Cyberpunk 2077 User Reviews & Impressions

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I'm curious how much profit was lost by rushing this thing out and removing so much content? They made their budget back and then some with preorders, which is great and all, but how much was lost to refunds (I'd love a statistic on number of refunds), how many projected holiday sales were lost on Playstation, stocks fell over 40% now, potential lawsuits and now I'm sure they've lost a lot of future sales with Witcher 4 or a Cyberpunk sequel.

Then sunk costs if they decide to finish the game after development ended. I just don't get how all of these companies are so shortsighted.
 
Finished it after 180 hours and all I can say is I loved it to bits. Ultra @ 1080p, smooth sailing, hardly any critical bugs whatsoever. Sure there's always room for more in theory, but ultimately it delivered an engaging world which was fun to experience and with a story and characters that had a strong impact. You stuck true to Pondsmith's spirit, that much is obvious. It's a gritty and eerily satirical world with little hope, covered over by glitz and sprinkled with false hopes. Most of my favourite media is just like this.

I hadn't been as excited for a game for many years, and ultimately CDPR delivered to a level I expected them to. I hope it does well for them in the end. The only "problem" I have is that I want more, to jack in and stay even longer despite having done everything. But in the end, that's a good sign. It ended on a high point, and then there's sure to be in the future.

It reminds me of the first Witcher in that regard, it had a lot of detractors too but I loved it. You're heroes in my mind, CDPR, and you're fighting the good fight. It'll come through for you in the end, despite the whining from certain players.
 
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(To place my context, I just did every ending possible. nb: for the bad point read last part)


And … I'm grabbed by the same gut feeling I have so rarely, be it in good films when they end, good books or good games. I wanted more history, and wanted to know if V fin’s a real solution for her … ongoing problem. I want to interact more with all these characters I grew fond of, even those I did not like in the beginning ! I desperately hope to see DLC in this living, immersive city ! And even MORE hope to see V again, for a completely made up character …. i fell in love with him really quickly ! And i have good hopes, because as is have seen
there is an open lead/ending in all those ( expect one off course) which could allow V to make her great return to night city to resolve once and for all her problems !


I was lucky enough to be able to run the game (on pc ) with a good quality and decent 50-60 fps 95% of the time ( even on a 5 years old pc and his 970 aided by his i5 !). For thoses who are not, i can just recommend, not get spoiled, avoid ANY critic which may teint your own expectations without even having tried !


I had few to no expectations, avoiding every topic, every journal critic be it pre or post launch, Why ? To not be influenced in my expectations. All i wanted was a good RPG ( and i heavily insist on that point, because so many seem to be seeking a GTA like … GTA not beeing that much of an RPG than an open world action adventure with some very sidegrade story ).


And HO BOY … I did get an RPG which will remain in my memories ! I dropped a tear on every single different ending. I was enchanted when I realised that I had made the initial run and got the ending I most liked and which corresponded the most to my personality !

And I cried when I
suicided myself … but not by that action in and of itself … even if the scene with Johnny was neat … i cried during the credits when receiving all the calls from all those loved and less loved characters leaving one heartbreaking message after another !


Sure, BUGS and bad points there !

-essentially allied NPC clipping during combat and sometimes infiltration, with a rare weapon glitch but nothing a quick save/load could not solve. But it did not shatter my immersion because in combat, it is not what matters !

-Cops arriving peekaboo style 2 meters behind you bad was … annoying because it prevents you from killing them off quickly while finishing what you were doing ( and accidentally killing a civilian) and you stand no chance because shooting a coop raises your research … = more cops spawning 2 meters behind your back ending in your death ^_^. But after i while i saw it as a challenge not to hit ANY civilian with my shotgun.

- Cars also could need some more work, but I did most of the gamer on the free motorcycle you receive, they are much more pleasant to drive, and their ability to accelerate for more quickly and reach better mac speeds.

-Had some very rare sound bugs during some dialogs where the voice turned out like it was speaking through the phone but the dude was just standing next to me but nothing too shocking.

-I'm a biologist in real life so i was really baffled by the “explanation” of why if V returns to her body she will be doomed. Reasoning from what I have heard and seen in the game, if the neurons ADN were altered to seem like jonnys … then both should be doomed anyway because that is how immunity works and at NO point that chip did modify the ADN of ALL cells in the body ( which would be required to even remotely making that possible … and not mentioning the transition phase …. getting carried away … details ).

