Cyberpunk 2077 User Reviews & Impressions

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The cinematics in the game are just astronomical. I always feel like I'm seeing people, not puppets.
I can't wait to see what it will look like on the next The Witcher. I really hope that CDPR will continue to use JALI. It's an awesome technology :)
 
Into my second playthrough now. Was going to wait for expansions, but was too tempted by the latest patches.

The cinematics in the game are just astronomical. I always feel like I'm seeing people, not puppets. And the city is even more alluring with ray tracing. Definitely still some glitching here and there, but it's a lot less noticeable than the first playthrough.
What I thought when I played game for the first time, day 1 version on Xbox One X, it was difficult to believe my eyes. It's animation, writing, voice acting, all working in such synch.

It's has been difficult topic and might still be as game has been going through lot changes. Even scene in the Afterlife with V's crew with Dex was different for those who played Nomad path to other backgrounds in day 1 version. There was a bit of backbone hickup with T-Bugs animation that wasn't visible from Nomad perspective (that was from front of her). Then some minor NPC's have got more frames, sometimes I don't know if change makes sense in context of scene, regardless, outstanding work not only for what we can see, but production wise. All these things are results of writing, story boarding, mo-cap, animation, voice acting, directing, all people in these positions had to commit to common goal to make this possible.

How easily that can happen that it's not easy to even signal what the common goal is. LOL

I hoped they would make a documentary, some sort of making of and visit schools, universities where all these people come because gaming giants, EA, Activision, whatever is there, they sort of don't appear to feel any need to competite like this and then... well, people at CDPR can make anything to applications outside of gaming / entertainment sector.

Put Poland's institutions on a new map for sure.
 
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Dear CDPR, a big thank you for making this game playable, i know it was rough with everything happening but you managed it and you are still going.
Like many i preordered the game, i read the review and returned my copy without even opening it and got my refund. I was really disappointed that i couldn't play it. Many months passed.

You see i was born at a time before dlc's, cod frenzy and fifa madness. My all time favorite games are Final Fantasy 7 (the original) Metal gear solid 1, Resident evil 2 'the original", Skyrim (1100+ hours), WoW since launch, Mass Effect 2 and now Cyberpunk.

When your'e a gaming enthusiast, patience is a great virtue, because you can wait for THE game while it get patched and buy it on a sale.
I started my Cyberpunk adventure with patch 1.52 despite my old rig (i7 3770 16GoRAM GTX1060 6GoVRAM SATA3 SSD) my game runs between 54 and 60 fps at 1920@1080 sometimes lower fps for a second but its just for a second. Textures on high, everything else on medium, no useless stuff like motion blur and depth of field, etc, Low Population. All thanks to your implementation of FSR (you all rock!) my pc is hooked to my 32" fullhdtv via hdmi and the game is an eye candy., I sit on my big armchair and use a PS4 controller, thanks for implementing native support btw. Most important of all, i ENJOY your game, it's great (to cut to the chase).

Watched Edgerunners, nice to see the attention to detail; ingame characters are mentioned or even present, the wepons are the same as in the game.

CDPR and Cyberpunk have a bright future ahead. Your change in dev protocol for future games, project Orion, Phantom liberty, and more.
If we get more good Cyberpunk, ill be there, promise.

I really hope someone for CDPR gets this message, its a message of Love, and Love ... conquers all.

Signing out.

V.
 
even with the anime , 6/10
kinda pisses me off how they messed up the biggest plothole about cyberpsychosis and cyberwear in general and its consequences like it doesnt exist at all , while in anime and tabletop its fleshed out in detail........well then again it is an ''FPS action adventure with rpg elements'' minor non existen emphasis on ''rpg'' since thats what the game was supposed to be originally but they magically changed it after day one release , kinda funny how consoomers forget this stuff easy but hey media does its magic best
 
My first post on this , and its comes to my personnal feeling about Cyberpunk 2077
( sorry i'm fluent in english ).

get the game on GoG some few weeks ago , but its really since 1.6 i started to focus on play it.
First , i play on this setup
i7 10750h rtx 2060 (mobile ) 16 Go ram SSD nvme 2.0.
My experience can differ to player with better PC/setting .

