simply incredible, “Laguna Bay”, “Been good to know Ya” make me vibrate in these moments filled with emotional tension.
Samurai songs are also rendered very well and Refused sounds really good.

The voices are also very well found and very well played. The slightly broken voice of female V makes the emotions palpable. I have not yet tested the male version.
The NPC voices also came out well, so great work.


Now is the most important, the story.

I've heard players complain about it because the story doesn't have a happy ending ... But what CyberPunk story can have a happy ending?
And besides, thank you for that.

Yes the game takes us into a story where we are not masters of everything.
Yes, the initial situation is not a choice but a consequence of a mission that goes wrong and we can't change it.
Yes we are pushed in.
But what we do with the time we have left is up to us.

The first part, Until V wake up, is just an introduction.

Then the links, the affinities, the investments are forged.
To summarize the path of my “V”:
Corpo, I decided to make her hope for a return to favor with the Corpos, I loved Judy but I sold Johnny for salvation (which did not come of course).

In my strong interior after all the hours spent I could not do that ...
I had to make other endings... I couldn't finishing betraying them.

And where the emotion conveyed is gripping is that whatever the choice, someone must suffer.
Should I let Johnny live because I was going to die anyway? But that meant giving up on Judy…
Live but stay in Night City… Losing Judy for a last bang?
Ask the Aldecaldos for sacrifices to finally leave this city and live the little time I have left, free and with the one who had conquered my soul.


There is little media (book, film and even less games) that could have caught me in this game of emotions and personal involvement. And there I admit that these last sessions have been like mourning.
The abatement to choose, the impossibility of choosing.
Then the struggle to find how I could not lose her.
Finally, acceptance, nothing could end well.

This is what I loved about CyberPunk 2077.

Deaths, moral choices, implications, slight for some but which matter if given a little time.
Because the choice to kill someone or not, to betray them in the end, will not always matter beyond one's own conscience. It’s a bit of life too.
Like for Evelyn, if you betray her at the start, there are no consequences, but if you are a little involved, it tilts your conscience.

I liked the side quests when they plunge us into a world of survival, suffering, and human drama.

On a more down to earth spirit, I liked hacking management and my first V was hacking, so I didn't see the combat specialization overkill at that time.


For my second Run I specialized Blades and level-up before making history.
I tried all the endings but ended up leaving with Judy and the Aldecaldos, how could I give up on her when we were bonded and she was only looking to rebuild herself.


I could get a better idea of what was going on and you can believe me, the end was just as upsetting.

Judy, Johnny, Me ...


So for my part I want to thank you for this moment, this adventure, these emotions.
And like all gripping experiences I am frustrated not to have more. So I look forward to the next DLC.
 
I was watching Angry Joes review and thought if ANY game in history could get a 4 out of 10 with a BAD ASS seal of approval it would be cyberpunk 2077. He gave it a 6/10 however for PC version (no seal).

Personally I give it a 7/10 WITH a Bad Ass seal of approval!

I think this will go to 9/10 once it is patched and we mod the hell out of it like with Oblivion and Skyrim and FALLOUT. I am STILL playing Fallout 4 twice a month or so using my mod to procedurally generate things to do in the game world. Not because my mod is so cool but because the Fallout game World is so cool and my mod simply gives the player a good excuse to keep visiting there.

I am convinced Night City will be the same some day.

EDIT!!! I should explain however that the game was unplayable and I would have gotten a refund had I not been able to make a mod that rebind the keys for PC and also got the mods for "Save Anytime" to alleviate the unpredictable crashing on ver one day one and Driving INI tweaks to help from slaughtering innocent NPC pedestrians. So yeah, with basic needed mods this game is very good. With the upcoming DEV Patches and a year of intense mod activity this game should be AWESOME to REplay for a decade! Not a lot of games can say that even the games that are great and bug free with full content on day one.

This game just has that Je ne sais quoi that is unique to a few special IPs.
 
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hey just wanted to reach out to the entirety of CD Projekt Red. this game is really well made. once yall sort out the bugs it will be great. i usually find myself skipping cutscenes or not getting into the characters but god damn if i love jackie wells and even the little conversations arewell done... thanks guys and good luck!
 
Played 83 h... but stopped because boring, no normal story or cool side missions , i rather go back and play again witcher 3 4th time ... just cancel CP77 and go to witcher 4
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