Also the fact that this stupidly little chip was able to rewrite enough ADN to span our whole solar system in that brain ( because that is the length of every ADN strain put back to back when all your neurons are pooled). Also, reforming synapses make sense to contain the engram … but why the fuck you toutch the ADN ( not mentionning HOW ) when there is simply no need to ! ( except for weak writing, so sorry but i'm not forgiving that and so much more logical explanation could have been found … )

I believe anyone who looks at that explanation and , even with just basic college knowledge (or even less in biology ) and just a sharp mind would see the pile of bullshit and holes that leaves open with just simple logic.

I somehow managed to IGNORE that but it nearly threw me off my immersion!

-That’s it, I wanted a good story and a good RPG and i got it !



If you one day see this CD projekt red, you have here an even greater fan than before! I Have understood that the development was far from perfect and that the directors are idiots ( even far worse of what i got ) in their management with the crunching and that they are stupid to burn out and disgust, sometimes to a point a non return, so talented people ( devs, storywritters and all !!!! ) If my V could have met them, she would have given them helluva beating and trying to punch out that stupidity ( and maybe greed) !

I Love you guys and girls !
 
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For me this game was the last drop in the glass... For 5-6 years ( been gaming since Super Nintendo came out ) i been a part of this fiasco what we call gaming now... I watched how EA and Activision ruined nearly everything they touched with micro transactions and terrible quality. I watched how Ubisoft became one of the most useless empty shell of visually impressing games. I watched how Bethesda made an utter joke out of Fallout. And now this with Cyberpunk... Gaming became a monetized day 1 patch. There was no day 1 ready game published for years. On the other hand we have to pay full price on day 1. I had enough. I just sold my gaming Pc and i did hang up my gloves. I got tired of being lied to and i got tired of paying for unfinished products. Im hereby done with gaming after 25 years.
 
I'm enjoying my time in Night City and I'm looking forward to bug fixes and future content. That being said, Cyberpunk 2077 and CDPR exhibit many of the cautionary tales from the cyberpunk universe and unfortunately there isn't much transcendence to be had. One the one hand V has had conversations which get right at the beating heart of the genre and on the other V has to wade through the fetid waters of regressive stereotypes and world views for simply what seems to be the sake of it. I may get into the nitty gritty of it at some point, but for now the dumpster fire metaphor is apt (it is 2020 after all). There is some really good and hard won oak and maple in there that burns white hot and will keep you from freezing in the dark, but there is plenty of corpo consumerist trash to flood your lungs with poison at the same time. Rock on Samurai - the future is dark if you don't keep the fire burning.

P.S. Got some more time in. If it wasn't for the setting (Cyberpunk - if it wasn't for the setting its likely I wouldn't have considered it in the first place.), Night City and the music the game is solidly in the "hmmm...looks like it may be fun" category. It just is not consistent or excellent enough in its writing and the quest design and game mechanics are nothing revolutionary - often just your average fetch quest without any meaningful twist, turn or consequence. The ideas it explores are the tropes of cyberpunk, it doesn't interrogate or examine new ideas. Worse, it embraces xenophobic and sexist norms. Its a pity the substance of the game isn't near a match for the style it oozes. None of this is surprising in hindsight.
 
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On my beast of a PC it runs good, but the cut content, lack of character dephts etc. Extreamly lackluster compared to promises.

Love the game, currently sitting att 154 Hours played but I am beyond dissapointed.
 
This game needed a solid QA process. Its like they never even tested it. How did it even get out of the door? Minimap icons are following me me around and the cross hairs are present while driving unless I reload , why? Terrible lousy scripting what an embarrassment, this game is beta/early access and should be labelled so

Im doing more net running to get the game to function than net running in the actual game, I know they aren't super frequent but still it's enough to not release the game over, do they not care about this product? Where is the due diligence and competence?
 
Learning this was based on a paper and pen game, I expected this to be Fallout but in a 'Cyberpunk' setting and it pretty much was. The devs making it clear there would be DLC, I was also not surprised by the lack of content found in a fully featured game. Overall, I am not underwhelmed or overwhelmed and got what I expected.
 
Call me Disappointed.