Even with my laptop now i can run a bit smoothly with good looking graphics ( mix hight/med setting and RT reflexion ) , its like i discover a new game , this Cyberpunk not on this state few month ago . That's the deal , because you can really enjoy the gameplay and immersive experence when you can run this game with at least hight setting RT on .

pro
- love the feeking , you can just do some free roaming and explore the map and some event activity popup
- just starting the main story , its quite impressive and story driven
- gunplay mecanic , love it
- player can explore gameplay with the skill / attribut / perks

cons
- the 3 path seems to be the same , only start location differents , i'll want more specific path choice , not the same chain main quest
- lack of intereactivity on the world
- generic clone npc , quite boring to see same npc or clone on map
- IA npc , many npc just walking on straigh line , no pathway
- Dev have done an impressive jobs since realase for debug and optimization , but i hope they'll improve performance

steel on the state of "new player" , getting the effect : amazing game but i want spend plenty time on this game , just not only ding main quest and side quest in less 50h .

i really hope Dev team looking at community mods and adding some directly in-game , that can encheance greattly the experience in game
- more setup for chreation character
- more activity
- more features like as flying car , improvement vehicule , moto , sellers ..
...

last point
dear CDRP , can you at least looking a way to add feature to tweak UI
- scaling UI
- and the most important , text size ( not only str ) at 1080p you can't read anything ( tooltips , widget box ..) with those tiny text , its a broken element to n-joy properly the game . even on 17 " display i can't read anything :(
 
I only wish there was no level 50 cap and much more quests to do, also we should be able to test all abilities in a same game, without a need for making another fresh start only to choose another skill lines. Please unlock it, like the Skyrim was unlocked long ago and we could play it over level 100. I was playing Skyrim for 1600 hours :).

I started CB2077 with patch 1.5 not long ago, currently play in ultra settings on i5-12600k, RTX3060Ti, 32 GB, fast SSD, game looks awesome, great stability (single issues), graphics, nice smoothness, no fps drop, really great. So far I played almost 200 hours, and on reaching lvl 50 the experience stopped registering, that's really sad. Level of fun and incentives to play dropped drastically. I'd like to play more but amount of typical missions also decreased much, like there was nothing more to do in the Night City. I tried to leave the town though the border, sadly I could not kill the border guards, too many of them and nowhere to hide. We should be able to visit abother cities, find new quests etc. Should be much more to do and the killing should always give exp with no cap.
 
So finished a playthrough after 75 hours that was enough to get to level 25 and play a large chunk of secondary jobs and some GIGS. I enjoyed the game a great deal and except for one mission bug which was kind of self created but ultimately found a way to complete that mission(one that deals with Sasquatch). Not that I have finished all side jobs and 8/10 of the gigs with a handful NCPD crime scenes(level 45 I can now provide some useful criticism. The gearing stats of items to character level is the klunkiest system I have ever ran into especially since so many Iconic items are available from early on. I have Common items(white) like clothes/armor found at level 45 that have better stats than rare/epic/legendary items. I have run into some weapons that say if you don't have a certain attribute level that you can't get the full use of it. That last mechanic seems to be a better way to do it then current level scaling. I also appreciate that you can upgrade items which minimizes any kind of need for crafting. I dislike crafting so not forcing it on me in the game is a plus. Between main story arcs, side jobs and gigs there is considerable amount to do in the game. NCPD scans are another thing though I doubt I will do all of these for nothing more than opening another vendor site their too repetitive but then the gigs get a bit dull as well by the time you go on through them. As the game stands I will be doing at least one more playthrough but will be A) careful and more methodical about attributes and their skill trees than I was the first time through and work on leveling up beofre I get to missions that give off iconic weapons out.
 
In my opinion this game is a classic and, unfortunately, underrated due to its problematic start. In 2022 I rate it on par with, or above, games like Elden Ring and Horizon: Forbidden West. Cyberpunk 2077 deserves a long life and several DLCs. It is an epic achievement and quite possibly contains one of the strongest narratives in games since The Last of Us-series.
 
There....
with love
to be fair , some issues on this vids i can understand .
driver don't looking back .. hum hum .. honestly it'll be more accurate driver don't turn his head but may be player need a feeback animation ,
like as sound for gun , you'll never get that sound irl a gun+silencer , but in video game , most dev team using same sound code ^^

npc stuck under car .. why
most all spawn npc , don't get any collid box ... imagine all npc with this feature enable always : without a very hight end pc , nobody can run the game xD.

yes we want more immersive feature but don't forget on this scope game , dev. need to take the easy way to save ressource cpu/gpu :)
and this why , its never good to compare differents games .
but i hope dev team on this game improve ragdall issues or this anoying behiavor , explose with a grenade an ennemy and the loot get away on a wall or under the landscape lol
 
I rated the game a 4/5 on Series X back when it released, and now that 1.61 has dropped, and I've had a chance to play on PC with full RT, FSR 2.1, and max settings in 1440p, I think it deserves that same rating on PC. The issue I always had with reviews on games is that they tend to either go for graphics OR go for game play, and don't seem to reconcile them both very well often enough.

