Cyberpunk 2077 User Reviews & Impressions

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So... finally, here it is! What do you think about Cyberpunk?
My personal stance is that it's too early to draw conclusions (Yes, even though it's been a few years already!) ))
Cyberpunk is rather not an object, it is a process stretched over time. Let it continue, we need to collect data and explore this world further.
 
The release was disgusting and the company will never be forgiven if they don't even try to make amends. Never buying anything by them again
But...they have made amends. They fixed the game, did they not? They gave us all sorts of freebies with each patch. They made a pretty awesome expansion. I'm curious as to what more could they have done?
 
No, they added several new bugs with latest 2 dot something patches and they left the game like just that not giving a damn after a year of time to fix it.

"what more could they have done?

FIX their bugs for example?
They did fix a lot of bugs though. Bugs will happen with each patch. It happens with ALL games. That DOES NOT equate to them not caring. Entitled much?
 
It happens with ALL games.

Very few games add bug when are patched, and actually, the only and first time that happen to me it was with CP2077. Apart from that this would even be an excuse to leave it like this?
There are still annoying bugs that act directly on the player's skills, therefore on the gameplay, and we have been reporting them for months and months, CDP itself says that is "aware" and guess what, do absolutely nothing in a year. So basically they indirectly told us that we must keep a "complete" games with several gameplay mechanics broken. Do you think this is an acceptable behavior?
 
Very few games add bug when are patched, and actually, the only and first time that happen to me it was with CP2077. Apart from that this would even be an excuse to leave it like this?
This is absolutely untrue. Any game that is complex enough will break many things along the patching pathway. Trying to claim that editing code that complex and extensive is somehow a straightforward process and does not result in unexpected side effects is ridiculous. Every game under the sun winds up introducing new issues when a patch is released -- that's why things like hotfixes and ongoing patch versions are common.

As for the rest of it, there will always be bugs somewhere in the game. Remember that just because you, personally, do not encounter bugs in a given title does not (by any wild stretch of the imagination) mean that said game has no bugs. CDPR is aware that there are still issues, and of course, they're working to correct as many as possible.

...as possible.


The simple reality of bug fixing is that it's not always possible.

1.) The source of the bug cannot always be found. If the studio cannot reliably re-create an issue, then it's impossible to know where the problem is. Many players wind up doing things that put the game in a state that might be a million-to-one chance. Following the same steps won't create the same error. The bug is somehow layered in other lines of code executing in an unexpected way. If there's no direct indication of where the problem lies, and there's no clear issue with the code working correctly, where do you look for a fix? Guess? It's over 1,000,000 lines of code.

2.) Problems may be exclusive. Blocks of code written by totally different people need to be able to work together, and many individual blocks will be used by the program in various different places. Hence, if a problem arises in one area, changing the offending code may very well break something else in another area, where it presently works just fine. In that situation, it's a catch-22. I now need to choose which bug will stay in the game. I can't just redesign the whole block of code a different way -- too many other parts of the game rely on it.

3.) The problem may have nothing to do with the game. There are all sorts of issues that arise that are completely out of a studio's control. Changes to operating systems, drivers, APIs, firmware, etc. or any myriad of combinations therein can create issues. CDPR cannot rewrite other companies software or prevent them from making their own changes in order to avoid bugs in a game. And sometimes, there may be simply no solution. It's outside of anything a studio can fix.

It's not a matter of "just fixing it already." It's an extremely complex endeavor that involves (in CP2077's case) hundreds of people at a time. Plus, the devs have already fixed thousands of bugs, rebuilt entire gameplay systems, fixed those bugs, and continue to fix more. Your view on how this works is wholly unrealistic.
 
Not interacting with hostile folks, but will say this. Bugs happen. Case in point, BG3. Their last patch apparently borked the whole game. lol. Still doesn't equate to the devs not caring. No one is in their heads, therefore no one should assume their intentions...The Glenn apartment is still cursed when it comes to the Hangouts and I wish they would fix it, but if they don't, then I won't do hangouts there. Simple.
 
Yeah, sometimes adding new content and fixing bugs in an update end up producing unexpected bugs, unfortunately. Even if they test it enough before releasing it. And sometimes companies move on and quit updating despite glaring bugs and issues remaining, not wanting to support the game for any longer and deciding it's good enough, leaving the final version as somewhat flawed. Sometimes way too early with way too many bugs. I've seen it happen many times with long years of playing many games.

