Cyberpunk 2077 User Reviews & Impressions

+
Playing street kid made things much better. Feels like everything was made to be street kid. If you play street kid the montage fits very very well, you may even think that the montage is different for nomad and corpo but it isn't. I don't like the ending of the game as is, so hope that changes. I think the game would have been better with no choices and they focused just on V completely without choice, then maybe a better ending would be given too.

I wouldn't mind if after any of the endings we wake up and it was all a dream from after the intro, then the actual game begins lol, the one time I wish it was all a dream...
 
All the glitches I saw streamers have on the pre-release seem to be fixed. Maybe more powerful hardware = less glitches?
Some yes but not all, there are code errors, where there is no brute force that is worth, that said ... giving time to time, it is cd project and the possibilities ONLY with mods on this engine and system are already incredible, not to mention what developers include over time
 
I'm really enjoying the game, but I really want to leave some feedback about parts of the gameplay that bother me:

- LMGs and Shotguns are awful. Shotguns are so low range that they are basically melee weapons, but without any of the power of melee weapons. LMGs are just kind of crappy assault rifles. The thing I want out of an Annihilation build is really what an HMG provides, but you're not allowed to ever have one at the ready, you can only pick them up during missions, which is stupid. At least give me a perk that lets me pull one out of my trunk once every 10 minutes or so if I'm not allowed to just carry one permanently. Also it's stupid that there is only one LMG. At least give a second option that's slower firing but more damage per bullet.

- The boxing missions are impossible on Very Hard difficulty. I don't have any problem playing the rest of the game, I can fight Cyberpsychos and shoot or slash my way through hordes of enemies on Very Hard, even when using weapons I'm not skilled with, but the second I step into the ring I get knocked out instantly while the enemies have health bars a mile long. It's basically an absurd minigame where you have to play perfectly without ever getting hit for several minutes in a row just to win the easiest boxing match.

- General game balance is all over the place. There are some things that give gigantic bonuses, to the point where you can one-shot enemies with certain weapons, while other builds give absolutely pathetic bonuses. For example when it comes to clothing mods, reduced fall damage is in absolutely no way equivalent to bonus crit chance. A legendary crit chance mod gives +15% crit chance, that's incredibly powerful. Meanwhile other mods give some minor armor bonuses or things like carry weight or fall damage reduction which don't affect combat at all. Another example: legendary subdermal armor gives you +200 armor which is a lot in the beginning of the game, but progressively becomes less and less useful. This should just do something like reduce all damage taken by a percentage so it remains useful. There really needs to be a general balance pass on this game.

- Raising Athletics is too difficult if you're not a melee build. You have to stand around punching the air pointlessly for hours if you're not expending tons of stamina using melee attacks on a regular basis. Can this skill maybe go up from jumping and running a bit even when you're not blowing through hundreds of bars of stamina?

- It's silly that the Ballistics Coprocessor doesn't actually show ricochets until you mod your cybereye. Especially given that the game makes you get the Ballistic Coprocessor like it's some kind of big deal, but it's a complete dud of an implant unless you get the mod that shows ricochets. This needs to do something useful right out the gate.

- The clothing system is annoying, because it's extremely difficult to gather up an outfit that both looks good and has good stats. I would really like to be able to combine two pieces of clothing together to get the stats of one with the looks of another. I also don't like it that you have to wear a hat and a face piece to get more armor.

- It would be nice if you could edit your appearance after character creation, and include some of the more extreme cybernetics options that NPCs have in the options you can get later in the game.

- It would be nice to be able to choose to destroy an item to retrieve the mod, or spend some resources to extract mods. It's kind of sucky that you have to have 16 tech to retrieve mods from items. I should be able to hire an NPC to do technical things for me. This isn't a survival game where I'm punching trees alone in the wilderness, I have access to an extensive underground network of specialists.

- On the topic of crafting, it's honestly broken that you can make infinite money by buying items, breaking them down and selling what you craft from the components. It creates a situation where any character build that doesn't include a high technical skill is not even remotely on a level playing field. We're no longer talking about a play style choice like "How do I get around that goon over there?", we're talking about making a choice between having to scrounge for every eddie or being able to just click a few buttons to make millions of them.