I admit that this kind of game really needs multiple ratings focusing on different aspects of the game -- including graphics. I really wish the point systems would break that down. I remember a gaming magazine (I can't remember the one) in the 90s that used to have a point break down of all the different aspects of games. If I were to use that point system here, it would go something like this:

Graphics: 9/10 (There are still anomalies at certain points)
Side story content 7/10 (There are still many repetitive side quests with banal tropes and bugs, but otherwise very fun)
Story 10/10 (Multiple endings, multiple characters and choices that matter as well as a compelling and engaging arc)
Game play mechanics 9/10 (RPG points systems don't feel out of place, and everything works in near perfect cohesion)
Overall game play 8/10

Despite weird AI behavior at certain points, the city is alive and breathtaking to behold -- even when played with mediocre graphics. The plot is intriguing and engaging despite some "run-of-the-mill" theatrics in the early game. The character development is enough that characters are meaningful attachments instead of fodder and story tripe; I care that I lost someone in the game, and it feels very real when one of my friendships dies in one way or another due to either my choices or the story arc coming to its crescendo at its many peaks. This is the most mature Cyberpunk game I have ever played, and for the past two years, I have devoted a great deal of time investing in multiple playthroughs with a myriad of paradigms for characters. I have thoroughly enjoyed my time with Cyberpunk 2077, and I continue to enjoy myself playing it.
 
I think this game is phenomenal, especially after most the bugs and glitches has been fixed. I think it would be a very good choice for CD to instead put more of their people on cyberpunk 2077, this game now more than ever has the potential to rival GTA 5 in terms of popularity. Nobody cares about the Witcher 3. You have the potential for not only a cash cow, but one of the most popular games in the world if you’d just focus your attention on big updates and use fan’s ideas for updates and additional content for this game. For example, since edgerunners on netflix was a huge hit, this is the best time to put more devs on the game and show people this is a different game now, now it has the potential to be what CD originally promised, most the glitches and bugs are gone and there’s so much lore in here especially since edgerunner released. For example you can add life to David Martinez’s apartment complex similar to V’s. Where you can actually walk into it and roam around, and after completing the quest to get David’s jacket that will unlock the ability to access David’s apartment. Like V’s you’d walk around on the inside of the building, take an elevator, and enter his apartment. Somewhere inside should be David’s Sandevistan, since the best sandy is unavailable from the story line ripper doc (fingers) which most people punch, he won’t sell the best sandy, so this one you can get in David’s apartment can be an alternative to that and even have better stats than the sandy fingers sells. Basic creative stuff that fans will love can be a good start. I guarantee, no I promise. If you focus a lot more devs and creative minds to make an online mode for cyberpunk, and make sure history doesn’t repeat itself where the game is super glitchy for most people. I promise this game will skyrocket the moment of it’s announcement, even more if the online mode is worth playing. At that point you’ll have much more free reign where players can buy apartments, vehicles, have co op mode, customize their vehicles, have lore for online mode similar to GTA with cameo’s from story mode characters. Add missions, heists, bounties, let players create their own cyberpunk group where they can do missions and heists together. Add more cyberwear to choose from and the ability to go more in depth with the ripper docks in online mode, for example how David made most his body appear big and jacked from cyberwear. The possibilities are endless!
 
This is my favorite game i rank it top 3 with skyrim and fallout 4 close behind. I just baught a cpu and gpu just to play this game. I can barely wait for it to be shipped. You guys made an amazing piece of work here. Thank you.
 
Game is in a good spot at this moment.
In my 35h gameplay I noticed one bug - rly I could not hit agressive Delamain in one quest (had to reload), and once in a few hour I see T-posing.

But this is not the time to stop, and focus on new games.
We reached "good" level. Now is the time to get it to excellent, and memorable. Stopping now is a waste. You already lost too much trust with this release, and it must reach great level to get people trust back.