I used to be impressed by the quality of CD Project RED games, namely The Witcher 3. But now... this game... CyberBUG 2077 it's a total shit show. Apparently we paid for the privilege to have the right to BETA Test IT! Why Release IT like this... why do you not Release it as a Beta Test Game!? The Amount of bugs in this game are overwhelming: video bugs, sound bugs, quests bugs, keybind bugs / input bugs, exploits all over that people are doing, NPC AI fucked, gear falls in the ground and is unlootable, the start of the story is super rushed with no emotional connection of any kind, invincible NPCs that are surviving with ZERO Hp and are impossible to kill thus impossible to progress, the quick hacks that spread makes the game unplayable have huge impact on performance, phase bugs with NPC that appear out of the blue, and many, no thousand of bugs more.

You guys can be ashamed of the content you released. Compared to The Witcher 3 this game it is pure and simple trash.

And in case you are wondering, yes I did submitted a DxDiag file and a save game file that I have when I couldn't handle all this shit show anymore. But for what... we are at version .05 of this game and the bugs are still there. The whole community its submitting bug after bug. As we are not players in this game... we are unpaid, no, even exploited beta testers.

I personally hardly ever write a review or even join a forum to trash at people or even complain but this all shit show convinced me I had to do it.

You should be ashamed of yourselves. We did not bought a game. We bought and unfinished, unpolished trash of randomly written lines of code.
 
Great game at a glance but say I dont feel like doing missions.....
Oh there is literally nothing to do apart from have sex with 2 people.
1. Add mini games on machines
2. Working Casino would be nice.
3. More races (unless there is after completing four from side mission)
4. Mini map while driving is awful if you travel over 100 you will always miss your turn.
5. Car customisation.
6. More vehicle types (flying stuff, boats etc)
7. Better ways to make money apart from exploits.
8. A reason to eat food atm seems pointless as buffs are negligible yet there is a million food places seems a waste of time.

It felt like this at first, but mix up exploring, levelling up with the main story, and so on, it really ends up being a massive journey and before you know it, you are in Night City choom.

9/10 would do again!

Witcher 3 was kinda... well there was skyrim.. sure, was ok, this is the sci-fi version. if you don't like sci-fi go back to fantasy. I love both , and deus-ex not the last one but the one before was pretty nice .. this with open world IS like witcher 3, kinda a bit grinding, but mix it up wiht the main story and it gives a wonderful immerisive mix. Just take your time, this game can and will ast months. Choose and design what you think you will need (apparently it's only 50 stat points, so it's gonna be rough to figure out a optimised build). Enjoy the first runs, then there is the "now I know how it all works, I'm gonna make this or that runner".. You could play this game for 3 years straight lol.
 
50 or so hours in, clearing more and more of the "side gigs" or whatever they're called. I disagree with the notion of generated quests personally, but these side gigs are usually so generic and bare-bones in terms of story-telling, that they might as well be procedurally generated.

Heh, you noticed that too? I hate to spew so much negativity but.... I've been taking my sweet damn time with this game doing 3-4 pieces of side content in between main narrative sections. I started to notice a lot of said side content is... bleh.

You pick up a side gig. The starting point consists of going to a magical X on a map and getting a phone call. Either intentionally or because it happens to be on the way to something else. The backstory of the quest is interesting. You might even find "lore" at the location. That's interesting too. The task itself is hand-holdy, go into this room and eliminate 5 individuals from "insert arbitrary gang of choice" then pick up an item. When you get this item you exit the building and take another phone call. "Quest complete, GJ V.".

Yeah, you might get some dialogue. If you're lucky.... That consists of a couple "blue" lines which change absolutely nothing and provide more backstory/lore/clarification. You might get a couple "yellow/gold" lines, sure. Both of those do the same thing in a subtly different manner.

It's effectively a linear fetch quest with lore/backstory thrown into the mix. Your only real choice is how you approach eliminating the 5 bad guys. Do I rush in guns blazing? Steathily and methodically run circles around them while dumping bodies left in my wake into garbage cans and freezers? Enter wallhax Techie snipe in the face through walls mode? Hack all the things? This is about as far as the RPG character progression takes you.

In a lot of cases the most enjoyable part about the experience was driving like a crazed lunatic on the way to the task, making half a dozen U-turns on the way there, some through those poor soulless pedestrians performing their daily routine, and dodging the police automagically appearing from the mystical ether behind you because Karen happened to walk in the path of your car, fell over, got back up, ran around a little bit then ducked for cover in the middle of the street with her hands over her head.... For the next 2 hours, of course. In between all of that you gotta make sure you collect the hundreds of ashtrays, bubblegum wrappers, card packs and dildos laying around. Stop for a second to take it all in and admire the floating cell phones and flying, upside down cars of the future.