- It would be nice if you either had to work your way up to legendary Cyberware by installing the lower grades first (Your brain needs to build the right neural structures to handle the really hot tech maybe), or you could trade in lower grade cyberware when you upgrade to something better. The way the game is set up right now it's not really enticing to buy anything other than legendary pieces, because you wind up replacing them and just wasting a ton of money. That takes a lot of the fun out of the early game, because you're constantly just thinking "That thing is cool, but it's a green, I better save for when I finally find a legendary version".

- Can we have an option to make the car try to turn toward where your mouse is pointing when you step on the gas? This is how Borderlands does Keyboard and Mouse driving while also allowing free look, and it works really well once you're used to it. The driving with Mouse and Keyboard is awkward in Cyberpunk 2077 because you just don't have enough fine control over how hard you want to steer.

I might find more gameplay gripes. I just wanted to talk about some problems with this game that aren't necessarily bugs, but just things that could be improved. Especially since I'm looking forward to seeing a multiplayer version of this at some point we'll need good balance in that.
 
Pretty fucked that this comparison is being made.
screwed yes and no? No man's sky is an example of redemption, I am hoping that the failures are covered and the missing depth is added, it is a shame but for a game like this.... we are still limited by the technology of this time, now it is the beginning of what comes (again limited to the years between generation and generation of consoles)
for all those with advanced use of the pc, where mods, updates and much more power capacity are going to see all the splendor of this game ... over time, more npc, s doing everything and in an impressive amount, establishments with interaction animations for V, we are facing a skyrim in terms of community and objective, go to nexus and you have mods without the steam workshop being still operational, I think there is illusion and that it can be very good within a year, maximum two, where the reality is that, this needs the help of thousands of people to reach fullness
 

Guest 4479767

Guest
first i got it for free as a gift and dint like witcher games so wasn't emotionally invested here
still enjoying game but very disapointed , this wasnt what i was promised by them not me or others hyping......

pros
good story .
fun combat system
lots of loot and gear to chose from.
amazing looking city .
hacking is done well
tons of side quests
great graphics on some pcs

cons
tons of systems having trubble even running . took me 8 hours to get it running on freinds pc .
graffics card issues . i have a overclocked 1070 it runs ray tracing in read dead yet wont even give option to set for me here.
pop ins are insane running at 60fps and items ,shadows and stuff loading in 5-30 feet away when walking let alone driving
combat is great but enemys cant follow you far and it brakes comabt if your not charging in
most npc are lifeless are cars are lifeless as well .
cops are a joke super op and easy to get away from 4 stars 5-15 second drive to lose them no ablitly to follow you .....
much of world you should be able to interact with you cant
few rpg game choses its completely liner
the dialoged options are a joke compared to most rpgs in last 10 years
features we were promised that were cut

In sort games fun to play and i hope they fix will even buy dlc if they do ..... however atm its a shell outside of story
 
My impression is that the launcher is nice. Can't say more because the "play" button don't launch anything.

8 more posts before to be able to open a thread for get some help on my problem...
 
Let me talk bout the positives first. The city is beautiful. I have never found a game world to be so immersive. I like the characters, and the main story from what I have played so far seems interesting. There also seems to be nice variety for how you choose to approach different situations. Lots of different weapons, different perks based on how you want to approach things, cyberware options etc.

Now the bad. The city is beautiful, but once the wow factor begins to wear off a bit, you begin to realize that it is just window dressing. There is so much there, yet there is basically nothing to interest you between missions. Witcher 3 had three brothels between the base game and Blood and Wine, as well as sex scenes with the main romance choices, and random nudity here and there (like the succubi). For a city obsessed with sex, there is a shocking lack of options for casual fun. Only two joy toys. One male and one female. No actual strip clubs from what I can see where we can go in and watch some pole dancers, the doll house cannot be used, and for some reason we can find BD headsets throughout the world as well as buy BDs, but we can't use them making them utterly pointless, the holographic dancers we can see here and there are wearing a LOT of clothes etc. There are no mini games worth mentioning like Gwent. It's a big, beautiful world, but there's nothing to do in it.