1. More romance options both straight and gay. There are many ways to do that - add Takemura, Claire, enchance other options, and one-night fun with more characters (Net watch guy, Hanako, maybe some Voodoo or others interesting characters) and for god sake allow male VI to romance Judy (make her BI). Also when you have your final option add some activities you can do with your lover, go to cinema, restaurant, have sex at home. Anything immersive.
2. More background related quests - we need more stories in regards to the background we took, this would encourage us to replay game. Maybe 3-4 quests (one chain) more for each of the background at the different. I wish we could get different endings depending on background but it would be hard, so quests that explore our background would be great too!
3. Add one more long mission with Jackie after Sandra Dorsell, so we can get to know him better. We know you cut a lot of content, but please we need a mission like Sandra Dorsett. No need to add 10h gameplay, just one juicy, not conventional and great mission. Too miss him we must know him.
4. Add more missions not visible on map and scripted events. I know we can't have a promised A.I and unscripted events. That's a bummer, but we can live without it. Just make this world more lively, allow more exploration (open more doors with stuff inside, make more accessible clubs, gyms, box rings, car dealers restaurants, maybe one corpo building that we can go in and see people working).
By scripted events and not visible mission I mean:
- go through city and some guy fall from the sky, people believe it is suicide but you don't believe and try to solve it
- you go on a roof and see person who want to kill himself, you can either save him or do nothing and he dies
- go through city and you see guy running from others, and you can participate either incaptitate him or help him;
- go through city and you see person beating his girlfriend, you can save her or leave them be (she dies), if you help her she can give you another quest and maybe one-nighter?
- break into apartament and you see people having sex and you, depending on the stats you can join, or they can start fighting you,
You get the idea.
- go to your aparament and someone is inside and try to steal;
- get attacked at the street from behind (knocked down), and someone steal your money;
5. Better police and make MaxTac almost impossible to beat as in real life. Add some achievements for beating Max Tac. Add system that you can get to arrest and lose some money. or give bribe i hate when i bump into a pedestrian, and they kill me xD At 1 star they should try to arrest you. More stars = more attackers, planes, tanks, and Max Tac which is almost impossible encounter (I know they are revamping system, I hope it will be as I described).
6. Add nightmare level. Game is extremally easy. It need some new difficulty that require strategy, and more focus. I did side mission and I can destroy on super hard fcking Smasher on Sandevistan in few seconds.
7. Revamp Adam Smasher. He need an upgrade, to be as scary as in freekin Edgerunners.
8. Make fixers more useful. Add some reputation system with store that have unique items, make quests accessible after you gain points with fixers.
9. Just as police system we need to enchance gangs. When you are on their teritorry the danger should increase as police. Encounters should be hard, and they should have bosses.

and make a poll and let users pick 3 mods that could be implemented inside game :)
 
Dear CDPR,

First of all, thank you and congratulation about Cyberpunk 2077! I had a really wonderfull moment playing with this game, and hope for the best with the upcoming DLC :)
I've some hours on the game and had almost no issue, despite my "old" rig (3 crash maybe, for 255 hours playing) and i'm glad lot of people could now experience this really, really good game.

But enough with the praise, even if well deserved ! Because i have, humbly, a demand to make :) :

One of my favorite mission was, actually, the first one, when we need to save Sandra Dorsett from the scavenger gang. And i've really, but really like being able to save her and put her in the loving (but payed) care of the trauma team.
Wich is exactly my demand: could we expect, in a not to distant future, playing an Trauma Team operative and saving paying platinum customer all around the city? :) Pretty please?

I really think (and hope) i'm not the only one to wish that kind of career in the game, and that could be really fun ! (well, i'm biased about that, since i ask for it :) )

Thanks a lot, again, and take good care of you !
 

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Review ACT I and the very first beats of ACT II:
Preface / Disclaimer: I bounced HARD on the story, got talked into trying it again, and here we are; taking it in stages.

First thing first: I have never played the game pre v1.61. Also I do find the game highly enjoyable... but:

This game is not a masterpiece. The city design is a masterpiece, but the rest just... isn't.
The AI is clunky, basically on par with say Saints Row 3 (but can handle much more NPCs and still keep them that smart, so that's still impressive)
The writing (not to be confused with the characters) is about Bethesda level. This is not the great American Polish novel in game form. Most noticeable in the very end of Act I and the beginning of Act II there are a number of really really huge idiot balls bouncing around. And that's the main topic aside (which they still should have been honest about in the marketing).
Interesting that they choose to do the whole first act as a tutorial, just like Assassins Creed Odyssey the game logo doesn't appear until 5-12 hours into the game.

