The intro feels too short, or that could be more rich. You don't get to roam around with Jackie in the first region, its just a story-based scripted mission. You don't have a lot of fun with him as companion at first. You keep seeing this kind of stuff going on in the game, and sometimes these scripted events won't translate when you leave it for a while to free-roam. Objectives keeps popping on screen, but now you can turn some off for a time.
Cyb77 strongest point in ultra deep immersion and great story and music. Artistically speaking it is truly and immersive phenomena. High-quality music is absurdly good, dialogs are written with a lot of personality each, very mature composition, it is a sight to see and hear. Now with added features it turned out to be a much more complete experience every gamer should have. Even driving now feels more up-to-date after the much needed fix on the matter, and other attention to details that have been added.
What still needs to be adressed is the size of common gigs and jobs. Phantom Liberty is way more complex with these missions, but the original open-world random missions still are too short and without the treatment it needs. Perhaps its not needed anymore, but that's a con for me at the moment. The main quests feels like a linear movie to me, you just press forward and go. Some quests action scenes are so scripted and so short, if you don't shoot chasing drones in time or cars in pursuit, they explode by themselves. This part of the game I feel it needed to be scripted in 2020 release, but with all the super fixing, it doesn't need to be like that anymore.
Other side jobs feels super fast, specially if you find a secret entrance, and also meaningless. Some missions can even last for 60 seconds, others 2 minutes. When delivering or recovering payment on drop points, some of them are literally on the other side of the street. You just have to cross it to finish it. Phantom Liberty set of missions makes it much more complex, with alternative endings each that may impact you and with tough choices. That's more the CDPR I know and extremely satisfying.
Nice different endings that are completely different from one another. Replay factor is only good with Phantom Liberty though, because the other endings though good, are just last-minute picking. You don't get to build these endings along the road, most you just pick a few options. Still, you can see the complexity of the game with the secret ending, that requires friendship with Johnny---I prefer these types of endings that you have to work to find and have. And of course Phantom Liberty segment that also provides specific parameters to conclude the game---I also prefer these types of format. I can honestly say with these additions, it is a great setting of conclusions, satisfying for most cases.
Also, at the release, I remember I could easily play the game in normal mode without any implants. Now they reworked it so deeply, it is impressive and absolutely integrated with the gameplay. It boosted the gameplay so nicely, I often replay it from zero just to feel, mess around and use powers I couldn't do with the previous gameplay. They did a great job with the cyberware overhaul.
In my opinion CDPR learned so much, I predict the next Cyberpunk game, or next big patch (if they do it) will destroy the industry. The next company trying to do a cyberpunk genre sci-fi will have a hard time trying to breach the bar. I say this because if as Cyb77 had some challenges, it still is a great enjoyable experience. Imagine the nuclear bomb the next game will be.