My journey with the game started during Covid, with too much time in my hands I had tried another single player story driven game called the
Outer worlds. I was really impressed by how it was written and consider it still a rare example of how good writing can exist on any medium. I get to experience new the best game ever very soon after finishing Outerworlds from Xbox Gamepass. I got Cyberpunk 2077 disc as early Christmas present from my sister who knows about my appreciation towards the cyberpunk genre.
I started playing on day one, on my Xbox One X. That version crashed every 5 to 6 hours, but I didn't care. More patches came and late December I had finished "literally unplayable" story my V returning to his roots and leaving the Night City with Panam and Aldecaldos. It was the best game I had played ever, and I started on Commodore 64. It was also the most important work in cyberpunk genre in decades, that just happened to be a video game. I came to read the
Neuromancer by William Gibson and other works in genre very late 80's and
Neuromancer particularly changed my file. It was important bridge to start learning about the real world, economics, social sciences, even some philosophy.
I didn't originally intend to get 2.0 and expansion as I was on older generation console, but when I was looking for a new laptop during summer managed to get a good deal of 6 core Intel CPU, nVidia 3050 GPU and 16 Gigs of ram, I played the game through twice, first on 1.63 version and second time with 2.0 and Phantom Liberty DLC.
To be clear, people whom gaming, especially PC gaming, is a hobby has a ton of things to tinker with to try best framerate, resolution, effects combos, with whatever top line hardware is today but
top of the line hardware isn't needed to run this game. I run game in 1080p mode, used my smart tv as a display, used Xbox controller as input, and for someone whom story is the most important aspect of story, I could read all the adverts and things relevant to environmental storytelling without issues. Everything that mattered to me worked out just fine. In Phantom Liberty content, driving cars from 3rd person perspective view did tank framerate. I don't recall issues when using first person view, though that Dog Town isn't for high speed driving due it's small and packed map might also be a factor in that.
Game has went trough quite a few changes in almost all areas through patches even before 2.0. I haven't always liked all the features added, but most I think has been good additions. Some features like in-game apartments and virtual pet grown from Iguana egg, I have tried things, never grown fond of these and I'm happy that they are optional features. Rather there's perhaps one oversight in SMS from one major Dog Town NPC where she refers that she sent something to V's Japantown apartment. I hadn't intended to buy any of those but purchased Japantown one to see what SMS was about but didn't find anything. Iguana egg didn't hatch during my playthrough with 2.0 and Phantom Liberty and I just can't care. Greatest aspect of these things and similar content like interactive arcade cabinets is that they are all optional content. Players can interact with them, but don't need to.
What comes to our character 2.0 reduces grind and removes all together issues with some Attribute related skills (Body / Athletics being a good example) as their progression really didn't scale with the rest. Overall streamlining skills appears to have made story content easier to focus, same goes for level scaling as more content can be accessed regardless of character level, but at them same time that Attribute checks also now scale work against that creates strange situation I hope isn't final.
New story content then. It has same qualities main storylines in base game. This is a bit complicated as each of these branches has multiple aspects.
King of Pentacles probably is most comprehensive way to experience it for players who plan to make just one run.
So what is achieves, on top level it covers area that is not often covered in depth in cyberpunk (genre) even when it's one of the most integral elements. It's simple, what's the situation inside governments in scenario where corporations has more and more power? Phantom Liberty's take on that is very good, logical one. This something quite notable.
Second aspect is about ideals. Unconditional Love doesn't conquer all in Rogue and Johnny ending. In Phantom Liberty, how well that unconditional devotion to (what remains of) nation works for Reed?
There's very interesting non-fiction book published fairly recently by Martin Wolf, the chief economics commentator at the Financial Times. I haven't read that yet but here's a review from professor Steven Pearlstein at the Washington Post:
Book review of The Crisis of Democratic Capitalism by Martin Wolf - The Washington Post
There is this window of opportunity with good cyberpunk, journey doesn't necessarily need to end where fiction ends.
Some other highlights.
- Reed operating with 6th. Street, could make pretty good episode something like Amazon's show, Tom Clancy's Jack Ryan, but darker.
- Terminals at Cynosure there's message titled "We lost Africa?" It's about company losing a mineral deposits in there, which they depend of. What follows is what is realistically to be expected, but there's one more thing. Going onward there's a message about poisonous substances in certain area of facility and we can find a hazmaz suit. There's nothing that it was ever recovered. Corp just left all that there under the Pacifica and left.
- Something bit similar is going on with El Capitan. I wasn't that interested about all the new vehicles, but we learn how Arasaka poisoned some area in there (in base game there's NCPD mission related to this) and what's it causing and what El Capitan intends to do about it.
All of these things build the world, many of them also build characters we interact with and are relevant in a way, like William Gibson put it in a foreword in new edition for a story that inspired him.
City Come a-Walkin' by John Shirley, cyberpunks patient Zero.
'Story set in a "near future" that felt oddly like the present'.
With 2.0 and Phantom Liberty, Cyberpunk 2077 still remains the best game I have played and the most relevant cyberpunk work for decades.
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The story was great, but it seems a bit out of place. V becoming a government agent kind of just comes out of nowhere and seems a bit disjointed from the base game. It's cool - but to me it seems more like this could have just been the plot for a sequel with a different main character.
I have exactly the same issue with the story of PL.
That's why I never "trusted" any of the characters and tried to express it in my story/dialogue choices along the way.
The whole "I am a misterious netrunner that can cure your uncurable "indisposition", just help me out a bit" premise didn't really convince me.
The whole premise about the US president it didn't looked good. It's premise for bad American action movie. We got something else, but it's not easy sell globally, unless one happens to be in bad action movie business.
Pacing or rather how to pace a playthrough, that has been and remains a problem. That said, for people who replay games, open design is the best option there is. Otherwise it would be just repeating the same thing over and over.