Now the missions. Although the main quest has my interest, the side missions are SO disappointing! Although I have done a few that I thought were good, most of them so far have been mindless fetch quests! Really? Every side quest in Witcher 3 felt like it was lovingly crafted to be engaging and interesting. That game had at its core great character stories. Cyberpunk? Steal this van and drive it to the drop off point. Go kill this person. Go fetch this thing. What the hell happened to the quality writing and quest design that CDPR has always been known for?

Conclusion: I will finish my current playthrough, and then I am not touching this game again until they are done patching it and have released their DLCs and expansions. I feel that they could add so much to this game. If they ultimately give me a product I am satisfied with, I will give them the benefit of the doubt again. If not, I will think twice before buying another CDPR game. Right now they have to earn my trust back.
 
Now the bad. The city is beautiful, but once the wow factor begins to wear off a bit, you begin to realize that it is just window dressing. There is so much there, yet there is basically nothing to interest you between missions. Witcher 3 had three brothels between the base game and Blood and Wine, as well as sex scenes with the main romance choices, and random nudity here and there (like the succubi). For a city obsessed with sex, there is a shocking lack of options for casual fun. Only two joy toys. One male and one female. No actual strip clubs from what I can see where we can go in and watch some pole dancers, the doll house cannot be used, and for some reason we can find BD headsets throughout the world as well as buy BDs, but we can't use them making them utterly pointless, the holographic dancers we can see here and there are wearing a LOT of clothes etc. There are no mini games worth mentioning like Gwent. It's a big, beautiful world, but there's nothing to do in it.
Well, for "the bad" being for instance the absence of brothels or the fact we can't use the dollhouse, I sure am sick of the oversexualization of the city, I sure won't ask for more. Countless sex ads, dildos, people walking almost naked, my uncircumsized penis size #2 glitching through my pants.
I don't play games without my pants and I need both hands to handle the mediocre driving and shooting of Cyberpunk 2077. There are countless issues to adress, the options for """"""casual fun"""""", as you call it, can wait a year or two... But I'm sure there are already talented people working on mods, you could play with a naked Ciri 2 days after TW3 release. In the near future I'm pretty sure you'll be able to romance even a burrito in Night City. Stay confident and patient.
 
Last edited:
i did enjoyed the game on my 4 years old P.C. Some annoying bugs sure but overall ok.
Police and faction/ gangs relations were immersion brakers.
You mowing down some bandits by dozens rest of them don't feel any different towards you.
All gangsters have prices on their heads except V after robbing Arosaka and killing head honcho zero repercussions there.
Word is not reacting towards protagonist is big bummer.
Its a disappointment after Witcher 3.
I only hope devs will improve the game to Enhanced edition state

P.S V not in any serious harm from enemy netrunners also a minus for me
 
I think you're being a little ridiculous. There's never been an rpg that hasn't released with bugs. In fact, most games have countless bugs at launch in general. Once again, the unrealistic expectations before launch has shown it's ugly head. Just be patient for a patch.

It's anti-consumer to suggest a game must launch flawed to the point of being in an Alpha state.
There's a reason they have alpha, beta, and release. -

all games get patched, but if the game size is originally 60GB, and the patch is 45GB.. really? Really? that's 75% of the game.
And the current state of the game demonstrates that really this game is only 25% of the way done. - look there's some fun bits in there, but I have a standard I expect from a game at launch, and this isn't it. -

I blame greed, I blame a time table that was clearly off, and I blame the underlying decision makers that didn't put quality first.
- It's a management problem, not a developer problem.

see the attached pic from my game last night??? that is NOT OK.. its game breaking... and is evidence that the player experience was not a priority.
* I had to reload the game several times trying autosaves before this glitch went away. - almost had to do the entire mission again just to have a car not float in mid air while telling me to get in the drivers seat... C'mon... that's not acceptable.
 

Attachments

  • unnamed.jpg
    unnamed.jpg
    1.4 MB · Views: 52
Last edited:
I blame greed, I blame a time table that was clearly off, and I blame the underlying decision makers that didn't put quality first.
- It's a management problem, not a developer problem.

