I pre-ordered this game for PS4 and put it aside for years because of how bad the launch was. I finally picked it up again, and my feelings are mixed leaning towards more positive. Overall, it's a fun game, but like any shooter, it gets very repetitive quickly. I chose a stealthier, hacker-style approach to mix it up, and I enjoyed that for a while. Towards the end, I was getting bored so I switched to being more of a shooter. I was hoping the futuristic setting would bring more interesting weaponry and tactics, but I think the devs bit off more than they could chew and had to settle for a run-of-the-mill game with few interesting variations.
The storyline was alright, but a bit predictable. The big, bad corporations theme has been done plenty before. In real life, everyone knows what we are heading for, but no one will do anything about it. We aren't willing to sacrifice anything to forge a better path. But I digress. What kind of ruined it for me was the ending. I don't mean because it was sad. I expected that. I honestly got bored. I'm usually the type who plays every optional conversation and does every optional task, but by the end, I was trying to click any button to fast forward. I felt trapped. I don't want to give any spoilers. Suffice it to say that it should have just been a cutscene, not a pseudo-interactive crawl to the finish line.
What I liked:
The storyline was alright, but a bit predictable. The big, bad corporations theme has been done plenty before. In real life, everyone knows what we are heading for, but no one will do anything about it. We aren't willing to sacrifice anything to forge a better path. But I digress. What kind of ruined it for me was the ending. I don't mean because it was sad. I expected that. I honestly got bored. I'm usually the type who plays every optional conversation and does every optional task, but by the end, I was trying to click any button to fast forward. I felt trapped. I don't want to give any spoilers. Suffice it to say that it should have just been a cutscene, not a pseudo-interactive crawl to the finish line.
What I liked:
- The huge city that feels almost alive (although a lot of the NPCs were clearly copy-paste, they can only do so much)
- The variety of main characters and personalities
- The music. It wasn't all my style, but it added a nice touch to the game.
- My choice in playstyles. I hope they expand on this for the next game.
- The timed dialogue choices. These were bad in Witcher 3, worse here. So pointless. Don't bring them back.
- The daemon puzzles. Blah. But I felt compelled to do them for points.
- The bloated feeling. I could see where the devs were going, but it was too much. Many features, like crafting, seemed largely pointless. I quickly amassed a huge amount of materials I had no use for. There were so many vehicles and weapons that didn't feel any different. Less is more.
- The dialogue choices. Really, does it change the game that much? I've tried playing other games with different playthroughs, but the core game still felt the same. The choices don't really matter that much to me.
- The minor jobs. The punching (Beat the Brat), racing, and shooting tasks are in every game, and I never understand why. As long as they are skipable, I'm fine.
- The character customization. I found it funny that I could customize....ahem....so much for a character I'd hardly ever see.