It's not like this task wasn't finished when built either. It's more like some poor sap put it together in 16 hours, the game director walks over their shoulder and is like, "Good job Bob, you're all done, spend the other 16 hours of your 32 hour work day making an exact duplicate of that, change the lore up and shove it in another district at the bottom of the map.". "This game is gonna be so good. Our players will love it." "Oh, and don't bother getting any playtesting on that, our testing takes the form of our players who will pay us to figure out where this top notch content breaks since it makes good business sense.". "Now if you'll excuse me, I gotta get to a meeting with our marketing team to figure out how we can hype this up.".

Anywaysssss..... I'll stop there. I don't want to be too revealing in a single shitpost. Although, this probably satisfies the yearly shitpost quota. My impression of the side content/gigs has been suitably conveyed.

P.S. Sadly, the main narrative features some of this top notch design too. Good quest design = give the player three options consisting of "Yes.", "Yes, okay." and, "Sure, why not?". Choices and consequences right there.

P.P.S. Disclaimer: If any feelings of anyone working for or in association with the company providing the product were harmed from the creation of this post, too bad. Don't want the customer being overtly critical of your product, don't give them a reason to be. If any other customers of the product disagree with this assessment, good for you.
 
I recommend people to play Tex murphy's Mean streets [again]. It is the same game, but made in 1991 or something. Will help put things into perspective. Both games are epic. Hands down, side gigs ARE generic, procedural no doubt about it. This isn't reality, it's a game. Let's just hope in 2077, they don't look back at this and say omg, this is exactly how things are. Although when it comes to NUSA, I wouldn't be THAT surprised. ,)

Correction: it was 1989 apparently, wow. 10/10 game though. That and Neuromancer. 1 byte graphics and 1 byte audio. The true precursors to this game. The graphics has improved....
 
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Bravo to the crew over at CDPR! Cyberpunk is truly ambitious and I applaud you for your hard work and vision. My time in Night City has exceeded my expectations thus far. The story line is well thought out and able to incorporate interesting mechanics that flow well with the experience. Customization of your character is extensive and innovative. Gunplay is on point, and I like the addition of smart weapons. The environment is detailed, gritty, and really brings out the apathetic side of life. The visuals are to die for on PC. So much eye candy! THANK YOU CDPR!!!
 

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If the game is taken in isolation, stripped of all its marketing, knowledge of budget and the reputation of the studio that made it .. then yes I would say the game is enjoyable , assuming you have a relatively bug free experience. I did enjoy my time in Cyberpunk, it is a decent linear story.

The problem is when you put in context of all the marketing and dev interviews. The game is a shadow of what it was made out to be. People with more tech knowledge than me have delved into the code and discovered a very large number of cut quests. Used dev console and trainer they found a many fully fleshed out rooms that are not accessible in game. Someone took coordinates of areas where the endings took place then used trainers to explore around them and discovered several fleshed areas that were just not used . Included amongst those were braindance areas.

I think initial idea was for lifepath playthroughs to be completely different. Remember when they pitched the choices you would have to make at the beginning of the game ... Childhood Hero ... Reason for coming to Night City ... Memorable Life event. That would have given 27 different combinations of choices that could have factored into the game. Wow , imagine the replayability of that game.

Instead of a complex RPG with branching narrative and consequences reaching deep into the game we got a poor GTA clone mixed in with some mindless Ubisft type clutter. The AI and tech glitches are a whole other problem also. The actual Night City infrastructure they created is stunning but the stories it contains are sadly lacking. . I thought this city was going to be packed with interesting and intriguing quests to discover just like the Witcher but it just wasn't. The cityscape provided a perfect canvas on which to layer an outstanding RPG. Sadly we didn't get that. Who knows exactly what went on behind the scenes at cd projekt red but it seems things have taken a turn since it's Witcher days. Cyberpunk is not the game I was so looking forward to and it makes me sad to see what we actually got. I speculate cd projekt red want to go down the multiplayer route like GTA online and so took there eye off creating an actual RPG.

I know things naturally get cut form games during development cycle , but ... damn ... Cyberpunk got gutted to the point it was a hollow shell of the deep experience it could have been. The project was obviousy mismanaged and eventually rushed out in a panic.

Many people like the game and that is great. What is most important is what each persons individual experience of the game is, irrespective of what other people thought of it.