On a technical level the shooting with a controller is almost impossible using default settings. More importantly the game REALLY should have been third person. Imagine this game with the controls of the modern Assassins Creed games? AWESOME. Also can the control scheme decide if X, B, or A should be the button for confirming / activating things?

A very minor note: After the game opens up in Act II I still find the absolute best clothes at Ded Zed and the street vendor in a wheelchair. Kind of disappointing (at least if you want to play a rough and tumble gal; there are a lot of shiny golden dresses or whatnot but that's not for me).
 
My opinion about Cyberpunk and its future sequel



Hi, everyone. After three diferent years playing Cyberpunk 2077, I want to put order in what I think about the game and how the sequel can improve. First of all, I love Cyberpunk 2077 and for that reason I make this post. This is my (long) opinion (sorry for my bad english):


Things that I love:


+The art design of this game is something else. I never see a city in a game with this detail. So, if the city of the sequel is still Night City (with changes and a few new streets), I will be happy. I think the sequel needs to focus in the systems/gameplay and not in the city. And, by the way, even the design of characters and cars and guns (like technology guns) has so much personality.


+The ilumination system is so good and making the game beautiful in every stage of the day and allow the developers to play with neon lights, big screens, etc.


+The main and secondary history with many great characters like Judy or Judy or Judy or Panam. I feel like the work with these characters it’s at the same level as work done with Night City: are deep and believable. I personally love the message about how all people in Night City try to be someone and how they forget to be just a human being. One of my favorite stories from video games.


+The leveling system and how you can improve the sublevels (like hacking) just by using it. I think GTA: San Andreas do this and it’s work very well (except some particular levels because they are more difficult to go up).


+The first person view makes the game so inmersive and I think that helps to make history more easy to believe in a way.


+The soundtrack and sound design. I love driving a Rayfield car in Night City with radio off. The sounds of the city with all these ads and people is so great (I use a headphones with Dolby Atmos codec).


+The voice acting (at least in the spanish version). I think that the mix between spanish actors and latin american actors makes the city and history more real.


+The cyberware. The idea of the whole cyberware is so cool and ad many possibilities like double jump or invisibility.


+The design of some secondary (and main) missions. With tons of guns and cyberware ready to use, the game has a space for missions that won’t require kill enemies (like many of the Kerry Eurodyne missions).


+The economy of things. Maybe the game needs more ways to earn money, but it’s great how cyberware, cars and some guns are expensive. It make sense for the narrative.



Things that I think need to improve in the sequel:


-Loot and crafting system. I love the stats games (maybe I am alone on this one), but the loot is to overwhelming. You do one of these NCPD activities and finish with six or seven guns that immediately uses like trash (resources or sell). One thing that can easy improve loot: automatic grabbing resources and junk loot from enemies and the only characters who gives you guns are the bosses.


-The lack of car and guns customization. The mods in the guns are great (a bit overwhelming like the loot systems and not very impactful), but you can’t choose the colors of the guns and the cars doesn’t have any type of customization.


-No variety of activities. I like to clear zones full with enemies (the first ten or fifteen times), but this is the only activity in the game (except Roach Race) and we have too much of them (something like 100 NCPD things). One idea: a system like Persona where you can spend time with your friends and improve relations with them (and that, maybe, gives you some perks like discounts in stores o more XP when you kill enemies, for example).


-Skill tree. I love the skill tree of Final Fantasy X (wich, if you don’t know, is a massive one), and the Skill Tree in Cyberpunk is great in a way because has so many options, but just a bit of these has a impact in gameplay. There are many skill like ‘’5% more damage with a technology gun’’. Is to specific and not impactful at all.


-Car handling. This is, for me, the worst part of gameplay. The cars feel to heavy (when you uses the brake, for example) and, at the same time, to light (is easy to make a car ‘’flies’’). If the handling was better, racing activies it’s a fun possibility (maybe with offline and online leaderboards and that kind stuff; note: I prefer single player games). And the cars doesn’t have any speed sensation: you can go at 120 mph and feel like 30 mph.


-The rep levels growing too fast. I think that the rep system is a good idea, but is too easy reach level 50. Besides, many of this leves doesn’t have any reward (maybe each level needs a reward in form of perk point or something). Sometimes you need to level up ten levels to have a reward in the rep system.