I blame
1. Their promise to develop on oldgen consoles
2. That they held on to that promise
3. Them spending so much time on developing the game that technology marched past them.
4. Them refusing to do a staggered launch

Everything has happened pretty much exactly as I predicted years ago. (interestingly, same goes for CP plot too) I did warn in my posts about spending too much time. :rolleyes:
Its not like anyone pays attention or remember years after what I said.
 
Yeah, but it is not normal to sell an unfinished product. If it was released in early access then fine. But this is not acceptable. We can not accept this sort of release from any developer.

THANK YOU!!! - And you are right. - It comes down to transparency. If they had sold it as "Early access Alpha" that would be one thing.. but it was sold as complete.
Post automatically merged:

The city is gorgeous! I can't get over how beautiful and life like the city is. A masterpiece. However it's not interactive enough. Give us something to RPG with, and some way to customize our characters would be great even if it's just small things like hair/tatts/makeup. The AI for the cops is a bit odd too. Again tho, I just love the city, the city itself is the star of the game and makes the game worth the 60 USD to me.

It's not a masterpiece, I think you need to take a more objective look at your standards and perhaps experience a true masterpiece. "breath of the wild" for one example. -

the city is not lifelike. you can try to talk to people but they don't say anything.. it's all smoke and mirrors.
 
Last edited:
I'm amazed that they received the ratings they did. Doesn't make sense. It's like buying a Ferrari that only has two tires and no breaks then claiming it's the best purchase of the year.

Kinda tells you a lot about those reviews, eh?

Now to be fair, we sitting here on the forums, social media, twitter, reddit and seeing the negative feedback, it tends to sometimes (maybe) put you in some kind of "negative feedback loop" intensifying it, and you lose track of the good parts of the game.

The game definitely has great moment and good aspects, don't let ourselves be fooled. Those are there and you can tell the creative impact of the quest designers at many points. That deserves kudos.

Yet, one can't blatantly ignore the rough edges and missing aspects and I don't mean scrapped content they announced scrapped before release. Big review sites must mind this and factor it in, otherwise it's misleading as pompous marketing.

I exaggerate here on purpose now, but reminds me of media in certain dictatorships, soviet bloc, whatever:

"Everything is alright, Chernobyl didn't blow up, Sweden is wrong about their readings"
(akin to)
"Everything is alright, the game is flawless, social media / forums are wrong about their impressions"


Disclaimer: Obviously only referring to seemingly one-sided reviews who ignore the bad aspects of release and give dream scores. I wonder how that can be (or do they get paid?) because as "amateur" or simple consumer, if you notice blatant issues, then how come you cannot do so as someone doing it professionally?
 

Guest 4406876

Guest
I wouldn't want to be a mod after this game came out. Not just because of the failure CP77 has been for the most part, but because the sheer amount of posts I have to monitor would fry my brain. And they do their job very quickly, so they are actually even good at it.
 
I have found it easy to ignore the bugs and graphical issues, due to the absorbing gameplay and awesome game environment. True the graphics are not as great as people were expecting on the ps4,, but im thourrougghly enjoying thiis great game and can see it being one of my all time favorite games.and ive been gaming over 35 years, so thats something.
 
I wouldn't want to be a mod after this game came out. Not just because of the failure CP77 has been for the most part, but because the sheer amount of posts I have to monitor would fry my brain. And they do their job very quickly, so they are actually even good at it.

I agree - and feel a bit with the mods but also devs who did their best but faced various types of issues down the road. I feel large portions of critical feedback are fully warranted, but while it's ultimately CDPRs internal problem to figure out where it went wrong, what to fix and how to improve for the future, I feel critical feedback has limits, a line not to cross (I mean toxic or purely destructive feedback including tone) and that even normal criticism shouldn't be had on the backs of all.

Differentiating never hurts, while "the company" made and released the game collectively, not everyone there should or can take the blame for some decisions made along the development process.

That is vital for me to highlight on occasion, even if many of my recent posts might be in line of critical or negative feedback, it is important to note that one can still differentiate and of course should on occasion also highlight the positive aspects - or it becomes a one-sided sort of "negative hype train" where one can only see bad things.
 
Top Bottom