And that's why I appreciated CDPR supporting Cyberpunk, admitting their faults and mistakes, fixing bugs over and over, adding new content after another, unlike several other companies. And I suppose that's the exact reason why it's disappointing to see commonly talked about, reported bugs still remaining after a year. People who would talk about these issues and report them to CDPR are fans who still care about this game. Because frankly, I don't think people who couldn't give a damn about Cyberpunk would spend their time and energy to write about and ask for a fix.

I don't even expect or want CDPR to keep updating to fix one or few minor bugs. I don't think that's realistic, although it'd be the best for everyone if the game could be left in a 'perfect state'. Because there are also hardware-specific issues often, especially on PC. It's a sad and doubtful situtation, and I wonder if it's too unrealistic to still have a tiny hope for CDPR to fix major bugs that came with 2.0 AND Phantom Liberty. Still, one can hope that all the report tickets about major, common bugs that were sent to the support team over a year will actually matter in the end.
 
As someone who had an outsiders perspective on the infamous Launch Disaster, only to get into the game myself and of my own accord, the way I both love and hate this game is unorthodox. Playing off and on since January of 2023, I’ve come to understand a lot thanks to the story and the world, but playing it changed the way I play other games because I scrutinize every pixel and have a keener eye for bugs which lessens the immersion for me.

In essence, CDPR if you make keyboard support for PS5, my life is yours.
 
I still feel chunks of quests/storylines are missing. River, as an example, only had 3 quests, none of which links to the main quest (for a romance character).

Also, I've noticed since the recent patches, Phantom Liberty isn't running right. Game lags alot once I reach dogtown, but everything outside of that is fine.
 
I know this is first world problems okay....TRULY, but after spending a fortune on the first version of the game, books, figures and now ultimate edition, it's sometimes the small things that can really bug you. Like why XBOX Australian versions of the Ultimate Edition do not appear to come with stickers, yet PS5 does? No reverse art anymore, no night city map, no postcards, no game guide, it's like the enshi*ifcation of everything just gets worse every day. HOW is this a physical 'ultimate edition'?
 
game doesn't support multichars so i bought a second copy on steam, only to found out gog and steam version use the same save file, meaning bought it for nothing
 
game doesn't support multichars so i bought a second copy on steam, only to found out gog and steam version use the same save file, meaning bought it for nothing
Just make sure to create manual saves for multiple Vs, since slots for quick and auto saves are limited. You don't need two copies.
 
game doesn't support multichars so i bought a second copy on steam, only to found out gog and steam version use the same save file, meaning bought it for nothing
Well, you need the different versions to work on the different devices, so that's the main reason to buy the game on multiple devices. The save sharing is feature that means you won't lose any progress if swapping back and forth between devices.

You can always back up your saved games to another location and begin a new file or swap in other save files on PC. That will keep one playthrough separate from another, and avoid having the quicksaves/autosaves overwritten. If you want to return to an earlier character at any point, just make another new backup of saves, and move one of the older backups in. It only takes a few seconds.

If you mean having multiple characters connected to your "account" the way that it would work in an MMO, then no. The game doesn't do anything like that.
 
I am a brand new player on PS5, bought the game digital download (no physical disc) this month December 2024.
I really, really love the game. Its like red dead redemption 2, metal gear solid, destiny, with both mad max and blade runner vibes.
It appears to have massive replay because I can use different builds, plus there are 3 separate storylines (nomad, street kid, corpo).

I am still in my 1st playthrough as street kid using smart weapons and overclock for quickhacks.

The only annoying things are, having to tilt my camera down to pick up items off the ground all the time, and also the darn radios all over the place are way too loud. I wish I could turn off all those radios because it bothers me (especially when I can't find the radio. sometimes its just the standing speakers with no radio to turn it off).

Also does anyone else constantly hear the noise of a sentry camera panning around, that mechanical whirring sound? I hear it constantly. Is that because I have Sentry optics equipped?

Also I wish there were certain radio stations that I could remove from the random selection list, because I just don't like the music from those channels.

And my game crashes occasionally. My save data is not affected but its odd that it crashes..usually when accessing a menu.
 
cp2077 is the best game ever. they messed up a lot, i mean A LOT with the game mechanics (both 2.0+ and pre), but still even better than tw3, which i'm also a huge fan of.
(imo)
 
cp2077 is the best game ever. they messed up a lot, i mean A LOT with the game mechanics (both 2.0+ and pre), but still even better than tw3, which i'm also a huge fan of.
(imo)
I have owned Witcher 3 for a couple years but its sat unplayed. Haven't gotten around to it. Is it worth giving it a playthrough chance? Or too outdated already?
seeing how much I like cb77, I am very interested in buying Witcher 4 whenever it comes out, because same company made both.

thanks!
 
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