For me I can’t help but imagine the game this could have been, the game the devs first envisaged, the game I was so looking forward to playing. No amount of bug fixes or tweaks to the game system are ever going to resurrect it. The game needs a complete overhaul of the writing and narrative structure. That would be so expensive in terms of money and resources it aint gonna happen. Such a wasted opportunity to create something really special.

For me it is such a shame and the reason why I am so disappointed with Cyberpunk 2077.
 
Dear developers, big thx for this wonderful game. I`ve played above 80 hrs and finished 1st storyline only. This game have some problems, but you have created the City, where I want to return again, even just for walking on these streets or meditating in the roof of skycraper, watching on adevertizing light in fog and glow. I have some appointment, questions and ideas about the game and I`d be glad to discuss with you about it.

1. Perfomance. I have weak comp - i3 + 32GB DDR4 + PCIE SSD + GTX1050 2 GB RAM and I haven`t seen LETHAL slowdowns or glitches. More - in 1.03 was NO BUGS AT ALL, and some got only in 1.04. I have nice GP on my low-mid preferences and it`s great.

2. Mechanics.

Poison. Good, but not enough. How can robots be poisoned BY SCRIPT? It`s illegal.=) Knives and grenades - ok, but where are pneumatic needlers w poisonous shell or cristallized poison as bullet? And some enemies - as MLSTRM or high-tier corpo soldiers w deep augmentation and\or protective gas masks have to have MUCH less vulnerability to this.

Sneak and silence. Heavy-armored personalities and\or heavy shoes\clothes nave to produce MORE noise, than light-weighted netrunner or sniper. More weight - more protection, but less stamina and invisibility.

Spectral vision. In very old game "AVP 1999" Alien and Predator can choose 3-5 different vision mods - radio, gamma, ultrasound ect, in our game we have no EVEN thermo and night (but have NIGHT VISION DEVICES). And bright laser on AP-mines - it`s nonsence, there`s no such illumination IRL. And - optical camouflage?

Smell. Cyberdogs?

Iron. Heavy-armored-augmented - are targets for magnetic detectors and mines.

3. Hack. Too easy, too imba. No normal countermeasure, no hardware-software lvls comparsion, even no biological ("clear") people.

4. Weapon. Need rebalancing, esp imba silenced-revolvers. And where are muzzle-breakers? Monowire - where is instakill in jig-saw style? LMG w rifle shells have to be more stable (high mass), or be more damaging w such huge recoil (high power shots).

5. Transport. Need drive tuning for PC, need taxi system for lazy passengers like me, and aerodynes. For eddies, ofc.

6. System of reputation. I`m killing ALL seeing "claws" (don`t like these gangsters), but other "claws", who haven`t seen me yet, fixer Wakako and "Arasaka" men glad to see me, but they are tentacles of the same octopus. Srsly?

7. Not enough gear for nornal curve-of-upgrading. Just single imp for legs - wut? Especially "lynx paws" - 85k for early-stealther are unliftable, for late game - useless.

8. In CP-universe were marine spec-ops, weapon and transport systems for them. May we believe? Pacifica-Bay is calling.=)

To be continued...
 
Hi everyone! I'm new here. Just end the main story of Cyberpunk 2077. I would like to say my opinion about this game and my thoughts. I like the style of CDPR, when they communicate with the community. All people had loved them before Cyberpunk launched. Obviously, CDPR has problems now. Hope they will go through these troubles and correct all issues with the game.

About Cyberpunk 2077:

1. Visual. Special and huge thanks to concept artist, 3d artists, VFX artists (etc). Night City looks awesome. Vehicles (!) - 10/10, Buildings - 10/10, Details - 10/10, Textures, Lights, Fog, Weather - 10/10. Sometimes I felt like I'm playing Bladerunner.

2. Sound. A couple of themes is very nice (main menu, credits, fights). I was looking for a New Retro Wave (or some equal) radio. There are some songs, but I thought there will be more. 9 / 10

3. Gameplay.
Nice but it's interrupted by bugs and issues. I know that many gameplay things were deleted to release the game. It is my personal pain, but I wonder what pain feel devs when they delete parts of the game. 8 / 10. But if we consider bugs, low fps in some scenes - 6 / 10

5.Quests and story. Main story - ok (I thought it would be bigger, but ok with that). Additional quests from secondary characters - ok. 9/10 But if we consider other "tower quests" aka "Ubisoft quests" - 7/10

6. Optimisation and bugs. 4 / 10. Unfortunately on release game was ready on 80%. The game has tons of problems with that. Unfortunately for me.