-Car shopping. It’s weird that the fixers sell you the cars. Simple workaround: a website to buy cars. Cool rework for the next Cyberpunk: a physical store where you can see and buy cars.


-The use of the phone. The game doesn’t make enough to be open. If you visit a new district, the fixer of this zone call you and gives you cars, missions and other stuff. I think the game needs to be more like the fast travel points: you need to discover those.


-The end of the game (SPOILERS). I love the ending, but I think the final decision is not necessary. I believe that, throught the main history and how you interact with Johnny Silverhand, the end will not be a choice, just a consequence. If you, for example, always agree with Johnny (BIG SPOILER) at the end him will be say something like “you choice the fu**ing end before this moment”.


-The lack of random events in the city. With the updates, the game gains some random events like police chasing another car, but I don't think they're enough.


-The hacking system. Many times, the hacking system is not precise because the enemy stands in front of a device and the hacking system doesn't know which one to select.


-The level design. The design of some levels are irregular. Many times you found a level wich try to be a immersive sim and a shooter and (mostly) fails in both areas. I personally prefer a shooter level design (and it’s more easy to make), but, whatever the type of design of the sequel, has to be one style because make a immersive sim and a shooter is really difficult.


-The relationships. With so many believable characters, it's a shame that you can't even invite them for a drink.



Note: Yisus, it’s so difficult make a game like this and, again, sorry for my bad english. Have a nice Christmas.
 
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Review ACT II, as far as I have gotten (barely done any side jobs yet)
Preface / Disclaimer: I bounced HARD on the story, got talked into trying it again, and here we are; taking it in stages

So, done two out of three main story beats, holding off on the third with the uninteresting untrustworthy and evil * character until I have to (aka when I have done every single other thing in the game).
Other than the two main story quests I mentioned I have only done NCPD gigs and cyber psycho gigs so far, and of course random drive by murdering of gangsters (as you do). I am about to breach lvl 30 early tomorrow.

I have re-specced once to be able to handle tech weapons instead of shotguns. (Than god the old idea of respecs costing 100 000 Eddies is patched out!)

As it is now I am just running around killing ppl and saving up money for a specific car. After that, a specific set of cyberware.

I don't have much to say about Act II except it's very fun, I love the sense of improvement and customization of my V, and I have no desire to ever move on to Act III at this point. As I have said before the unfortunate truth is that the actually main story is completely uninteresting to me, and so is Johnny.
I obviously will finish the game eventually, so I can start a new character when v1.7 comes out.

So, Act I - 7 out of 10. Act II - 8 out of 10.

* I am sure you know who I am talking to and I don't trust him, I have never trusted him. After all he worked for one of the top five or so most evil men in the world without any moral qualms about it.
 
Welcome! i love the cyberpunk genre including Cyberpunk 2077. despite what IMO are flaws, the game deserves praise. however, the following are my top suggestions (IE free advice as in i won't sue) for CD Projekt Red to consider when developing "Cyberpunk 2077 2"

1) the biggest disappointment i had with Cyberpunk 2077 was when i discovered that each storyline was exactly the same game just different intro cutscenes plus one exclusive mission. CDPR should of released Cyberpunk 2077 with the streetkid storyline as the only playable storyline, then further developed the nomad and corpo storylines, and released them later as DLC.

2) the main quest feels short like it's missing an act before the heist mission. i really liked the synopsis on the back of the box when it said that the mission of the game was going after a one-of-a-kind implant that was the key to immortality. however, too early in the game V obtains The Relic making the overall main quest of the game be removing The Relic so V doesn't die

3) i like how the story keeps moving forward through killing off Jackie then introducing Johnny Silverhand. but Johnny Silverhand is with V the entire rest of the game, plus reportedly is in the Phantom Liberty DLC. no offense to Keanu Reeves but IMO the Johnny Silverhand character eventually makes the story feel like OMG move on, since the time you spend with Jackie is comparatively short

4) i liked how Night City seems like a massive open world of endless possibilities, but the side quests over use NPCs like Judy and Panam as if they're the only NPCs in Night City. another example of this is when Tom, the VIP male sex doll, makes a reappearance when he joins forces with Judy, and the group of you go on a mission together to revolt against Clouds

5) again, what is the point of the nomad storyline if you live in an apartment in Night City. furthermore, V's apartment looks too corpo for both the nomad and streetkid storylines
 
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