7. Game positioning and marketing. I don't like ads but guys and girls from market development did their job very well - 10/10. Teasers, trailers, stars, Keanu Reeves, breathtaking, etc.

8. Management. In my humble opinion, the main problem of this game is management. It concerns not only the highest management but technical too.
If staff working in a crunch - it is the problem of people who decide how long a dev of something does it take.
If the game has technical issues - it is the problem of people, who make a technical task AND are responsible of QA.
If the company has financial issues, has issues with partners (hello, Sony) - it is the problem of higher management.

Anyway, they are not the seat of the trouble, I wonder they wanted a perfect game too. Like we all. And of course, thanks to them, we have a reason to discuss all this, they actually organized the development. Not perfect, but still.

Anyway, thanks CDPR. You did very well, but not perfect like all expected. I hope Cyberpunk will be better with time.

Best regards.
 
I'm really enjoying the game so far, technically impressive (as usual), npcs and stories are top notch. I'm a day one fan of cyberpunk RPG and you really did an impressive job - Cyberpunk is a piece of art !

A few things that would have made the game better though:

1. Eyes. Not sure it's related to SSS but eyes are glowing white in cars for example. I'm also annoyed by most interiors overall darkness. I get the whole dramatic lighting but since we're basically using eye cybernetics, why don't we have night and thermal vision (and a toggle) ? Eye options are quite poor so far and such additions would make much sense.

2. Original content such as netrunner fights or car tuning are definitely missing. I'm pretty sure this things are getting developped, at least for multiplayer gameplay, but not being able to fight another netrunner (or spellcaster since you basically implemented hardware piracy as magic) is hurting a lot. I'll be honest, i'm not a huge fan of that and perhaps adding another layer of gameplay to use virus and softwares to fight specific enemies during a fight could be nice.

3. Too much GTA, sure Cyberpunk brings tons of additional gameplay but apart from the main story other quests lack of purpose, or should be linked to area boss more seriously. Perhaps creating conflicts with other gangs or whatever. Your quests are really well done and interesting but the whole scheme isn't really there.

4. Two things my wife was complaining about : Goro shouldn't share the same animations than Jackie. Seeing both important npcs walking the same way was really disturbing. The other thing, well... You really did a great job with clothes design but my wife is still looking for golden panties and can't find some. How can it be ?!

NB. Where's the north !? I was trying to forget the minimap to find my way myself but north isn't even indicated - Do i need a cybercompass too ?! ^ ^
 
So... finally, here it is! What do you think about Cyberpunk?

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Quote of the day:
In a world where you can be anyone and meet many, many other characters why would you only be able to pick between TWO romance options for either gender ( one heterosexual and one homosexual) You could literally have a romantic relationship with aliens and cat people (Mass Effect and Skyrim again) but I can only choose between two people in a futuristic, sifi RPG were you can literally make a transgender character! How? Why?

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As for myself, I have decided to let this game age in the cellar for 1-2 years to become a true masterpiece. If you played The Witcher Wild Hunt long enough, you know the difference between version 1.01 and 1.32. If you didn't, trust me - it was very noticeable. I enjoyed the game so much more when the bugs and rough edges were refined, so I am going to do this with Cyberpunk.
I am 43 years old and have played video games since I was little. It is without a doubt the best video game that has been made so far. Go ahead CDPROJEKT we want to see how far you can elevate this jewel. It is an experience that no one should miss. The great benefits will come again when the game shows its full potential. It is an incredible and mature game.
 
i love Cyberpunk 2077 its like a future gta in first person view but better get to create your own character, bounty hunting (which i like the most) tbh there's alot of things that make it better then gta and i can't list them all lol
and while it has problems; glitches bugs etc. ik you guys are working hard at making updates to fix them and I like that but im more worried about your company then getting a corrupted save from a dup glitch for items
you guy's have alot of problems but you're still nice to the fans and people who weren't willing to wait for updates to help fix the game instead they wanted refunds anyway that you're willing to give but thats not enough now they want to sue you guys....guess they don't know how to act so the resort to extremes like suing you guys..i kinda hate haters and you guys dont care much about money your still making updates cuz you care more about the people buying the game...you guys are probably the nicest people in a game company iv ever heard about..tbh i don't see why people arnt giving sony this treatment
how are you guys handling the law suit anyways? cuz im worried
 
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